It's been a while since I came with an update, but that's not because I haven't been working on the game. It's because this is quite a big update. Which you can play right now, if you try out the demo.
The reason why this is a bigger update is because the game before was quite bare bones, it featured one level and two guns. I wanted to expand the game and figure out the gameplay loop. My initial idea was to create 3 different levels and then maybe a boos in the end, however I'm a big fan of procedural generation so why not have endless levels and then a leaderboard? That's why I implemented, that and more is descripted in this video devlog:
I also did a intro to the game, which is described in this devlog:
Needless to say a lot of stuff happened, I hope you will try it out and spill some blood. Let me know what you think.
/Dennis
Wondering how pigs came to be? #devlog 1
How it all started:
I run a YouTube channel ːsteamboredː I thought it could be fun to create an game, but with the perspective of having no skills. So that's what I did. 40-something hours late I had something that looked like a game. You can see the whole process in this video:
You can compare this to an prototype, it was really helpful for me to start this way. I do have a good grasp on 3D graphics in my humble opinion ːsteamhappyː After I had created the fun little experiment I decided why not make it into a super cool real game. So that's what I'm trying to do now. Let's hope I don't fail.
So what's the game gonna be?
Well I wanna go crazy, not full crazy, because you never go full crazy. BUT I do wanna mash a ton of ideas into this game, and then try to stich it up to something releasable. At it's core it's just an top downer shooter with roguelike elements, but I wanna add aspects that makes it fun to die. Kinda like a perk or a buff when you die. I'm not sure if they will be permanent. This also brings me to the story.
What story?
Well ehh... At some point I will add a story. The ambition is to have a lot of different small stories in the game, meaning that when you die, you won't actually experience the ending of that story, because next time you retry it's a totally new story. How sick would that be?
What about gameplay?
Oh I forgot to mention you can play the demo right now. Give it a go, I will be updating it along the way. How the gameplay turns out in the end? Hell I dunno. Let the chips fall where they may. What I do know is that I don't wanna spend 5 years on a game again. So don't expect the next No man's sky. This experience is gonna be short and sweet, and worth the price of something that's free or maybe a few bucks.
Stay tuned for another devlog, and don't be shy, get involved, let me know what you hate and love... and also what you think about the game.