Blood West cover
Blood West screenshot
Genre: Shooter

Blood West

Hotfix 4.4.1

[p]Bug fixes: [/p]
  • [p]Fixed an issue where saves from pre 4.4.0 version of the game would have wrong modifiers applied, causing issues such as no ammunition at traders or inability to obtain blessings [/p]
  • [p]Fixed the Cleansing Fire quest not being properly awarded when talking to the Shaman [/p]
  • [p]Fixed an issue with certain saves missing objects or NPC’s added in the previous update [/p]
  • [p]Fixed an issue with loading a very old save file would cause every entity to duplicate [/p]
  • [p]Fixed issues with new items such as Enhanced Arrowhead, Cactus Bota, The Blur [/p]
  • [p]Fixed possible softlock if player finished the game and selected “exit” on the NG+ screen and then tried loading the same save again [/p]
  • [p]Fixed an issue with Enhanced Arrow displaying wrong icon [/p]
  • [p]Fixed blood decals issues in the saloon in Chapter 1[/p]
  • [p]Made new quest cactus more thicc based on player feedback.[/p][p][/p]
[p][dynamiclink href="https://store.steampowered.com/app/1587130/Blood_West/"][/p]

New Modes & Difficulties Out

You asked. We promised. We delivered.

[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41048939/a41cc86fbb2d4118315a952a05d6f0f59f64e041.png"][TAG-10][/p]

[dynamiclink href="https://steamcommunity.com/games/1587130/announcements/detail/520841474254832253?snr=2___"]

[p][/p]

New difficulty modes:

[p][/p]
  • [p]Story Mode - for those wanting to follow along the story without having to worry too much about dying again and again... and again.[/p]
  • [p]Blood, Sweat and Tears - for those wanting an extra challenge.[/p]
  • [p]Custom Mode - where you can adjust the experience and include modifiers like no more ammunition at traders, turn off curse lifting, blessings and more! [/p]
  • [p]One new achievement related to Blood, Sweat and Tears.[/p]
  • [p]A special “victory” item awaits those who battle through Blood, Sweat and Tears to forever remind them of their difficult deed.[/p][p][/p]

New Game+ is here as well, with its own modifiers!

Dare to combine it with one of the new difficulty modes?

[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41048939/c538adde5a2ea2df6f0677b74ac9c346fdc8fd33.png"][/p][p][/p]

New quests:

[p][/p]
  • [p]Jim is suspicious of the new basement in the saloon, but he also has another big job on his mind.[/p]
  • [p]The shaman may require assistance once more in another attempt to right the wrongs.[/p]
  • [p]A brand new NPC may offer two wild, new quests that will take player across whole map[/p][p][/p]
[p][img src="https://clan.akamai.steamstatic.com/images/41048939/248ef6cc3af399728ee2d0e21b833fa3fe283092.png"][/p]

These modes and quests will most certainly need balancing...

so we're gonna need feedback from y'all!

[p][/p]

[p]Please let us know how you feel about the new modes and let us know on the forums! We'll be looking to put out another patch for Blood West in a week or two![/p]

[p][/p]

Bug fixes:

[p][/p]
  • [p]Traits screen is now back to how it looked prior to 4.3.0[/p]
  • [p]Fixed a rare issue in which certain saves from Chapter 1 could never load properly[/p]
  • [p]Fixed the Occult Mask to now apply a full Curse properly on player death[/p]
  • [p]Fixed an issue with Priest’s coughing in Chapter 2 that could be heard in the Fort area even after rescuing him[/p]
  • [p]Fixed kills with dynamite not counting towards Crimson Brooch’s value[/p]
  • [p]Fixed Strix dealing more damage in melee than intended[/p]
  • [p]Fixed arrows appearing at the center of the screen for a split second on high framerates[/p]
  • [p]Fixed “Loremaster of the Barren Lands” achievement being granted before gathering the last note[/p]
  • [p]Fixed bug that was preventing keybindings for staying for some users[/p][p][/p]

Improvements:

[p][/p]
  • [p]Optimization for vast amounts of dead enemies across whole map - this should increase performance and stability of the game in cases where player killed a lot of enemies[/p]
  • [p]Game should be able to recognize corrupted saves a bit better and inform about them[/p]
  • [p]Debuff from using a Cigar has been improved/nerfed[/p]
  • [p]Totem of Souls voice has been slightly improved[/p]
  • [p]Text-scaling can be changed in the Settings menu[/p]
  • [p]Small text improvements[/p]
  • [p]Small improvements and fixes to keybinds (especially AZERTY layout) and controllers[/p][p][/p]
[p][img src="https://clan.akamai.steamstatic.com/images/41048939/2d9c60b15494915dfa5cc0773af5799191cd2aaf.png"][/p]

If y'all appreciate what we do and enjoy the post launch support we give to our games - don't forget to leave a review and spread the good word of New Blood and Hyperstrange ːleatherneckː

[p][/p]

Now get back out there into the Weird Wild West!

[p][/p][p][dynamiclink href="https://store.steampowered.com/app/1587130/Blood_West"] [dynamiclink href="https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition"] [dynamiclink href="https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy"][TAG-250][/p]

New Modes and Content Coming!

Howdy, y'all. A momentus day is upon us.



Since the day the fine folks at Hyperstrange first released Blood West out into the wild - y'all have been asking for one thing...



Well, several things!

  • Easy mode
  • Hard Mode
  • Ironman Mode
  • Custom difficulty
and...

NEW GAME PLUS.

And I'm happy to say ALL OF THOSE THINGS ARE COMING TO BLOOD WEST IN THE NEXT PATCH.







But that's not all!



We're adding NEW QUESTS and content to Chapter 1 of Blood West!

But we'll tell you more about that when this update is out...

IN JUST TWO WEEKS!




See you then, Gunslingers...



https://store.steampowered.com/app/1587130/Blood_West
https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition

Hotfix 4.3.1

Bug fixes:
- Fixed issues that resulted in achievements for Dead Man’s Promise (Master of Puppets, Soul Essence Baron, Hellish Pick-pocketer) not being granted
- Fixed an issue where selling items to Maria Espinosa could break after reaching 2000 Soul Essence

Blood West v4.3.0

Welcome back to the weird west yet again, gunslingers and shamans alike. We've got a BIG ONE for ya today. v4.3.0 brings new features, music, achievements, plenty of fixes and improvements and as you no doubt can already see... we're Steam Deck Verified!



Moreover, we've finally added a codex to keep track of all the notes you find in the game, so you can brush up on yer readin'! (and remind yourself which monsters are weak to what)


This will also let you know how many notes you're missing, for you completionists out there.

Speaking of completion - we've added *10* new achievements for Dead Man's Promise:

\
good luck Shaman...

  • NEW MUSIC at the Safe Zones! Something to soothe players' nerves and ease their burden whenever coming back from the Barren Lands.
  • NEW ARTIFACT! If the player owns every single Ace card artifact, they can now be assembled into one. The ultimate Ace hand! Just click on any Ace card and select the “use” button to let the magic do the rest:



    We've also done plenty more, so read on down... there's even a surprise at the end.

    Bug fixes:

    • Fixed an issue where the Chapter 1 boss would become unresponsive if the player performed save & load at the start of the boss fight
    • Fixed an issue with the Rotten Skeleton’s incorrect behavior if his soul was sold and the player simply rested in a bed.
    • Fixed an issue where combination of Watch and Tentacle Cyst artifacts as well as maxed out Strong Lungs trait would allow player to “skip” from place to place
    • Fixed an issue where the Doctor in Chapter 3 would not give his sidequest
    • Fixed an issue with Alvaro’s Rib where it would grant different boost values than expected when combined with certain artifacts, perks or consumables
    • Fixed an issue where Hangman’s Noose kill streak would be interrupted with a headshot when using any shotgun
    • Fixed an issue where player was able to heal themselves with the Cursed Doll weapon by using its secondary attack on dead enemies’ heads (lol)
    • Fixed an issue where it was impossible to remove certain weapons that required “death or Purple revival” even after dying if player died while holding a different weapon in hand
    • Fixed an issue where players would take twice as mumch damage when landing on ladders or rope
    • Fixed an issue where regular Cultists in Dead Man’s Promise would give a lot more Soul Essence than they should
    • Fixed an issue where status effect icons would remain on screen when loaded into a new map and a dialogue was instantly triggered
    • Fixed an issue where Hellfire Cultist's would have a second heart as a loot even after his heart was already stolen using pickpocketing
    • Lots of controller related issues have been fixed
    • Few language improvements have been added as well

    Improvements:

    • Font size has been scaled up - this change is both for PC and Steam Deck and should make everything much easier to read. This also means Blood West is officially Steam Deck verified!
    • Added “drop item” functionality for controllers - default bind can be changed in the Settings menu
    • Added an option to change default metric units from meters to paces. For immersions sake :)
    • Added a launch parameter “-nogamepad” on Steam - when used, it disables any non-keyboard/mouse inputs that could in specific cases cause issues. To enable it, just enter the command in the Launch Options in Blood West’s properties on Steam.
    • Chapter 2 boss is now slightly tougher and a bit more aggressive (rawr)
    • Lady Anabelle or The Priest will offer discounts to their wares if given the cure (mind you, this will only affect games where the player didn’t give the Cure to any of those characters yet)
    • Purple Revival now removes Blessings as well
    • Resolution in the Settings menu is now a proper dropdown list
    • Improvements to the input system to better handle certain cases like when player uses AZERTY keyboard layout and changes certain keybinds
    • Totem of Souls voice is now more “spectral” (at Gianni's request)
    • Improvements to the quest tracking and journal entries for a few Chapter 2 quests
    • A slew of small SFX improvements

    https://store.steampowered.com/app/1587130/Blood_West/

    But wait a minute there, partner. I promised y'all a surprise, didn't I?

    Well I can't let you leave before I finally confirm...

    That we're working on...

    Something y'all have been asking for, for a long LONG time.

    You ready?

    Because it's comin' at ya.

    NEW GAME +



    Next update.

    See ya there o7

    https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition/
    https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/
  • Blood West v4.2.0

    Howdy y'all.

    We're back again with another update for Blood West (+ Dead Man's Promise)

    Some really nice quality of life improvements for v4.2.0 in here

    So roll one up and have a gander!




    Version: 4.2.0
    Date: 02.25.2025

    Improvements:


    • Artwork for every codex entry - yes, that’s right. You enjoyed having drawings for new monsters in Dead Man’s Promise so much we decided to update every single codex note in the game!



    • Level up icon will now hide automatically when the traits screen is visited
    • Information on the top of the screen will no longer pop up on top of each other
    • The item wheel (~) got a new coat of paint!


    • Chapter 2: Story spoiler! The Undead will now be more open about his actions toward another NPC
    • Chapter 2: Boss now moves faster when enraged (rawr)
    • Chapter 2: Priest location at the Fort should be easier to find now.
      (Just listen for somebody coughing their lungs out)
    • Chapter 2: Cinematic intro is now voiced by The Shaman (Redd Pepper himself)
      (Further tying the story of this chapter and Dead Man’s Promise together)
    • Main menu now shows if you have Dead Man's Promise installed.
    • Settings menu has been reorganized into tabs to help you find the thing you’re looking for faster!


    • Explosion from Dynamite now attracts enemies. Be careful with those sticks!
    • Quick slot UI is now stacked vertically by default.

      (Can be changed back to horizontal in the Settings menu)

      (Also looks great in Ultrawide)

    • Optimization that should slightly improve RAM usage
    • Painting Cutter is no longer tradeable (don't wanna miss any cool secrets)
    • A handful of small visual improvements and glitches fixed as well

    Bug fixes:


    • Fixed an issue where, under specific circumstances, it would be impossible to save a game if the save name contained special characters. This fix will also make sure no new saves with special characters can be created anymore.
    • Fixed an issue where music would stop playing when fighting the Chapter 3 boss
    • Fixed an issue where the Emerald Eyes weapon would stop giving better prices after Save & Load
    • Fixed an issue where the Chapter 1 boss wouldn’t take damage from specific weapons
    • Fixed sound issues related to spears
    • Fixed an issue where Death Stalkers spawned via Music Box could respawn like a normal enemy
    • Fixed a visual bug where flames would remain in the player’s hand after lighting up a Molotov or Dynamite
    • Eliminated few smaller, controller related bugs


    So what's next on the agenda?




    • Achievements are coming to Dead Man's Promise!
    • A bestiary! (gotta make good use of all that codex art!)
    • Steam Deck verification!
    • New items, quests and artifacts!
    • Work on our second big DLC!
    • Annabelle romance sub plot! (you wish)

    And don't forget to tell a good buddy that Blood West and Dead Man's Promise
    are part of the New Blood Anniversary Sale this week!

    https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition/

    Patch 4.1.0 for Blood West & Dead Man's Promise

    Version: 4.1.0

    Patch #1 for Dead Man’s Promise and patch #6 for base game



    For those affected by the issue with an empty map (no enemies, no NPCs): simply rest in bed. A single rest should fix this and populate the map again! If your player character is wearing the Ring of Tahoe, unequip it before resting!


    Bug fixes:


    • Fixed a bug where using ALT+F4 during player’s death could result in enemies and NPCs missing from map
    • Fixed an issue where it was impossible to activate the altar at the bottom of the Mine and open portal leading to end-game
    • Fixed cases where every ammo stack had only one bullet (including traders)
    • Fixed a bug where Herald Talisman and Devil’s Eye buffs would reset after saving and loading a game
    • Fixed a bug where melee attacks would not register correctly when using a staff
    • Fixed an issue where Strix would ignore rocks being thrown at them
    • Fixed a case where a Terror Eye could be performing ranged attacks on an entity other than the player and that attack would still affect the player
    • Fixed a bug in which Nightmare’s SFX could stack and overlap aggressively if it couldn’t reach the player
    • Fixed a case of cursed cave where Rotten Skeleton resides - the layout of objects inside it should no longer change
    • Fixed certain dialogues missing their voiceover or their VO was truncated
    • Fixed an issue where Coffin Amulet wouldn’t always stun a Skin Collector
    • Fixed an issue where The Untouchables values in their description were incorrect
    • Fixed a bug where enemies would stop moving due to specific circumstances
    • Fixed an issue where a projectile like a Tomahawk would disappear after hitting an ethereal enemy like a Spirit
    • Fixed an issue where it was possible to use the Music Box an unlimited amount of times by triggering a keybind
    • Fixed few issues with the Hungarian translation

    Improvements:


    • Staff of the Vengeful Raven projectiles are a bit more centered and less prone to going to the right
    • Strix will not move super close to the player and thus avoid certain undesired behaviours
    • Shambler (the chest aka player’s stash) will no longer have its SFX overlap. Also, it will stay still when being used
    • Few improvements to the Vessel enemy type that will make them slightly better at aiming and hitting the player at a distance and will not lose aggro so easily
    • Added a few more firearms to certain areas of the Dead Man’s Promise map to help smoothen the gameplay for players exploring areas on their own
    • Items lying on the ground will no longer risk getting kicked from the map by enemies (this will make it impossible for items like Coin Necklace or Living Vines to fall from the map)
    • Small improvements to VO of the Shaman when passing portals
    • Pain Threshold - extra damage nerfed from 10% to 5%
    • A few improvements to controller support
    • Additional artwork has been added to Dead Man’s Promise loading screens!
    • Saber heavy attack is now a stab (also in base game)
    • Dead Man’s Promise’s map should load much faster now!
    • A slew of extra SFX improvements
    • Small update to the credits and miniscule update to texts in general

    Thank you for your patience as we worked on the first patch for Dead Man's Promise! If you've enjoyed Blood West, Dead Man's Promise and the Shaman's journey - don't forget to leave a review, Gunslinger!

    https://store.steampowered.com/app/1587130/Blood_West/
    https://store.steampowered.com/app/3158590/Blood_West_Dead_Mans_Promise/
    https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition/

    Next update coming SOON™

    Dead Man's Promise OUT NOW


    Finish this... and you'll earn your life back.

    Good luck, Shaman.



    https://store.steampowered.com/app/3158590/Blood_West_Dead_Mans_Promise/

    Don't forget to get the new Dead Man's Edition to save even more!



    https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition/

    Because We Love You and We Hate Money <3



    Full Patch Notes:

    DLC: Released Dead Man's Promise!

    Base Game:

    General improvements:


    • Hit detection is now better than ever. We possibly removed all the rare cases where shots could miss an enemy mesh.
    • Extra optimization! We’ve made lots of improvements that should improve performance for everyone. This will of course vary depending on specific hardware and location, but in our tests performance has been improved by 10%-30%.
    • Improved the visibility of safe zone exits in Chapter 2
    • Rattler’s chain kills won’t be removed when switching to a melee weapon and killing an enemy with a headshot with it
    • Slight adjustments to Chapter 3 boss fight
    • The inside of the mountain in Chapter 3 leading to the boss arena is now populated with enemies
    • Boo Hag Mary will have her name properly displayed after doing her personal quest
    • Updated my journal. I mean, credits!

    Bug fixes:


    • All kinds of modifiers should be properly removed when necessary. This should make sure now effects linger when they shouldn’t for example gold ammo being permanently stuck.
    • Death Stalkers should no longer run in place if they can’t reach the player
    • Another round of controller related improvements

    https://store.steampowered.com/app/1587130/Blood_West/

    ONE DAY REMAINS


    Gunslingers and Shamans, the day is finally upon us!



    Blood West: Dead Man's Promise releases TOMORROW!



    Better yet, you can watch the intro cinematic TODAY.




    And while you're here... I may as well show you something we've cooked up for the expansion that will soon be making its way back to the base game as well.

    Drawings in enemy notes!




    Now you can SEE what the enemies of the Weird West will be like when you encounter them. Unless maybe... you already have?

    And why not check out some of the incredible new Loading Screen art from Alek while you're here?


    Ah yeah, that's the good stuff.

    I personally just completed my second playthrough of Dead Man's Promise and clocked in at about 13 hours (YMMV)


    Oh! But you want to know how much it will cost?



    Blood West: Dead Man's promise will cost for $14.99 but with a 20% launch discount making it $11.99

    But Blood West owners can get it for just *$9.99* with the new Dead Man's Edition!



    We hope you enjoy Blood West: Dead Man's Promise and the Shaman's journey to reclaim his life for the sake of his daughter.

    But if we know you - gunslingers, we already know you're gonna love it.

    See y'all tomorrow.

    https://store.steampowered.com/app/3158590/Blood_West_Dead_Mans_Promise/
    https://store.steampowered.com/app/1587130/Blood_West/

    Dead Man's Promise Release Date


    That's right, Blood West: Dead Man's Promise will release in less than two weeks on December 18th!

    We told you it was SOON™

    Better yet, Blood West is the Daily Deal on Steam today and it's the first day of the...
    Hyperstrange Publisher Sale!

    https://store.steampowered.com/app/1587130/Blood_West/



    So be sure to check out all their other great games and DON'T FORGET TO WISHLIST DEAD MAN'S PROMISE TO KNOW EXACTLY WHEN IT LAUNCHES, YA HEAR?!

    (Owners of Blood West will get an extra discount on Dead Man's Promise at launch!)

    https://store.steampowered.com/app/3158590/Blood_West_Dead_Mans_Promise/

    Plus today we're deploying a QOL Patch for the Blood West base game. Enjoy, Gunslingers!

    There's more Blood West to come...

    Version: 3.3.0 (post-release patch #4)
    Date 05.12.2024

    Quality of Life improvements and new features:

    • The List of saved games now displays a thumbnail to help figure out which save is which and where, especially useful when having a lots of different saves (applies to every new save)

    • Buyback! You asked for it, we listened. It’s now possible to buyback any items sold by mistake (mind you, sold items will still disappear when trader’s stock refreshes (when resting for example)
    • Cinematics are now available to watch anytime (after being unlocked, duh!) from the Main Menu
    • Read any note before even picking it up! Now every new note will be displayed instantly and can be either picked up or left where it was (reading them still counts towards the achievement!)
    • Autohide HUD [time to hide] can be now defined in the Settings menu
    • Timed effects on status icons should now be easier to notice
    Changes:

    • Hearts of the same kind will no longer stack healing effects. But different heart artifacts will continue to stack, so keep those old ones around just in case!
    • Old Faithful now works not only with revolvers, but also pistols. Unleash ye inner yee-haw, cowboys!
    • The Chapter 3 boss fight has been slightly improved. Most notably, weapon range is increased significantly when in the boss fight arena! (So you can shoot him with shotguns)
    Bug fixes:

    • Fixed an issue where the scrollbars were not visible in certain menus