Dear movie stars and directors of ground-breaking movies! ⭐
We are coming to you with a humble, yet spectacular Prologue update. We just added three new items that you can now use to decorate your fancy studio!
A swimming pool 🩱- because real movie stars shower in swimming pools, not bathrooms! A street lamp 💡- what would be Hollywood's streets without romantic lanterns and warm light A sculpture 🎥 - so that they know how grand you are!
If you have ideas about what other items you would like to see in our game - join our Discord community now!
Remember to follow us on TikTok, Facebook and X for future updates 😉
✨Have a spectacular day! ✨ Blockbuster Team
BLOCKBUSTER INC. PROLOGUE - READY TO MAKE YOUR DREAM MOVIE?
3...2...1 ACTION!
It's time to create the movie you've always dreamed of watching! At Blockbuster INC., you can now step into the shoes of the directors of the biggest cinematic hits, earn awards, run a film studio worthy of Pixar, and enjoy a career in filmmaking... who knows, maybe you'll discover a new Agnieszka Holland or James Cameron within yourself?
The Free Prologue invites you to test the game, share with us the feedback necessary for the further development of the game, and contribute to the growth of production. The premiere of Blockbuster INC. is set for the second quarter of this year, so it's time to hand over this hit to your hands and see what timeless masterpieces we can create together!
Play, shoot movies, and share feedback in the comments, on Discord, or through the survey closing the Free Prologue experience.
From now on we will regularly come back with a new batch of information, content, and game materials, as well as keep you informed about the progress of the game. Soon enough, we'll also announce the exact release date! Now, let’s get back to the mov… eee… to the game production!
We have been very happy with the reception of the demo, and as we continue on our path of providing you with the best movie-making experience, we are happy to announce that we will be releasing a free standalone prologue of the game. We believe in consumer choice wholeheartedly, and we are confident that together we can all build and be part of something special.
But there’s more! For those of you who want to get even more involved and would like to get your hands on a series of preview builds to help us iron out all the kinks and squash all the bugs, we are thrilled to invite you to join our closed beta group. If having a unique opportunity for some behind-the-scenes access sounds like something right up your alley, be sure to fill out the following form to sign up!
We can’t wait to show you more of what we have in store. Stay tuned and follow the game for more updates!
Thank you, Super Sly Fox & Ancient Forge
What We Learned From the Next Fest Demo
Hey there, film enthusiasts!
Firstly we want to thank everyone for taking the time to play our demo of Blockbuster Inc. If you haven’t had the chance to play it yet, make sure to grab it while it’s still available! Releasing the demo has been greatly helpful to us in understanding your wants and needs as players and getting to know people in the community a little bit better. While the demo may not be over yet, we decided to sit down and review the feedback from those who took the time to send some in.
While going through the feedback from the demo, one of the many vital takeaways was regarding the tutorial. Several people mentioned some issues: figuring out what to do, how to rotate items, etc. Already, we have made plans to make it smoother for the beginning of the game and add more tutorial tips on how to do things based on the notes taken. Doing this will also help speed up the early game and help players move on to making movies faster rather than spending so much time trying to figure out the basics. Another part of the tutorial mentioned as an area to be improved was explaining more in-depth mechanics as you advance in the gameplay, which the team will watch.
Another subject we want to talk about is the Direct Scene feature. While being its first version released for the demo, with the help of your feedback, the changes planned for it involve adding automation based on the genre for those who want to quickly run through the movie, along with some other features like potentially implementing exporting films. However, we can’t promise anything with this feature, but it’s highly requested based on the game The Movies, which is a title that the development team holds dear. Aside from that, it will be smoothed out a bit more by letting players copy the previous scene when working on the next one, and of course, with all of this, we will be adding more animations and outfits alongside more content overall.
There have been many quality-of-life suggestions that go above concrete features, especially ones involving having more transparency in the game in regards to the way the game presents information. For example, the details as to what matters, how much when it comes to film ratings, and how employees and star progressions work to make it more straightforward while playing. When reading through the feedback and talking with the community, we noticed stunt-specific sets had been mentioned to have a lot of bleed-over with the regular sets, so with this, they will be tweaked as the development goes on.
Last but not least, there have been improvements made to the scheduling and needs system. You will need to fill the needs of your employees and tend to them to ensure they’re not running on little sleep and no food. One must take care of their employees!
There is still much to be polished and worked on as we progress. The sheer volume of feedback has been tremendous and humbling, and we want everyone to know that we are listening and are always considering more changes. We appreciate everyone and their help moving forward. Stay awesome!
Make sure to add Blockbuster Inc. to your Steam wishlist!
Join our live stream on the last day of Next Fest!
Hello everyone!
As we're nearing the end of this awesome Next Fest, we'd like to invite you to come and watch our Live Stream today at 4PM CEST here on Steam.
We will play and chill together, answer your questions and generally talk about the game and plans for its future like the last time.
Thank you, Super Sly Fox & Ancient Forge
Watch the dev's Live Stream!
Hello everyone!
We're amazed by your positive response to Blockbuster Inc. demo and we'd like to invite you to come and watch our Live Stream today at 5PM CEST here on Steam.
We will play and chill together, answer your questions and generally talk about the game and plans for its future.
Thank you, Super Sly Fox & Ancient Forge
Take the Director's Chair: Demo for Blockbuster Inc. Now Available on Steam!
Hey there, film enthusiasts!
We've got exciting news to share today! As part of the Steam Next Fest: June 2023 Edition, we're giving you a backstage pass to Blockbuster Inc. That's right, the demo is now live and ready for you to take the director's chair! Simply hop over to our Steam page and try it out yourself!
This demo provides an opportunity to get a taste of the limelight, allowing you to step into the shoes of a movie studio mogul. From building your own studio, scouting for emerging talents, to producing and directing groundbreaking films and TV shows - Blockbuster Inc. brings the glitz, glamour, and strategic planning of Hollywood right to your screen.
"Releasing this demo is a truly exciting moment for the entire team, as we are thrilled to finally present a slice of the Blockbuster Inc. universe to our eager audience," said Maksymilian Strzelecki, Co-Founder of Ancient Forge. "This game, with its unique premise and immersive gameplay, has been a labor of love for Super Sly Fox and us alike. We're confident that this demo will offer players a compelling taste of the rich, cinematic journey that lies ahead in the full version. We eagerly await player feedback to help shape the final product and make Blockbuster Inc. the de facto movie studio simulation experience out there."
There have been a lot of questions from our community surrounding the actual movie-making features in the game. Rest assured, within the demo, you will be able to get hands-on with the game's novel 'Direct Scene' feature. This innovative mechanic hands over full creative control, allowing you to direct scenes, guide actors, adjust lighting, and manipulate camera angles to create cinematic masterpieces.
Keep in mind this is but a snapshot of the game, and we're still fine-tuning, tweaking, and adding more shine for the full release. Your feedback from this demo will be incredibly valuable as we shape Blockbuster Inc. into the ultimate movie studio simulation experience.
If you want to stay up-to-date, be sure to join our Discord community of wannabe movie directors and follow the game on Twitter and Facebook.
So, grab the popcorn, settle into the director's chair, and let's get the cameras rolling! We can't wait to see the magic you create. Don't forget to share your thoughts and first impressions with us. It's showtime!
Thank you, Super Sly Fox & Ancient Forge
Lights, Camera, Collaboration: Meet Our Publisher
Hello everyone!
Developer Super Sly Fox and publisher Ancient Forge with the help of Games Operators, are proud to announce their collaboration on bringing Blockbuster Inc. to the PC market. Recognizing the similarities between their games, the philosophy behind their design, and the creative opportunities it presented, Super Fly Fox and Ancient Forge eagerly agreed to join forces on this exciting project.
To celebrate the occasion, we have updated the store page with a new trailer video and a number of juicy screenshots. Make sure to check it all out!
"We instantly fell in love with both the idea and execution behind Super Sly Fox's debut title, and we decided to support the whole endeavor with our whole hearts. I've had a personal longing for The Movies' spiritual successor, Blockbuster Inc. came out of nowhere and will scratch that 'I wanna make a movie' itch."said Dushan Chaciej, Co-Founder of Ancient Forge.
Panos Tzimas, founder of Super Sly Fox, noted the following: [I]"We could not be happier to collaborate with Ancient Forge Studio, not only because of their experience in our genre and niche, but mostly because of our alignment on how to reach Blockbuster Inc's full potential. We are already developing things beyond the original scope and will continue to do so, in order to give players an exciting experience that will satisfy their movie simulation game needs."
What does this mean for you, the Blockbuster Inc. community?
With the support and resources provided by Ancient Forge, our dedicated developers can now focus entirely on refining and expanding the game, ensuring that it meets the high-quality standards that this incredible title deserves. As we work together, we'll be able to deliver a more polished and feature-rich experience, which will only enhance the enjoyment of Blockbuster Inc. for our players. Moreover, this partnership creates new opportunities for community engagement, allowing us to better understand your needs and expectations while fostering an active, enthusiastic, and supportive gaming environment for all Blockbuster Inc. fans.
As a token of our excitement and appreciation, we are thrilled to announce that we will be releasing a demo of Blockbuster Inc. during the upcoming Steam Festival in June! This demo will give players a taste of what's to come and showcase the fantastic potential of this collaboration.
Thank you for your unwavering support, and stay tuned for more information about Blockbuster Inc.!
Blockbuster Inc. Devlog #3 Graphic Overhaul
Hello everyone!
We would like to share with you a 3+ minute long devlog about our recent graphic overhaul and transition to unreal engine 5.1!
If you want to contact us and tell us ideas and generally your thoughts about our project you can find us on Discord here:
Blockbuster Inc. Devlog #2
Hello everyone!
We would like to share with you a 13 minute long devlog that will, for now, quickly go over some important new features and basic mechanics.
If you want to contact us and tell us ideas and generally your thoughts about our project you can find us on Discord here: