Blazing Sails cover
Blazing Sails screenshot
Genre: Shooter, Tactical, Adventure, Indie

Blazing Sails

Update 1.1.1: Improved server browser, hull wear slider and more!

Hello there ye' scallywags! We're getting everything ready for our upcoming new DLCs and awesome event that will commence shortly! In the meantime we've got this update for you including even more server browser filtering options, a hull wear & tear slider and more!

We've also decided to keep the Halloween event running for a few more days so you pirates can unlock all those spooky cosmetics!

Visual improvements:



  • Ship frontal water wakes now move with the wave height for a cleaner visual result
  • Fixed some visual artifacting on the shoreline waves
  • Shoreline waves are now less visible through high waves
  • The deadzone is now less visible in the night fog setting (now same visibility as in the noon fog setting)


Ship customisation:



  • Added a slider for ship hull paint wear to ship settings menu (from factory new all the way to very battered! Slider can be found via the cog wheel in the ship customisation menu)




Server browser:



  • Setting filters added
  • Sorting tabs added for all server properties (ping, password, name, player amount, setting, ...)
  • Added icons to all region tabs


Main menu:



  • Added a "Streamer mode" that replaces friend names and server names with random ones, this feature will be added in-match as well in a later update


Bug fixes:



  • Melee blocking cooldown progress bar no longer interferes with reload bar of other weapons
  • Fixed a bug that caused the character model to float in front of the camera when switching between weapons fast on medium ping servers
  • Voice chat icon now visible again above player usernames
  • Fixed the height of the wood barrel and battle drink rack interaction indicators
  • Fixed a bug that caused the steering wheel to snap to a certain frame when using it
  • Fixed a bug that allowed players to sometimes join a team as a fifth member


Let us know what you think about this update on our official Discord!

BIG PRICE DROP incoming, exclusive rewards and more!

Ahoy ye powder monkeys!

This Early Access period is all about experimentation and growth for us. Not just for the actual game, but things like pricing and community, too. We’ve heard your feedback, and are happy to announce that we’ll be dropping the price for Blazing Sails during its Early Access period. This’ll be happening later this week, alongside some other very exciting happenings. If you’ve been trying to get yer mateys aboard Blazing Sails, make sure they stay tuned!

Price drop



Blazing Sails’ price will be dropping from $24.99 to $14.99 (or your regional equivalent). That might change after we leave Early Access, but for now, $14.99 is the new base game price!

I bought the game at $24.99, what now?



First off, thank you very much! You’re a pirate with great taste. Amazing taste, even. And soon, you’ll be able to show that off. Everyone who bought Blazing Sails before the price drop will receive:


  • EXCLUSIVE. DOUBLE. PEG. LEGS. That’s right. Fancy-looking akimbo peg legs in gold and silver color variations! These beauties can’t be bought at any price!



  • A brand new set of Privateer pirate cosmetics to show off just how fancy you all are
  • New Privateer ship cosmetics, including an intimidating lion bow figure



  • The original Blazing Sails soundtrack
  • Our eternal gratitude


Note: the Privateer pack and OST will become available to purchase by other players through DLC in the future, but the dual peg legs are 100% exclusive to early supporters ♥

A more detailed description of the DLC content will be shared later this week!

We appreciate all of those who have supported us early on in the development cycle of this game, and we hope that your shiny reward will be displayed with pride upon the poop-deck. However, some of you have been passionate about a price drop for a while. We appreciate your patience, and trust that there’ll be plenty of fresh blood on the seas soon enough!

Any questions? Don't hesitate to contact us on our official Discord sever!

Blazing Sails Halloween Update!

Ahoy there ye' spooky scallywags!

The time is finally here! Our first major update since our Early Access release includes a spooky new "Kraken Keep" island, foggy night-and-day settings, as well as creepy exclusive unlockables and more! The Kraken Keep Halloween Update is available now! (Patch notes can be found below)

And to get you all in the mood, you get these items right away upon game startup:




Check out our Halloween trailer here:


[previewyoutube="sOJJlj7awE8;full"]

Patch notes:



Map:

  • The Kraken Keep island has been added
  • Foggy day setting added
  • Foggy night setting added




Main menu:

  • The main menu has been temporarily overhauled with a spooky night theme (Will be reverted back to the old main menu after Halloween event ends)
  • New Halloween themed music added to the main menu
  • The new items popup now reveals your newly unlocked items in succession with a small delay between each reveal
  • Cosmetic items now include a new icon that indicates from which event the item is




Server browser:

  • The server browser has been completely overhauled visually
  • Server browser now allows filtering per continent
  • Added an option to hide or show password protected servers
  • Added an option to hide or show in progress servers
  • Added an option to hide or show client hosted servers


Gameplay:

  • You can now see how long it takes before a dead crewmember respawns
  • Elevators have been added (When used, they carry you up, remain stationary for 10 seconds and then go down again)
  • Bow mounted explosive barrel ship detection radius has been increased making them explode a bit easier when colliding with another ship


Player kill cards:

  • Player kill cards have been added (They show the killer’s Steam avatar and the weapon you were killed with)
  • We will expand upon this in the future with custom kill card unlockables like glow color, border style, additional killer information and more!




UI tweaks:

  • Crewmembers UI tweaked a bit
  • Player and ship amount UI tweaked


New cosmetics:

  • 4 new spooky hull colors
  • 6 new spooky flag emblems
  • 4 new spooky flag colors
  • 9 new spooky sail emblems
  • 4 new spooky sail colors
  • 6 new spooky colored hats
  • 2 pumpkin hat styles
  • 6 new spooky colored torso items
  • 2 new spooky colored pants
  • 2 new spooky colored boots
(only the purple clothing sets are not exclusive)




Animation improvements:

  • Character heads are now always straight and no longer strangely rotated with some animations
  • Rifle animations tweaked so character holds them cleaner
  • New crossbow idle and fire animations
  • Character necks no longer get stretched when using cannons
  • Character cannon fire animation tweaked a bit
  • Beards are no longer poking through some hats


Collisions improvements:

  • Steep slopes should no longer be as easy to walk on and very steep slopes should no longer be walkable


Bug fixes:

  • Crashes caused by voice chat should be fixed (If not, please post your crash logs in our discord so we can further investigate the issue) Reset your keybinds if VOIP doesn't seem to work
  • Fixed a bug that made it so death chest disappeared after a few meters, they are now visible from afar
  • Fixed a bug that sometimes caused trap shot cannonballs not to drop a ship’s anchor
  • Fixed a bug that sometimes caused anti-cannon shots to sometimes not block a ship’s cannons
  • Fixed a bug that sometimes caused battle drink bottles not to appear in the Bottle rack
  • Fixed a bug that sometimes caused wood planks not to appear in the wood barrel
  • Fixed a bug that would sometimes cause the VOIP icon (parrot) to stick after using VOIP



So what arrrr ye' waiting for? Jump in-game and check out our latest Halloween update!
And don't forget to visit us on the official Blazing Sails Discord before you do.

Update 1.0.6: Voice Chat (experimental), extra optimisation and more!

Ahoy!

A wise pirate sage once said: “Better to have slightly buggy VOIP than no VOIP at all”, and we here at Get Up Games firmly believe that. Because of this, VOIP is finally here! Although it can still cause some issues, which we’re going to be on top of like a captain on booty.

We’ve also added some planks to the Forsaken Fort, because who doesn’t love a good plank-walking? Anyway, here’s the full changelog:

Experimental features:



  • Voice chat has been re-enabled (It can still cause issues, but we are gathering data to improve and fix it)
  • Voice chat keybind added
  • Voice chat volume slider added
  • Voice chat icon added to crew player info (top left corner)


If you can't see the voice chat keybind in options, reset your keybinds



Gameplay improvements:



  • Added walking planks to connect the rocks between Forsaken Fort and Starlight Shallows


Visual improvements:



  • Added some extra ropes to the masts for a more logical visual representation when adjusting the sails
  • Added a bit of extra detailing to the ship’s hull and improved the wood texture unwrap
  • Brigantine ladder model made a bit a more obvious so it’s easier to spot the ladders
  • Crossbow bolt LODs improved
  • Ship lantern and other glass material reflections tweaked


Audio improvements:



  • Fish gun reload sound tweaked a bit


Optimisations:



  • We’ve identified and fixed a problem that caused a severe loss in performance (overall FPS should be 10-20% higher)
  • Wood planks and battle drink bottles have been changed to instanced meshes for optimisation
  • Improved performance on same water and deadzone calculation related code
  • Max render distance added to treasure chest particle effects


Bug fixes:



  • Fixed some LOD issues with the brigantine’s ship mesh
  • Fixed a bug that would cause the items in your inventory to flicker when dropping single pieces
  • Brown hair color not matching Steam ID fixed


Let us know what you think about this update on our official Discord!

Update 1.0.5: New sail & flag colors, vote kick system and more...

Ahoy mateys!

We've been listening to your feedback and have made changes and fixes accordingly. Especially about the explosive barrels and melee being too OP. Many of you also mentioned you'd like to see a vote kick system for that occasional (troll) pirate taking the "Ghweel" hostage. We've got you covered! Here are the patch notes:

New cosmetic items:



  • 58 new sail colors added
  • 61 new flag colors added




Gameplay:



  • When dropping an explosive barrel from your inventory you now have to wait 5 seconds before you can drop another one
  • Projectile hit detection improved which makes it so you don't accidently hit nearby railings anymore
  • You can now also drop single pieces from your inventory by holding ALT
  • Single pieces dropped from your inventory now check if the item is already on the ground, if it is, the item’s amount will be increased instead of a new item being spawned




Balancing:



  • Teams are now filled differently; New players will be put in the smallest team first now, which should result in fewer unbalanced matches
  • The time it takes to pull a cork has been increased from 3 seconds to 5.5 seconds
  • Melee range has been decreased from 2.2 meters to 1.9 meters
  • Melee damage has been decreased again by 5%
  • Heavy cannonball AOE damage reduced from 40 to 20 damage


Visual Improvements:



  • Added texture to the map of the spawn selection screen
  • Vehicle animations improved so they look much cleaner
  • Third person steering wheel animation tweaked so the hands and steering wheel are much better synced
  • Weapon idle and fire animations improved so they look much cleaner


Quality of life:



  • A vote kick menu has been added to the ingame menu
    - You can silently vote to kick players from your crew using this menu
    - A vote will pass if enough players of your crew vote to kick a player
    - For 3 player crews 2 votes are needed
    - For 4 player crews 3 votes are needed
    - 1 or 2 player crews can not use the vote kick system
  • You can now pre-press interact so that when you get close to an interactable object (pickup, vehicle, pump, …) you won’t have to release and press the interact button again
  • You can now also pre-press primary fire so when you equip your hammer for example you will start repairing immediately without having to release and press your primary fire button again
  • Added a cooldown of 5 seconds when spamming voiceline command too fast (+UI notification)


Bug fixes:



  • Fixed a bug that made it so weapons would keep reloading while using a vehicle or when using the spyglass (Reloads are now cancelled as intended)
  • Invisible players on ships should be fixed now (If not, please let us know)
  • Fixed a bug that allowed 2 or more players to duplicate items when taking them from a container simultaneously
  • Fixed a bug that would allow ships to sail through sinking ships which had their geometry clip through the hull pushing players outside and making some vital parts of the ship inaccessible
  • Fixed a bug that would sometimes make the teleporting time shorter than it should be


Let us know what you think about this update on our official Discord!

Update 1.0.4: Clearer boarding, melee improvements, and more!

Avast, me hearteys!

We've been hearing your feedback that enemy boarding parties are too difficult to spot in the heat of battle! That's why we've added a red shine to enemy players to make them more distinguishable from your own crew mates.








If you dislike this change (probably because you like boarding, in which case we salute you), don't worry! Early Access is all about experimentation for us. This change isn't final, and if both the community and ourselves feel that this wasn't the right move, we can revert it, or find another solution.

That's just one change, here's more!

Gameplay:



  • Melee hit detection has been tweaked so it works much better while moving the camera quickly around, this makes it much easier to hit people in high speed moments
  • Melee range slightly increased (from 1.7 meters to 2.2 meters)
  • Melee damage increased again with 5%
  • Red shine has been added to enemy players so they are better distinguishable from friends (you can disable this feature in gameplay options)
  • You can now also detonate explosive barrels with melee weapons
  • Explosive barrel weight increased from 200 to 201 (to cap the max barrels you can carry at 4)
  • Fish launcher reload time increased from 1.8 seconds to 2 seconds
  • Fish launcher AOE damage reduced from 70 to 60
  • Shoulder cannon reload time increased from 2.5 seconds to 3 seconds
  • Double barrel rifle projectile damage decreased from 45 to 42
  • Container UI has been revamped so you can no longer click on items as they are transferring (a throbber has been added as well to show transfers are in progress)
  • Holding ALT while using a container now transfers single pieces instead of opening a pop-up for a custom amount (the pop-up was too slow and was barely used)
  • Holding ALT for single pieces removed from character inventory UI (to avoid people spamming hundreds of single items to cause lag)


Visual and audio improvements:



  • Fish launcher reload sounds added
  • Shoulder cannon reload animation sounds and visuals tweaked a bit


Bug fixes:



  • Fixed a bug that caused item amounts to sometimes double when transferring items with high latency (see “Container UI improvement” in Gameplay updates)
  • Players can no longer take damage as long as the spawn selection screen isn’t finished


Quality of life:



  • You can now disable head bobbing while sprinting in the gameplay options (enabled by default)


Optimisations:



  • Some coral LODS have been improved


Now we know what you're thinking -- where's VOIP? Well we ran some more tests today and we're confident that it'll be coming SOONTM.



Take these changes for a spin and let us know what you think!



Early Access Roadmap and extended sale!

Ahoy landlubbers!

For those who have been following our development for a while, you might know that we used to have a dusty old Trello board to show what we're working on. Well, no more! Now we have this pretty roadmap showing you what we're working towards in Early Access!


Full resolution here

Over the course of EA, we're going to release four major updates, each of which will include a brand new cluster for you to explore! Of course, that won't be all. New ship types, map settings, and cosmetics are also planned for these major updates.

Our very first one is dropping around Halloween (late October, for those unaware of the spooks), and will include:


  • The monstrous Kraken Keep cluster
  • Special spoooooky cosmetics
  • A map setting that'll shroud the entire map in a thick fog, making it more difficult to spot enemies
  • And more! Depending on your feedback, we may push priority on things around!


As you can see, our other updates are planned around new year, the lunar new year, and the full release of Blazing Sails! We're not spilling the beans on what those will contain just yet, but yes, some of them will contain new ship types!

And fear not, these won't be the only updates during Early Access. As you can tell, we've been actively working on balancing the game, adding QoL features, improving the UI, and more! And we'll continue doing that in between the major updates.



Extended sale!



Yo ho ho and a bottle of grog! In celebration of the special pirate event on Steam, Blazing Sails' sale (repeat that quickly 10 times) will be extended until September 21st!

Get yer crew together and pick it up:

https://store.steampowered.com/app/1158940/Blazing_Sails_Pirate_Battle_Royale/

That's it for now, scallywags. Let us know what you think of our roadmap, and join us on Discord for good vibes and bad memes!

Blazing Sails version 1.0.3

Ahoy Scallywags,

Glad to hear you've been enjoying Blazing Sails so far! To answer your very first question, no, no voice chat JUST YET. It's still disabled due to a rare bug, but it's being actively worked on and we'll implement it ASAP!

What we do have for you is some requested changes to the UI that should make looting clearer. No longer will you accidentally drop all your loot into your opponent's dead man's chest! We've also made some pretty noticeable changes to melee combat. More consistent, and slightly less damage!



Anyway, here's the full patch notes:

Gameplay:

  • Melee hit detection greatly improved, landing hits should now be much more consistent
  • All melee weapon damage has been reduced by 20% (due to the new more consistent hit system and because melee was a bit too strong)
  • Treasure chests now spawn perpendicular on the surface beneath them


UI:

  • New inventory and container UI


Balancing:

  • Jawblade damage has been increased compared to other melee weapons
  • Deadzone collapsing speeds and in-between times have been tweaked


Bug fixes:

  • Fixed a bug that allowed players to create a 5 man crew when spamming interact on the crew banners
  • Fixed a bug that caused the final collapsed deadzone to not do any damage to ship or players
  • Fixed a bug that caused a player to sometimes not be attached to a ship and therefore appear as invisible to other players
  • Stealing widget no longer appears when looting a destroyed ship
  • When your inventory is full you can no longer loot quick access points (this caused items to disappear)
  • Player level no longer shows when spectating players (this was a leftover UI element from the Beta) Actual levels will be added again in a future update!
  • Deadzone is now more centered in the map which should make it so circles are generated more evenly across the map
  • Changed minimum post processing quality option to medium as low and lowest disabled auto-exposure which caused the screen to appear extremely dark
  • Windowed fullscreen no longer swaps back to fullscreen and vice versa
  • Fixed a bug that would sometimes due to lag allow 2 players or more to pick up the same weapon
  • Fixed a bug that still showed amulet glow in UI after being killed while standing on a teleport platform


Give these changes a whirl and let us know what you think on our Discord!

Blazing Sails version 1.0.2

The first update for Blazing Sails has arrived! We've mainly focused on some of the most pressing issues like reward notification, rewards based on match placement, bug fixes and some small quality of life improvements!

General:

  • Added some missing translated text
  • You now don't need to stay until the end of a match to get a chance at a new cosmetic
  • Winning a game now gives you a higher chance for a new cosmetic


Bug fixes:

  • Fixed a bug that made cannonball projectiles spawn twice when other players we’re spamming fire button when using a cannon
  • Dedicated servers now automatically restart when a match is in progress with 0 players
  • Fixed a bug that made footsteps continue to play after a player had died
  • Fixed a bug that made swivel cannons show loaded indicator when they weren’t actually loaded after being installed
  • Fixed a bug that made hair colors not work until you equip a beard
  • Shoulder cannon projectiles AOE no longer damages players through obstacles
  • The game icon has been updated to show the Blazing Sails logo and no longer the Unreal Engine logo


Visual improvements:

  • Bow mounted explosive barrels now produce the renewed particle effect when exploding (it still spawned the old one)


Gameplay:

  • When sailing in the deadzone the wind now always blows toward the safe zone (This will make it easier to get out of the deadzone)
  • Usernames have been lowered so they appear closer the player’s head (This should make it easier to recognize friends in battle situations)


Balancing:

  • The ship’s cork now fills up the hull a bit slower than before (about 20% slower)
  • Double barrel rifle projectile damage increased from 40 to 45


UI:

  • When you received a new cosmetic, you will now get a fancy pop-up showcasing your new items when returning to the main menu
  • “Ship” and “Pirate” buttons will now be highlighted if you have a new item in one or both categories
  • Kill information now also shows kill streak counter and has a small animation


Optimizations:

  • Props now cull out correctly on all islands
  • Character mesh LODS added
  • Seagulls above floating crates now use vertex animation instead of skeletal bones which is more performant
  • General prop culling optimisation pass

Item drops + voicechat concerns

A lot of worries about the lack of voice chat are going around. We'd like to assure you all that we hear you (pun intended) and are working hard to fix voice chat. In the meantime, here is a small teaser of the reworked (and, we hope you will agree, improved) item drops UX we'll include in our upcoming update: