Duck plushie campaign is live now π Thanks to Makeship for making this happen! π
As you can already see Duck is holding a Swarm Gun and is indeed the biggest nightmare for any enemy. Feel free to place Duck anywhere to protect your books, beloved figurines, a night lamp, or other precious belongings.
Each plush will be tagged to show exactly how many were created, making your limited edition plush even more special. So don't miss a chance to have it in your collection.
Itβs giveaway time! Weβre giving you the chance to win a Duck Plushie π₯³
How to enter?
1. Head to Twitter and follow @Makeship and @Applava 2. Retweet our Twitter giveaway post
Contest ends July 28th at 6PM (GMT). Good luck!
Thanks to Makeship for making this happen! The Duck plushie limited edition campaign launches this Friday so if you don't want to miss the launch you can subscribe for notifications here
We have some very exciting news coming soon. Can't wait to share it with you. Stay tuned!
3 year anniversary contest
Hey all,
3 years after game release has passed. For this occasion we want to celebrate with some awesome gifts. All you need to do is comment on this post or on our social media contest posts till this Friday, 13th of May, 10 AM PST.
18 winners will be selected and we will contact each winner individually with more details.
Each winner gets:
Blazing Beaks Steam key or console physical copy of winners choice.
Fat Fly and Blingy keychains.
A pair of socks or cap of winners choice.
Best regards, Tomas & Eduardas
Merch store
Hi,
We have some very exciting news. An official merch store is now open! Now you can buy various Blazing Beaks related goodies.
Here's an update with some bug fixes and other changes. To be more specific about the main changes - we removed "No weapons in the shop" passive ability for Enigma character. With this ability removed, in general nothing changed for Enigma - even if a weapon is purchased in the shop it will be changed to a random weapon after leaving a shop. However, it enables some additional pros like being able to make use of Tag and Gift Bag items and playing in co-op another player now will be able to purchase a weapon.
More detailed patch notes:
Changes
Removed "No weapons in the shop" passive ability for Enigma character.
Playing on EASY difficulty Ravel enemy will charge towards player slower compared to NORMAL difficulty.
Playing Goosebumps challenge in co-op Pocket Ghosts for that challenge will move slower.
Removed Black Matter, Surprise and Paranoia artifacts from Collector challenge.
Defeated bosses in Collector challenge will drop an item instead of artifact.
If Enigma character will carry artifacts with 3 or more risk value will increase a chance to get better weapons.
Edited "Odd Egg" artifact name in Russian translation.
Bug fixes
Fixed a bug where in some occasions players could lose HP after entering the door.
Fixed a bug where in rare occasions Plasma Gun projectiles never disappeared if bounced in small space.
We also received some reports about the bugs that are very rare and occur only in a very specific situations. Due to this it's very difficult to reproduce them and find the exact cause, so we added some additional safety checks that potentially could prevent them from happening:
A bug where occasionally in the late loops (over loop 20) the game froze on loading level state.
A bug where if dropped loot (coins, hearts, keys) ended up on destroyed bushes it instantly teleported to the initial spawn position.
Best regards, Tomas & Eduardas
Update v1.3.0.4
Hi everyone,
Here's a small update with a bug fix.
Bug fixes
Fixed a bug when trading artifacts additional hearts were not dropped for Penguin after it was revived in the shop.
Best regards, Tomas and Eduardas
Happy Halloween!
Hi everyone,
We are happy to present you a new small update which got some spooky Halloween themed surprises during Steam Halloween event. Besides that, we added 4 new artifacts which will be permanent even after Halloween event ends, made some other changes and fixed some bugs. As always we want to thank to our community for feedback and suggestions. Good news for loopers - new changes now will prevent from complicated situations where players couldn't make a choice whether to loop or end the game. Enjoy! :)
More detailed patch notes:
New
Added 4 new artifacts.
Changes
Changed Razor Blade artifact visual representation and name into Larva's Tusk. Artifact affect remains the same.
Edited Helmet item description.
Added a limit of how much projectiles speed can be reduced in total when stacking a lot of Coal artifacts.
Projectiles now will be destroyed soon after final boss health is depleted.
Also projectiles now will be destroyed soon after the last shot in final boss fight.
Bouncing projectiles in final boss fight will have a short range when shooting the last shot despite of items and artifacts affects.
Removed Poisoned Spearhead, Infected Bandages, Nettle, Grappling Hook, Bogy Bone, Ice Cube, Dead Slug and Crutch artifacts from artifacts pool in "Collector" challenge.
Increased hearts drop possibility for Easy difficulty runs.
Fuser ability will not be dropped anymore in "The Hard Way" challenge.
Players will not be able to take damage using Nails ability in final moments of final boss fight.
Corrected English descriptions for few items.
Bug fixes
Fixed a bug where it was impossible to end the game without looping if player had Thistle weapon.
Best regards, Tomas & Eduardas
Update v1.2.0.7
Hi everyone,
Here's a small update fixing some changes and bug fixes.
Changes
Made improvements for explosive Puffus corpses so that it wouldn't obstruct the doors anymore.
Corrected Japanese translation for Guts artifact description.
Turned the volume down for Thistle weapon projectiles.
Bug fixes
Fixed a bug where Ice Cube artifact went into affect for both players regardless of who picked it up.
Fixed a bug where Ice Cube artifact didn't let revice co-op player in second or later shop visits.