We've heard your many requests for the new music tracks that were introduced in the last two content updates to be officially added to the standalone Soundtrack here on Steam. We're happy to report that the Soundtrack has been updated and the following thumping new tracks should now be automatically available for anyone who owns the OST here on Steam:
Track 14: Oh Shadow
Track 15: Young Miranda
In addition to this, we just updated the game's looks with a brand new cover art featuring everyone's favorite misfits. We hope that you are as in love with it as we are and really look forward to hearing what you think of the new coat of paint.
These are all just small sparks that we hope will lead to exciting new fires soon. So please keep an eye out on this space for future new announcements/releases. Stay Tuned!
Pre-Order the LP Original Soundtrack from Black Future '88
Happy weekend everyone,
We’re thrilled to share that you can now Pre-Order the addictive LP Original Soundtrack from Black Future '88 by developer Don Bellenger. It’s a great way to appreciate your favorite synth-punk score from the game of a dystopian future envisaged in an alternative past… or just simply chair dance. 😉
13 tracks have been specially mastered for vinyl and pressed onto a heavyweight 180g LP in traditional black. The sleeve artwork is by 2D artist Zac Bolubasz (who is also the game’s lead artist.) The sleeve has a special metallic gold and silver finish and is printed on Mirri board. Plus, it just looks sick. Shipping in October 2020. Order here.
While the music is amazing, there are many more aspects to the game we are focused on. We'll be sharing more news about Black Future '88 itself in a later update. Stay tuned!
Black Future '88 Content Update 2
Greetings All,
We're continuing to listen to your calls for new content and are loving your videos and comments. We plan to continue to update and add content in the future and keep the momentum going, so please let us know your thoughts in the Steam Forum and on Discord. Here's the latest!
Level cap extended to 75
New Weapon: The Big Brother Macro-doser. A slower but heavier grenade repeater.
New Weapon: Thick Repeater: A heavy melee weapon that will reap through enemies when you hit a stasis'd (that's a word now) target.
New Buff: Fever Dream: Regain deadlock time when killing enemies while at high combo levels
New Tower Buff: Austerity Measures- Tower Wardens no longer drop health and ammo packs
Black Future '88 Content Drop
We've read your content suggestions in the forum thread here and in Discord. Now from the twisted mind of Super Scary Snakes, we introduce the Heavy Culture Update.
About the Heavy Culture update This update focuses on more time-based mechanics. The big feature is that the timebank has been changed to not cost health, but to allow the player to grow a deadlock culture that takes some time to grow. Example: Iota Culture costs 4 minutes to start, and it will take 6 minutes to grow, but upon collecting it it will give the player 5 minutes back. This gives players more ability to invest in their late game at an early point in the run, and also alows more players to feel the joy of time pressure. Players must pick up their culture from a different fixture that started it.
Players can now sometimes find the Tower Hacker in the tower next to the P.E.R.X. stations. She costs money to interact with, and she costs more money each time you talk to her in that run. She'll hack the P.E.R.X. station to hack buffs away from skymelt, but doing so means the P.E.R.X. can't be used for player buffs.
New Content!
Deadly Cultures:
Alpha Culture- Costs:2m, Grow Time: 3m, Total Yield: 110%
Beta Culture- Costs:8m, Ggrow Time: 6m, Total Yield: 125%
Tau Culture- Costs:4m, Grow Time: 3m, Total Yield: 120%
Iota Culture- Costs:4m, Grow Time: 6m, Total Yield: 125%
Gamma Culture- Costs:1m, Grow Time: 1m, Total Yield: 100%
Omega Culture- Costs 14m(!!!), Grow Time: 2m, Total Yield: 120%
Weapons:
Rail Spike- New melee weapon type, does more damage at the tip.
Ceramic Spike- A breakable version of the rail spike
Blak Spike- A Rail Spike weapon that costs time to use, but gives time refunds when striking enemies with the tip.
Stasis Spike- A stasis version of the rail spike that stuns enemies hit by the tip.
General Buffs:
Pristine Touch Buff- Get from P.E.R.X., get time back from killing cursed enemies, can't pick up cursed weapons anymore.
Bad Blood Buff- Get from the Cursed Survivor, get time back on kills when you have a blood infection
Tower Upgrades:
Hot Money. Hot enemies and enemies killed with hot weapons OR explosions will drop hot money. Hot Money doesn't auto attract to the player but does 1pt of damage if you touch it. Hot money takes a second to cool down at which point it turns into regular money.
Unstable Portals. Cursed portals will now take damage. After a certain threshold they explode, cursing all the enemies in the room and the player.
Extra:
Many new rooms added to every zone.
New Music- Oh Shadow
New Music- Young Miranda
Quality of Life!
More communicative effect when weapons break
Adding an effect when deadlock time is absorbed via combat
Seagrist max ammo reduced slightly for balance.
Bug Fixes!
Ground snipers have the correct gravity now
Fixes to the twitch integration which wasn't gracefully handling bad usernames, which could oftentimes break the game.
Hunter Zero should appear now, fixing the achievement "NOW JUST PLAIN ZERO"
Black Future '88 patch V44.1 is live
Here are the build note for this update, V44.1
BUG FIXES Crash on the epilepsy warning screen has been fixed. Players no longer dash when closing the mini map. Fixed stability when a hunter spawns in the Runnels secret room. The map generator will now only place singular/unique rooms once instead of many times. Advancing dialog with button presses now works better (doesn't go to the next dialog). Fixed cases where the death screen is broken and unresponsive while using Mouse + Keyboard. Co-op: Fixed the bug where the player sometimes got stuck in the floors when entering a room. Improved general stability and performance.
Players are now able to co-op together while using a single gamepad and mouse + keyboard. Co-op players now no longer get stuck in buff/store menus when one player is on a gamepad. Debug commands that let Twitch Chat send free stuff to players have been removed (sorry!) Certain edge cases around voting for options via Twitch Chat no longer lock the game. Crash on the epilepsy warning screen has been fixed.
FEATURES/ BALANCING The Death Screen clearly displays when the max level is reached. Saving Grace procs less often (70% -> 30%) Heavy Needler now has a bespoke Maximum Ammo (25) instead of using the default (150)
Black Future '88 is Now Available!
Hello all,
The time is finally upon us. Black Future '88 is now officially available! Thank you very much for your patience and for all of your support getting us to this point. This game wouldn't be what it is today without the constant support of all all of you. We would like to send a special thank you to all of our Beta Testers who have been sticking with us for months now and providing valuable feedback. You have all helped to make the game a better experience for everyone and we're really grateful for your time and continued support.
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We can't wait to hear what all of you have to say now that you can get your hands on it! We hope that you enjoy your time with the game and will be monitoring the forums closely to address any feedback that you might have. So please feel free to write to us there should you encounter any issues or bugs in the game.
We want to make sure this game makes a significant impact and spread the fun, so if you wouldn’t mind supporting the launch on Twitter, that would be truly appreciated. For more information, visit www.BlackFuture88.com, and follow @GoodShepherdEnt and @SuperScarySnake.
Black Future '88 Launch Date Announcement
Hello All,
You’ve been patient for more updates and we’re thrilled to share the big news that Black Future ‘88, will arrive digitally on Windows PC via Steam & Nintendo Switch on November 21, 2019.
A special physical release of Black Future ’88 on the Nintendo Switch will be available in retail stores in 2020.
The game will support local Co-op, but we’re excited to announce that you can also invite a friend to join your game online even if they don’t own a copy of the game. Black Future ’88 will fully support Steam’s new Remote Play Together Feature at launch. More info on that service HERE.
Challenge your friends with the global leader board and see where you rank.
Special interviews with the devs, gameplay and fun streams will be taking place here on launch weekend here on the Steam page. More info shared on Twitter @GoodShepherdEnt.
We want to make sure this game makes a significant impact and spread the fun, so if you wouldn’t mind supporting the launch on Twitter, that would be truly appreciated. For more information, visit www.BlackFuture88.com, and follow @GoodShepherdEnt and @SuperScarySnake.
Black Future '88 Beta launches
You said you couldn't wait any longer to play, you said that the gameplay looked too good to miss, you said the LAN party was coming back... AND we heard you. While you wait for the full game to release here on Steam, head on over to the game's official website and grab the Beta now. Play before launch with limited features as we roll toward full game content with updates incorporating your feedback and suggestions. You get a significant discount by picking up the Beta and will keep all your progress/save data from the Beta when the game launches. Give it some time (more than 18 minutes) and your Beta key unlocks the full Steam game at launch for no additional cost. Go. Die. Triumph.
Some exciting news fellow survivors, we have a kick-ass new trailer announcing that Black Future '88 is coming to Nintendo Switch and featuring some exciting new gameplay footage. The game has really evolved and we're hyped to show it to you on launch day. Now on to the trailer! We guarantee it'll get your blood pumping when you watch ;) We dare you.
Don't forget to hit us up on Discord for more news like this: