Blades of Orterra cover
Blades of Orterra screenshot
Genre: Role-playing (RPG), Indie

Blades of Orterra

Your Feedback in Action

Hello Travelers! This is an older post from our website, but we thought it would be a good idea to post it here as well, we'll be posting future updates here too. Let's begin!

It's been a while since we've spoken (well, two weeks ago we had an update), similar to the blog about scope. I want to have a more personal post going through the state of the project!

About two weeks ago, we released the Combat Demo in hopes that we'd receive feedback on the combat system and potentially gain a few new community members, which we did! We received a ton of feedback and bug reports, so we'll talk about how your feedback directly helps us and the final game.

Before I get into this post, I want to give a big shout-out to a few of our community members, taking the time to report bugs and share their thoughts on the game- keep being awesome! For those who still haven't tried the demo, feel free to try it out now and send us your feedback. We read all of it. :)

Thanks to:
Owain, Marshal, SinisterHeroes, Ninja, wantedrednight, Paawan, Treyhax, Riddion, Thaum, NiceDerion

Feedback on Combat



We've learned a lot about the flaws in our Combat System, but we've also learned that people found it fun! Of course, with any game, there's room for improvement. A few things that we want to improve upon are below:

Blocking
It seems that the blocking system needs some adjusting, specifically the detection system and how/when it can be used. We plan on adjusting the blocking so it looks, functions, and feels better. We also plan on displaying the block radius on weapons, giving some more visual information for different weapon types (idea inspired by Warhammer: Vermintide 2).

Stances
We had a few people point out that some of the stances just aren't worth using, and the Fast/Quick stance seemed to reign supreme. We plan on buffing and adding more to the Hybrid and Strong stances, such as knock-back, causing more stamina drain for enemies who are hit while blocking, and more damage. We'll be researching how we can make each stance stand out in their own way.

Attack Speeds
Some attacks are either way too slow or way too fast. These are animation issues that we'll adjust overtime. We'll also improve the feel of attacks. A warhammer should give the impression of slow but fierce attacks, and a rapier or shortsword should be quick while still delivering some power. We'll work on this and make sure that it's improved for the full game!

Stamina System
The current stamina system is pretty awful. There are some moments where stamina doesn't regenerate, and it can be exploited. We plan on completely refactoring the stamina system and changing how stamina regenerates, so the bugs that you may encounter in the demo won't happen again. Note that in the demo, sprinting drains stamina very quickly, but we don't plan to keep this in the full game. Don't worry, the stamina system won't affect your travel in the world as much!

Animation Improvements
You may notice that the animations are jittery, especially after abilities and as you block, attack- well, basically everything. We're going to improve the animation system as much as we can, taking out those jittery moments and making it feel more... epic. We want your character to look like a badass, and that's something that we'll work on.

There's a lot more that we want to talk about, but it's best if we wait a few months once we're in full gear working on the full game. Until then, have a fantastic day!

Combat Demo - Patch 0.23

Good evening travelers!

A few important game-breaking bugs have been resolved, including a few additions as per requested by the community. Continue to report bugs and we'll continue to improve!

Patch 0.23




  • ADDED: Chatting now starts immediately when opening Chatbox
  • ADDED: Y-Axis Invert Option
  • FIXED: Gamepad Ability UI showing up on round-start randomly
  • FIXED: Can switch stance during an attack and deal damage in current stance (even though past stance is lower damage)
  • FIXED: Clients dealt the same damage for all Stances


Thanks for all the feedback, see you in the next one!

Combat Demo - Patch 0.22

Hello travelers!

We've received a lot of feedback about the Combat in these past few days, we're excited to get it all pushed into the full-game to craft an experience that we can all enjoy!

We've also received a lot of bug reports, there are a few that are still being investigated but besides those, we were able to fix the other issues. We've also balanced a few things in the Demo to hopefully make the experience more enjoyable.

Patch 0.22



  • FIXED: Players that were hit during an ability at low HP didn't die, this should be fixed (0 HP bug)
  • FIXED: The Loadout Selection sometimes didn't show, this should be fixed (if not, let us know)
  • CHANGED: Lowered Base Damages of the Polearm from 25 to 20
  • CHANGED: Health Orbs now only regenerate 50 HP, rather than 100
  • REMOVED: Removed the 'Play Against Bots' button on the Main Menu


Some users were encountering high GPU usage, we're still investigating this issue!

Thanks for all the bug reports!

Combat Demo - Patch 0.21

Hello travelers!

Yesterday we released Patch 0.2 which contained a few fixes and additions, today we'll be releasing another patch which includes a bunch of bug fixes that you've submitted!

If you're playing the Combat Demo and encounter a bug, please feel free to post on our Discussion Hub, we'll investigate and crush the bug as soon as we can!

Patch 0.21




  • FIXED: Keymaps aren't saving
  • FIXED: If chat menu is up when you press ESC, you can close it and glitch out the menu (cursor disappears)
  • FIXED: Timer is going under 0:00
  • FIXED: Master Volume should now operate as intended
  • FIXED: Able to hit dead bodies, causing animation issues
  • REMOVED: First Person for now


The Combat Demo should be officially released tomorrow!

Thanks for all of the bug reports, see you in the next patch!

Combat Demo - Patch 0.2

Hello everyone!

The Combat Demo is exclusively out for Discord members at the moment, due to poor planning, the public build is still under review by Steam. However, Crimson felt bad that it's not out when he said it'd be out; you can get an early key of the Combat Demo by going to our Discord! Thanks for all the support, other than that, let's get right into the patch notes.

The Combat Demo is a little buggy at the moment, still playable but it has a few issues. We've recently added a Discussion Hub so you can report bugs and any feedback that you may have for the game.

This is the very first public patch, so let us know if there are any bugs or if anything wasn't fixed below:

PATCH 0.2




  • NEW: Added a Latency and FPS counter at the top
  • FIXED: Players can attack in the Spectator Podium
  • FIXED: The 'Report a Bug' button in the Escape Menu should now function properly.
  • FIXED: On start-up, VR apps such as the Oculus and Steam VR open up, this shouldn't happen anymore.
  • FIXED: Raycasts and debugging tools were showing up in-game, this should not happen anymore.
  • FIXED: News Screen showing the holster key has been fixed.
  • FIXED: Pressing Escape whilst in the Loadout Selection and then pressing it again hides the cursor, hopefully that pesky mouse stays from now on.


That should be it, thanks for the help, let's continue making the game better!