We've added some fun new stuff for you to play around with. We have a new story mission, a survival map and a freeze gun amongst many other things. Christmas might be over, but that does not mean you can't still have some snowy adventures! jump in an blow stuff up.
Below is a list of all the new content, as well as some fixes and changes that we've tinkered on. Enjoy!
2017-03-03 v 1.0.4.12:292 [Stable]
Added new Level “ChristmasTown”
Added new Level “Plothole”
Added Tracks Between levels
Added new unlockable weapons FreezeGun
Added new unlockable upgrades for the player
Changed mission briefing for “Grand Crayon”
Changed damage radius of rockets
Changed how rocketeers move
Fixed leaderboards not being uploaded correctly
Fixed npc not ragdolling
Warm wintery hugs!
/The Guru Games development team
Optimization and bugfix update
Not the most exciting of news perhaps, but important none the less. We’ve seen some requests for better performance, and if you ask for something we try to deliver. It is our hope that your framerate will be as smooth as our wordpuns.
Besides focusing on improving performance and squashing bugs we are cooking up some really cool stuff, but it will have to wait a little longer.
With the next update we will introduce a really cool new level that fleshes out the campaign a bit more, and puts more meat on the bones of our storyline. So stay tuned and have an awesome day!
- The Guru Games team
New build is available, lots of content!
We have been saving some pretty cool stuff for this final week before the big launch, and now was the right time to update the stable build. New levels, new weapon and most importantly new upgrades for survival.
We've also added som pretty cool cutscenes, to help show the storyline for the campaign. This is very close to what the final version will be, so we hope you enjoy it.
We've also done a ton of bugfixing, including the Fmod-soundbug that we had for a long time.
Hope you enjoy, please let us know what you think about the new content in the forums!
/The Guru Games team.
A mish mash picknick update of goodies, also wiping away more of those annoying little bugs!
This week we have arrived at version 0.8 with a lot of bugfixing, balance changes making it a bit harder, as well as some first drafts of comic book styled cutscenes for the Story-mode!(so far there´s no text in the strips, our designer was hijacked to a castle game jam) On another note the computers been behaving themselves after last weeks “summer break” and change of harddrives, so now we are up to speed again!
With the changes in the game’s balance we have reset all leaderboards to make it more fair for everyone.
Below you can see what just went up
2016-07-08 v 0.8.0.11:166 [Stable]
Added Unlockable Upgrade Cards through completing campaign levels
Added cutscene “Rosa Gone” to “The Farm”
Added cutscene “Near the End” to “Last Vulture”
Added Foundations to buildings missing it.
Added a separate survival version of “Last Vulture”
Changed increased droprate for health pots in champaign
Changed Spawning rules in “Football Stadium”
Changed generall spawning rules for survival maps.
Fixed enemy card “Personal Shield” spawning a tank in a tank
Fixed Leaderboard getting stuck in a loading and not updating itself
Fixed Leaderboard not submitting data automatically
Fixed Leaderboard type name stretching over the edge.
Fixed Leaderboard showing template boxes
Fixed Level names shown in Leaderboards
Fixed input being read while the game is paused
Fixed Destruction on buildings missing them.
Fixed drops spawning on destroyed instead of on death
Fixed enemies not spawning on higher elevation
Moved v 0.7.6.7:157 to Stable
Moved v 0.7.5.2:145 to Stable
Mortars, windmills and fun for everyone!
We Added a bunch of stuff to the unstable branch last week, and we did not want to dissapoint so this week there is also a bunch of new stuff! Sadly our computers did not want to cooperate early in the week (we had to replace some harddrives) and some things in the Roadmap update have to be delayed until next week. They will be coming soon though, so no worries!
Below you can see what just went up on the unstable branch:
2016-07-01 v 0.7.6.7:157 [UNSTABLE]
Added survival map “Windmill Hill” with unique ruleset
Added enemy “Mortar”
Added cutscene “Intro Cutscene” to “The Farm”
Changed name of “Joe’s Farm” to “The Farm”
Changed how upgrade decks are constructed
To get access, just follow the instructions below:
The updated is uploaded to the Unstable branch.
- go to Properties
- go to Betas
- Select unstable in the dropdown window.
Update # 2 is out!!!
We have a new update for the game out now!!
The updated is uploaded to the Unstable branch.
- go to Properties
- go to Betas
- Select unstable in the dropdown window.
2016-06-24 v 0.7.5.2:145 -unstable
New survival map “Football stadium”
New enemy “Double barrel tank”
Attack animation for bazooka segway
Added player damage feedback
Fixed Popup placement
Added Support for easier implementation of more weapons