Blink God cover
Blink God screenshot
Genre: Adventure, Indie

Blink God

Blink God Update 1.11

Difficulty/balance adjustment


The phases and cards were too powerful, so we made adjustments to them. We also made changes to the system so that the meaning of physics effects in the game is still important.



Changes


[ollist]
<*> Spheres no longer enter phase by default when swapping positions with players.
<*> If the sphere collides with an object even once, it enters a phase state after exchange of positions.
<*> The color of the sphere has been changed upon collision so that it can be checked with the naked eye.
<*> The material and physical properties of the sphere have been changed so that it is lighter, more elastic, and protrudes well.
<*> Conversely, the physical properties of the card have become a little heavier, and it has been changed to receive air resistance.


Map structure changes and bug fixes


The structure of some sections that are not suitable for the changed game style has been changed.
Fixed some platform bugs that didn't work properly while changing the gameplay.

Blink God Update 1.1

Improved gameplay


The gameplay (the process of throwing a blinker and teleporting) has changed significantly!
The changed method makes it easier to control, more active, and more fun to throw.



Changed method



  1. Throwing a sphere now swaps positions with the player after a set amount of time, whether or not collided.
  2. After teleporting, the player may enter a 'phase' state for a while and float in the air.
  3. You can throw a blink card by pressing the trigger in the 'phase' state.
  4. When a thrown card collides with the ground, it pulls the player to that spot.
  5. Cards are lightweight and fly straight, but lose their effectiveness if they are more than 5m away from the player.
  6. If you press the jump key in the 'phase' state, it will immediately cancel the phase state.


Change map structure


The structure of some sections that are not suitable for the changed game style has been remodeled.

Other fixes


Changed the key to call the menu drone to 'Right Controller - Stick (UP)'.


Participation in Steam VR Game Festival and Discounts


Join the Steam VR Game Festival from July 18th to 25th!
The game will be sold at a discounted price during the festival.

Blink God Update 1.08

Bug Fixed!


Fixed Steam achievements not earning properly.
In addition, we have made it possible to check the achievements obtained in the main menu.

Blink God Update 1.07

Improved gameplay


Reduced difficulty in the underground area


We have lowered the difficulty of the underground area a bit to make it easier to get to the first bonfire.

Change operation keys


The key to call the menu drone has been changed to the right stick .
This is to allow Steam VR to open the overlay with the left menu button.

Added new features


Added 6 new Steam achievements. However, there is currently an issue where achievements are not being obtained properly on Oculus...

Blink God Update 1.06

Improved Gameplay


Reduced Isolation



  • Reduced the height and size of the player character to reduce the possibility of getting stuck in the wall.
  • Optimized the blinker to free up space for the player right after the collision.


Adjusting the difficulty level of the rotating leaves


We lowered the difficulty of the rotating leaf, which was difficult, and strengthened the game by adding new functions.

  • Generalized to two types (green/red) of leaves that have the same shape but have different falling times.
  • Red leaves are slightly smaller in size and fall faster.
  • The timeout started from the moment the Blinker touches the leaf, but now only starts when the player climbs the leaf.
  • Changed the color of the leaves to gray when the player stepped on them.
  • Activated leaves periodically output a sound.




Add new Function


A new feature, Return, has been added. Players can use 'Return' at any time by holding the 'Undo' button for more than 3 seconds. Return will teleport you to the last bonfire you stopped by.
This function can be used when you are stuck in a wall and can't move, or just want to quickly return to a bonfire.

Return has the following characteristics.



  • Press and hold the undo button to use.
  • Can be used at any time regardless of the current number of undo.
  • Blink and Undo are disabled for a short time from the moment the Return starts until it completes.
  • If you have never stopped by the bonfire, you will return to the starting point of the world.

Blink God Update 1.04

Added valve index controller (official)


We now officially support the valve index.
Fixed the issue where the Valve Index controller was not recognized properly in SteamVR.

Minor fixes


Fixed broken map graphics.
We have changed the collision determination of speed-up items so that they can be acquired just by getting close.

Blink God Update 1.03

Game improvement and difficulty adjustment



  • Added bonfires near the World Tree and on farms, respectively.
  • An additional speed-up item has been added to World 1 as a whole.
  • Added an additional platform below the bridge area.
  • The button that opens the door on the wall has been replaced with a bigger and more prominent button.
  • Added a second path to climb trees in the World Tree area.


Added Valve Index controller (beta)


You can now play games with the Valve Index controller.

Blink God Released

Blink God has just been released in Early Access!
Also, to commemorate the launch, we are starting a 10% discount for a week.