To celebrate that, anticipate discounts on all of our previous titles. Go get them while you can!
If you have any questions, you are always welcome to join us at our discord channel: https://discordapp.com/invite/013oJVAEt1l3JM1wC
Lazy Galaxy: Rebel Story demo is out!
Hey everyone!
Coldwild Games is happy to bring you the demo of our next game, Lazy Galaxy: Rebel Story :)
Just go to the page below and click on "Download Demo" - the steam will add it to your library! Please bear in mind that this is still somewhat Work In Progress, so some things might not work properly, but overall the demo gives a good impression on what to expect from the first two levels of the game. Enjoy and please let us know your feedback.
Hey everyone! Steam is rolling out the new developer feature :) Basically this is also going to be the page that lists our games.
I'm not removing the other game reviews, but I'm waiting for Steam to customize the lists better (otherwise it gets a bit confusing).
Meanwhile, feel free to check out the updated Lazy Galaxy: Rebel Story page. I've recently updated it with the new screenshots and the gameplay is getting much more crazier. :)
Check out my other game: Lazy Galaxy, mix between idle/rts!
Hey everyone! I'm happy to say that my next game, Lazy Galaxy, is going to be out in Early Access today. It's a mix between idle and strategic games, so it should be a pretty chill experience while giving you a chance to control ships like you would do in RTS :)
You can check it out here:
http://store.steampowered.com/app/724470/Lazy_Galaxy/
Thanks and happy holidays!
Vladimir
Further plans
Hi everyone,
Vladimir here. Wanted to give an update on what's going on:
1) I'm working on a Linux port. Can't give any specific dates, but I'm really trying to make it a possibility now.
2) Published a new game on Steam Greenlight, called "Frequent Flyer" - it's a simple arcade, but I really love how it's turning out so far, link: http://steamcommunity.com/sharedfiles/filedetails/?id=744697163 - so if you like it, please vote for it!
Thanks!
Cheers,
Vladimir
Requirements Reduced
Hi everyone,
Just wanted to say that the latest small patch does not bring any content changes, but is intended for owners of older cards. The game should run even if your card supports OpenGL version 3.0 (shader language version 1.3).
Let me know if you encounter any problems because of the patch and I'll make sure to fix everything ASAP.
Thanks for your support!
Cheers,
Vladimir
Recent savefile quickfix
Before today, loading savefiles would reset the adventure status so it would be possible to get duplicates in some cases or the game would simply freeze if you ran out of available adventures. The last patch should have fixed that. (Don't worry, your savegames are fine) Do let me know if you encounter any other issues, i'm here to resolve all the problems you might encounter with the game. Cheers!
Fullscreen support improved
Hello!
As many have requested, I've improved the widescreen support: the image is still a bit pixelated, but the aspect ratio is kept. No more ugly stretching!
Switching between fullscreen and windowed mode is now much faster.
Although this change seems minor, it involved lots of changes in the code. Let me know if something stopped working and i'll fix it ASAP. Thanks for playing and I really appreciate your support so far!
Cheers,
Vladimir
Effect Update Patch
Hi everyone,
I'm glad to announce that more than 20 spells in game has received new effect animations, made by an amazing artist Nauris Krauze.
The full list of spells:
Resistance breaker spells
Calcium
Clean Slate
Courage
Cripple
Damage Weapon
Defensive Offence
Dominate the Weak
Feed
Headbutt
Holy Fire
Honor Among Thieves
Immobilize
Magic Breaker
Mark
Orkish Endurance
Peacemaker
Potion
Shield Bash
Stable Position
This patch introduces graphical changes only, but please do let me know if something's missing / broken.
Thanks for playing and being with me!
Cheers,
Vladimir
Blades of the Righteous v 1.4 is out!
Hi everyone!
It's time for the new Blades of the Righteous update. The huge focus of this patch was making the battle more appealing and less repetitive. In order to do this, 4 new abilities (2 for support and 2 for action phase) for every non-boss unit have been added. 2 of those are available right after purchasing the unit. Other 2 are unlocked as the unit progresses. This also involved increasing max energy of all units.
Gameplay
To make gameplay a bit more interactive: increasing active adventure amount to two
Every units turn is split into three phases: move, support, action. The units can use additional abilities during support phase. Action phase is used for attacks / main abilities now.
Increased portal spawn frequency by 2 turns for easy, 3 turns for medium, 4 turns for hard difficulty
More than 30 new unique battle abilities! In total, units have 88 (repeating) abilities added to them. Each unit has at least 6 abilities when fully levelled now.
The current phase is displayed in the right corner of the active unit.
Improved tutorial to explain attacking better.
You can now use 1-6 keys to activate abilities (instead of clicking on them)
Shieldbash cooldown increased by 1 (now 4 instead of 3)
Stunning Arrow cooldown increased by 1 (now 4 instead of 3)
All stun durations reduced to 1 turn (instead of two) - stun proved to be too strong over the course of the game
Abilities:
the abilities synergize with each other, unlocking unit combos that can benefit each other
'Courage': +1 hp for 4 turns
'Stable Position': min dmg = max dmg for two turns
'Mark': mark target for more damage
'Orkish Endurance': restore 2hp, +1hp for 2 more turns
4 new angel abilities: 'Clean Slate', 'Peacemaker', 'Reenergize', 'Holy Fire'
4 new Samurai abilities: 'Blunt Breaker', 'Headbutt', 'Potion', 'Mark'
Witches withering skill remade: always reduces 30% of target health.
Bugfixes
<*> Fixed skeleton archer damage type to piercing, no longer causes game crash when trying to check out its stats
Here's the video where I try to give better explanation:
https://www.youtube.com/watch?v=dT_Fckefp-Y
I'm sure there ought to be a bug or two around. Let me know if you find something and I'll make sure to fix it ASAP. As usual, any feedback is appreciated.
I'll continue doing my best to improve the game and I promise if there's something you want to see - you'll see it!