From all of us here, we'd like to wish you all a very Merry Christmas, or however and whatever you celebrate, and a safe and Happy New Year 🎄
Block N Load 2 news
Greetings Blockheads A quick update regarding Beta Testing and release. We will be postponing the next phase of Beta Testing until later next year, which obviously also means release won't be this year. At the moment I can't give you any more specifics as to when the next testing phase will happen, or what we've been working on, but we will let you know as soon as we are able to. Beta testing is still open for applications, so if you have't applied already, then you can still do so over on the store page here https://store.steampowered.com/app/1551810/Block_N_Load_2/
Closed Beta Testing news
Greetings Blockheads! We wanted to say a huge thank you to all of you that have participated in the Closed Beta Tests. We will now take a longer pause from Beta Testing so that we can focus on fixing all the issues, improving performance, balancing etc, and take the necessary time to re-visit and go through all your feedback and bug reports. So, we'll see you later in the year with more news and information!
Closed Beta Testing is now open, let's Block!
Closed Beta Testing is now open until April 2nd (24:00 CET) so polish those blocks, crack open the Berr and line up those sights for action! If you haven't signed up yet, still time to do so here
DaGamma Weapon: Deimos SR Max distance increased Fire rate of both modes increased from 70 to 80 Direct hit damage increased to 450 AoE falloff increased Mag size increased from 5 to 8 Unit & Voxel damage increased to 800 Ability DaGamma gained the “Escape” ability which previously belonged to DaTau. Jetpack Now it has more fuel but cannot go higher than the starting point of flight. Simply keeps the same level.
DaTau Ability DaTau gained the “Concentration” ability which previously belonged to DaGamma. Radius of ability is increased from 400 to 800 The ability engages much faster and does not stop shooting any longer. Jetpack Can now take to high positions due to increased power impulse Weapon: Phobos Carbine Alt.attack: burst interval decreased from 0,5 to 0,2 seconds Reload time increased from 1,56 to 1,71 seconds Alt attack: burst is decreased from 6 to 3 rounds in a row Main attack dispersion decreased Fire rate of the main attack is increased from 480 to 520
Senior Seaman Kamenev Ability: Eraser Can not be detonated manually anymore by pressing ability key again
Arnie Steel Ability: Molotov BERRtail Can not be detonated manually anymore by pressing ability key again Stats Health decreased from 1200 to 1000
BERR Cogwheelson Weapon: Gatling Arm Initial spin speed increased The bullet spread of spinning gun is decreased The process of spinning slows down the hero Ability: Target gear The ballistics of marker is improved but range reduced
Class: Medic ACM-48 “Resurrector” Health decreased from 500 to 600 Electric Tesla Concentrator Projectile speed decreased from 2500 to 2300 Price increased from 150 to 200
Captain BERR Ability: Boarding Developer comment: we added the minimum push distance. Now, the hero always overcomes a certain distance after ability deployment. Additionally, at the place where the character lands, an explosion occurs with the radius of 400, which deals 800 damage to heroes, 1500 to units and 4000 to voxels around. At the same time, the hero slows down by 25% for 2 seconds. Ability charge time to the max impulse increased from 1 to 1.1 seconds Stats Resource cap is decreased from 800 to 400 Weapon: Carronade Alt attack charging time decreased to 0,55 seconds
Class: Assault Portable radar Health increased from 500 to 600
Class: Ironclad Madam Mortar Health increased from 2500 to 2600 Fridge Jr. Now is able to give armor for two characters at the same time Number of charges is decreased Price increased from 200 to 400
Class: Sniper Snooper drone Health decreased from 250 to 200 Guard drone Health decreased from 500 to 400 Radius decreased from 600 to 300
Class: Saboteur EMP emitter Health decreased from 500 to 400 Radius increased from 700 to 900
Sniper & Saboteur Teleporter Health increased from 500 to 600
Doc Eliza Doolally Ability Cooldown decreased from 17 to 16 seconds
Eliza “Chemiе” White Ability Developer comment: we changed the ability. Now, instead of providing an aura on allies, Chemie creates a toxic cloud which does not allow an enemy to be healed. The cloud has a radius of 500 and deals 60 damage 3 times per second (multiplied by 5 seconds which is the duration of cloud) Cooldown increased from 18 to 22 seconds Weapon: Toxic Injector Main attack damage increased from 90 to 210 Damage boost effect on poisoned enemies is removed The AoE of projectile increased from 60 to 200 Stats Basic regen is increased Delay before regen is decreased
Elizа Ray, agent X Ability: Energiser Cooldown decreased from 12 to 11 seconds
Liz Tumbler Ability: Ball lightning Cooldown decreased from 21 to 20 seconds Weapon: Fibrillator Now the alt attack creates an electric sphere at the point of impact with a radius of 400. It turns off the units, deals 400 damage to them and slows down the enemies by 30% Mag size decreased from 90 to 9 Main attack requires 3 rounds (1 per shot but 3 for burst) and alt attack requires ammunition 3
Professor Eliza Brown Weapon: Molecular Gun Alt attack charging time decreased from 0,6 to 0,4 seconds Lifetime of acid mines from alt attack increased to 15 seconds Radius of explosion of alt attack is increased from 185 to 350 Mag size increased 8 to 20 Reload time increased from 1 to 2 seconds Ability: Nutritious muck Cooldown decreased from 11 to 10 seconds
Lil BERR Ability Radius increased Character now gets armor for every enemy character in the radius of ability (previously units only) Cooldown decreased from 24 to 6 seconds Weapon: Teleforce Widget for alt attack status is added Damage is increased from 29 to 32 Slow down effect is increased from 4% to 5% Stats The amount of resources decreased from 700 to 500
Antonio "Space Toad" Romero Stats The amount of resources increased to 1200 The armor number increased from 1000 to 1200
Anthony "Steam Toad" Frogg Stats The amount of resources increased from 1400 to 1500 The armor number increased from 1200 to 1400 The jump height increased Ability The radius of unit healing increased from 400 to 600 The armor number increased from 1000 to 1200
Antonio "Iron Toad" Mecchi Stats The amount of resources increased from 1300 to 1400 The armor number increased from 600 to 800
Engineer & Medic Quantum Regenerator The healing effectiveness decreased from 7 to 5 Now the regenerator can heal up to 5 characters simultaneously The construction cost increased from 200 to 300 resources
Class: Engineer Automatic Turret The rate of fire increased from 45 to 50 The construction time decreased from 4 to 3 seconds The minimal focus time of turret increased to 1.05 seconds The maximum focus time of turret increased to 1.55 seconds The field of view increased from 75 to 80
Rocky Starr Stats Run speed decreased from 495 to 400 Sprint speed decreased from 965 to 750 Health increased from 2000 to 2600 Weapon: S51 "Babe" Mag size decreased from 28 to 20 Ability The ability healing increased to 75 HP per 0,5 seconds The ability slows character down by 40%
Game modes
Domination Victory points are increased from 120 to 130 Team which owns at least two objectives now earns 1 point per 2 seconds (previously - 3 seconds) Control Point capture time decreased from 6 to 3 seconds Victory points are increased from 124 to 130 Respawn time increased from 13 to 14 seconds Losing team respawn time decreased from 7 to 6 seconds Team which owns objective now earns 1 point per 2 seconds (previously - 3 seconds) Siege The catch time of the first point increased to 15 seconds The catch time of the second point increased to 21 seconds
General changes
Events We have added a new event type - “Regular Event”. It starts for all players on the 1st of each month, and is themed around one random character. Complete event missions and unlock steps to receive rewards!
* First event step grants you access to hero for the event duration * Last step unlocks that particular hero forever * Already owned items are compensated with in game currency * Event score progress now shown in victory screen for each event
Shop New shop tab, where you can preview/buy packs containing cosmetics/boosters Lots of new cosmetic content added/updated (both for shop and regular events)
Hero customization screen * New UI * F1 help info available on right click * New item previews * Charm preview/equipment
Custom games” screen * New UI * New descriptions for game modes and maps * Ability for host to change various game mode settings
Сhat * New UI in main menu and in-game * You can open player context menu by right clicking on player in chat or in in-game esc menu * You can copy text, see player profile, add to friends, blacklist, report, mute or start private chat through this menu
Praise/Report system * Right click on player in chat or in-game escape menu and select praise/report options * Several praise/report choices are available
Voice chat * Added team voice chat for custom and matchmaker games * You can select between “Push to talk” and “Open mic” or disable voice chat completely in settings * Added new sound slider for voice chat * Added new hotkey for voice chat push to talk * You can mute/unmute players through player context menu in game * New in game UI to see who is talking/muted
Combat improvements * Improvements/reworks to AoE visuals (more clarity, scaling with actual explosion radius). Still in progress for some effects. * New UI/VFX for recently changed abilities/weapons * Killcam camera does not jitter and positioned slightly further away * New crosshair visuals that indicate hero-specific values (jetpack/weapon charge, toad shield health) * New crosshair indicator for Lil Berr now shows if his hook will reach selected position * Various small fixes/improvements to weapon logic/visuals * Heal station/Bronerator reworked, both now can heal multiple targets simultaneously, Bronerator charge system reworked
Game modes improvements * Resource drops now only spawn after build phase is over * Flags in Activation game mode now emit large pillar of light * New game feed notifications for Activation
General UI improvements * Update UI for hero selection in game (H button) * New resource drop indication UI * F1 menu texts/icons updated * Item preview (in customization and shop) improvements * Rookie event UI now updates without game restart * Fixed some visual glitches for non-16:9 monitors
Sound improvements * Sound balance rework * Improved footstep sounds * Ambient sound fixes and improvements across all maps * Fixes for third/first person character sounds and voice overs * New announcer voice lines for main menu * Reworked announcer logic for game modes
Mission improvements * Support for more complex and interesting missions/achievements, some of which you will be able to see in new event missions
General bug fixes * Various improvements and fixes to new outline system with distance color grading * Animation fixes/improvements across all characters * Fixed fire delay after sprint issues * Fixed lingering effects not being removed on new round in SIEGE mode * Fixed enemy hero/unit nameplates being sometimes visible through solid blocks * Fixed enemy hero/unit outlines being sometimes invisible when they should be visible * Fixed some graphic settings not being updated/reset on launch * Water coastline visual glitches fixed * Various crashes fixed
Get ready for the next phase of Closed Beta Testing!
Change of date for the next phase of Closed Beta Testing
Greetings Blockheads
The Closed Beta Test, will now be moved FROM 17th March TO 31st March. Why? Simple, we want to have more content ready for you :) Don't forget, you can still sign up for Beta Testing if you haven't done so already https://store.steampowered.com/app/1551810/Block_N_Load_2/
Let’s start getting ready for the first Spring closed beta of Block N Load 2. The closed beta will take place from March 17th (6:00 PM CET) to March 19th (24:00 CET). Stay tuned for more news!
Closed Beta Test Update
Putch Notes
Construction interval of cubes reduced.
Attack range of the shovel increased from 200 to 300.
Resource drop platforms added: every 60 seconds in any mode except classic, a resource pack appears on one of two platforms (selected randomly), adding 250 resources to each team member who captures the resource pack. In classic mode - 500 resources.
Health segment increased to 200 points.
Kamenev
Cannon: main attack projectile's range and speed, ballistics overhauled, now the grenade launcher attacks in a straight trajectory at medium distance.
Speed up to 6000.
Explosion radius of the grenade launcher's grenade increased to 250.
Health increased to 1800.
Raiser:
Health increased to 2200.
Ability recharge increased from 5 to 8 seconds.
Arnie:
Rocket launcher: recharge decreased from 2.7 to 2 seconds.
Armor increased from 700 to 800.
Captain Berr:
Speed of projectiles increased from 4100 to 4400.
Projectile range and ballistics improved.
Alternative attack damage to characters and units increased to 1000.
Impulse from alternative attack increased.
BERR
Spread reduced on the minigun
Armor increased from 1700 to 1800.
Health increased from 1700 to 1800.
Armor increased from 1700 to 1800.
Minigun overheating time increased.
DaEpsilon:
Health reduced from 900 to 600.
Railgun: Main attack is now non-automatic, cannot be charged, deals 200 damage, spread reduced. Alternate attack now requires more charge for maximum damage (0.9s), but activated by right-clicking. Ammo increased to 10, main attack uses 1 ammo, alternate attack uses all 10.Base damage of alternate attack increased from 325 to 350.
DaTau:
Carbine: Spread reduced in main attack.
Reload time for ability reduced from 16 to 12 seconds.
Damage to characters increased from 70 to 75.
Damage to units increased from 95 to 100.
Antonio "The Space Toad" Romero
Missile flight speed increased.
Lifetime of the missile increased from 0.6 to 1 second.
Missiles now bounce off cubes with minimum momentum preservation.
Rate of fire of the grenade launcher increased.
Explosion radius of missiles increased to 400.
Recharge time of ability increased to 18 seconds.
Health increased from 900 to 1000.
Armor reduced from 700 to 600.
Antonio "The Iron Toad" Mechi
The spread of the shotgun has been increased.
Fire rate has been reduced from 90 to 85.
Recharge time has been decreased from 30 to 20s.
Health has increased to 600.
Armor has been reduced to 600.
Anthony "The Steam Toad" Frogg
Health decreased from 700 to 600.
Engineers:
The cost of the turret has increased from 250 to 300
The attack angle has been reduced from 90 to 75
The turret attack speed has been slowed from 50 to 45
The damage of the turret has been reduced from 90 to 80
The turret turns and aims at the enemy slower
The cost of the shield has increased from 250 to 300
Lil BERR
The right-click hook recharge has been reduced.
The damage of the main attack has been increased from 28 to 29.
Snipers
The power of the gravity-concentrator has been increased to 65% and the effective radius to 300.
The mini-turret no longer deals damage upon destruction.
Medics
Tesla Concentrator
Increased speed of Tesla shot projectiles
Reduced Tesla charging time by 1 second
Increased the radius of Tesla shot impact to 300
Increased the connecting radius between Teslas to 1400.
Quantum Regenerator health has been increased from 400 to 800.
Sergeant “Sarge” Stone
Health has increased from 1800 to 2200.
The health of the bomb from the ability has been increased from 1400 to 2200.
Sergeant Rocky Starr
Assault Rifle Ammo increased from 24 to 28
Ability: Healing increased from 150 to 160
Health increased to 2000
Assault:
Boom Bomb
The damage to voxels increased from 7200 to 8000.
The cost of the bomb decreased from 400 to 250.
The health of the bomb increased from 2801 to 3401.
The damage to units increased from 6000 to 6500.
Lora
The health has been increased to 600.
The ability recharge time has been reduced from 7 to 6 seconds.
Kato
Health increased to 600.
Ability cooldown reduced from 14 to 12 seconds.
Saizu
Health increased to 400
Q Ability cooldown reduced from 5 to 4 seconds.
Saboteur
The radius of the EMP has increased from 700 to 800.
Gas trap: The cost has increased from 50 to 100.
Liz Tumbler
The duration of the stun from the shock pulse of the ball lightning has been increased from 3 to 4 seconds.
The radius of the pulse and explosion of the ball lightning has been increased to 600.
Shocker: The time to disable units from an alternate attack has been increased from 6 to 7 seconds. Health increased to 1000.
Doc Eliza Doolally
Acid Cannon
Rate of fire increased from 95 to 100
Ability reload time increased from 16 to 17 seconds
Health increased to 1200
Professor Eliza Brown
Chemical Gun The lifetime of shrapnel increased from 4 to 12 seconds. Damage to characters increased from 170 to 180.
Eliza “Chemie” White
The Q ability: the duration of the healing aura has been increased from 10 to 11 seconds
The Q ability: the radius of the aura has been increased from 600 to 700
The spawn radius of the aura has been increased from 300 to 500
Health has been increased from 900 to 1000
Eliza Ray, Аgent X
Health Increased to 1000.
Ironclads
Mortars
The damage to units has been increased from 400 to 500.
DaGamma
The Q ability has been reworked: when activated, it increases DaGamma and her allies' fire rate by 20% within a 400 radius and also cancels reload time by 3 seconds. Reload time of the ability is 15 seconds.
The weapon has been reworked: now the rifle shoots projectiles with limited lifespan. Upon hitting an obstacle, the projectiles explode in a small radius (300) and deal 350 damage.
UI
F1 prompts menu added
Alternate attack icons added
Missing icons added to kill feed
Effective and maximum range identification added
Enemies within the effective range of the weapon are highlighted in red, and within the maximum range are highlighted in yellow
The player can now stay on the death screen without switching to other player cameras.
New feature
Rookie Event
The Rookie event is available only for new players who start the game for the first time and will consist of 12 matches, with the goal to get all new players together in one match.
In the event that there are not enough players to start a Rookie match, then the first available NON rookie players can backfill should they wish to. *However, the rewards are given only to NEW players starting the game for the first time. If you are an existing player joining the Rookie Event, then this is your time to shine as a Blockhead and help new players to understand how to play.
The Battlepass has 12 steps for each match. Players get rewards only for finished matches whether they win or lose.
The next stage of Closed Beta Test will run from 3rd February (18.00 CET) until 5th February (24.00 CET). If you haven't requested access yet, you can still do so over on the Steam Store page here - https://store.steampowered.com/app/1551810/Block_N_Load_2/