Genre: Indie Bladeline VR
BladelineVR v0.12 Released
- Basic hit sound fixed
- Custom mode added
- Custom mode editor tutorial link: https://youtu.be/WT3uwUvnO7w
BladelineVR v0.11 Released
- Energy shield fixed
- After energy shield activation, player HP does not decrease, but combo initializes
→ Combo is not initialized either.
- Adrestea(Map2), Callisto(Map3) difficulty fixed
- Slightly increased the number of Mondloids that appear by default.
- Fixed a bug that the phase was not initialized when forced termination after phase failure.
- Fixed a bug that tutorial did not run when running the game first time.
- Now those of you who use Oculus Rift can recenter position by pressing 'R'key.
BladelineVR v0.1 Released
BladelineVR v0.1 Released
- Stage1(Metis) difficulty adjustment
- increased number of Mondroids.
- decreased number of projectiles.
- Mondroids with one bladeline appears in low phases.
- Score calculation system modified
- High-score method that depends only on combo
→ When the phase increases by 1, each of the Mondroid's base points - 0.05 is added to the base score.
- for example)
Base mondroid score 100 points
Phase1 combo 0 → 100 points added
Phase1 combo 20 → 100*2 points added
Phase2 combo 0 → 100+100*0.05 = 105 points added
Phase2 combo 20 → (100+100*0.05)*2 = 210 points added
- Mondroid attack speed adjustment
- Mondroids attacked in 0-1 seconds after they approached the player.
→ Mondroids attacked in 0.3-1 seconds after they approached the player.
- All stage difficulty adjustment
- 2:8 ratio of mondroids with no bladelines and mondroids with one or two bladelines
when player reaches to maximum difficulty.
- Each ratio of Mondroids in maximum difficulty
Mondroids with one bladeline 5
Mondroids with two bladelines 2.5
Assassins 2.5