Minor changes to levels 1/6, 1/9, 3/8, 5/1, 5/6, 6/5, 7/4.
Major changes to levels 7/3, 9/3.
Moved a plasma ball from level 6/2 to 10/10.
Moved some silicon crystals between levels. This update may affect your crystal count if you had already collected some of these ones.
The overworld pause menu shows you the total number of silicon crystals you've collected, separately from the number of crystals you're holding right now.
Added some tooltips to the overworld pause menu.
Level Pit & editor changes
Players' flags are now shown in more places throughout the Pit UI.
Added "Awards" page, which ranks top players by various criteria.
Added "Recent Deaths" to each level page. You can only see this if you've already beaten the level.
A tick icon is now shown on levels you've already done.
The first player to beat each level is now memorialized on its page.
Player names in the "Best Time" box are now links.
Added a "Delete" tool to the editor.
Fixed bug where, when using the "Back" buttons in the Level Pit, you'd sometimes end up on the wrong tab of somebody's user page.
Fixed bug which caused the "Number of plays" and "number of wins" stats on players' pages to be wrong.
Bug fixes
Fixed bug where black rectangles would appear on some floor tiles on Windows.
Fixed bug that could crash the game if an object teleported to a space that another object was moving into.
Fixed bug that could crash the game if you deleted the last unpublished level on your user page.
Fixed bug that made it impossible to unbind gamepad controls.
Miscellaneous
If you try to use a gamepad on the main menu without configuring it, a message now pops up directing you to Options.
The wall-follower enemy has a little bump on one side to show you which wall it follows, but it's always been on the wrong side. This is now fixed.
Update 2.3.6 Released
Fixed a crash which could occur when playing Level Pit levels with long laser beams in them.
Fixed a level editor bug which made it impossible to place teleports on top of slippery floors.
Fixed a layout bug on the options screen on Windows when you changed the renderer.
Fixed some incorrect usage of the gamepad API which may have been causing issues on Windows.
Added more detail to the logs and to the dumps that the crash reporter saves on Windows.
Update 2.3.5 Released
Updated SDL to the latest version (2.0.12). This version has some gamepad compatibility fixes, performance improvements and general bug fixes.
Added an option to run the game at 30 FPS. Normally it tries to run at 60, but if Blackshift can't manage 60 on your machine, this option will at least give you a consistent frame rate.
Fixed a bug where pressing Esc during the end credits could lock up the game.
If you run in windowed mode and resize the window, the game now remembers what size the window was next time you run it.
Changed how the game deals with lag: there is now a limit to how many frames it will skip.
Update 2.3.4 Released
This update fixes a bug whereby exploding objects could cause the frame rate to drop considerably.
Update 2.3.3 Released
Fixed a bug where the pause screen on the overworld could sometimes display the wrong number in the silicon crystal counter.
Fixed a bug where, when talking to a shopkeeper, the mouse pointer would appear.
Added an option to toggle fullscreen mode, which was previously only available by pressing F11 on Windows or using the window controls on Mac.
Update 2.3.2 Released
Some users have reported slowdown when large numbers of bombs explode. This update improves the performance of the explosion rendering code, and also adds a new option to the options screen which lets users reduce the quality of the explosion effects to improve performance further.
This update also contains the following bug fixes: <*> Fixed a bug where, after picking up a plasma orb in any level, it would be impossible to drop any item on the square the orb was picked up from. <*> Fixed a bug where gamepads would only be recognized if they were already connected when the game was started. Gamepads are now also recognized if they are connected while the game is running.
Update 2.3.1 Released
Some users have reported that Blackshift does not recognize their gamepad's D-pad. This update should fix the issue.