The indestructible block that fires a beam when hit by a ball has been replaced with a highly durable block that can be destroyed. (The difficulty level of the difficult 19th game will be reduced.)
The number of balls saved when the game is interrupted was previously limited to four, but now all balls can be carried over.
The difficulty levels were previously "Easy," "Normal," and "Hard," but will now be "Casual," "Hard," and "Very Hard. Casual" will be the default difficulty.
The save system has been replaced with a completely different one. The process will be slightly lighter.
Unused files have been deleted.
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Ver1.1.1
Ver1.1.1 I don't really care. I made a small change.
Breakout mode is on by default at initial startup.
Addition of Ver.1.1.0 "Breakout mode"
"Breakout mode" was added in the update of Ver.1.1.0.
This mode has the effect of changing the behavior of the game by selecting "Options" from the title screen and turning on the "Breakout mode" switch. When the breakout mode is turned on, the reflection angle changes depending on the position where the ball and paddle collide. Specifically, when the ball hits the right side of the paddle, the ball will be reflected on the right side, and if it is on the left side, the force will be applied to the left side. It behaves just like ATARI's "Brake out".
In breakout mode, it is easier to control the ball, but the side effect of applying force to the ball makes it easier for the ball to accelerate.
Breakout ON / OFF is saved, so once you set it, you don't have to set it every time.