- Fixed flag/rock display in skill menu for numbers over 999
Bug fixes, localization and UI enhancements
- Fixed bug where the player could get stuck between the fallen trunk tile and a mountain. Made trunk and rock tiles smaller. - Fixed bug with achievement Same day delivery. It only worked for hours 5 and 6. Now it should work for hours 4, 5, 6, and 7. Go get that bread! - Translated tooltips such as +Gold, -Flag, etc. - There's now a tooltip describing the bottom menu skills. - Bottom menu skills are now clickable with the mouse. - Skills can now be canceled by using the same button. If you're using key '1' to place a flag, press '1' again to cancel the skill. - Renamed 'music' to 'ambiance' in the settings menu.
Enjoying the game? Share fun moments on our Discord https://discord.gg/zM4JzCFcbh
Swimming, player shadow and other updates
Added swimming. Swimming consumes stamina and after your stamina is depleted, your health starts to go down too. Enjoy the tropic water and don't go too far out the shore!
Added player shadow that acts as a collision point with mountains and other objects. It also serves as a tile reveal tool.
Castle is now clickable. This will make the easy mode a little bit harder to run through. It will also enable you to reveal more tiles before collecting the gold. This also fixes a bug that caused the player to not be able to go into the castle from above.
Some tiles such as the trunk, boulder, trees, and bushes have new collisions shapes. Check them out and tell us what you think!
Player now always flashes red when taking damage.
New old achievement is back! Play between 4 and 7 am to earn it.
Achievements Flag pirate, Local warlord, and Continental trader now work properly and you can earn them too!
Map generation was tweaked a little regarding water placement. You might encounter different islands.
Chest now shows sign number after being looted.
A question mark now sometimes appears in the fog. What would that be? Jump in the game and find out.
Sheep don't trap the player anymore. They keep their distance out of respect.
Grass tiles now reveal all other safe tiles surrounding them.
Engine updated to 2021.2.7f1. Some differences might occur (such as the splash screen).
Medium difficulty compass now doesn't point to revealed mountains.
I believe that is all we did for this update. Tell us what you liked the most in the comments!
Become a Pioneer by joining our Discord https://discord.gg/zM4JzCFcbh You can also chat with us if you have any ideas or recommendations.
Have fun!
Tiny update, big difference
Added Discord link in Main Menu. Come join!
Fixed Leaderboards for Medium difficulty.
Moved credits window up.
Official Release
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The official release is finally live! Thank you for your patience. We have a lot to cover, so let's get started.
Every new game is now an individual save. You can have as many as you want! When you complete a level, it automatically saves. If you die while doing that, you can restart the current level.
The main character is no longer limited by any tile. He can move in any direction and reveal multiple tiles at once. This also means that he can trigger multiple mines, so tread carefully.
Mouse input is now a key mechanic in the game. You can use it to place flags and throw stones. Also gather valuable resources.
We are introducing a new attribute - stamina. Its primary use currently is sprinting.
You can now sprint by pressing Left Shift by default. You can change this in the settings. The sprint is a taxing operation. It requires a big chunk of stamina. Use it wisely!
Mines no longer trigger a skill check. Rather, they explode not once, but twice! We're excited to see how you react to this change. There's a small chance a mine is faulty (doesn't explode).
The timer is now removed so you can enjoy the game fully without worrying about beating your best time. There's a new king now - gold.
Gold is essentially the new score system of the game. There are gold leaderboards based on difficulties. You earn gold by revealing tiles. If you reach the castle at the end of the level, you get gold by the number of revealed tiles. If you happen to die, don't worry, you can try the level again.
There are 3 difficulties - Easy, Medium and Hard. They are self-explanatory and you can find more information on how they differ in the game when you select one.
There are a couple of followers. The sheep companion is no longer constrained to a tile, like the character. They can no longer trigger mines but they can be hit by debris. Sheep give a 10% bonus to the gold you can earn when entering a castle. The effect stacks. This means you can collect 3 sheep for example and get a 30% bonus gold!
There are new tiles that allow you to regain some lost health.
There are some hidden chests on the map. Try to find them all! They give a random gold value based on the current level when opened.
A brand new UI
Dynamic water
A tutorial to give you a proper introduction to the game. You can disable/enable it at any time.
Adjustable controls
Micro annotations when you gain or lose gold, stone, flags, etc.
A total of 6 leaderboards. Check them out and try to become the best!
Steam Cloud is now live. You can play from any computer without losing progress!
New sounds and ambiance
Fully customizable controls in settings
A couple of new language localizations
There are a plethora of new achievements. You can check them out on the store page. The previous achievements were discarded since they contained copyright information. We hope you can understand that and transition to the new achievements effortlessly.
We hope you have fun playing our game! If you find any bugs or have feature requests, please contact us on Discord. You can also leave a comment in discussions or leave a review.