We fixed a bug in the game that stopped players from getting steam achievements. When you boot up the game, you should get achievements for everything you've previously earned.
We also upgraded to Unity 2022.3
Bug Fixes
Bugs Fixed: - If an additional player backed out of the character select screen their build icons would become active and stay on screen and their sprite would stay active and the first players sprite would become inactive - Each player besides the first was missing their coin icon - Clicking on "Arcade" before it was unlocked will still play the sound effect as if it was unlocked
Tweaks: - Lowered volume for arrows and sword swings
Fixed Bugs: - Achievements weren't saving correctly - "I'm All I Need" wasn't possible if a building was made at any point in the playthrough - Character "Wizz" was rendering too small
Bug Fixes
Features: - You can now destroy multiple buildings at once. If you hold “Lock” and “Destroy” then the D-Pad in the direction of the building you want to get rid of, every building of that type will get destroyed. This is helpful if you want to earn back some resources before the end of the match
Tweaks: - Improved automatic bug reporting
Bug Fixes: - “Tutored” achievement wasn’t attainable with the video version of Tutorial Island - 40th gallery item wasn’t unlockable - You could have a bomb go off infinitely if you removed the building it came from before it blew up - Credits didn’t play properly and it wouldn't take you to the “Thanks for Playing” screen - Blair couldn’t attack Vilmos in the final level - Button prompts weren’t showing up properly
Minor Update
Bug Fixes: - Players were able to place towers within other towers - Minor fixes on the character select screen
Performance: - Enemy cache is now cleared at the start and end of levels, speeding the game up when levels are played consecutively, especially with a lot of enemies - Some textures were resized
Costume Added - Gnome
We added a second costume to the gnome character
Tweaks: - Cut firework stun in half
Bug Fixes: - Idle video was locking up the game, so it's been disabled - Game would sometimes move from the level select to multiplier select without going to the character select screen
New Weather System
Fixed Bugs: - Couldn't move while attacking - Items weren't showing up in the shop that should have - One of the paths in "We Built This City" went unused - Several enemies had artificially low health - GameCube controllers weren't working properly - The character select screen didn't let in more than one player
Unlockable Character Added: Blair
This creepy lady can seem pretty unassuming, but if someone gets too close to her, they’ll find that’s not the case at all. While playing as her, you can press the attack button and she’ll blow up, killing the enemies around you… and her in the process. You’ll have to save your attacks for when you really need them.
Features: - Replaced the input system, which should address a wide variety of issues, especially with multiplayer
Tweaks: - Decreased thunderstorm fog from .5 to .4 - Slowed enemy Endora’s attack delay from 1.5 to 3
Bug Fixes: - Weather wasn’t always loading when level started
Unlockable Character Added: Gnome
Your standard enemy and chronie of Vilmos. The very definition of cannon fodder. Although their appearance can vary, their skills do not. They are the only playable character that cannot attack, so play as them if you are up for a challenge
Tweaks: - The resource icon has been changed to a King Berghor dollar - Upgrade and Destroy Tower icons have been updated and will now show what button needs to be pressed to do that action - When attempting to use more resources than you have available, the resource text will turn red and an “error” sound will play - Added the characters names under their icons in the character select screen
Fixed Bugs: - Opening the steam menu while not in gameplay would occasionally soft lock the game - Pressing the spacebar once, then the mouse twice on the opening screen would soft lock the game