Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Bleak Faith: Forsaken
Patch Notes 12th September
Changes:
- User Interface setting now renamed to "General & UI". - Due to popular request new Setting under General & UI : Seamless Transitions; default: Off. - Due to popular request new Setting under General & UI : Corpse Disposal; default: 5 minutes. - New Setting under General & UI : Combo Timing Visuals; default: Off. - New Setting under General & UI : Parry Timing Visuals; default: Bosses Only. - New Setting under General & UI : Soft Lock-On; Default: OFF. - Soft Lock-On grants the player some control over the camera while having a Lock-On target. - New Setting under General & UI : Dynamic Lock-On; Default: ON. - Dynamic Lock-On switches to the closest target in range after the current target dies, is in line of sight or is out of range. - New Setting under General & UI : Maximum Lock-On Distance; Default : 3600 Units. - New Setting under General & UI : Lock-On Sensitivity; Default : 1. - New Setting under General & UI : Strafing; Default : Lock-On. - Control when the character will strafe, move while always facing the direction of the camera. - New Setting under Gamepad : Auto Camera Sensitivity; Default: 1. - Controls the speed of Auto Camera. Set to 0 to disable. - Added auto camera for controller. Camera will now try to correct itself to be looking in the character's movement direction. - Limbs of Giants can now be locked onto. - Added new tutorial: Fast Travel. - Added new tutorial: Essence Extraction. - Added new tutorial: Manufacturing. - Added new tutorial: Boss Scaling. - Added new tutorial: Armor Rating. - Added a new icon in the Handlers menu for easy tutorial access. - Exclamation mark added in inventory when perk or ability point can be used. - Character Stats details are now a tooltip pop up (temporary UI Design) instead of a new overlay. - Details button that previously popped up stat details now hides/unhides new details window. - All Character Stats now display exact values instead of "Slightly, Moderately, Greatly". - Renamed Spellcasting Speed to Techno Casting Speed. - Now displaying total weight in Kg in the Character Stats panel. - Lore Pages are now sorted in lore order instead of last looted. - Tweaked default values for Audio settings. - Stabilising Unstable Perk Essence now displays the same UI as picking up an echo. - Unstable Perk Essence returning to its place of origin displays the same UI as picking up an echo. - Removed proximity check on enemy health bars, arrow damage now properly displays changing to their health. - Majority of bosses and enemies can now properly dodge arrows/projectiles from the player. - All enemies that could previously dodge arrows can now dodge projectiles as well. - Enemies will no longer attempt to dodge arrows/projectiles at point blank range. - Parry now costs stamina, Perfect Parry now returns initial stamina cost. - Due to encounter difficulty increasing, following bosses are now be parriable: Konrad the Traitor, Nurgei the Blademaster, Plagued Nemesis, Vermillion Mirage. - Added a faint glow effect on players weapons to indicate combo timings. : Can be turned on in the settings, off by default. - Added a faint glow effect on enemies weapons to indicate parry timings. : Can be changed in the settings, bosses only by default. - Several updates to maps: Enemy placements and props. - Increased drop rate of Ionization Fluids. - Several VFXs had their brightness toned down. - Increased speed of character turn rotation for better control. - Crablike enemy in Desert received a new model. - Crablike enemy in Desert received longer windup to attacks. - Moved loading screen trigger for HUB<->Rain District transition to be closer. - Enemies' weapons now dissolve upon death. - Arrows that missed the target can now be picked up by walking over them.
Balancing:
- Slightly increased detection radius of Nurgei the Blademasters grab ability. - Nurgei the Blademaster is now parriable. - Increased Wormlords overall damage on following abilities: Laser, Bombardment and Tornado. - Wormlords Laser now applies burning debuff. - Wormlords Bombardment now applies frost debuff. - Wormlords Tornado now applies bleeding debuff. - Increased duration of Wormlord Tornado to 32.5 seconds. - Increased speed of Wormlords Tornado by additional 15%. - Increased hitbox of Wormlords Tornado by additional 45%. - Increased the hitbox of Wormlords Laser by an additional 10%. - Archinquisitor Belisarius AOE Sentinel shrinks the arena by an additional 0.2m/s. - Konrad the Traitor received 2 distance closer attacks. - Konrad the Traitor now also throws a fire grenade that applies heat debuff. Randomly picking between the two grenades. - Konrad the Traitor will now have reduced cooldowns on his abilities the lower his health gets. - Increased the damage of Konrad the Traitors Spear Ability. - Increased the damage of Konrad the Traitors Shockwave Ability. - Increased the damage of Konrad the Traitors Bubble Ability. - Increased the tick rate of Konrad the Traitors grenades. - Reduced Konrad the Traitors Technomancy Armor Rating from 65% to 51%. - Konrad the Traitor now receives an additional 15% speed increase on low health. - Konrad the Traitor is now parriable. - Royal Division Captain Yulia extended weapons are now always enabled. - Removed some easy to dodge melee attacks from the Royal Division Captain Yulia attack pattern. - Greatly increased hitbox precision of Royal Division Captain Yulia melee attacks. - Royal Division Captain Yulias ground slam ability has been moved to the final phase. - Royal Division Captain Yulias ground slam ability hitbox has been halved. - Royal Division Captain Yulia and Vermillion Mirage no longer attack both at same time, but take turns attacking. - Royal Division Captain Yulia received 2 new abilities during her downtime phase. - Vermillion Mirage received a new ability during his downtime phase. - Attacking Vermillion Mirage during his downtime phase causes him to exit the downtime phase and attack the player together with Royal Division Captain Yulia. - Added more wind-up to Vermillion Mirage melee attacks. - Greatly increased precision of Plagued Nemesis hitboxes. - Plagued Nemesis is now parriable. - Rusty Claymore default Mk reduced to Mk.0 from previous Mk.1. - Tweaked damage of several enemies that could potentially one shot players early on. - Increased damage of Restless Knights in Monastery. - Increased impact of Agility on stamina regeneration delay. - Greatly increased hitbox precision of all weapons. - Greatly increased timing precision of all parriable attacks. - Archery Mastery now increases Quiver Size. - Greatly reduced time required before a chain attack is possible after blocking. - Greatly improved viability of great weapons.
Fixes:
- Nurgei the Blademasters pillars now properly reset on players death. - Nurgei the Blademasters animations no longer jitters during phase ability.+ - Wormlord no longer locks players in combat upon entering Desert Mirage. - Fixed incorrect FX of Wormlords Tornado. - Fixed Wormlords Laser hitbox sometimes missing players if playing under 25 FPS. - Plagued Nemesis no longer teleports players on combat start. - Archinquisitor Belisarius projectiles now properly pass through his Doppleganger. - Archinquisitor Belisarius teleporting player no longer causes fall damage if teleport happens mid jump. - Konrad the Traitor now properly looks at the player. - Fixed Konrad the Traitor moving in slow motion during one of his dodge animations. - Fixed missing FX on player receiving damage from Konrad the Traitors Shockwave Ability. - Fixed missing grunt sound effects from Vermillion Mirage. - Fixed Vermillion Mirage's heavy grunts not being heard from a distance. - Fixed missing grunt sound effects from Royal Division Captain Yulia. - Fixed Royal Division Captain Yulia sometimes having wrong walking animations. - Fixed arrows not working in certain areas of the final boss arena. - Fixed autosave names not properly being displayed while using the controller in the main menu. - Fixed flickering FX in Desert Mirage zone. - Fixed sound of footsteps of giants being heard from far away. - Fixed FPS issues in Uranopolis caused by Uranopolis Taxi. - Fixed several Out of Bound zones. - Fixed incorrect FX on Nodachis tornado ability. - Fixed navigation in Handler tutorial for Upgrading Gear. - Fixed navigation in the Character Stats panel. - Fixed buttons being grayed out in the Character Stats panel if tabbing in from the Crafting panel. - Fixed Health Regen Concoction healing 5 health instead of 5% health. - Ring of Gravitas and Ring of Degravitas have their effects fixed. - Fixed Impenetrable Fortress not detecting if wearing a full set of heavy armor after death. - Fixed Technocasting Speed not affecting all abilities. - Fixed incorrect values used in calculating Movement Speed due to Encumbrance. - Fixed certain enemies in Rain District not dropping aggro at distance. - Fixed HUD not showing/hiding until weapons are drawn after setting has been changed. - Fixed light issues in Monastery caused by killing the mini boss. - Fixed some keybinds being unassigned to new players until settings are checked. - Overwriting the character no longer resets NG+. - Solaris, Greathammer, Armor Buster, Eviscerator and Archangelos are being properly held in hands now. - Fixed Lock-On sometimes switching to the wrong target. - Fixed dodge left/right sometimes being reversed while not using strafe movement. - Fixed camera distance not properly being set while not using strafe movement. - Fixed bosses sometimes dying on player respawn. - Fixed description of certain concoctions to better represent what they do. - No longer possible to access inventory during recalibration sequence.
Regular Update 8th July
Changes: -It is now possible to chain dashes. Each following chain adds the stamina cost of all previous chained dashes. -Chaining abilities together is now a lot more responsive. -New enemies that can be found in Undercity and Machinarium around same time as Titan Slayers start appearing. -Corrupted armor set, Corrupted Cape and Archaic Axe have been moved to a new loot table. -Spectre enemies have a new ability. -Saracen wearing enemies in Asylum have a new ability. -Bosses now display their armor values. (These values are: Boss Armor Rating - Player Armor Penetration) -New augment (amulet) added. Useful against technomancy. -Slightly reduced damage output of final boss in NG+. -Further map changes.
Fixes: -Ladder in monastery is no longer already kicked down in NG+. -Fixed collision in Blok subway area. -Moved obscured loot in Blok subway area. -Fixed the ledge not being climbable near important loot in the Blok. -Fixed an issue where oxygen bar remained after Deluge recalibration. -Fixed missing "RECALIBRATE" UI. -Respawning during recalibration sequence will now properly restart said sequence. -Added instant death if fallen during Uranopolis recalibration sequence. -Added instant death if fallen in certain area in Rain District. -No longer possible to die during level transition. -Fixed an issue with enemies spawning in the ground. -New area in Uranopolis is no longer an instant death zone. -Several grammatical errors have been corrected. -Titan Slayer Helmet no longer hides characters face underneath. -Fixed the incorrect limit of 1 on Relocating Device. -Fixed an Out Of Bounds area in Machinarium. -Fixed an elevator bug in final zone. (Only works on new NG+ saves, fix for already existing NG+ saves is incoming) -Fixed enemies sliding on death. -Vermillion Knight vermillion orbs now properly explode if said knight has been killed halfway into ability. -Fixed icons for Sentinel Chest and Corrupted Cape. -Several oob zones fixed. -Fixed inconsistent combo attack after a dodge.
Hotfix
Changes: -New Game Plus option will no longer show up in main menu if no autosave is at that stage. -Slightly increased chance on Titan Slayers using their ability.
Fixes: -Fixed the wrong location being shown if you are already in Anomaly. -Fixed ladders in Rain District causing players to fall. -Fixed collision on "Taxi". -Fixed an issue where it was possible to skip an NG+ tier by spamming mouse click. -Fixed an issue where "Continue" option wouldn't show up in main menu. -Roofs of elevators in Machinarium now properly move with the elevator.
Hotifx
Fixes:
-Support added for autosaves from before the cloud saves.
Update 1
We’re back to updating on a weekly basis now that we have laid the groundworks for multiplayer. With the introduction of NG+ we are monitoring the balance of both NG and NG+ and are going to be making adjustments according to player feedback.
We are close to launching the open beta for the co-op campaign as well and NGR (a unique end-game mode) work is already underway. You can expect more improvements across the board to AI, bosses, level design, sound design, animations, etc.
**Multiplayer testing is still open and available on the experimental branch, it is peer-to-peer multiplayer and we recommend only playing with friends or someone you trust. We are however fully focused on the co-op campaign aspects of multiplayer as we’ve gathered enough information from the multiplayer tests and what else needs to be done to fully integrate multiplayer into the game.
NG+ Notes : -NG+, NG++ and NG+++ -NG+++ is currently repeatable -Each following iteration of NG+ increases enemies health and damage -Repeatable NG+++ do not change any stat values -Inventory is transferred over -Unlocked belt slots are transferred over -Quest items are removed from inventory -Perks are reset and all perk points removed on each NG+, any remaining unstable perk essence are also removed -Unlocked recipes are transferred over -Used ladders and gates are reset -Quests and dialogues are reset
Changes: -Combo timing adjusted to swing of a weapon for more intuitive use -Speed penalty for failed combo greatly reduced for smoother/faster combat -Penalty for missed combo timing decreases damage by 25% and increases stamina cost by 25% -Adjusted stamina cost of heavier weapons -Trying to draw or fire a bow while it's holstered will now unholster it -Adjusted rate at which critical strike chance increases per point of Agility -Increased damage of heaviest weapons by 60% to correspond their damage better to their slow speed -Dashes/Rolls phase through enemies at point blank range to prevent being blocked in by enemies -Blocking costs less stamina now allowing for more aggression and better flow in combat -Increased mitigation values of all shields - to further bolster frontlining -Improved health, flux, and stamina Anomalous Crystal stats -Increased armor rating from resistance anomalous crystals from previous 100/200 to new 200/400
-Attacking from stealth (Invisibility ability) now stuns target -Using an ability while stealthed now breaks stealth -Receiving damage while stealthed now breaks stealth
-Using a lever now hides your weapons -Removed gluttony vfx and sfx effects from looting - ability is still the same -Slowed debuff now shows % slowed instead of stack
-Transitioning between areas now has a pop-up screen -Long elevators (60+ seconds) have been replaced by loading screens -Elevators that lead into different zones are now greatly sped up to reduce waiting times -Removed autosave limit -Deleting an autosave now properly deletes its folder -Exiting to Main Menu or Exiting from Pause Menu now autosaves the game
-Rebalanced all bosses and enemies -AI behavior overhaul -Increased number of enemies per map -Complete reanimation of Konrad the Traitor -Konrad the Traitor received a new ability
-Overhauled all staff projectiles (visual and behavior): *Evolved Staff: Updated projectile visuals *Mechanomad Staff: Spreading damage in 5m radius around initial hit target *Blessed Crosier: Burst type projectiles *Vermillion Staff: Fast single target projectiles -Added aiming offset to staves. (Staves now follow where crosshair is) -Technomancers stun now only stuns with initial shock -Adjusted speed of technomancy animations -Overhauled claymore animations -Overhauled dagger animations -Overhauled Faussart, Solaris and Halberds animations -Overhauled player movement animations in a number of ways to create a smoother experience -Overhauled SFX in a lot of instances (new enemy sounds, weapon sounds, etc) -Overhauled shaders for more leveled visuals -4 new unique weapons with abilities -5 new armor sets -5 new enemy types
Fixes: -Fixed an issue that caused heavy attacks to have increased speed -Disabling floating HUD setting now properly hides floating HUD -Removed animation stutter caused by dashing -Fixed an issue where it was possible to add special characters to autosave name by pressing arrow keys and messing up the save -Player no longer loses control of character after recalibration -Fixed music being interrupted if too many sounds play at once -Blocking during/after roll no longer ignores players input -Attack input no longer ignored if block is pressed during an attack -No longer possible to double attack on block release -Grabbing onto climb point after fall no longer causes fall damage. -Fixed Traitorous and Berserking Leaps resetting animation mid air -Fixed wrong guard animation being displayed while crouched -Fixed technomancy projectiles sometimes being stuck mid air -Fixed Armored Mrguds spawn
Patch Notes April 25th
Changes: -It is now possible to skip most ladders by holding interact near them. (Short ladders or ladders that lead into water have this feature disabled) -Pop-up tutorials are now once per character instead of previous once per session. -Some new tutorials in the starting area to better explain certain features. -Summoned Elemental's projectile attacks no longer deals damage to player. -Pseudo-Random chance for illusion generation implemented, each time you fail to summon an illusion during an illusion-summon event, the chance is increased until it happens and then subsequently reset. -Aim assist now target Giants weak points instead of their head. -Updated Good Combo tutorial with new video and new description to better explain the system. -Heat debuff now ignores targets armor. -Heat debuff duration between ticks is now scaled based on your Intelligence Attribute. -Lacerate debuff duration between ticks is now scaled based on your Agility Attribute. -Frost debuff no longer deals damage, but instead provides a more intense slow. -Charged Arrow now scales with your Intelligence Attribute instead of weapon damage. -Arrow Brutality now fires 2 arrows per target, and now takes full flux cost at first arrow fired instead of previous flux per arrow. -Vermillion Bow received a new passive which deals 20% extra damage to all non plagued enemies. -Vermillion Bow received lacerate passive. -Reduced cooldown of Crescent Slash to 8 second from previous 15 seconds. -Picking up Handler Echo now has a new UI pop up. -Small loot table edits for Ghost Town, Deluge and Monastery. -Certain actions such as unable to use ladders or turning in handlers echo now appear as pop-up in bottom right corner instead of in center in order to avoid clash with dialogue or tutorial pop-ups. -Loot update now displays up to 5 looted items instead of 3. -Added a light source near lever for elevator that leads into Upper Blocks from Blok 6147. -New Setting, Saturation. Adjust game saturation. -New Setting, Disable/Enable Tutorials. -V-sync is now enabled by default, as it causes some odd issues with physics on certain machines with it turned off. -Changing audio in settings now changes audio levels in real-time, instead of on un-pause. -New setting, Combo UI Position. (Change where combo points are positioned on HUD) -New setting, General Slots Style. (Pick between style for ability and consumable slots, D-Pad or Straight. Automatic uses D-pad for controller and Straight for keyboard)
Fixes: -Fixed an issue where character would no longer be able to attack if mantle was performed during an attack. -Heat and Lacerate no longer trigger on dead enemies. -Fixed damage scaling of Guillotine ability. -Fixed wrong range of Nodachi. -Fixed an issue which caused certain sounds to be interrupted or not played. -Fixed an issue where illusions wouldn't deal twice the damage with perk equipped. -Illusions damage will no longer be displayed as critical via floating text. -Corrected several grammatical mistakes. -Fixed an issue where Additional Stagger Resistance would display at 0.1% instead of 10%. -Fixed an issue where Spellcasting Speed minimum would be at 150%. -Dash now properly goes through Vermillion Knights. -Fixed an issue where Quickslot setting wouldn't work accordingly. -Fixed collision hitbox of Deluge enemies weapon. -Fixed missing weapon glow for robots heavy attacks. -Fixed plagued (rags wearing) enemies not properly going into rage. -Fixed an issue where sometimes frost debuff would remain after it's expiration. -Fixed Crescent Slash not scaling properly with Intelligence. -Glowbug display proper duration value now. -Fixed an issue where arrows would disappear from inventory on players death. -Capped maximum jump velocity in order to avoid launching character if jump was pressed during some attacks. -Fixed clipping under elevator that leads into Upper Blocks from Blok 6147. -Fixed an issue where general slots wouldn't update consumable amounts on refill.
Patch Notes April 7th
Changes: -Added "Press to Climb" UI to Wormlord when it's possible to interact with him. -Added 21 Achievements. -2 additional Greater Anomalous Crystals as loot. -Migrated all save files related to Autosave in one folder in preparation for Cloud Saves. -Cloud saves enabled. -Doubled the drop chance of Greater Restorative Packs. -Overhauled the base Berserker perk. Missing Health Points are translated to a percentage increase in damage. -Changed Silicon Visages AOE Scream to be avoidable instead of a guaranteed stun. -Slightly reduced intensity at which Silicon Visage projectiles follow player. -Added a small leap ability to Silicon Visage minions.
Fixes: -Fixed an issue where ladders in Rain District wouldn't properly drop on game load. -Fixed an issue where it was possible to place Homunculus Mirage in the lass boss arena. -Fixed an issue where Machinarium would be dark after using Fast Travel from Desert. -Fixed an issue where Inventory would be smaller on lesser resolutions. -Fixed an issue where Silicon Visage would not use leap attacks. -Fixed an issue where Silicon Visage minions wouldn't fly down if previously not rendered due to optimization. -Fixed an issue where the "flying orb enemies" would duplicate their mesh on Mortal Strike. -Fixed an issue where "Flux Efficiency" wouldn't properly display flux reduction. -Fixed an issue where Giants direct base health had improper values. -Fixed an issue where Aberrant Knights legs armor resistance did not scale properly. -Fixed an issue where Caltrops were not dealing damage to Giants legs. -Fixed an issue where Nurgei the Blademasters AOE wouldn't penetrate through Power Armor. -Fixed several issues that caused memory leaks on some machines.
Patch Notes March 30th
Changes: -Adjusted Uranopolis "taxi" patrol route so it wouldn't clip into buildings. -Adjusted duration of Illusions from previous 8/16 seconds to 12.5/25 seconds. -Adjusted the way Illusions spawn near player, they now spawn closer. -Updated Illusionist perk description to represent newest changes. -Adjusted duration of Summon Elemental ability from previous fix 45 seconds to new 30-90 seconds based on Intelligence Attribute. -Summoned Elementals now mimic players Technomancy Penetration. -Summoned Elementals now always have 5 more Intelligence Attribute then player. -Updated Summon Elemental ability description to represent newest changes. -Elementals and Illusions will now prioritize locked on target. -Elementals will now move at full speed while following player. -Illusions no longer require to see an enemy before attacking them but will instead attack an enemy that is engaged with player.
Fixes: -No longer possible to open Inventory during recalibration sequence. -Fixed an issue where Attack Power stat would display Critical Chance value. -Fixed an issue where shield would display improper overview of anomalous crystals in Handlers UI. -Fixed an issue where certain helmets wouldn't display their passives. -Clicking on Helmets passive now properly takes you to Helmets selection in backpack instead of previous Accessories. -Fixed an issue where Handler and Backpack would have different sorting icons. -Fixed an issue where Summoned Elementals wouldn't properly scale with players Intelligence Attribute. -Fixed an issue where Summon Meteor ability wouldn't properly scale with players Intelligence Attribute. -Fixed an issue where Elemental would sometimes not cast a projectile. -Fixed an issue where Illusions would remain rooted in place. -Fixed an issue where Illusions wouldn't trigger while attacking Giants weak spots. -Fixed an issue where an Elementals or Illusions wouldn't follow player after combat. -Fixed an issue where Characters head wouldn't be hidden while wearing some helmets post death. -Fixed an issue where Monastery Mini Boss would sometimes dodge backward into abyss. -Fixed an issue where Zealot enemies had no sounds.
Patch Notes March 27th
Changes:
-Shield Mastery Upgrade now increases the upper limit of the Secondary Stamina bar by 1% per point of Constitution up to an addition of 60%. -Shield Mastery Upgrade now reflects addition damage by 1% per point of Constitution up to an additional 30%. Reflected damage now also ignores armor resistance. -Reduced cooldowns of Silicon Visage abilities from 45 seconds to 25 seconds. -Increased accuracy of Silicon Visage projectiles. -Reduced Belisarius' totems health, as they were previously difficult to destroy. -Greatly increased amount of restorative consumable drops in the final zone. -Agility now reduces boss resistance to arrow damage. 1% reduction per point of Agility Attribute. -Moved autosave collision of the Desert Mirage Homunculus as it wasn't triggering on some machines.
Fixes:
-Fixed an issue where combos wouldn't connect if parry or holster was previously being spammed. -Fixed an issue where Silicon Visage mobs would hover near the ground sometimes. -Fixed an issue where Silicon Visage mobs floated above the ground in their death animation. -Fixed an issue where Silicon Visage would sometimes remain in the air while under 10% health. -Fixed an issue where the Silicon Visage projectile would only cause damage but not the effects if it directly hit the player. -Fixed the wrong armor value for blunt resistance on Plagued Nemesis. (Was 70%, now adjusted to 35%) -Fixed an issue where Piercing Arrows wouldn't properly penetrate the armors of certain bosses. -Fixed an issue where de-buffs would appear both under the boss health bar and above the boss' head. -Corrected wrong values being displayed under Improvised Fortification description. -Fixed an issue where it was possible to raise guard while under the Improvised Fortification de-buff. -Fixed an issue where the Vindicator upgrade would sometimes not proc the extra double combo point. -Fixed an issue where some sounds were not connected to audio settings. -Fixed an issue where the final cutscene would play incorrectly on some machines. -Fixed an issue where it was possible to spam switch weapons to avoid fall damage. -Fixed an issue where stave projectiles would spawn with incorrect rotation if an enemy was in close range.
Patch Notes March 25th
Changes: -Nerfed Vindicator damage and critical chance addition. -Shadow Walk footsteps are now muffled, causing no sound. -It is now possible to bind keys with modifier pressed, instead of only toggling modifier on and off. -Changed default keybind for Next/Previous target to instead be Modifier + Right Thumbstick horizontal axis.
Fixes: -Added some missing icons for controller keybinds. -Fixed an issue where Respawn button would be interrupted by Power Armor ability. -Fixed an issue where Berserker would trigger if damage was soaked by Power Armor ability. -Fixed an issue where Sharpening setting wouldn't save. -Fixed an issue where Silicon Visage wouldn't interrupt ambient music. -Fixed an issue where Vermillion Knights music would persist long after it's expiration. -Fixed an issue where Ring of Gluttony VFX were rotated improperly. -Fixed an issue where Shadow Walk wouldn't turn you fully invisible. -Fixed an issue where Energy Burst wasn't scaling properly from Intelligence. -Fixed an issue where Delay before Stamina Regeneration stat wasn't displaying proper value in Character Stats. -Fixed Pestilence sounds not assigned to audio settings. -No longer possible to skips cutscenes using analogs. -Fixed an issue where "Climb" interact would remain active post Giants death. -Fixed an issue where Illusion's weapons would remain active after their expiration. -Fixed a grammar mistake in Vampirism perk info. -Fixed an issue where it would no longer be possible to climb Giants if you were previously hit by a projectile while climbing them. -Fixed an issue where Laser Giants would spin uncontrollably. -Fixed an issue where assigning abilities sometimes cost an incorrect amount of splinters.