Galleon hole position adjusted to be less inconvenient
Added collision to hoy port barrel
Captain is immune to bleeding from ship ram
Shooting a grappled or spawn protected ship will display in crew hit info
Waterspouts spawn further out
Balance
Block stun lasts 50% longer
Demasted ships now have 2x more repair segments
Nock gun reload is sped up by 40%
Number of Hand Mortar and Grenades are doubled
Speed of equip, light/throw of Grenade increased by 2x
Bug Fixes
Fixed collision on Brig's broken nose, so you can now jump onto it
Polish
"Travel to Ship" at the ship builder will now teleport rather than kill you
Reduced strength of waterspouts for less glitchy physics
Player swim height slightly lowered so they don't visually float as often
Barshot hits will now show splinters
See you on the seas!
- Dakota & Tyler
3.81
Quality of life
Tooltips now flash yellow (they can be disabled completely in options)
Shot type descriptions added
Balance
Galleon sink rate decreased 15%, speed increased by 10%
Dagger swing speed +3x
Bottle swing speed +1.5x
Bottle bleeds 3x more severely than default rate
Axe swings 2x slower
Axe is now a one hit kill
Rapier has a 50% chance to bleed each swing
Rapier swing speed +2x
Cutlass swing speed +2x
Ramming now bleeds players within a radius of the impact
Ship spawn protection down to 35 from 60
Crew spawn protection (on a new ship) down to 10 from 60
Respawn protection distance from ship reduced to 40m from 100m
Bug Fixes
Adjusted cannon aiming code to lessen collision launching player
Island radius capture zone for CTB reverted
Fixed invisible colliders getting in the way of bullets on every ship, causing missed shots
Addressed collision issues that would allow ships to sail on top of other ships if they were low in the water
See you on the seas!
- Dakota & Tyler
3.8
- Cannon loading/firing section added to tutorial
- Tutorial has ultrawide 21:9 support
- Fixed issue where mods would experience stuck kick menu in some cases
- Fixed issue where ship labels may blink the old ship name when building a new ship
- Made adjustment to chat box that may have caused text to cut off
- Supply crates have had their LOD extended so players hiding behind them aren't visible
- Captain can no longer slide off the wheel
- Enemy nose can no longer push captains off the wheel
- Fixed inverted glare in spyglass
- CTB map adjusted to allow more competitive interceptions. Base islands are closer together while chest islands are further apart from each other.
- CTB chest can now be captured from sea (not final)
- Ticket scaling for the NEXT round can be toggled by an admin/mod using /ticketscale
- Time limit reached win screen text changed to the leading team
- Blocked weapon switch effect while spectating
- Fixed interact zone of resupply area interrupting gunshots
- If another ship is too close to a docked ship spawn point it will sink on construct
- Clunky foot movement in tutorial has been fixed
3.77
3.77 is a small patch, introducing the first iteration of our single player tutorial introduction. Seeing ships with new players struggle to function was an issue we've always wanted to address. Players were often too overwhelmed by combat to get a chance to understand the basic aspects of maintaining their ship.
We want to do our best to show new players the ropes before they join their first match. Keep in mind the tutorial is still a work in progress, but some education is better than none.
- Tutorial added
- Tutorial quality scaling when low fps is detected
- Bleeding black/white/blood should start stronger and more noticeable, so you heal sooner
- If you have not made it to the end of the tutorial a popup will ask you if you'd like to play it when clicking "servers" for the first time
- Tutorial can be accessed again through the main menu
- Fixed issue that could have been causing the recent invincible player bug
- Bleed rate slowed by 2x
- FF toggling itself is now it's own server option 'friendlyFireCanToggle', so the server can start with it off and it still be toggled on when a mod/admin decides to
Tyler & Dakota
In other news Lunaoreitic and Webbies have created a guide for running Blackwake on Linux:
As we continue to move forward on our path out of early access (4.0), we have a new batch of both bug fixes and quality of life changes.
- Fixed issue that caused some dead players to not respawn during initial grapple
- Repairing mast segments now loop holding down LMB
- Pressing/holding LMB before reaching a hole repair radius will now let you repair
- Holding down LMB will now let you loop repairing multiple holes if they are within radius
- Ship range toggle is now on by default and rebindable. FOR EXISTING PLAYERS you may need to rebind this key manually.
- Players no longer collide with buckets
- Ropes of your own ship now glow when not on board
- Fixed UI issue not properly guiding you to your teams ship
- Schooner nose should be smoother to walk across
- Crews are now included in construction spawn protection
- Captain loss and w:l removed from stat card to reduce toxic interactions, especially towards crews containing new players
- Fixed pump/bucket placement on Xebec to not accidentally use the wrong item
- Third person reload animations synced to be more reliable, fixed issue where they would loop continuously until a weapon change occurred
- Ticket loss for non-grappled ships sinking is back after being unintentionally disabled due to the last patch
- Ticket scaling by server has been adjusted to be less severe, and is also a server option 'useTicketScaling'
In the next patch (3.77) we hope to introduce the early iteration of our single player tutorial so the community can begin to get a feel and provide feedback as it is completed in the coming months.
Tyler & Dakota
Patch 3.7
As we move forward with bug fixes and quality of life changes on our path out of Early Access, 3.7 focuses largely on infrequent issues surrounding grapples.
Remember there will be little to no content additions until after 4.0 (release). With the imminent addition of a single player tutorial we look forward to new routes of promotion later in 2019 such as free weekends. For now serious promotion has been put on hold while we bug crunch.
- Icey zones should no longer damage ships mid grapple
- After voting takes place tickets are scaled based on server population and the value set in the configuration
- Tomahawk false positive on anti-cheat has been tested to be fixed, meaning previous efforts to make the tomahawk more reliable should be noticed
- Fixed a bug where a specific grapple order would allow a 3rd ship to attach, possibly causing various issues for the rest of the match
- Ramming a ship should no longer kill your own crew or damage your own cannons
- ALT toggle has been moved to tilde (`) to avoid confusion during alt tab for new players
- Volcano eruption should now properly result in a red sky with ash rain
- Fixed ui-only issue of showing a ticket increase when a ship lost a grapple.
- Fixed issue where on first join holes both existing and new were not visible for 60 seconds
- Fixed issue where releasing a single grapple when grappled multiple times may spawn your crew
- Fixed an exploit that allowed instant grapple releasing
- Fixed two bugs that could cause the winning ship to accidentally go down as a loss after grappling.
Tyler & Dakota
3.6 Halloween Update
Ahoy everyone!
You'll find that the game right now is a lot more sp00ky due to the annual halloween update :) this patch also has another round of fixes/improvements. Remember, we put off most minor bugs as we approached the later stage of development. We are getting closer to the BETA stage, where we will focus on polishing and improving the landlubber experience!
Please remember the 3.0-4.0 update series is focusing on long standing bugs rather than content. Sales will continue as usual during this period.
Content
Added annual Halloween theme to game
Quality of life
Holding R will now respawn you anywhere (tickets excl. on land/dock)
Players now get kicked being afk in team select (excl. mods/admins)
CTB alerts now only appear when booty changes faction
Music slider should affect win music
Balance
CTB captures changed to 2 from 3
Bug Fixes
Swivels should properly kill people in boarding range
Rapier stat has been tricky, but should work now
Fixed team select exploit of bypassing team balance
Ram kills now show a ship wheel icon
Ram kills should track more accurately
Attempted fix of booty breaking on round end
Should no longer say booty up for grabs on TDM
Placing cball into furnace should now consume ammo
Suicide no longer abusable for medals
Fixed second cause of bleeding UI persisting into win screen
Select on controller should now show correct info
Giving tea/rum with controller should work with LT
Booty/UI beverage should now work on controllers
Leaderboard now steamID based
K/D/A now preserved switching crews
3.61
Players on the nose shouldn't die when untouched during a ram
Tickets can now be changed, up to a max of the default value (160)
Animations adjusted for the axe and sword swings (only a visual change, hit values are unchanged)
Autobalance is now attached to the forceEqualFactions config option
Our next few updates will also focus on long-standing bugs.
Community spotlight
Barochocolate shows his Spielberg work in a new hilarious new video!
https://www.youtube.com/watch?v=MDH3fTeznyk
See you on the seas!
- Dakota & Tyler
3.5
Another update! We are still chipping away at getting bugs sorted and more to come soon.
Bug Fixes
Ram, rapier, and hand mortar medals should all track. Mortar only counts on impact kills
"The booty has been reset" should no longer display for no reason at the start of TDM
Fixed file formatting issue that may have caused various uncommon bugs
End screen visuals shouldn't be layered with ram shakes, sounds, heartbeats, or bleeding
Pumping, Ship speeds, Swivel shot type etc UI should go away if you are on them at the time the ship is destroyed
Fixed issue where disconnecting players would bug objects
Adjustments made to the third person reload system to make the progress sync more reliable
Swivel projectiles travel twice as fast so they are more reliable
Fixed handful of icebergs missing colliders
Players no longer die if they shoot a cannon at extremely close range to another ship
Should no longer be possible for a hole to become green and unfixable
Players at random locations of a ship won't be killed during a ram
Tomahawk should be more lethal and bounce off players less due to ping
Dakota & Tyler
3.45
3.45 contains a few things that didn't quite make it into 3.4:
Quality of Life
<*> Both teams are now checked for balance, should the difference be > 3 then ungrouped solo players will be alerted and then moved back to the teamselect menu where the usual sorting limitations will balance things back out. This can be disabled with "allowSoloAutobalance" for server admins.
<*> Map rotation is no longer random to make it feel more random with less consecutive storms and nights.
<*>/suicide can be used like the old button should you become stuck
<*> Grapples now glow yellow due to a point made by the community, that a captain may not want them released and a new player may immediately assume red means bad.
<*>Admins can now do /alert msg to send a red notification to all players
<*> When your faction is holding the booty in CTB your base location marker should force itself to display
<*>Adjusted some of the fall sensitivity variables around the shores of islands to not be so deadly. Further adjustments will be made.
<*> Fixed an issue caused by holding the booty during a round reset
More bug fixing and quality of life updates to come!
Dakota & Tyler
3.4
Almost halfway to our journey to 4.0 (release and beyond), 3.4 brings many quality of life changes with some small adjustments to healing and sailing. Some changes have been moved into the smaller upcoming 3.45 patch so they can be approached more carefully.
[Content]
Slower ship speeds now decreases turn rate of vessels
[Quality of LIfe]
When a hole is below water it should spray white bubbles to make it easier to see
Heated shot easier to grab quickly
Crouching in low water (enough to trigger overlay) should now put you out if on fire
Health icon on players updated
Health icon should blink if bleeding
Switching weapons should interrupt your heal
Suicide button removed (replaced by R function)
"R to respawn” should appear if in the water or far from your ship
Popup if you haven’t watched tutorial/chosen to skip it (placeholder until single player tutorial is finished)
Notifications for ticket changes
Animations/time for giving tea/rum sped up 2x
[Bug fixes]
Captain wins should no longer increase by 2 in both stats and on the leaderboard
Melee now waits for you to be in idle position before blocking again, before it could be spammed
Annley/Matchlock should now have a 3rd person reload
The mast being destroyed on the cutter shouldn’t kill you if you’re on the wheel
When a ship sinks with a booty on deck it should not stick and reset with the ship, should also apply to dropping a booty on deck as a ship is going down
Kills' in player options data type changed, should no longer show a negative value if you have too many kills
[Balance]
Winning grapple gives that team 500 score
You should get 200 points for giving another player a beverage, only every 60 seconds
Matchlock & Annley revolver to have standard pistol accuracy
Bleed rate should now be consistent. Will no longer multiply.
[Server Tools]
Admins should be able to warn players through the scoreboard