The bug that caused the crash of some games (~10% of games) was finally found and fixed! and HAPPY NEW YEAR! :)
Hotfix 1.27.a
Fixing option saving issue & Hail of Blades upgrade.
PATCH NOTES 1.27: ABILITY REVOLUTION
Big Break = Big Patch!
Today, I will bring you lots of changes to the game. There are some quality of life improvements as well as a new approach to Stamina and Focus resources! I wanted to make clashes more intensive, so you can cast Abilities nearly twice as often! Though resource gain is slower, so you’ll need to rest a bit before the next Battle. Furthermore Client got a big update, now is more resistant to Antivirus blocking and has quicker loading times by 80%! It means much less waiting for matches. Next patch will also take some time to arrive but I’m going to make a lot of big changes as well :)
NEW Content:
Removed Triple Strike Ability - ps. We are going to bring back the mechanic with a new Weapon Set in future ;)
Added 9 new Abilities - for each Weapon + one Extra
Rebalance All Ability System: - Base Stats: 100 Stamina -> 200 Stamina; 12 Focus -> 8 Focus. - All Ability Cooldowns Reduced by 30%-50%. - Adjust Stamina and Focus Stats and Empowerments from Cards.
Heroes: Gin, Hayleen, Fang, Kalder, Synis, Zeira adjustments to the new Systems.
Removed Balance Stats cost - it’s for free now. And you can use it from Level 3!
Repair problems with Antivirus blocking.
Decreased Loading time by 80%!
Event time increased by 4 months.
Apostle Changes:
Lots of changes adjusting to the new Ability System.
Card Changes:
Lots of changes adjusting to the new Ability System.
Dueler (7): allows dashing right or left depending on holding key
Ability Changes:
Advancing Dune - the Ability was a little overpacked with utility. Sand should be mainly good vs Range Characters, but the Dune ended as a Melee Destroyer. We are changing the ability to fit the Element assumptions: - decreased delay time: 0.9 -> 0.4. - increased range: +10% - increased moving speed: +25%. - increased damage: 6 -> 15. - advancing damage: damage is increasing over time from 6 to 15. - damage applies only once for all waves. - the Dune pulls instead of pushing
Changes & Bug Fixes:
Sword Range Fixed - bigger characters used to have issues with hitting characters at long range ( swords just went through the enemy without dealing damage).
Change Test Build Env to fit quicker tests (smaller map, brainless Dummy, quick respawn)
PATCH NOTES 1.26: ELEMENTAL BALANCE
PATCH NOTES 1.26
Hey!
Some more changes in a short time :) In this patch, we are focusing on balancing the element Cards. We think that Fire was a little overturned compared to other Cards, that’s why we adjusted it, but we also gave some interesting changes to the Fire Ring - Shall the Power of Circles be great again!
Fireball: - decreased damage: 12 -> 10. - decreased Cooldown: 5 s -> 4.5 s.
Fire Ring: - decreased initial damage: 12 -> 8. - change Level 3 upgrade from: “Ring shrinks” to “Initial Hit repels inwards”. - increased Cooldown: 10 s -> 11s.
Fire Born: - decreased initial damage: 10 -> 6.
Advancing Dune(1): - decreased Itchy Sand timer debuff: 1.5 s -> 1.25 s.
Hero Changes:
Malten: - update character Leveling tree and Altar to fit the Ability changes.
Changes & Bug Fixes:
Bots - improved target selection and objective priorities.
Legacy of the Gods - Ascension Interface - fix bug which closed Ascension Selection Menu, when both ppl choose the same Ascension.
PATCH NOTES 1.25: CRITICAL UPGRADE
Hello!
Long time no updates, but we are still working to make BE better :) Today, we bring Chest Boost, some bug fixes and a totally New Card with a well-known mechanic: CRITS!
NEW Content:
(NEW) Card - Master - Apostle can easily find an opponent's weak points and exploit them to inflict more damage.
Changes & Bug Fixes:
Chests - each Chest gives additional Currency ( from 250 up to 2500 Orders, depending on the chest type). It is a +50% Boost!
Bots - improved decision making and fix bug with strange Sudden Death reactions.
ps. We are working on a big update with the Relics (in-game item system), which should be ready for Season 2! Stay tuned.
PATCH NOTES 1.24: SMART BOTS
NEW Content:
Order System - you can command your allies in Bishop Ranked!
NEW Champion (7): - NEW: Every 3rd Melee or Range Free Hit deals additional +10% Enemy Max Health damage. - OLD: 175% of Bonus Melee/Range Damage is added respectively to Free Range/Melee Hits as additional damage.
Straw Fervor - changed to give bonus always, when 4 seconds out of combat.
Spider - increased timer 10 -> 12 seconds.
Draft picker - fixed issues with picking, banning and showing descriptions.
Zombies - can’t heal in base.
Fix bots’ target fixations - they can now choose targets better.
Add more bot types and behaviors.
PATCH NOTES 1.23: THE NEW ORDER
NEW Content:
(NEW) Community-made Hero: Viltis, the Last Hope appears to reconcile the role of support and assassin with masterful accuracy. The designer of Vilitis is one of our players Morgan, who was first to acquire 10 Prestiges in Rankeds! Congratulations!!! We’ve asked him for a character who he'd like to see among other Heroes and his answer was Viltis.
(NEW) Card - Mageseeker - Apostle is very efficient in fighting Mages and Witches.
(CHANGE) Damage Calculation System - Damage Multiplicator counts additively instead of multiplicatively. Example - before: +25% and +50% = +87,5%. - now: +25% and +50% = +75%.
Keeper (3) - The skill for 3 points could increase any Augment forever if properly used. We changed that, so it will seem more fair now.: - set maximum value for Augment extension to 75% extra time.
Keeper (7): - Damage bonus drops periodically, which allows to use this Skill more reliably.
Barbarian (2): - increased Cooldown: 2 sec -> 3 sec.
Barbarian (3): - increased Cooldown: 2 sec -> 3 sec.
Knight: - changed: All Resistances 10% -> Melee & Range Resistances 12.5%.
We’ve already found some things to fix quickly :) NEW Content:
Heroes in Rankeds - we want to help players, who’d like to use Heroes, so we boost them a little in Rankeds. Playing the Apostle (not Bishop) in Ranked match gives the player half of the Enemy boost Power Level.
Card Changes:
Shaman: - decreased base damage: 15% -> 10%.
Ability Changes:
Fire Ring - The Ring dealt too much total damage compared to other AOE Abilities, we tuned it down, so it is still scary to cross the fire, but not so scary to stay in it longer.: - decreased damage per second: 12 -> 4.
Changes & Bug Fixes:
Fixed Ranks description.
Fixed multiplied Skin in the Shop.
Fixed some card descriptions.
PATCH NOTES 1.22 - THE MOVING SANDS
Hello folks!
Today we are delivering the second part of the Season 1! You can find new Heroes, Cards and Abilities and bring them in totally new combinations to the battlefield. Furthemore, we are increasing maximum Prestige Level for the Veterans in Ranking Mode - imagine those 90-Point Bishop Powerhouses incoming :)
NEW Content:
NEW Element: Sand - wield the power of the Sands to control your opponents' firepower and expand your own limits!
Hero: Sand Avatar, new Element brings new Avatar! Grasp the sand in your hand and press it straight at your opponent!
Hero: Ice Avatar, It's never too late for a missing avatar. Ice is powerful and should have a direct representation on the battlefield.
Season 1 - part 2 Reward Ladder - 30 Levels with many rewards including new Avatar Heroes and rare Skins
Season 1 - part 2 Battle Pass - increase efficiency of the Reward Ladder with extra Rewards like: Unique Skins, Heroes, Potions, Weapons, Cards and Abilities.
5 NEW Cards - Sand, Revenge, Warp, Guardian, Shaman - allow you to create entirely new characters.
3 NEW Abilities - Advancing Dune, Sandman, Sandstorm - your characters can wield a brand new element Abilities.
Prestige Max Rank upgraded from 10 to 20! You can get even more prestige and bring your Bishops to Godlike level!
Skins: new Bandana for melee body type.
Apostle Changes:
Mini Reworks: Gin, Reapp, Kalder, Khar - those characters needed some love, so we gave it to them. The Heroes received gameplay changes and mechanic updates.
Card Changes:
Barbarian - It is tough to be a true close combat barbarian and keep alive with low health… We adjust the value so that Melee damage benefits more than other types
Fire (7): - decreased damage bonus: 30% -> 25%.
Elementalist (7): - decreased max damage: 40% -> 30%.
Ability Changes:
Seismic Golem - The use of the Golem was too focused on the hardness gained from the ability, making it seem very shallow. We have changed a few things so that Seismicity now comes into action : - decreased base timer: 2.5 -> 2 seconds. - Level Up (3) changed: repel immunity -> reset Ground Aegis - increased fall damage curve, so you will deal significantly more damage falling from high jumps.
Changes & Bug Fixes:
Update Ability videos.
HOTFIX 1.21a
We fixed some mechanics and add few balance adjustments.
Card Changes:
Flinger: - fix the bug with wrong melee missiles damage calculation, when close to the target.