The singleplayer wasn't the most-focused-on thing on Blockhead 2D, but I made some minor changes to the CPU in the training including:
*There's now absolutely NO chance that the CPUs will pass through objects.
*Jack will trick you in the corners, now and maneuver himself so he jumps on you instead of him.
*Fixed Jack's collisions so that we won't hit you by "jumping down" into your collision boxes.
That's pretty much it! Have fun and enjoy the game, as usual! :D
Minor Graphics Update: Fixed Hidden Assets
I accidentally hid the chairs in the previous build. Sorry about that! Here's a song for compensation:
https://www.youtube.com/watch?v=PQQCPM3_bKY
Small Game Update, New Library Hero, and more!
Introducing a cool new library hero, featuring the main level right in your game collection!
Also, I improved the design of the level by making the walls and ceiling even.
As a dev update, the game is done and I will probably stop working on it. If any new updates after this come out, it'll definitely be a surprise. Meanwhile, you can enjoy my tunes on my YouTube! Here's a link:
https://www.youtube.com/watch?v=oaL49OO7RUs
Still working on Blockhead 2D!
Hey! I know I haven't posted in awhile, but that's because I'm still working on getting Blockhead 2D online. It does take quite a bit of effort, considering the new use of packets and a totally different networking system.
I have created a unique dummy system that was given to me by Gus and I'm constantly working on new functionality, including area detection and kill-counting.
On a side note, I'm also working on other projects in Unity and RPGMaker that are probably going to be single player.
In the meantime, I have made some music and I'm still working on those skills as well.