Took some time but finally was able to get controller support into the game! The game will support Xbox, PS5 controllers and Steam Deck, and potentially others as well but without the proper glyphs. Text input (for things like map markers, co-op game name/password) with an onscreen keyboard will be there for Steam Deck but not other controllers unfortunately, this will come in a further update. Lastly, only third person mode will be available when using controllers, supporting top-down mode may come later depending on player feedback.
Features:
Controller support - restricted to third person mode for now. It's still a bit experimental so please let me know if you run into any issues with UI navigation and whatnot. Also note that the input system within Unity was updated to better support controller input, so things like mousewheel scrolling may behave a bit differently to what it was before
New radial menu to better support controller menu handling. This replaces the old "quick action menu" system that wasn't that great to use. All menus are accessible with options for equipping items and belt quick access. This radial menu is new and feedback is greatly appreciated around any additions or changes you'd like to see
Additions:
Added iron shovel tip that can be combined with wooden shovels to created iron-tipped shovels that are much more durable
Added wheelbarrow wheel and hand cart wheel break-down recipes. Nails are lost in this process due to no ability to track which nails were used to construct items. This will be remedied in future updates
Added glyphs for keyboard and mouse inputs (along with controller glyphs) for better looking input hints ingame
Reworked the inventory sorting buttons to now sort by size first (largest to smallest), then by item name (alphabetical, to group similar items together), then by item quantity (largest to smallest)
Balance:
Increased wheelbarrow inventory size - you will need to dismantle and recreate your existing wheelbarrows to see the change
Fixes:
Fixed lighting reflectiveness disappearing from non-sun light sources like fires when it is cloudy
Fixed hand cart wheel rim hand placement when carried
In co-op games, fixed dying while sleeping due to Blight infection breaking player character corpse collision, not allowing retrieval of previously held items
In co-op games, fixed rare issue of dead players not being able to join again if the game was saved/reloaded while they were dead and before they respawned
Fixed footprints appearing gigantic
Fixed wheelbarrow map icon showing as a player icon
Update v0.9.9
Addressing some late game performance issues and a few other fixes in this update, as well as new co-op game respawn settings. Gamepad/SteamDeck support is still coming very soon!
Additions:
Added co-op game setting to allow respawn position update via sleeping. You can enable this when loading an existing co-op game save
Added co-op game setting to change the items you respawn with: basic items (current setup) and no items (to reduce backpack spam)
Added camera collision for cabin interiors in third person mode to allow for a much better experience inside
Fixes:
Fixed extreme Blight cloud growth in very long games (day 50+) causing large framerate drops and delays in loading objects in the world. Note that loading these pre-0.9.9 saves will run a process to greatly trim down the amount of clouds in the world
Fixed very long games getting save data files that were too big to load into memory and resulted in a "save corrupted" message
Fixed another cause of "save corrupted" messages for cases where the game info file is corrupted somehow. In such cases a warning will show up explaining the issue and that any game settings (such as name, max players, difficulty, etc) will be reset to defaults to allow the save to be loaded
Fixed recipes that use liquid input ingredients to properly take the specific liquid out of containers instead of using the whole mixture, avoiding exploitable scenarios
Fixed the climb over mechanic so that it avoids collision checks with player held items like a clay jar, causing the character to shoot up to the sky when starting the climb over interaction
Added creature pathing avoidance for fences to hopefully fix up creatures glitching over them when walking normally
Fixed cave water not being visible in most cases
Fixed not being able to interact with cave water
Fixed up a lot of various uncaught errors that could be slowing down the game
Hotfix v0.9.8
Fixing an oversight with the logs falling when damaged introduced in the last update, sorry about that!
Fixes:
Fix placed logs being knocked down when copped or sawed properly
Update v0.9.7
A few more additions and fixes as controller/SteamDeck support gets very close to being ready!
Additions:
Added sort functionality to all storage structures
Allowed clay watering jug to be placeable on the ground
Placed logs will get knocked over when hit (sorry!)
Fixes:
Fixed alembic disappearing when the stored candle fully depletes
Fixed brand new games not loading recently visited areas correctly until the first save occurs
Fixed short and long planks jumping out of the water
Fixed co-op joining players dying suddenly from fall damage when piloting rafts
Fixed rare case of co-op players failing to join a game in certain cases until the host restarts the game
Fixed placed clay jars showing "Empty" label when there is no liquid contents but there are items stored inside
Fixed small amounts of bronze hardening into an unmovable 0 gram stack of hardened bronze
Hotfix v0.9.6
There was an oversight in the save migration code for older pre-0.9.4 saves. Pushing a quick fix for it!
Fixes
Fixed "corrupted save" error when loading a pre-0.9.4 save. Nothing is actually corrupted, the game was just looking at the wrong place for the save data
Update v0.9.5
More fixes, balances, QoL updates and a new wall type! Thanks so much for all the support, feedback and bug reports!
Gamepad/Steam Deck support is coming along well behind the scenes and should be here in the next larger update. Hang tight!
Additions:
Added a plank fence wall type
Added an invert mouse Y setting for third-person mode
Added an ability to skip most tutorial tasks in case you get through them quicker than the game expects
Candles now disappear when they burn through fully
Fixes:
Fixed pre-0.9.4 worlds loaded in 0.9.4 having chunks regenerate and lose any modifications in specific save/load sequences, including an issue with the NPC camp disappearing within their cave. Saves where this has already been observed will not be repaired unfortunately, a new game will be required
Fixed salt and other loose substances sometimes losing the properties required for cooking and other purposes
Fixed co-op joining players falling through the cave entrance floor
Properly fix soil tilling for co-op joining players now
Fixed co-op joining players not able to finalize building floors
Fixed a rare race condition when joining a co-op game near a cave with slow connections causing the cave to not load properly and cause an error loop, preventing the game from working properly
Fixed save deletion not deleting the new save format folders associated with the slot
Fixed "sleep" button not being localized in certain cases
Fixed creatures above ground preventing fast-forwarding functionality if you are in a cave
Fixed cases where interacting with an NPC in certain situations would freeze a co-op joining player and prevent you from moving or interacting
Fixed start and immediate stop of the speaking dialog when interacting with an NPC due to bad distance checks
Balance:
Lowered water requirements for disinfectant recipes
Greatly reduced thirst cost of preserved food
Reduced salt amount requirement for full efficiency preserving food in covered jars
Increased inventory size of stick crate, raft with storage and wooden chests. You will need to take apart and rebuild these to see the change
Other changes:
Adjusted collision for boars to allow easier hits when they are lying down to rest
When loading a pre-0.9.4, there is now a step to migrate all pre-0.9.4 saves to 0.9.4+ save format to avoid issues going forward
Reworked third person camera collision detection a bunch to now only collide with the terrain, caves, walls and roofs and nothing else to avoid rapid movement when running through forests and similar. The collision within shelters (roof/walls) should work a lot better now
Added a "[E] Climb over" display when swimming and selecting the raft to make it clear you can climb on the raft to stop drowning
Added more slots to the smoke rack inventory. You will need to take apart and rebuild smoke racks to see the change
Increased stockpile size for pine leaves and twigs. Will need to create a new stockpile to see these changes
The "Add from inventory" button will now disable when the stockpile is full and can't accept more items
Shortened time of pickup messages in third-person mode
Update v0.9.4 and Third Person Mode!
Finally added a big new change a lot of people have been asking for: third person mode! This is an experimental new feature that you can find in the controls settings. A lot of things were tested like building, melee/ranged attacks and navigation within shelters, but there may be things that I missed. Please report issues as you find them!
A few other fixes have been added as well, along with a completely rebuilt saving system. There were issues with games that went on many days with many separate saves causing huge delays when saving. This update separates out the folder structure a bit more to greatly cut back on this saving delay and should hopefully resolve things going forward. This change is backwards compatible with your existing saves, and any new saves in existing games will start using the new folder structure seamlessly.
New features:
Added experimental new third person mode, accessible via controls settings
Fixes:
Fixed cave generation intersecting above the terrain in certain cases. This is only present in games started in 0.9.4. Existing saves have added collision logic to prevent getting stuck in an invisible cave above the terrain
Fixed hand cart/wheelbarrow sliding around too much when not held
No longer turn off collision for far away placed items like backpacks to prevent them losing their covered by roof status in rain
Fixed thin trunk stack size
Fixed fast-forward blue effect setting not saving properly when restarting the game
Fixed tanning frame and wheelbarrow not being repairable when damaged
Fixed missing copper sheet to molten copper smelting recipe
Fixed covered glass bottle decay rate to avoid berry juice decaying before vinegar forms
Fixed NPC cave generating in extreme mountains and becoming inaccessible
Fixed NPC letter trying to generate near a fire pit in a cave but then being placed on the terrain directly above the cave
Prevented drowning from lowering your character in the water and subsequently preventing collision with a raft and being able to climb back onto it
Fixed not being able to climb out of a rain catcher
Fixed various camera related settings not applying until a game restart
Balance:
Thin trunk stack size was accidentally 2, switched back to 1
Reduced steel requirements for hand cart rims
Dryable items like chamomile flowers no longer dry when wet
Predators only eat passive creatures now, preventing them from trying to head into your camp to eat other predator carcasses you may have dealt with
Removed AI logic that would cause bears to head into camp even though there isn't any food for them to eat
Increased projectile speed of thrown spears and stones
Other changes:
Reworked saving system to separate save slots by directory, speeding up new saves considerably
Reworked shelter support beam and roof placement to work with third person mode and allow a bit easier placement in the original top-down perspective as well
Added leatherworking process for black and brown bear furs. In the future these furs will be used for clothing creation
More compact interactions UI when hovering over an object
Added a small item image for most pickup messages
Added "Build with..." option for large stones
Update v0.9.3
A small set of fixes this time to address some recent bug reports, a larger update with new camera controls will come out mid next week! Thanks for playing the game everyone!
Fixes:
Fixed oleander burn pile's clearing being reset after a few days. Now if the center of the cloud is cleared, the cloud will slowly start shrinking every day after
Fixed glass bottle position when placed on the ground
Fixed clay brick kiln items getting wet in the rain even if covered by a roof
Fixed bones not being placeable in the fire pit's drying area
Fixed error loop relating to digging and water updates that could cause performance degradation
Fixed tilling soil not working for co-op joining players
Fully fix decontamination percentage not showing up for co-op joining players
Added recipe for copper ingot & tin ore pieces to make bronze
Balance:
Greatly increased decontamination rate for all food
Reduced requirements for oleander burn pile blueprint and slime oil oleander leaf crafting recipe
Other changes:
Fungus placement in Blight clouds is now clustered in the center to give a better visual cue on where to target the clearing
Blighted fungus is no longer selectable since the item isn't used in the game yet
Increased small bone stack size to 4
Allowed berries and pine nuts to be decontaminated
Prevent auto-pickup from picking up placed items like rabbit snares or clay molds
Update v0.9.2
Time for another set of fixes and balance changes! Big thanks to everyone reporting issues you're seeing on the forums and in Discord. Appreciate your patience as the game experience is nailed down!
Also good progress is being made on a third person camera mode. It's not ready quite yet but will be out soon, most likely in the next update.
Fixes:
Expanded wall piece collision boxes to hopefully prevent animals from hopping over them in certain cases
Fixed co-op client players not being able to use rafts properly in certain network conditions
Fixed co-op client players not seeing plant growth properties and stats
Fixed co-op client players not seeing decontamination stats for decontaminated food items
Fixed crushed silver ore not being able to be used as a cooking ingredient
Fixed multiplayer game revert and then immediate start showing a "corrupted save" due to the game trying to load the just-deleted saves instead of the new top-level save
Adjusted when and how caves are loaded in memory to prevent cases of cloaked figures falling through and re-appearing on the terrain directly above the spot in the cave. Also added some failsafe code to move any above-ground cloaked figures back down into the cave
Fixed realgar crystal creation point to be in front of the resource instead of being off to the side and potentially clipping through the cave wall
Fixed co-op clients not seeing details when hovering over a building in the process of being upgraded
Fixed leatherworking task description to better reflect completion criteria, ie. cut the tanned leather into pieces
Fixed distant cave lighting weirdness related to the shadow rendering changes in the previous update
Adjusted main menu news popup to longer block main menu in case of weird resolution on first game launch with two monitors
Fixed translations for the wait for contact tasks
Allowed rain water along with potable water for fungicide crafting recipe
Fixed covered clay jar interactions so that it can be filled/emptied with a clay bowl in either hand
Fixed item movement blocked in placed backpacks if an inventory holding item like a small leather bag was in the top-left spot in the bag
Fixed lid removal from covered clay jar losing all stored items in certain cases instead of having the items moved to your inventory
Fixed raw wolf meat cooking into boar meat
Allowed jerky to be decontaminated
Fixed item/stockpile placement starting and stopping instantly due to bad distance checking
Fixed fungicide recipe not being locked before the relevant letter explains it
Balance:
Reduced Blight cloud growth
Increased chance of multiple mushroom growth after a growing cycle
Reduced dehydration rate of all plants
Increased most plant and herb generation in the world
Pine cones are now contaminated like plants (sorry!)
Other changes:
In-game news section no longer shows non-Steam community news
Raft piloting isn't automatically ended when hitting the shore to prevent unintentional character movements in some cases
Added CJK fallback fonts for players wanting to use those characters in game names and other places
Allow collision with player character when placing items or buildings
Increased fuel requirements for tinder/kindling to get round numbers of the required materials again after the increased fuel amounts from the previous update
Update v0.9.1
First update post Early Access release! Thank you so much everyone for checking out the game and sharing your feedback! The response to the game's release has been way bigger than I ever imagined. I know that a few things are still rough and there are a lot of balance and fixes needed, as well as a few new QoL features, rest assured that I will try to address everything as fast as I can.
This first update focuses on a bunch of fixes and balances changes, but work continues on controller support behind the scenes and should hopefully be coming in the next week or two. I also have heard your feedback regarding the camera, I know it's not ideal for a lot of people and I will fix it finally with a new optional mode in the controls.
Fixes:
Fixed duplicate crystal gathering task appearing after dropping off crystals or silver. This was due to an oversight around opening/closing the relevant letter more than once
Hopefully fixed the two monitor window issue by setting the game to use Fullscreen Window mode by default instead of Exclusive Fullscreen
Fixed cases where silver wasn't present on the island by also generating it in caves. Any island caves you may have explored will be regenerated automatically after this update
Fixed queued crafting recipes resetting the container that is chosen for the output, ex. crushing berries into one bowl won't switch to another after the first completes
Fixed player rotation being tilted when getting up from bedroll causing loads of the autosave to have a weird camera setup on the character
Fixed wheelbarrow and hand cart disappearing and/or becoming un-interactable when dragged into a cave
Fixed extra construction materials being lost when using the "add from inventory" button to add remaining materials in certain cases
Prevented auto-save on wakeup if your character dies due to poison or other cause
Fixed distance check code to avoid construction interaction stopping instantly just as it starts
Bears can no longer consume closed containers like clay pots or glass bottles
Fixed wooden chest/workbench collision with floors
Balance:
Greatly reduced requirements for various stick shelter pieces
Increased tin ore rock generation chance
Increased ginseng plant generation chance
Increased fuel amount for almost all wooden items
Other changes:
Confined cursor the game window in windowed mode
Added "N" to red part of the compass needle to make it more clear that it's north
Reduced shadow distance and reworked shadow rendering to reduce amount of flickering close up, due to the sun changing angle every frame
Reduced default amount of chunk messages sent per frame to hopefully avoid initial issues with players joining in co-op on slow host connections or performance