Bleak Faith: Forsaken cover
Bleak Faith: Forsaken screenshot
PC PS4 XONE Steam Gog
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

Bleak Faith: Forsaken

Patch Notes 12th September

Changes:

- User Interface setting now renamed to "General & UI".
- Due to popular request new Setting under General & UI : Seamless Transitions; default: Off.
- Due to popular request new Setting under General & UI : Corpse Disposal; default: 5 minutes.
- New Setting under General & UI : Combo Timing Visuals; default: Off.
- New Setting under General & UI : Parry Timing Visuals; default: Bosses Only.
- New Setting under General & UI : Soft Lock-On; Default: OFF.
- Soft Lock-On grants the player some control over the camera while having a Lock-On target.
- New Setting under General & UI : Dynamic Lock-On; Default: ON.
- Dynamic Lock-On switches to the closest target in range after the current target dies, is in line of sight or is out of range.
- New Setting under General & UI : Maximum Lock-On Distance; Default : 3600 Units.
- New Setting under General & UI : Lock-On Sensitivity; Default : 1.
- New Setting under General & UI : Strafing; Default : Lock-On.
- Control when the character will strafe, move while always facing the direction of the camera.
- New Setting under Gamepad : Auto Camera Sensitivity; Default: 1.
- Controls the speed of Auto Camera. Set to 0 to disable.
- Added auto camera for controller. Camera will now try to correct itself to be looking in the character's movement direction.
- Limbs of Giants can now be locked onto.
- Added new tutorial: Fast Travel.
- Added new tutorial: Essence Extraction.
- Added new tutorial: Manufacturing.
- Added new tutorial: Boss Scaling.
- Added new tutorial: Armor Rating.
- Added a new icon in the Handlers menu for easy tutorial access.
- Exclamation mark added in inventory when perk or ability point can be used.
- Character Stats details are now a tooltip pop up (temporary UI Design) instead of a new overlay.
- Details button that previously popped up stat details now hides/unhides new details window.
- All Character Stats now display exact values instead of "Slightly, Moderately, Greatly".
- Renamed Spellcasting Speed to Techno Casting Speed.
- Now displaying total weight in Kg in the Character Stats panel.
- Lore Pages are now sorted in lore order instead of last looted.
- Tweaked default values for Audio settings.
- Stabilising Unstable Perk Essence now displays the same UI as picking up an echo.
- Unstable Perk Essence returning to its place of origin displays the same UI as picking up an echo.
- Removed proximity check on enemy health bars, arrow damage now properly displays changing to their health.
- Majority of bosses and enemies can now properly dodge arrows/projectiles from the player.
- All enemies that could previously dodge arrows can now dodge projectiles as well.
- Enemies will no longer attempt to dodge arrows/projectiles at point blank range.
- Parry now costs stamina, Perfect Parry now returns initial stamina cost.
- Due to encounter difficulty increasing, following bosses are now be parriable: Konrad the Traitor, Nurgei the Blademaster, Plagued Nemesis, Vermillion Mirage.
- Added a faint glow effect on players weapons to indicate combo timings. : Can be turned on in the settings, off by default.
- Added a faint glow effect on enemies weapons to indicate parry timings. : Can be changed in the settings, bosses only by default.
- Several updates to maps: Enemy placements and props.
- Increased drop rate of Ionization Fluids.
- Several VFXs had their brightness toned down.
- Increased speed of character turn rotation for better control.
- Crablike enemy in Desert received a new model.
- Crablike enemy in Desert received longer windup to attacks.
- Moved loading screen trigger for HUB<->Rain District transition to be closer.
- Enemies' weapons now dissolve upon death.
- Arrows that missed the target can now be picked up by walking over them.

Balancing:

- Slightly increased detection radius of Nurgei the Blademasters grab ability.
- Nurgei the Blademaster is now parriable.
- Increased Wormlords overall damage on following abilities: Laser, Bombardment and Tornado.
- Wormlords Laser now applies burning debuff.
- Wormlords Bombardment now applies frost debuff.
- Wormlords Tornado now applies bleeding debuff.
- Increased duration of Wormlord Tornado to 32.5 seconds.
- Increased speed of Wormlords Tornado by additional 15%.
- Increased hitbox of Wormlords Tornado by additional 45%.
- Increased the hitbox of Wormlords Laser by an additional 10%.
- Archinquisitor Belisarius AOE Sentinel shrinks the arena by an additional 0.2m/s.
- Konrad the Traitor received 2 distance closer attacks.
- Konrad the Traitor now also throws a fire grenade that applies heat debuff. Randomly picking between the two grenades.
- Konrad the Traitor will now have reduced cooldowns on his abilities the lower his health gets.
- Increased the damage of Konrad the Traitors Spear Ability.
- Increased the damage of Konrad the Traitors Shockwave Ability.
- Increased the damage of Konrad the Traitors Bubble Ability.
- Increased the tick rate of Konrad the Traitors grenades.
- Reduced Konrad the Traitors Technomancy Armor Rating from 65% to 51%.
- Konrad the Traitor now receives an additional 15% speed increase on low health.
- Konrad the Traitor is now parriable.
- Royal Division Captain Yulia extended weapons are now always enabled.
- Removed some easy to dodge melee attacks from the Royal Division Captain Yulia attack pattern.
- Greatly increased hitbox precision of Royal Division Captain Yulia melee attacks.
- Royal Division Captain Yulias ground slam ability has been moved to the final phase.
- Royal Division Captain Yulias ground slam ability hitbox has been halved.
- Royal Division Captain Yulia and Vermillion Mirage no longer attack both at same time, but take turns attacking.
- Royal Division Captain Yulia received 2 new abilities during her downtime phase.
- Vermillion Mirage received a new ability during his downtime phase.
- Attacking Vermillion Mirage during his downtime phase causes him to exit the downtime phase and attack the player together with Royal Division Captain Yulia.
- Added more wind-up to Vermillion Mirage melee attacks.
- Greatly increased precision of Plagued Nemesis hitboxes.
- Plagued Nemesis is now parriable.
- Rusty Claymore default Mk reduced to Mk.0 from previous Mk.1.
- Tweaked damage of several enemies that could potentially one shot players early on.
- Increased damage of Restless Knights in Monastery.
- Increased impact of Agility on stamina regeneration delay.
- Greatly increased hitbox precision of all weapons.
- Greatly increased timing precision of all parriable attacks.
- Archery Mastery now increases Quiver Size.
- Greatly reduced time required before a chain attack is possible after blocking.
- Greatly improved viability of great weapons.

Fixes:

- Nurgei the Blademasters pillars now properly reset on players death.
- Nurgei the Blademasters animations no longer jitters during phase ability.+
- Wormlord no longer locks players in combat upon entering Desert Mirage.
- Fixed incorrect FX of Wormlords Tornado.
- Fixed Wormlords Laser hitbox sometimes missing players if playing under 25 FPS.
- Plagued Nemesis no longer teleports players on combat start.
- Archinquisitor Belisarius projectiles now properly pass through his Doppleganger.
- Archinquisitor Belisarius teleporting player no longer causes fall damage if teleport happens mid jump.
- Konrad the Traitor now properly looks at the player.
- Fixed Konrad the Traitor moving in slow motion during one of his dodge animations.
- Fixed missing FX on player receiving damage from Konrad the Traitors Shockwave Ability.
- Fixed missing grunt sound effects from Vermillion Mirage.
- Fixed Vermillion Mirage's heavy grunts not being heard from a distance.
- Fixed missing grunt sound effects from Royal Division Captain Yulia.
- Fixed Royal Division Captain Yulia sometimes having wrong walking animations.
- Fixed arrows not working in certain areas of the final boss arena.
- Fixed autosave names not properly being displayed while using the controller in the main menu.
- Fixed flickering FX in Desert Mirage zone.
- Fixed sound of footsteps of giants being heard from far away.
- Fixed FPS issues in Uranopolis caused by Uranopolis Taxi.
- Fixed several Out of Bound zones.
- Fixed incorrect FX on Nodachis tornado ability.
- Fixed navigation in Handler tutorial for Upgrading Gear.
- Fixed navigation in the Character Stats panel.
- Fixed buttons being grayed out in the Character Stats panel if tabbing in from the Crafting panel.
- Fixed Health Regen Concoction healing 5 health instead of 5% health.
- Ring of Gravitas and Ring of Degravitas have their effects fixed.
- Fixed Impenetrable Fortress not detecting if wearing a full set of heavy armor after death.
- Fixed Technocasting Speed not affecting all abilities.
- Fixed incorrect values used in calculating Movement Speed due to Encumbrance.
- Fixed certain enemies in Rain District not dropping aggro at distance.
- Fixed HUD not showing/hiding until weapons are drawn after setting has been changed.
- Fixed light issues in Monastery caused by killing the mini boss.
- Fixed some keybinds being unassigned to new players until settings are checked.
- Overwriting the character no longer resets NG+.
- Solaris, Greathammer, Armor Buster, Eviscerator and Archangelos are being properly held in hands now.
- Fixed Lock-On sometimes switching to the wrong target.
- Fixed dodge left/right sometimes being reversed while not using strafe movement.
- Fixed camera distance not properly being set while not using strafe movement.
- Fixed bosses sometimes dying on player respawn.
- Fixed description of certain concoctions to better represent what they do.
- No longer possible to access inventory during recalibration sequence.

Regular Update 8th July

Changes:
-It is now possible to chain dashes. Each following chain adds the stamina cost of all previous chained dashes.
-Chaining abilities together is now a lot more responsive.
-New enemies that can be found in Undercity and Machinarium around same time as Titan Slayers start appearing.
-Corrupted armor set, Corrupted Cape and Archaic Axe have been moved to a new loot table.
-Spectre enemies have a new ability.
-Saracen wearing enemies in Asylum have a new ability.
-Bosses now display their armor values. (These values are: Boss Armor Rating - Player Armor Penetration)
-New augment (amulet) added. Useful against technomancy.
-Slightly reduced damage output of final boss in NG+.
-Further map changes.

Fixes:
-Ladder in monastery is no longer already kicked down in NG+.
-Fixed collision in Blok subway area.
-Moved obscured loot in Blok subway area.
-Fixed the ledge not being climbable near important loot in the Blok.
-Fixed an issue where oxygen bar remained after Deluge recalibration.
-Fixed missing "RECALIBRATE" UI.
-Respawning during recalibration sequence will now properly restart said sequence.
-Added instant death if fallen during Uranopolis recalibration sequence.
-Added instant death if fallen in certain area in Rain District.
-No longer possible to die during level transition.
-Fixed an issue with enemies spawning in the ground.
-New area in Uranopolis is no longer an instant death zone.
-Several grammatical errors have been corrected.
-Titan Slayer Helmet no longer hides characters face underneath.
-Fixed the incorrect limit of 1 on Relocating Device.
-Fixed an Out Of Bounds area in Machinarium.
-Fixed an elevator bug in final zone. (Only works on new NG+ saves, fix for already existing NG+ saves is incoming)
-Fixed enemies sliding on death.
-Vermillion Knight vermillion orbs now properly explode if said knight has been killed halfway into ability.
-Fixed icons for Sentinel Chest and Corrupted Cape.
-Several oob zones fixed.
-Fixed inconsistent combo attack after a dodge.

Hotfix

Changes:
-New Game Plus option will no longer show up in main menu if no autosave is at that stage.
-Slightly increased chance on Titan Slayers using their ability.

Fixes:
-Fixed the wrong location being shown if you are already in Anomaly.
-Fixed ladders in Rain District causing players to fall.
-Fixed collision on "Taxi".
-Fixed an issue where it was possible to skip an NG+ tier by spamming mouse click.
-Fixed an issue where "Continue" option wouldn't show up in main menu.
-Roofs of elevators in Machinarium now properly move with the elevator.

Hotifx

Fixes:

-Support added for autosaves from before the cloud saves.

Update 1

We’re back to updating on a weekly basis now that we have laid the groundworks for multiplayer. With the introduction of NG+ we are monitoring the balance of both NG and NG+ and are going to be making adjustments according to player feedback.

We are close to launching the open beta for the co-op campaign as well and NGR (a unique end-game mode) work is already underway. You can expect more improvements across the board to AI, bosses, level design, sound design, animations, etc.

**Multiplayer testing is still open and available on the experimental branch, it is peer-to-peer multiplayer and we recommend only playing with friends or someone you trust. We are however fully focused on the co-op campaign aspects of multiplayer as we’ve gathered enough information from the multiplayer tests and what else needs to be done to fully integrate multiplayer into the game.



NG+ Notes :
-NG+, NG++ and NG+++
-NG+++ is currently repeatable
-Each following iteration of NG+ increases enemies health and damage
-Repeatable NG+++ do not change any stat values
-Inventory is transferred over
-Unlocked belt slots are transferred over
-Quest items are removed from inventory
-Perks are reset and all perk points removed on each NG+, any remaining unstable perk essence are also removed
-Unlocked recipes are transferred over
-Used ladders and gates are reset
-Quests and dialogues are reset

Changes:
-Combo timing adjusted to swing of a weapon for more intuitive use
-Speed penalty for failed combo greatly reduced for smoother/faster combat
-Penalty for missed combo timing decreases damage by 25% and increases stamina cost by 25%
-Adjusted stamina cost of heavier weapons
-Trying to draw or fire a bow while it's holstered will now unholster it
-Adjusted rate at which critical strike chance increases per point of Agility
-Increased damage of heaviest weapons by 60% to correspond their damage better to their slow speed
-Dashes/Rolls phase through enemies at point blank range to prevent being blocked in by enemies
-Blocking costs less stamina now allowing for more aggression and better flow in combat
-Increased mitigation values of all shields - to further bolster frontlining
-Improved health, flux, and stamina Anomalous Crystal stats
-Increased armor rating from resistance anomalous crystals from previous 100/200 to new 200/400

-Attacking from stealth (Invisibility ability) now stuns target
-Using an ability while stealthed now breaks stealth
-Receiving damage while stealthed now breaks stealth

-Using a lever now hides your weapons
-Removed gluttony vfx and sfx effects from looting - ability is still the same
-Slowed debuff now shows % slowed instead of stack

-Transitioning between areas now has a pop-up screen
-Long elevators (60+ seconds) have been replaced by loading screens
-Elevators that lead into different zones are now greatly sped up to reduce waiting times
-Removed autosave limit
-Deleting an autosave now properly deletes its folder
-Exiting to Main Menu or Exiting from Pause Menu now autosaves the game

-Rebalanced all bosses and enemies
-AI behavior overhaul
-Increased number of enemies per map
-Complete reanimation of Konrad the Traitor
-Konrad the Traitor received a new ability

-Overhauled all staff projectiles (visual and behavior):
*Evolved Staff: Updated projectile visuals
*Mechanomad Staff: Spreading damage in 5m radius around initial hit target
*Blessed Crosier: Burst type projectiles
*Vermillion Staff: Fast single target projectiles
-Added aiming offset to staves. (Staves now follow where crosshair is)
-Technomancers stun now only stuns with initial shock
-Adjusted speed of technomancy animations
-Overhauled claymore animations
-Overhauled dagger animations
-Overhauled Faussart, Solaris and Halberds animations
-Overhauled player movement animations in a number of ways to create a smoother experience
-Overhauled SFX in a lot of instances (new enemy sounds, weapon sounds, etc)
-Overhauled shaders for more leveled visuals
-4 new unique weapons with abilities
-5 new armor sets
-5 new enemy types

Fixes:
-Fixed an issue that caused heavy attacks to have increased speed
-Disabling floating HUD setting now properly hides floating HUD
-Removed animation stutter caused by dashing
-Fixed an issue where it was possible to add special characters to autosave name by pressing arrow keys and messing up the save
-Player no longer loses control of character after recalibration
-Fixed music being interrupted if too many sounds play at once
-Blocking during/after roll no longer ignores players input
-Attack input no longer ignored if block is pressed during an attack
-No longer possible to double attack on block release
-Grabbing onto climb point after fall no longer causes fall damage.
-Fixed Traitorous and Berserking Leaps resetting animation mid air
-Fixed wrong guard animation being displayed while crouched
-Fixed technomancy projectiles sometimes being stuck mid air
-Fixed Armored Mrguds spawn

Patch Notes April 25th

Changes:
-It is now possible to skip most ladders by holding interact near them. (Short ladders or ladders that lead into water have this feature disabled)
-Pop-up tutorials are now once per character instead of previous once per session.
-Some new tutorials in the starting area to better explain certain features.
-Summoned Elemental's projectile attacks no longer deals damage to player.
-Pseudo-Random chance for illusion generation implemented, each time you fail to summon an illusion during an illusion-summon event, the chance is increased until it happens and then subsequently reset.
-Aim assist now target Giants weak points instead of their head.
-Updated Good Combo tutorial with new video and new description to better explain the system.
-Heat debuff now ignores targets armor.
-Heat debuff duration between ticks is now scaled based on your Intelligence Attribute.
-Lacerate debuff duration between ticks is now scaled based on your Agility Attribute.
-Frost debuff no longer deals damage, but instead provides a more intense slow.
-Charged Arrow now scales with your Intelligence Attribute instead of weapon damage.
-Arrow Brutality now fires 2 arrows per target, and now takes full flux cost at first arrow fired instead of previous flux per arrow.
-Vermillion Bow received a new passive which deals 20% extra damage to all non plagued enemies.
-Vermillion Bow received lacerate passive.
-Reduced cooldown of Crescent Slash to 8 second from previous 15 seconds.
-Picking up Handler Echo now has a new UI pop up.
-Small loot table edits for Ghost Town, Deluge and Monastery.
-Certain actions such as unable to use ladders or turning in handlers echo now appear as pop-up in bottom right corner instead of in center in order to avoid clash with dialogue or tutorial pop-ups.
-Loot update now displays up to 5 looted items instead of 3.
-Added a light source near lever for elevator that leads into Upper Blocks from Blok 6147.
-New Setting, Saturation. Adjust game saturation.
-New Setting, Disable/Enable Tutorials.
-V-sync is now enabled by default, as it causes some odd issues with physics on certain machines with it turned off.
-Changing audio in settings now changes audio levels in real-time, instead of on un-pause.
-New setting, Combo UI Position. (Change where combo points are positioned on HUD)
-New setting, General Slots Style. (Pick between style for ability and consumable slots, D-Pad or Straight. Automatic uses D-pad for controller and Straight for keyboard)


Fixes:
-Fixed an issue where character would no longer be able to attack if mantle was performed during an attack.
-Heat and Lacerate no longer trigger on dead enemies.
-Fixed damage scaling of Guillotine ability.
-Fixed wrong range of Nodachi.
-Fixed an issue which caused certain sounds to be interrupted or not played.
-Fixed an issue where illusions wouldn't deal twice the damage with perk equipped.
-Illusions damage will no longer be displayed as critical via floating text.
-Corrected several grammatical mistakes.
-Fixed an issue where Additional Stagger Resistance would display at 0.1% instead of 10%.
-Fixed an issue where Spellcasting Speed minimum would be at 150%.
-Dash now properly goes through Vermillion Knights.
-Fixed an issue where Quickslot setting wouldn't work accordingly.
-Fixed collision hitbox of Deluge enemies weapon.
-Fixed missing weapon glow for robots heavy attacks.
-Fixed plagued (rags wearing) enemies not properly going into rage.
-Fixed an issue where sometimes frost debuff would remain after it's expiration.
-Fixed Crescent Slash not scaling properly with Intelligence.
-Glowbug display proper duration value now.
-Fixed an issue where arrows would disappear from inventory on players death.
-Capped maximum jump velocity in order to avoid launching character if jump was pressed during some attacks.
-Fixed clipping under elevator that leads into Upper Blocks from Blok 6147.
-Fixed an issue where general slots wouldn't update consumable amounts on refill.

Patch Notes April 7th

Changes:
-Added "Press to Climb" UI to Wormlord when it's possible to interact with him.
-Added 21 Achievements.
-2 additional Greater Anomalous Crystals as loot.
-Migrated all save files related to Autosave in one folder in preparation for Cloud Saves.
-Cloud saves enabled.
-Doubled the drop chance of Greater Restorative Packs.
-Overhauled the base Berserker perk. Missing Health Points are translated to a percentage increase in damage.
-Changed Silicon Visages AOE Scream to be avoidable instead of a guaranteed stun.
-Slightly reduced intensity at which Silicon Visage projectiles follow player.
-Added a small leap ability to Silicon Visage minions.

Fixes:
-Fixed an issue where ladders in Rain District wouldn't properly drop on game load.
-Fixed an issue where it was possible to place Homunculus Mirage in the lass boss arena.
-Fixed an issue where Machinarium would be dark after using Fast Travel from Desert.
-Fixed an issue where Inventory would be smaller on lesser resolutions.
-Fixed an issue where Silicon Visage would not use leap attacks.
-Fixed an issue where Silicon Visage minions wouldn't fly down if previously not rendered due to optimization.
-Fixed an issue where the "flying orb enemies" would duplicate their mesh on Mortal Strike.
-Fixed an issue where "Flux Efficiency" wouldn't properly display flux reduction.
-Fixed an issue where Giants direct base health had improper values.
-Fixed an issue where Aberrant Knights legs armor resistance did not scale properly.
-Fixed an issue where Caltrops were not dealing damage to Giants legs.
-Fixed an issue where Nurgei the Blademasters AOE wouldn't penetrate through Power Armor.
-Fixed several issues that caused memory leaks on some machines.

Patch Notes March 30th

Changes:
-Adjusted Uranopolis "taxi" patrol route so it wouldn't clip into buildings.
-Adjusted duration of Illusions from previous 8/16 seconds to 12.5/25 seconds.
-Adjusted the way Illusions spawn near player, they now spawn closer.
-Updated Illusionist perk description to represent newest changes.
-Adjusted duration of Summon Elemental ability from previous fix 45 seconds to new 30-90 seconds based on Intelligence Attribute.
-Summoned Elementals now mimic players Technomancy Penetration.
-Summoned Elementals now always have 5 more Intelligence Attribute then player.
-Updated Summon Elemental ability description to represent newest changes.
-Elementals and Illusions will now prioritize locked on target.
-Elementals will now move at full speed while following player.
-Illusions no longer require to see an enemy before attacking them but will instead attack an enemy that is engaged with player.

Fixes:
-No longer possible to open Inventory during recalibration sequence.
-Fixed an issue where Attack Power stat would display Critical Chance value.
-Fixed an issue where shield would display improper overview of anomalous crystals in Handlers UI.
-Fixed an issue where certain helmets wouldn't display their passives.
-Clicking on Helmets passive now properly takes you to Helmets selection in backpack instead of previous Accessories.
-Fixed an issue where Handler and Backpack would have different sorting icons.
-Fixed an issue where Summoned Elementals wouldn't properly scale with players Intelligence Attribute.
-Fixed an issue where Summon Meteor ability wouldn't properly scale with players Intelligence Attribute.
-Fixed an issue where Elemental would sometimes not cast a projectile.
-Fixed an issue where Illusions would remain rooted in place.
-Fixed an issue where Illusions wouldn't trigger while attacking Giants weak spots.
-Fixed an issue where an Elementals or Illusions wouldn't follow player after combat.
-Fixed an issue where Characters head wouldn't be hidden while wearing some helmets post death.
-Fixed an issue where Monastery Mini Boss would sometimes dodge backward into abyss.
-Fixed an issue where Zealot enemies had no sounds.

Patch Notes March 27th

Changes:

-Shield Mastery Upgrade now increases the upper limit of the Secondary Stamina bar by 1% per point of Constitution up to an addition of 60%.
-Shield Mastery Upgrade now reflects addition damage by 1% per point of Constitution up to an additional 30%. Reflected damage now also ignores armor resistance.
-Reduced cooldowns of Silicon Visage abilities from 45 seconds to 25 seconds.
-Increased accuracy of Silicon Visage projectiles.
-Reduced Belisarius' totems health, as they were previously difficult to destroy.
-Greatly increased amount of restorative consumable drops in the final zone.
-Agility now reduces boss resistance to arrow damage. 1% reduction per point of Agility Attribute.
-Moved autosave collision of the Desert Mirage Homunculus as it wasn't triggering on some machines.

Fixes:

-Fixed an issue where combos wouldn't connect if parry or holster was previously being spammed.
-Fixed an issue where Silicon Visage mobs would hover near the ground sometimes.
-Fixed an issue where Silicon Visage mobs floated above the ground in their death animation.
-Fixed an issue where Silicon Visage would sometimes remain in the air while under 10% health.
-Fixed an issue where the Silicon Visage projectile would only cause damage but not the effects if it directly hit the player.
-Fixed the wrong armor value for blunt resistance on Plagued Nemesis. (Was 70%, now adjusted to 35%)
-Fixed an issue where Piercing Arrows wouldn't properly penetrate the armors of certain bosses.
-Fixed an issue where de-buffs would appear both under the boss health bar and above the boss' head.
-Corrected wrong values being displayed under Improvised Fortification description.
-Fixed an issue where it was possible to raise guard while under the Improvised Fortification de-buff.
-Fixed an issue where the Vindicator upgrade would sometimes not proc the extra double combo point.
-Fixed an issue where some sounds were not connected to audio settings.
-Fixed an issue where the final cutscene would play incorrectly on some machines.
-Fixed an issue where it was possible to spam switch weapons to avoid fall damage.
-Fixed an issue where stave projectiles would spawn with incorrect rotation if an enemy was in close range.

Patch Notes March 25th

Changes:
-Nerfed Vindicator damage and critical chance addition.
-Shadow Walk footsteps are now muffled, causing no sound.
-It is now possible to bind keys with modifier pressed, instead of only toggling modifier on and off.
-Changed default keybind for Next/Previous target to instead be Modifier + Right Thumbstick horizontal axis.

Fixes:
-Added some missing icons for controller keybinds.
-Fixed an issue where Respawn button would be interrupted by Power Armor ability.
-Fixed an issue where Berserker would trigger if damage was soaked by Power Armor ability.
-Fixed an issue where Sharpening setting wouldn't save.
-Fixed an issue where Silicon Visage wouldn't interrupt ambient music.
-Fixed an issue where Vermillion Knights music would persist long after it's expiration.
-Fixed an issue where Ring of Gluttony VFX were rotated improperly.
-Fixed an issue where Shadow Walk wouldn't turn you fully invisible.
-Fixed an issue where Energy Burst wasn't scaling properly from Intelligence.
-Fixed an issue where Delay before Stamina Regeneration stat wasn't displaying proper value in Character Stats.
-Fixed Pestilence sounds not assigned to audio settings.
-No longer possible to skips cutscenes using analogs.
-Fixed an issue where "Climb" interact would remain active post Giants death.
-Fixed an issue where Illusion's weapons would remain active after their expiration.
-Fixed a grammar mistake in Vampirism perk info.
-Fixed an issue where it would no longer be possible to climb Giants if you were previously hit by a projectile while climbing them.
-Fixed an issue where Laser Giants would spin uncontrollably.
-Fixed an issue where assigning abilities sometimes cost an incorrect amount of splinters.