Blackguards 2: Daedalic's Strategy-RPG is now available in Turkish!
Blackguards 2: Daedalic's Strategy-RPG is now available in Turkish!
We're very pleased to have great news for our Turkish community and to announce our latest addition to "Blackguards 2":
As of today, our Turkish fans will find the menu and the subtitles in “Blackguards 2” in their native language.
The version is available today automatically to all new players. For players who already have a version of "Blackguards 2", the Turkish version becomes available after an automatic Steam update.
Have fun playing
Your Daedalic Team
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Blackguards 2: Daedalics Strategie-RPG gibt es ab sofort auch auf Türkisch!
Wir sind hoch erfreut, der türkischen Community heute „Blackguards 2“ präsentieren zu dürfen.
„Blackguards 2“ wird es nun mit türkischen Menütexten und türkischen Untertiteln geben, damit das Spiel noch mehr Flair auch in dieser Sprache erhält.
Die Version ist automatisch allen neuen Spielern zugänglich. Alle Spieler, die schon eine Version von „Blackguards 2“ besitzen, erhalten die türkische Version automatisch mit dem nächsten Steam-Update.
Wir wünschen viel Spaß beim Spielen
Euer Daedalic-Team
75% discount on the Blackguards Bundle / 75% Rabatt auf dem Blackguards Paket
This translates as weeks of turn-based tactical orgies with all titles of Daedalic's critically acclaimed sRPG series Blackguards, even if you're low on cash!
The bundle offers a potential playtime of roughly 105 hours and gives you not only the Deluxe Edition of Blackguards, including the DLC 'Untold Legends', but also Blackguards 2 which came out recently and gave joy to critics across the board.
The bundle will be available for 13.75 US$ / £10 / €12,5 / ¥1395 / ₩14750 / 312,25 RUB until April 29th, 6 PM.
Das bedeutet wochenlange Taktikorgien mit allen Titeln aus Daedalics gefeierter Hardcore sRPG-Reihe Blackguards für den kleinen Geldbeutel!
Das Bundle umfasst eine Spielzeit von 105 Stunden und beinhaltet neben der Deluxe Edition von Blackguards 1 samt DLC „Untold Legends“ auch den jüngst veröffentlichten Kritikerliebling Blackguards 2.
Die Collection wird für 12.50 € bis zum 29.04. um 18:00 verfügbar sein.
Rock on,
Thursday 12th March 2015: Patch 2.1 is now ready and available
Hi all,
patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes HERE and the Russian version HERE)
You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback!
Your Team Daedalic
Changelog Blackguards 2 Patch 2.1:
MAJOR
fixed a potential script freeze during Battle of El'Halem
fixed game breaks if renaming savegames during battles
fixed faulty win condition in Benivilla Forest recapture scenario
corrected win condition issue in Niobes Estate
fixed game breaks if spawning entities die
fixed a potential error source in Shinna preparation battle win conditions
fixed problem that Faramud's dialog was deactivated when whole map was conquered
fixed a problem with with Cassia-Dialog that hindered the game to progress
fixed carnage training fight that wasn't triggered correctly
fixed freeze on some maps when using the LoS tool
BALANCING
reduced critical hit chance of bounty hunters to zero
destructible Crystals can now be destroyed with a single melee hit of any damage type
lowered damage threshold to interrupt Great Petrifier's eternal petrification power
made Zurbaran's Seduction of Niobe more likely to be successful
added additional belts to lorfas merchant's supply
hammerblow maneuver now causes triple damage
more aup damage and exp costs for feint maneuver
more damage and exp costs for aimedthrust maneuver
additional wound and increased aup costs for sniper
reduction of the offhand bonus of dualwield 1 and dualwield 2
increased exp costs of dualwield 1 and dualwield 2
adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)
increased the wound penalties
MINOR
corrected Great Petrifier's collision for Line-Of-Sight calculations
corrected Great Petrifier's dodge animation
adjusted size of deployment zones in several maps
improved camera start locations in several defend and recap scenarios
increased camera scroll speed on Adamant Map
fixed a few missing sounds on interactive environment
reduced resistances of insect warrior in Lorfas
optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sbotage fights
fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil
added hint for treasure chests
fixed minor issues with barrel towers in a couple of maps
added more cheering to arena battle
made traps and interactive objects trigger if entities spawn on them
fixed a potential dialog bug in the goblin mine
set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected
fixed an issue with 3d models not disappearing in escape zones
fixed dialog after losing preparation battle for first chimerologist
fixed Nasrin's stats, items and portrait
removed spider webs' spike damage resistance
corrected win conditions timing issues in several defend and recap scenarios
fixed an AI problem in Marwan Strikes Back scenario
reduced enemy spawn in goblin mine defend scenario
fixed berserk elixir
removed two potential error sources in archer AI scripts
Tykates now vanishes correctly from his cage when released or executed
repaired missing texture link in Jester Wood gore
corrected hex cell height levels in a few maps
improved AI script interaction with Ecliptifactus entities
added hint boxes for chimera conversions with the Hell Organ
fixed a problem with partial success in El Halem preparation battle
fixed swamphole script so it properly reacts to knocked back entities
fixed dialog timing in Adamant battle
repaired Morfu sounds
fixed problem that Takate and Zurbaran were set inactive when their dialogs are done.
fixed broken narrator-screen prior to ElHalem.
fixed some Problems with Riz' dialogs
fixed dialog option about saving Mirai in Marwan's throneroom
fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in Takate's dialog in the camp
fixed some minor dialog-problems
fixed problem with achievements "The Saint" and "The Monster"
fixed Knockback so it no longer pushes victims through Fortifex walls
fixed the Screen of "four years later" just displaying "4" in Japanese
corpofrigo lvl4 no longer breaks if cast on a neutral object
fixed an issue with difficulty levels are not being applied correctly
added tooltip for difficulty level option
added path-dots on worldmap that were missing when re-entering from the camp
opening the tutorial in battle no longer breaks the interface
improved font rendering on high resolutions
fixed some resolutions not working correctly
ecliptifactus clone can no longer use the 'guard' action
fixed issue with traps not working after un-/selecting them multiple times
added multiple small GUI and loading time improvements
fixed poison effects that were not shown correctly on some weapons
fixed camera sometimes behaving strangely on worldmap
fixed battlelog not showing correct number of wounds
fixed multiple errors in the comparison of item effects
fixed auto-sequence not stopping speech if skipped
removed need to click right mouse button after using a free action (e.g. throwing a weapon)
converted creatures no longer trigger attacks of opportunity from the own team
multiple small visual fixes
solved a few issues with text not scaling properly
fixed a problem where two different items with the same localized name in the description box
enabled the battle shortcut buttons during the enemies' turn
character story progress buffs are now correctly displayed on the character sheet
Today 2.3.2015 4 PM CET / Devplay live & Q&A on Twitch - take part and be involved!
Today you'll have the roguish delight to watch Flawless Florian and Jaunty John commit all kinds of misdeeds in Blackguards 2.
Also, you'll get lots of informations on Blackguards 2 and can ask questions in the chat.
Today, March 2nd, go to: http://www.twitch.tv/GOGcom
4 PM CET
Trading Cards added
Dear Shark-Throne Hunters,
we’re happy to announce that today we added 8 fabulous trading cards to Blackguards 2.
Here you can find a little preview:
Cassia
"A storm is coming. My lightning will cleave your roofs. And my spiders fly on the wind. I am Cassia Corapia. I am the dead of night. And all that was yours will be mine!"
Sandghost
First we thought it to be a chariot, raising clouds of dust on the horizon. When we realized, though, that the dust-clouds were moving at demonic speed, the scourging sands were already lashing away at us. We scattered, fleeing, but many simply got swallowed by the sands.
All the best,
Your Team Daedalic
Daedalic ShowTime: Blackguards 2 ( 2/12/15 - 8:00pm on Twitch)
Dear Aventuria-Travellers and Shark-Throne-Hunters,
we’ve got an awesome new Twitch channel now for Daedalic Entertianment and our first stream will be all about Blackguards 2, so better be a part of it!
Where to find us:
http://www.twitch.tv/DaedalicEntertainment
What are we going to show?
Adamant Fight
Guard Feature
Tips & Tricks
When will we start?
02/12/2015 8:00 pm CET
Who’s part of stream?
Blackguards 2
John – Producer Blackguards 2
Stef – Community Manager
Any last whishes what YOU want us to show tomorrow?
Best,
Your Team Daedalic
Patch 2.0 is now available!
(Please find the German version of the patchnotes here and the Russian version here )
Hi all,
we’re sorry for all of you who experienced problems while playing Blackguards 2 in the past and therefor we’re happy and proud to say that we’re releasing patch 2.0 for Blackguards 2 right now.
The patch fixes a lot of major bugs like the often reported freeze-issues at some points of the game as well as some incorrect behavior of the AI at certain points. We also worked on a huge list of minor bugs like graphic glitches and smaller issues like not working Steam achievements. There also have been some reports about balancing issues. We also worked on that. All this bug-fixes and improvements will now hopefully allow you to experience a lot smoother gameplay in Blackguards 2.
And last but not least and - because of we can’t say it out lot often enough – Thank you for your support and feedback! You guys are awesome!
Please find the detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue.
Your Team Daedalic
Changelog Blackguards 2 Patch 2.0:
Major Bugs:
Fixed issues with passing blow interrupting AI scripts on special occasions
Fixed win conditions with petrified enemies in several end game battles
Removed two possible timing issues with Sandghost "devour" attack
Fixed soft freeze when Kulminatio level 3 hit its target
Fixed possible soft freezes when AI's died during their turns
Fixed an issue with speech being interrupted if app focus was lost
Fixed an issue that made it possible to start the campaign with only mercenaries
Fixed Korean book font
Fixed Problem that potentially hindered the process of Zurbaran's story
[B]Minor Bugs:
Fixed graphic glitches when applying overlays to pot helmet
Fixed animation glitches in training fights
Fixed a couple of battle-log issues with special attacks of monsters
Improved sound fix in cut-scenes
Fixed some issues with NPC barks
Removed unnecessary colliders in scenes to improve performance and stability
Improved crane load dropping precision
Added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
Added “game over” trigger if Cassia dies in Labyrinth 3
Fixed alternative win condition at Niobe's estate
Fixed Blood Organ's Jumper conversion issues and conversion count for achievements
Fixed one minor AI issue with Legionnaires sometimes not using levers correctly
Fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
Improved scripted camera movements during in-battle dialogues
Added missing blood organ to battle of Mengbilla
Fixed LOS issues with the inner wall in Mengbilla
Improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
Improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
Fixed a win condition issue in the Lorfas preparation battle
Cleaned up hex-field in Goblin mine, disabled cells with obstacles
Improved team-AI reactions on bridge outpost battle
Fixed an issue with the gate in defend battles of the first Chimera creator
Fixed some minor issues in Ghouls' berserk behavior
Fixed dialogue timing in first expedition battle
Balancing:
lowered Adamant's Astral Points, delayed Sandghost respawn in Adamant battle
Corrected Stamina consumption for several special attacks of monsters
Increased damage output of Cassia's trained spider
Increased fire resistance of insectoids and legionnaires
Increased damage of daggers
Increased stamina cost of dual wield maneuver
Added damage bonus to 2nd level and above of "Hawkeye Marksmanship" spell
Added knockdown resistance to "Standfast Catlike" spell
Increased total adventure points gained in easy mode
Increased parry chance of enemies in hard mode
Trainers in Heldenrain before Jungle-fight
Changed difficulty-value for Mengbilla and Adamant-Fights
Patch 2.0 coming Febuary 4th 2015
Dear Aventuria Travellers,
good news incoming for a save and trouble-free expedition to conquer the Shark Throne: we’ll preparing a patch for Wednesday 4th February 2015 which will fix a lot of major and minor bugs regarding Blackguards 2. You’ll find the roadmap what we’ll going to do attached.
To those of you who experienced one or more of those bugs listed below: we’re deeply sorry for you having so much trouble with playing Blackguards 2. Patch 2.0 should make sure you can go on without any more problems but if you should experience more or other issues after the patch on Wednesday please contact us so we can take care of your issue. Just write a mail to support@daedalic.de or contact us via the forum here.
And last but not least: a huge THANK YOU to all of you for support and feedback! You guys, rock!
Best,
Your Team Daedalic
Roadmap for Blackguards 2 Patch 2.0
Major:
MAJOR: fixed issues with passing blow interrupting AI scripts on special occasions
MAJOR: fixed win conditions with petrified enemies in several end game battles
MAJOR: removed two possible timing issues with Sandghost "devour" attack
MAJOR: fixed soft freeze when Kulminatio level 3 hit its target
MAJOR: fixed possible soft freezes when AI's died during their turns
MAJOR: fixed an issue with speech being interrupted if app focus was lost
MAJOR: fixed an issue that made it possible to start the campaign with only mercenaries
MAJOR: fixed Korean book font
MAJOR: Fixed Problem that potentially hindered the process of Zurbaran's story
Minor:
fixed graphic glitches when applying overlays to pot helmet
fixed animation glitches in training fights
fixed a couple of battle-log issues with special attacks of monsters
improved sound fix in cut-scenes
fixed some issues with NPC barks
removed unnecessary colliders in scenes to improve performance and stability
improved crane load dropping precision
added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
added “game over” trigger if Cassia dies in Labyrinth 3
fixed alternative win condition at Niobe's estate
fixed Blood Organ's Jumper conversion issues and conversion count for achievements
fixed one minor AI issue with Legionnaires sometimes not using levers correctly
fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
improved scripted camera movements during in-battle dialogues
added missing blood organ to battle of Mengbilla
fixed LOS issues with the inner wall in Mengbilla
improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
fixed a win condition issue in the Lorfas preparation battle
cleaned up hex-field in Goblin mine, disabled cells with obstacles
improved team-AI reactions on bridge outpost battle
fixed an issue with the gate in defend battles of the first Chimera creator
fixed some minor issues in Ghouls' berserk behavior
fixed dialogue timing in first expedition battle
Balancing:
BALANCING: reduced critical hit chance of bounty hunters to zero
am Freitagnachmittag haben wir Patch 1.1.8 für Blackguards 2 live geschaltet. Die Patchnotes findet ihr anbei:
Patch 1.1.8 Changelog:
fixed Ein möglicher Blocker in Takates Arena verursachte, dass man in Dialogoptionen nicht auswählen konnte
fixed Probleme mit den Errungenschaften
fixed Spiel fror oftmals bei ungewöhnlichen Spawn ein, während dem die Legionäre in den Sumpflöchern gefangen waren
fixed Fehler im japanischen und koreanischen Sprachpaket
fixed Trainingskämpfe lösten bei Verlust nicht „game over“ aus
fixed ein Problem mit dem Interfac-Eingaben, das ein gelegentliches Verschwinden der GUI verursacht hatte
Wir danken euch für euren Support und Geduld und wünschen weiterhin viel Spaß mit unseren Blackguards in Süd-Aventurien!
Beste Grüße,
Euer TeamDaedalic
PS: Wer noch Interesse oder Bedarf an Tipps und Tricks rund um Blackguards 2 hat, dem empfehlen wir ganz herzlich unseren ersten Video-Guide zum Strategie-RPG: http://youtu.be/TWRoQTM-XRo