Added "Low CPU Load Mode". Streamers are encouraged to turn it on.
A name has been added to Special Thanks.
Notification of Ver.2.5.0 update
New Music!
A new background music, "Enchanted Eight" by AAAA, has been added to the game! This music is also added to the "Blastboard - Soundtrack".
New DLC character is on his way!
Casso is a drinking dragon who frequents Kori's Dravian Bar. He often laughs at players who drop their cue ball due to Eight Ball.
Changes since Ver. 2.4.2
Fixed an issue where the game could not be abandon in online multiplayer.
Adjusted random recommendation function for multiplayer rules.
Added a function to set proportions of background music.
Notification of Ver.2.4.2 update
The changes since Ver. 2.4.1 are as follows:
In online matches, the sudden change of the ball position when the Steam network is busy has been fixed.
Notification of Ver.2.4.0 update
The changes since Ver. 2.3.4 are as follows:
A tutorial mode has been implemented.
An achievements of tutorial mode has been added.
The layout of the title screen was changed.
The layout of the right side of the table screen was changed.
Notification of Ver.2.3.3 update
Fixed a problem where the cue ball would stop farther away from the guide after Ver. 2.2.5.
When it is Point Ball / Halve Score and the scores are already hidden, now the "(-??)" is displayed on the table too.
Fixed a issue where the penalty might not imposed if the cue ball and an object ball fell at the same time.
Ver. 2.3.4
Fixed an issue where the clock layout in the online lobby was corrupted in some environments.
Notification of Ver.2.3.0 update
In Ver. 2.3.0, the Point Ball rules now allow you to choose the form of the Point Multiplier.
Loop: it returns to x1 at the end of the last player's turn.
Clamp: the last player's point multiplier continues.
Unlimited: the point multiplier continues to increase without limit; this is the default setting since Ver. 2.3.0.
Other changes since Ver. 2.2.5 are as follows:
In the lobby owner's screen, now audience can see the lobby code etc. even while the rule settings dialog is open. In addition, you can toggle the visibility of the lobby code by clicking 'OPEN' sign.
Fixed a new issue in Ver. 2.2.5 about the collisions of balls by wall.
The rule display in the game has been redesigned.
The purple color (without color assist mode) of the color ball is now a little more red.
Notification of Ver.2.2.5 update
Fixed an issue where the trajectory of the cue ball would often deviate from the guide line when the cue ball was reflected strongly against a wall.
Since the above problem has been resolved, the update frequency for physics operations has been lowered from 60 fps to 50 fps. Performance improvements can be expected in almost environments.
The particles have been redesigned.
Additional particles and trails are now displayed only if the '3D quality' is better.
Point Ball rule: Fixed an issue where hitting a cue ball toward a object ball while the cue ball is in full contact with the object ball would not result in a judgment of contact with the object ball, and the cue ball would be re-placed.
The help tab is now automatically opened when the mouse cursor is placed on a special ball etc.
Notification of Ver.2.2.4 update
Added a feature that the lobby owner forces to change the turn to the specific player in the Point Ball rule for online pvp. Please use this feature when the game has become unprogressive.
Fixed a issue where the game would become unprogressive if a player disconnected (including kicked) in the Minimal rule of online pvp.
The timeout period before a player is considered disconnected in online pvp has been increased from 1s to 3s. This change may make it harder for players with unstable network environments to drop out.
Slightly alleviated the phenomenon where balls placement would vary greatly from client to client in online pvp when the game load is high.
Notification of Ver.2.2.3 update
Fixed an issue where the cue ball is shot by dragging the screen when the table number is displayed in the center of the screen.
Demonstration for Tabletop Fest 2021
We will be demonstrating Blastboard for Tabletop Fest 2021 to show the appeal of Blastboard.
18:00 - 19:00 demonstration of local multiplayer by developer