Tanks now spawn only after an alien has been abducted. Once an alien has been abducted, the closest factory will produce a tank that patrols the area where the alien was abducted for a brief amount of time before returning to the factory
Mages and Monsters
New Minigames
Trap 8: Splinterwood Grove
Singleplayer Puzzle 1: Petal Picker
Black Magic Gamebox 1.06: Minigame Update
Mages and Monsters
New Minigame
Trap 2: Widowmaker Walkway
Black Magic Gamebox 1.05: Minigames and Combat Update
Mages and Monsters
New Minigames
Trap 5: Swarming Bugs
Trap 7: Stump Escape
Combat Changes
Attack 3 for each character now needs at least 5 aura to use in combat
Attack 4 for each character now needs at least 10 aura to use in combat
Attack 5 for each character now needs at least 15 aura to use in combat
Combat rolls now more influential in determing final damage, heal, etc.
Black Magic Gamebox 1.04: Minigames Update
Mages and Monsters
New Minigames
Trap 1: Quickgrass
Trap 3: Abandoned Shrine
Trap 4: Hunter's Hangman
Added a visual to show who faces off in PVP Challenge minigames.
Gold Implementation
Gold is now given at the end of quests based on the difficulty and length of the quest.
Robbery buff added
Robbery buff added to Night and Bandit encounter failure buffs.
Merchant event requires gold to purchase items.
Bugfixes
Fixed a bug where PVPChal timers would not work properly
Fixed a bug where some buffs had the incorrect text.
Buffs now refresh automatically at the end of events and the end of the quest.
Fixed a typo in the Bandit events.
Fixed a bug where the item authenticity wouldn't show up during Merchant events.
Merchant items and authenticity rates adjusted.
Fixed a bug where the roll value was incorrect in Merchant events.
Fixed a bug where hints wouldn't appear in PVPChal4.
Changed white text to black in Trainer.
Changed roll values for Doppels in PVP and NPC Challenge events.
Fixed a bug in PVPChal2 that blocked a player from selecting a mushroom while playing the minigame.
Black Magic Gamebox 1.03: Mages and Monsters Minigame Update
Mages and Monsters
3 Minigames Added
Player vs Player Challenge #3: Tree Choppin'
Player vs Player Challenge #4: Bird Calling
Player vs Player Challenge #5: Campfire Starter
Bugfixes
Fixed a bug where the Custom Adventure tile list wouldn't reset after completing a quest and selecting to play again.
Fixed a bug where the player's name wouldn't be displayed properly when facing a Dopple in the PvP Challenge 2 minigame "Shroom Struggle."
Fixed a bug where the Doppel would pick the same mushroom as the player in PvP Challenge 2 "Shroom Struggle."
Fixed a bug where players would spawn in Minigame spawns instead of the Roll spawns for PvP Challenges.
Fixed a bug that caused darker backgrounds than intended.
BMG Beta 1.02
Mages and Monsters
Achievements Added
20 Achievements were added for generic gameplay.
17 Achievements were added for gameplay focused on Set 1.
Combat Bugfixes
Fixed a bug where the background during combat would be improperly positioned and scaled.
Fixed a bug where the combat area names were not being displayed correctly (added more variety to combat area names as well).
Fixed a bug where Werewolf's "Werestorm" improperly displayed the number of targets that the attack hit.
Fixed a bug where the flavor text at the start of combat events would jump randomly fully showing the entire textbox instead of continuing the typewriter effect.
Fixed a bug where monsters would fail to spawn and cause players to be stuck forever.
Nerfed Bushy's Leaf Armor: Base Power - 15 to 10; Scaling Power - 1 - 0.3
Minigame Bugfixes
Fixed a bug in the Vine Swinging minigame that didn't loop the minigame after the first set of players was finished.
Fixed a bug that showed extra players in the Minigame Instructions.
Fixed a bug in the Minigame Instructions that caused the controls and instructions to not appear.
Added videos to the Minigame Instructions.
Fixed a bug where the Minigame Instructions wouldn't show up.
Misc. Bugfixes
Added delays after the final roll for Multiplayer Puzzles and Night events.
Adjusted the location of players in Night Events to better display the entire character.
Fixed a bug where the text after completing a Night Event would show the incorrect text.
BMG Beta 2.29
Black Magic Gamebox
Patch Notes Added
Added a Patch notes page to the Title Menu, the Bending Battles main menu, and Mages and Monsters main menu.
Bending Battles
Stat Changes and Bugfixes
All Bending Battles stats have been reset due to prior stat code not working properly which caused calculations for all stats to be wrong.
Fixed a bug where Team 1 would win, but would be credited with a loss.
Fixed a bug where Team 1 would win, but Team 2 would be credited with a win.
Fixed a bug where Team 2 would win, but Team 2 would be credited with a loss.
Stat Menu Added
A stat menu has been added to the Bending Battles main menu.
The stat menu shows all stats for the player, with plans to global and friend leaderboards.
Stats seen here include: Win Ratio, Wins, Losses, Knockouts, Average Knockouts per Match, Average Combat Rating, and Average Zone Differential.
Mage Info Changes
Updated the Mage Info menu to include both types of spells (Type 1 and Type 2) as well as better visual indicators.
Fixed a bug where the Poison Mage icon would be invisible.
Added videos for each spell to better explain/show how the spell interacts.
Scoreboard Bugfixes
Fixed a bug where the scoreboard wouldn't show up when it was supposed to
Other Bugfixes
Fixed a bug where the player would go to the Title Menu when leaving a lobby.
Fixed a bug where the Game Type for a lobby would be invisible in the Multiplayer Menu.
Mages and Monsters
Bugfixes
Fixed a bug where the player would go to the Title Menu when leaving a lobby.
BMG 2.28
Bending Battles fully functional. Stats are currently bugged and we are looking into this issue
BMG 2.27
Bending Battles changes: 2 different types of controls