Blockpocalypse 0.4.4 - AlienFX + Quality of Life update
Update 0.4.4
We’ve ben working on new content, but in the mean time we’ve got some quality of life updates for you.
We’re overhauling the menus, to improve stability and move towards full controller support. Additionally, the new update now supports Playstation Dualshock controllers, and will display the correct icons based on the active controller. There can be some weird behaviour when you have a mix of connected controller types.
0.4.4 also introduces AlienFX support. If you play Blockpocalypse on an Alienware system with keyboard and system lights, these lights will change color based on the apocalypse you’re playing. Its a very cool feature we’ve worked with Alienware and Dell to implement.
In the spirit of Easter, we've just pushed our Zombiepocalypse content live for testing and feedback. To select a Zombie apocalypse game mode, just push up or down on the Voting screens.
We've also got the Easter content in there for the weekend, and isn't it all lovely flowers and rainbows and pretty colours?
Lastly, we've come to the decision to remove Online Multiplayer for the time being. It's been a bit of a headache to work with, and hasn't worked 100% for some of our players. So, we're going to pull it out for now, focus on finishing the apocalypse and game mode content we'd originally planned, and then look at Online Multiplayer once there's more content in the game for players.
So to make up for it, because Blockpocalypse is a party game that you want to be able to switch on and play whenever you have friends over, we're making all of the characters and emotes available. How long this will be, we don't know, but any unlocks you made before or make from now on will be saved if we disable this "everything unlocked" feature in the future.
So enjoy the Easter update, give the Zombie modes a try, and share your feedback with us, so we can improve Zombie.
Blockpocalypse Christmas Update is Here
A cold chill is on the wind... Fire and Brimstone are nothing to the freezing Winter Wasteland...
The Blockpocalypse Christmas Update is LIVE, and will run for the festive season ONLY.
The update sees a complete winter theme, and 10 new characters join the Blockpocalypse cast, such as Jolly Nick, Caesar the Emperor Penguin, Colonel Cracker the Toy Soldier, Little Helper the Elf, and more!!
This update will just about wrap up our 2016 seasonal updates. We're continuing to work on new apocalypse themes and content, and should have some exciting things to show in the new year.
But for now, we hope you enjoy the update, and enjoy a very Happy Holidays
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Flaming skulls rains down, bathed in green hellfire. Putrid lava rises to consume a web-covered city. And somewhere, a pair of creepy twins are tick or treating.
We’re excited to launch our Halloween update in time for your weekend parties!! The mean, green, halloween theme update introduces 10 new Halloween characters, gives Blockpocalypse a wicked look, and of course there’s a giant pumpkin that crashes into the earth.
Blockpocalypse will be exclusively halloween themed for the next week!!
This update, while being for Halloween, is also serving as a technical test for our update pipeline. We’ve used the opportunity to build some tools to help us get the themes together quickly, add characters and emotes, and lay the groundwork for future apocalypse updates.
We’re also testing the SteamOS + Linus builds, so if you have a Steam machine or Linux, we’d love to hear your feedback. It will be a little buggy as we track down the major differences in the platform and try to fix them, but for the most part it’s stable and working fine.
Blockpocalypse hits Early Access with the force of a Thousand Deathly Suns
Today, October 6th 2016, Blockpocalypse, the ultimate 4 player party apocalypse, enters in Early Access.
Blockpocalypse began as the Global Gam Jam 2015 project, Ablockalypse, by our 3 man team at Dime Studios. After the game jam, it was immediately clear that there was something special about how the game guided the players to kind of work together but not really… It instantly struck our heartstrings as a game we could spend the next few years working on, so that’s what we did.
It’s already been an amazing journey, and after nearly 2 years of development, we’ve refined Blockpocalypse to the point that it’s time to get the community involved. Which is why we’ve launched into Early Access.
We see Early Access as the best opportunity for developers and players to collaborate together, and make a game truely great. Players are the end point for every game, and their feedback is more raw and valuable than decades of experience or a huge QA team. Player feedback is EVERYTHING.
We’re hopeful for the future of Blockpocalypse, and we’re forever grateful to our supporters, players, fellow developers, and everyone else who has been a part of Blockpocalypse in it’s journey to Early Access. We look forward to working with the Early Access to make Blockpocalypse the best game that it can be.