Sometimes games give us cool moments. Moments like ducking as a corpse flies over your head. Like blocking without looking. Like jumping into your enemies with twin sword ground smash attacks. Now it is time to show the world your cool moment, by entering our $500 SMOOTH MOVES SMOOTH DUDE competition.
All you have to do is upload a clip of your best move to youtube and send us a link using the submission form. You can record using Observer Mode or a LIV mixed reality recording.
For examples see our recordings in the how-to video and the trailer.
The prize will be based on how “cool” we think your clip is. We expect the winner will probably be some awesome gameplay footage. However it can be anything – role play, tai chi lessons, dress up as Harry Potter. The move might only go for a few seconds, it doesn’t have to go for a long time.
The prize is $500 USD and will be drawn on 12/Jan/2020.
Thanks to our fantastic testers and reviewers for their feedback. If you have something to say about Bloodstream please join our very casual discord.
Game Improvements
- Performance Fixes - Lighting rebalancing
v1.7 Streamers and Casters Update
Bloodstream has implemented a raft of updates for Streamers and Casters!
Record your avatar fighting using the new 3rd person Observer Camera.
Publish a video of yourself embedded in the virtual world with a webcam, greenscreen and LIV!
The new Combo system tracks your coolest moves.
Note that you will need to record and publish the video yourself using software like OBS Studio.
This update also contains a major rework to the stream system with more organic stream shapes, movements and sounds.
Other improvements:
Player can eject stream/powerup by pressing thumbstick/trackpad
Pause by pointing at ingame menu and pressing thumbstick/trackpad
Score is displayed
Enemies no longer run behind you
Bug fixes
v1.5 Released - Powerup improvements
Powerups are more interesting now because they are more "gesturey" and less OP.
Thanks to our fantastic testers and reviewers for their feedback. If you have something to say about Bloodstream please join our very casual discord.
Game Improvements
- Powerups are gesturey (see ingame help videos for details)
- Firenado & meteor damage reduced, area of affect increased
Fixes
- Fixed - Airbound enemies confused with Waterbound
- Fixed - sword clashes too loud
v1.2 Released - Stress Reduction
You told us it was too hard and we listened. We toned down some parts and added a Restart Wave button to save you some heartache.
Thanks to our fantastic testers and reviewers for their feedback. If you have something to say about Bloodstream please join our very casual discord.
Game Improvements
- Added restart wave button, when you die or any time
- Added message when you unlock a new chapter
- Reduced the difficuly of early powerup missions
Bug Fixes
- Fixed a cause of the bug where enemy wont die
- Fixed wave doesn’t start if you pause as wave loads
- Fixed out of order help topics (meteor and groundsmash)
- Fixed position of start game button
- Increased logging of why enemies don’t die
v1.1 Released - Easier learning curve
This release contains UI fixes to make the game easier to understand for new players. Thanks to our fantastic testers and reviewers for their feedback. If you have something to say about Bloodstream please join our very casual discord.
Changes:
- Fixed videos too loud and in only one ear
- Fixed help topics out of order
- When chi is < 50% the chi bar is yellow (used to be grey)
- Your current objective is explained in the ingame HUD
- New ingame messages when Checkpoint and Tutorial Starts/Ends
- New message prompt that if you are totally stuck, check the video
- Videos are hidden until you get up to them
- Animated arrows show you what is important on the UI
- Analytics to improve gameplay (with opt-out of course)
- Ingame tips
- Ingame link to discord