Blood of Old cover
Blood of Old screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Blood of Old

Alpha 8 Release

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Version alpha 8
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Sorry for the long delay on this update. I am working on some features that I am not 100% sure if I will end up adding or scrapping later down the line, only time will tell. Update should hit your library within the next hour.
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New
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Added timer to show when resources update/when the day ends.

Added abillity to move left and right while in first person mode.

New upgrades menu.

5 upgradable levels for food income (food income +100 level), resource income (resource income +100 level), housing (housing +200 per level).

Bandits will now attack non worker peasants.

When a peasant dies 10 population is lost and crime is increased by 5.

Bandits will now attack a hero who enters their radius.

Added archers to towers, who will shoot at nearby bandits.

Guards now attack bandits and can be killed.

if crime is over 100, when the day ends there is a 10% chance of bandits spawning in your city and attacking your people.

Added 3 archers to keeps. Archers will attack bandits in their range.

Spread bandits out more to compensate for them attacking heros in radius. They will not all charge and swarm your hero at once.

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Fixed
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Spelling errors on main menu.

fixed and issue where wilmess would heal and revive to 500 health instead of 400 health.

Fixed an issue where bandits had unlimted attack range after being attacked by heros.

Fixed an issue where bandits would stand still and not chase after being attacked by heros.
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Known issues
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Tower and keep archers can sometimes lean at unrealistic angles to shoot their targets.

Alpha 8 game progress

Hello guys sorry it has been a long time since the last update, I have been busy with several things in life and development has not been going as quick as normal. However I am happy to annouce alpha 8 is currently being worked on and will be released and with you guys soon. I am working on a ton of new features for the game I can not say which yet as I am not sure which will make it to the alpha 8 build after testing and which will be held for future updates. Thanks for your patience and understanding with this matter, not long to wait now!

Alpha 7 Release

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New
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New Freeplay Mode (no objectives, start with 1,000 gold and nothing else and build your city from the ground up).

New Creative Mode (no objectives, start with large amounts of everything and build your city with no limitations).

New entertainer peasant variant. Will entertain people with some funky dancing moves.

Changed Layout of main menu.

Added quality change buttons to main menu.

Added volume change buttons to main menu.

Taverns now play music.

Building limit increased from 60 to 70.

Increased building rotation speed.

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Fixed
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Fixed an issue where large house would place instantly.

Alpha 6 (First/Third Person is here!)

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New
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RPG third person and RPG first person modes.

Added grass and fog in RPG and First person modes.

Added wooden palisade defence to The Estate.

Added some ground level details to The Estate.

Added animals to farms.

Added Construction animation and sound effect.

Reduced backing music volume by 75%.

Added saw noise to lumberjack buildings.

Added market noise to market buildings.

Added farm noise to farms.

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Fixed
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Fixed Map gltiches, such as flickers on The Estate.

Fixed placement of ruins and tents on The Estate.

Fixed errors in the lightmapping that was causing luminous green blotches to appear on certain buildings.

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Known issues
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Combat still requires tweaking, in both 3rd person and 1st person modes. Your feedback is critical at this stage.

RPG Mode / First Person

The next update will focus mainly on the RPG third person and RPG first person camera modes that will allow you to play the game in a whole new style. Explore a more detailed world with grass and ground level details. Explore your own built cities, walk the streets in first or third person perspective! Here is a sneak peak: http://imgur.com/a/szWic

My response to recent events.

Recent events and media coverage have sparked mass outrage towards me. I would like to put an end to this once and for all. Although the legitimacy of some of the cases against me are questionable, it does not warrant the way I have acted toward the community. I apologise to those who I have offended with my responses, it is a learning curve for me and I am still learning how to handle these situations. I am a developer and not a Public Relations expert so from now on I will take a more hands off approach in that department and focus on what I do best, and develop a game to make the community proud. Going foward I will now only reply in a professional, friendly manner and only hand out forum bans to those who are in serious violation of my own forum rules (which I did get approval to use from a Valve employee) and Valve's official community guidelines. All current forum bans will now be lifted, as they were issued in an unfair manner.

Contrary to popular belief I do care about the game I am producing and I am not here to make a quick buck. I want to make a great, enjoyable game for the community where they can influence production and have their ideas and suggested features part of the game. I have taken a few days off and will take another few days off development to see how this situation plays out and if I am awarded another chance I will not let the community down.

I am sorry for the way I have acted and have learned from this experience. I am waiting to see if Valve will issue me a warning or end their relationship with me entirely over these events.

P.S Contrary to popular belief I am not suing anyone or engaging in any lawsuits!!!

Alpha 5 Release!

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New
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Added A button to return to Main Menu while in game.

Added a button to load progress from Estate and Province starting screens.

Updated UI so it should now scale with most standard aspect ratios.

Hero world positions and health now save and load.

Added 4 new music tracks.

Increased building limit from 50 to 60.

Added icon and splash logo for launcher.
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Fixed
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Fixed Estate and Province load pages and quest menus to show the correct objectives.

Fixed Quest log on the province to the new redesign.

Fixed an Issue where no menus where showing on the Province.

Alpha 4 Released

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New
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UI has been redesigned.

Added feedback to suitabillity of building placement during build mode.

slowed movement speed of guard, doctor, lumberjack and food gatherer peasant variants.

Increased gold needed to complete The Estate from 10,000 to 100,000.

Increased population needed to complete The Estate to from 500 to 1,000.

Increase gold needed to complete The Province from 50,000 to 500,000

Increase population needed to complete The Province from 1,000 to 5,000

Reduced positive event chance from 30% down to 10%.

Increased negative event chance from 30% to 40% and tweaked the individual event chances.

Added two new negative events.

Lumberjacks and foodgatherers now pick individual loacations to work at rather than all swarming round the same bush/tree. They also switch locations every minute.

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Fixed
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Fixed an issue where you could push peasants and heros around with buildings in build mode.

Halved the amount of peasants that spawn in relation to populatrion to reduce lag.

Removed accidently placed prefabs in The Province.

Fixed an issue where the doctor and guard peasant vairants where not animating.

Fixed an issue where objective completed notifations would stick on screen blocking other notications. Keep an eye on the quest log to check objective status.

Alpha 3A (hotfix)

Hot fixed an issue where creating jobs was not spawning peasant variants.

Alpha 3 Released (patch notes changed)

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New
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Tutorial.

Increased camera movement speed on The province.

Increased Hero movement speed.

Peasant jobs (you can now assign a peasant to carry out a job that will benefit your postive incomes, but will cost wages).

5 new peasant variants, male food gatherer, female food gatherer, male lumberjack, male guard, female doctor.

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Fixed
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Fixed aspect ratio of Main Menu background (image is no longer stretched).

Fixed an issue where farms and mills where not giving food income.

Fixed Wood walls placement on The Estate.

Issue where bandits cleared was not saving.

Fixed an issue where woodwals were not deducting resources or gold and was not adding the correct benefits.

Fixed an issue where bandits were giants on the province.

Fixed an issue where Flour Mill was saving and loading as Farm.

Fixed an issue where the hero menu on The Provice was unresponsive.

Fixed issue where characters were floating slightly on The Province.

Fixed an issue where towers would fall through the map on The Province.

Fixed an issue where events were appearing in the main menu.

Fixed an issue where heavy attack had infinite range.

Update Market colliders so it no longer falls through map.

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Thank you all for your continued support and feedback. Please continue to post bugs and issues in the community forums and I will get round to fixing them. I have been working hard with the community to rid this game of bugs.