Our new roguelike dungeon crawler game Crown Trick comes out on October 16th!
[previewyoutube="rmCmLzEqwSY;full"] Crown Trick is a turn-based roguelike in which you play as Elle. Armed with only your magical talking crown to guide you, you’ll develop your own combat style; choosing between active and passive abilities and utilising relics to aid you along the way.
Mastering the elements will also be a key pillar to your survival, and upon vanquishing the high-level familiars found lurking in the labyrinth, you will be able to steal their skills and wield them as your own in your journey to escape the Nightmare Realm!
Key Features:
Engaging strategic gameplay: Monsters and traps move only when the player moves; carefully thought out strategies are key to escaping the labyrinthine dungeon
Fight how you want: Create and develop a unique combat style with dozens of active and passive skills and abilities, items, and relics help create different ways to cut through enemy encounters
Learn from enemies: Gather elite ‘Familiar’ skills by overcoming enemies ready to unleash on others deeper in the dungeon
Different dungeons every time: The procedurally generated maze ensures players have unique experiences every time they enter the Nightmare Realm
Today marks exactly one year since we released Bladed Fury on Steam! With the upcoming holidays, we want to celebrate this special occasion with a simple steam key giveaway on our Twitter. We will announce the results on NEXT Studios Twitter next Wednesday, December 25th during Christmas. Thank you all for the continuous support and good luck!ːsteamhappyː
To participate in this giveaway simply follow our Developer account on Twitter, like and retweet the giveaway tweet below and wait for the announcement! https://twitter.com/NEXTStudios/status/1207254178617278466
1. 修复习得“流萤”或“星辉”技能后,季姜在空中使用闪避打断释魄或赤霄空中连招的次数未作限制的bug。
Fixed bug when "Sidestep" or "Starshine" is unlocked, "Shuffle" should not cancel Ji's air combo attacks without being limited by the maximun number of times she can evade in the air.
2. 优化跳跃操作手感,将短按跳跃键的最小跳跃上升时间从0.1秒提升到0.2秒。(长按跳跃键的最大上升时间和高度都未作改动)
Polished jumping control, increased the minmum jumping time from 0.1 second to 0.2 second.(Didn't change the maximun jumping time and height)
3. 优化季姜进入防御动作的动作节奏表现,并优化防御和完美防御判定精确度。
Polished both the animation presentation and accuracy of the "Precision Strike"(Perfect Guard).