Blood Trail cover
Blood Trail screenshot
Genre: Shooter

Blood Trail

Main Branch Hotfix

Changes

  • Added sounds for ejected bullet shells colliding with the world. More sounds will be added for different calibers and surface types soon.
  • Lowered amount of physical force imparted by .308 rounds.


Fixes

  • Increased performance for:
    -Shooting
    -Muzzle flashes
    -Discarded and empty shells

Main Branch Hotfix

Changes

  • Significantly increased rate of fire for Ghost .308, AKS-74U, and Specter .45.
  • Reduced impulse from .308 rounds.


Fixes

  • Improved speed and reliability of bullet hole appearance on enemies.
  • Reduced feeling of "wobblyness" on stabbing weapons.
  • Improved performance when firing full-auto headshots.


As usual, this is also pushed to experimental for people who like to hang out on that branch. Thanks everyone! More updates and fixes coming soon.

Main Branch Hotfix



Fixes

  • SEAMS NO LONGER APPEAR IN ENEMY DAMAGE EFFECT TEXTURES!
  • Fixed blood particles from freezing in mid air on occasion.


Changes

  • Updated lighting and skyboxes in some Raid levels for look and performance.

Main Branch Update .22

Raid

  • Maps 6-9 are now available!
  • New times of day for most maps.
  • New lighting, materials and trees for all maps.
  • Performance enhanced across all of Raid.






Changes

  • Holographic sight reticle size increased.
  • Enemy body impact sounds louder when falling greater distances.
  • Some equippable melee weapons can be thrown at / stabbed and left inside of enemies. The weapon will return to its holster after 7 seconds unless it's grabbed again before that. A melee weapon can be holstered by letting it go near its assigned holster.
  • Pipe bombs can be detonated by other pipe bombs and by being shot.
  • Adjusted pistol recoil settings to give a smoother feel and to mitigate a recoil-related bug some users were experiencing.



Fixes

  • Enemies no longer occasionally enter A-pose when dying.
  • Bug fix for enemy death physics.
  • Various collision meshes improved for better performance and accuracy.
  • Round options menu made more performant.
  • Fixed a glitch where left-handed shooters could reload the shotgun instantly.
  • Fixed a glitch where catching a shotgun shell in the loading port while holding it with the right hand would cause it to return to the holster.



Main Branch Update 0.21

Changes

  • Added new weapon, Piovra 92FU, a 9mm handgun. Equippable from weapon menu and from enemy drops.
  • Original, intuitive style of pistol stabilization is back: no need to grip the pistol with your off-hand. Just hold your off-hand against your main hand in a natural way to drastically reduce recoil, off-hand no longer affects aiming direction on pistols.
  • Added holographic sight on Specter .45ACP.
  • Slightly reduced recoil on Specter .45ACP.
  • New reloading sounds for Schramm G40.
  • Added sounds for holstering and unholstering weapons.
  • New sounds for reaching into the ammo pouch and for grabbing an item from it.
  • Material updated on Hollington 570 shotgun.
  • Adjusted enemy physical reactions.
  • Damage increased for 9mm, .40sw, .45, 5.45x39 and .308 rounds
  • Enemies will fall from stabbing or punching damage to the groin.
  • Enemy fall damage implemented.
  • Heavy melee weapons will now cause a fall-down from lighter strikes to the legs -and groin.
  • Added more blood splatter, and increased its visibility.
  • Added new blood mist effect.
  • Pipe bombs now detonate on impact with enemies, making them more useful.
  • Improvements to pipe bomb throw assist.
  • Added temporary locked graphics in the basement for raid levels 6-9 (which will return #SOON)
  • Performance improvements on heartbreaker arena map.


Raid

  • Raid maps 4 and 5 are back with updated layouts and visual overhaul.
  • Melee enemies will continue to chase you rather than remaining in their patrol zone.-Raid enemy awareness grunt sound can now be heard from further away due to new attenuation settings.
  • Enemy awareness distances adjusted so that enemies can see further.
  • Melee patrol behavior adjusted for more stealth kill potential, melee patrollers will now wait at their patrol point approximately 45 seconds before moving to the next point.
  • Outdoor compound shooters are back, once inside a compound, they will continue to come after you until the compound has been cleared.
  • All new Raid ambient sound.
  • Trees adjusted for performance and visual breakup.
  • Raid buildings with lights now have a 50% chance of having the light turned off.


Fixes

  • Fixed Schramm G40 from ejecting tiny shells.
  • Fixed bug preventing certain enemy physical reactions from happening
  • Fixed bug causing blood decals to disappear abruptly and not obey max ragdoll time option.
  • Fixed collision on one of the Raid buildings which prevented the player from going upstairs.
  • Fixed bug causing some enemies inside buildings to be unable to move.
  • One raid building removed from rotation due to collision and material issues.
  • Fixed a bug that caused the ammo pouch overlap to "flicker", making it difficult to grab magazines.
  • Fixed a major bug that caused incorrect spawn pool counts in arena maps and occasionally caused rounds not to complete correctly.
  • Fixed collision settings on numerous meshes throughout the game which were causing incorrect AI behavior and unblocked bullets.


(All changes also pushed to experimental branch.)

Experimental Branch Update

Changes

  • Added new weapon, Piovra 92FU.
  • Original, intuitive style of pistol stabilization is back: no need to grip the pistol with your off-hand. Just hold your off-hand against your main hand in a natural way to drastically reduce recoil, off-hand no longer affects aiming direction on pistols.
  • Added holographic sight on Specter .45ACP.
  • Slightly reduced recoil on Specter .45ACP.
  • New reloading sounds for Schramm G40.
  • Added sounds for holstering and unholstering weapons.
  • New sounds for reaching into the ammo pouch and for grabbing an item from it.
  • Material updated on Hollington 570 shotgun.
  • Adjusted enemy physical reactions.
  • Enemies will fall from stabbing or punching damage to the groin.
  • Heavy melee weapons will now cause a fall-down from lighter strikes to the legs and groin.
  • Added more blood splatter, and increased its visibility.


Raid

  • Raid maps 4 and 5 are back with updated layouts and visual overhaul.
  • Melee enemies will continue to chase you rather than remaining in their patrol zone.
  • Raid enemy awareness grunt sound can now be heard from further away due to new attenuation settings.
  • Enemy awareness distances adjusted so that enemies can see further.
  • Melee patrol behavior adjusted for more stealth kill potential, melee patrollers will now wait at their patrol point approximately 45 seconds before moving to the next point.
  • Outdoor compound shooters are back, once inside a compound, they will continue to come after you until the compound has been cleared.
  • Wind sound volume lowered.
  • Trees adjusted for performance and visual breakup.


Fixes

  • Fixed Schramm G40 from ejecting tiny shells.
  • Fixed bug preventing certain enemy physical reactions from happening
  • Fixed bug causing blood decals to disappear abruptly and not obey max ragdoll time option.
  • Fixed collision on one of the Raid buildings which prevented the player from going upstairs.
  • Fixed bug causing some enemies inside buildings to be unable to move.







Main Branch Update 0.2

Changes

  • Rebuilding of nearly all systems from the ground up.
  • Physical weapons and hands enabled.
  • Physical Melee with stabbing, slashing, bludgeoning, grappling, and punching.
  • Melee weapons added. (Baseball bat, brass knuckles, hammers, knife, ice pick.)
  • Pick up and use dropped enemy melee weapons. (Knives, pipe, hammer, cleaver, awl.)
  • Performance optimizations made to enemy characters.
  • Bullet holes and other superficial damage effects now appear on enemies.
  • Enemies now show bruising from blunt damage.
  • Blood and gore effects updated.
  • Settings menu accessible from wrist watch, many new options added.
  • Visual updates and performance boosts to all maps.
  • Raid maps heavily reworked and dynamic lighting enabled.
  • First 3 Raid maps are available right away, the rest will follow soon™.
  • Smart heavy bag added to the Sandbox map.
  • Cracktime™ slow motion in Sandbox map is now unlimited.
  • All maps now feature weapon selection and round options menus.
  • Round options menu settings include enemy count, type, and gameplay difficulty.
  • All difficulty levels other than "brutal" now have unlimited mags/shells in the fanny pack inventory.
  • Brutal difficulty gets no ammo regeneration, but the starting number of mags/shells for brutal mode has been increased.
  • Game files storage space reduced to 11GB.
  • Increased enemy physics reaction to gunshots.
  • All new remixed gunfire sounds.
  • Made pipe bombs significantly more performant.
  • Updated pipe bomb particle effect.
  • Increased range that player height can be set to.
  • Added smooth turning.
  • Added Index support.
  • WMR mappings updated.
  • Pipe bomb mesh and material updated.
  • Re-balanced gun damage. Guns are more powerful across the board.
  • Re-balanced enemy downed state. Enemies are more likely to enter downed state and take multiple follow-up shots before death.
  • Enemy guns now light up surrounding area when firing.
  • Enemy bullets now make impact effects and sounds on the environment.
  • Balanced enemy aiming at both long and short range.
  • Enemy bullets now always follow a trajectory that is true to the direction of the pistol. (The enemy's gun can be pushed out of the way to avoid being shot.)
  • Revamped enemy AI with different behaviors for Arena and Raid modes.
  • Unarmed combative enemies added.
  • Enemy melee combat revamped.
  • New bullet impact effects added.
  • "Stealth light" awareness logic for enemies in raid and parts of the upcoming story mode.
  • Disabled gore activation for 9mm pistol.
  • Reduced critical gore distance for .45 acp.
  • Made watch text easier to see.


Fixes

  • Fixed scorch marks from pipe bombs to display correctly.
  • Fixed black lines from occasionally appearing in muzzle flashes.
  • Fixed deprecated graphics settings causing incorrect brightness for some users.
  • Fixed engine bug that prevented enemies from doing all of their physical reactions.
  • Fixed smooth turning speed (for those who played on experimental).


Hey everyone!
As this enormous change log suggests, this update is a major overhaul of the game in almost every facet. The game will feel and play a LOT differently than before if you haven't been on the experimental branch. We still have things to fix and to update, before we begin work on the campaign, but we feel that this build is ready to take it's place on the default branch. We have created a legacy branch so that anyone who would like to play the old version is able to do so. To access it, just go to the Blood Trail title and right click > properties > betas and select legacy_branch_1 from the drop down menu.

Coming up next will be the rest of Raid, plus more stability and performance optimizations.
Have fun!

Experimental Branch Hotfix

Fixes

  • Stability and performance updates.


Hey guys. Got a new build up, a few minor performance and stability fixes. We think we've probably nailed down the last of the hard crashes in Raid. Let us know if you have any more issues. Thanks!!

Experimental Branch Hotfix - Raid crash fix

Fixes

  • Fixed hard crash some users were having when opening Raid levels.
  • Updated Raid geometries to use more performant culling method.

Experimental branch hotfix


  • Several small bug fixes.
  • Fixed floating rock in Raid.