BloodRealm: Battlegrounds cover
BloodRealm: Battlegrounds screenshot
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Genre: Role-playing (RPG), Strategy

BloodRealm: Battlegrounds

Update launched today

Features:
- Rank PvP released
- PvP chat released
- minor improvements to the multiplayer engine

Release Notes - 2/11/15

Bug Fixes:


<*>Fixed a Bug in the Not Enough Gold pop-up window
<*>Fixed a bug that was causing issues with the PvP Timer
<*>Fixed a bug that was causing some Quests to not track properly
<*>Fixed a bug that was causing some players to attack twice
<*>Fixed a bug that was causing an "User does not exist" error in the Arena
<*>Fixed a bug that was causing some players to not properly receive their Elite pack when leveling their Champion
<*>Fixed an error in Savage Brute's description
<*>Fixed an error in Abomination's description
<*>Fixed an error in the crafting cost for Ebbflow Rider and Minotaur
<*>Diana - Fixed an error that was causing her ability to not work properly
<*>Spellblade - Fixed an error that was causing her ability to not work properly
<*>Fixed a bug with Lora's ability "Air Superiority"

Balance Changes:


<*>Inferno Dragon as been redesigned
<*>Hatchling Drake's starting attack is now 0
<*>Darlok's ability "Terrify" now costs 3 blood.
<*>Quests now behave differently. Completing a quest

Feature Changes:


Quests have been redesigned. Any time a player completes a quest, it unlocks the next quest in the chain. However, the player will not see that quest until the next 24 hour period.

A player can also "Skip" a quest by clicking on an X button on the top right side of the quest. If a player skips a quest, it automatically, and immediately, pulls the next quest in the chain (but does not give out rewards). You can only skip once per 24 hours period.

Release Notes - 1/28/15

Bug Fixes:


<*>Fixed an issue that was causing Stun to not work properly
<*>Fixed an issue that was causing the timer to get stuck on many PvP games
<*>Fixed an issue that was not rewarding XP to a player if the enemy disconnected

Release Notes - 1/26/15

Bug fixes:


<*>Fixed a bug where the game gets out of sync on random elements.
<*>Fixed a bug that was causing errors with card that trigger when playing spells.

Release Notes - 1/22/15

New in this release:


<*>New user Champion available: Lora
<*>Several changes to Great Wyrm's configuration (Lora's Hero Card)
<*>Changed Demon Overlord's Mana cost
<*>Changed Righteous Wrath to target allies only
<*>Changed Infiltrate's buff to +1
<*>Fixed a random issue where sometimes opening Quests pop up would show an error message

Release Notes - 1/9/15

New in this release:


<*>Removed price from new Champions' box art
<*>Updated Gaul purchase pop up image
<*>Removed reference to Stamina in PVP error
<*>Added images for Campaign quests
<*>Fixed issues where surrendering did not reward XP to winning player

Release Notes - 1/7/15

New Champions


<*>Faith, the Sworn Protector, Order and Light
<*>Darlok, the Tainted One, Shadow and Myth
<*>Ogma, the Untamed, Nature and Chaos

Change in Champion Health


Based on player feedback and after much consideration, we have decided to increase Champion Health to 50. That means all 6 Champions now have a Health of 50.

Change in Campaign


Due to the increase in Champion Health, and our desire to make the difficult levels of the campaign a bit more challenging, we have increased Health and Attack for all NPC enemy Champions (all difficulties in campaign).

New Spells


With each new Champion, we have released 4 new spells, for a total of 12 new Spells. The new Spells are:
<*>Sever the Source - Myth
<*>Feedback - Myth
<*>Serve the Shadow - Shadow
<*>Dusk Bolt - Shadow
<*>Rampage - Chaos
<*>Berserk - Chaos
<*>Gigantify - Nature
<*>Entangle - Nature
<*>Smite - Light
<*>By Light's Grace - Light
<*>Righteous Wrath - Order
<*>Inspire to Arms - Order

New Troops


<*>Imperator - New Hero card for Faith
<*>Bone Dragon - New Hero card for Darlok
<*>Spirit of the Hunt - New Hero card for Ogma
<*>Cave Spider

Keep in mind that if you acquire these new champions, you can use these new spells and troops with existing Champions who share the Realm of magic.

Crowe


Deadly Snipe has been changed. It now applies damage equal to the target's Health. What this means is that most troops will die. However, those with Protect will be protected from damage.

Brienne


Great Axe had an incorrect description. It has been changed to relfect that she can indeed target enemy champion.

Balance Changes


<*>Peasant Recruit now has a Health of 1 (was 2)
<*>Centaur now costs 5 Mana (was 6 mana).
<*>Savage Brute has his health lowered to 5 (was 7)
<*>Golem has his Health increased to 4 (was 2)
<*>Beast Mistress has been redesigned.

Bug fixes


<*>Fixed a bug with Temple Monk
<*>Fixed a bug with Doom Knight
<*>Fixed a bug with Phoenix

As always, thanks for your support. We have an additional release planned this week with much more bug fixing.

Release Notes - 12/31/14

A new release just went live with the following changes:
<*>Fixed Brigid ally causing issues with Godpack
<*>Changed Cover of Night to 5 blood
<*>Changed Infiltrate to 3 mana

Release Notes - 12/30/14

New in this release:
<*>Fixed Deck resetting itself
<*>Fixed timers during PvP battles
<*>Fixed Champions attacking twice during first round
<*>Fixed Mana and Blood going negative
<*>Fixed enemy champions not using Blood Abilities

Tomorrow AM, we will release some changes in stats.

Release Notes - 12/22/14

New in this release:
<*>Fixed issue where players saw PvP opponents start with more blood/mana
<*>Fixed issue where crafting left players stuck on "connecting to server" screen
<*>Fixed Sticky Web's image
<*>Fixed issue where ascending to Demigod didn't reward a Hero Card