I am happy to announce that Bloody Rally Show will now have Trading Cards, Badges and all the other Steam bells and whistles!
Cheers, spajus
Patch notes: v1.3.4
Another small update with a couple of QOL and translations related changes, plus a new avatar!
v1.3.4 (2020.04.21) - Make holding an arrow button or controller axis repeat UI horizontal / vertical navigation - Fix a bunch of spelling errors and mistypes in English texts - Fix custom race track randomizer tip not interpreting rich text - Fix wrong translation key used in most drifts reward - Fix deleting a campaign save prompt containing "Randomize" button - Add Luyc's Avatar
Patch notes: v1.3.3
Some additional tooling for making translators lives easier, and a couple of more tiny fixes and improvements.
v1.3.3 (2020.04.20) - Add /translations show_cutscene command - Add TrailDuration config parameter that can be set via /config set in console to make trails remain longer - Fix a few small issues with translation keys being mistyped - Fix game tips failing to load when translations are not initialized - Remove F9 shortcut for toggling UI
Patch notes: v1.3.2
A few minor fixes and improvements for translations.
v1.3.2 (2020.04.18) - Add /translations reload consoled command - Make /debug on|off persistent - Show console automatically when error happens with /debug on enabled - Fix a few missing tooltips in Track Editor - Fix tooltip behaviour with 4K resolution - Handle a couple of exceptions that happened in code under certain conditions
Patch notes: v1.3.1
A tiny update to make translator's lives easier.
v1.3.1 (2020.04.17) - Make translations file loading more resilient to malformed translations - Change main translations file name to Main.txt to avoid people using CSV editing tools that mess the file up - Add /debug on|off console command to help with debugging translations - Fix a few mistypes in English language
Patch notes: v1.3.0 - Ready to localize!
Hey Racers!
I am happy to finally unclog the release train again. This time I have extracted all the strings into localization files, and the game is ready for translations!
If you are interested to add a community translation for your language, you can find the GitHub repository here: https://github.com/bloody-rally-show/translations
If you want to help, but don't know how to use git or GitHub, don't worry, let me know and we will find a way!
Also, hit F2 to open the console and type /translations to open translations folder. You can change the prodecural dialogue generation content there, add your own custom words or phrases, names, etc :)
v1.3.0 (2020.04.16) - Prepare the game for localization - Enhance some procedurally generated mission dialogues with more variety - Reintroduce the Wrecking Ball weapon - Fix Assasinate mission sometimes not finding a pedestrian target - Restore car health after each lap in Time Attack mode - Add Lithuanian locale - Fix some generated dialogue issues - Fix pedestrians moving while fallen down - Add Kontiki's Avatar
Localizations are coming!
Hey folks!
You may have noticed there aren't many updates lately. This is because I am deep down the rabbit hole of extracting the texts into localization files. Yes, the game will get translated to other languages!
I am going to try going for community translations where possible, so if you would be willing to help translate the game to your language, let me know in the comments.
In addition to localizations, you will be able to customize lists of words and phrases that are used in procedural dialogue generation.
Cheers, spajus
Patch notes: v1.2.5
This tiny update addresses a couple of minor issues and adds a new racer avatar.
v1.2.5 (2020.04.02) - Allow pausing during race countdown again - Prevent entering Photo Mode while paused at race countdown - Change track load order to always load built-in track versions first - Add laps parameter for giveaway console command (/giveaway start [laps]) - Add Ti-Ric's Avatar
Patch notes: v1.2.4
Hey Racers!
Here comes one more patch with a bit of new content with the additions from the Workshop Track Contest, also a few bug fixes and a bit of balancing fix with retries completely removed from Campaign dashboard.
v1.2.4 (2020.03.31) - Prevent pausing the game during race countdown - Remove track retries from Campaign dashboard (retry will still be available in-race) - Improve controller navigation in Campaign dashboard - Add track "Waterway Raceway" by Folau - Add track "Savage Savanna" by del - Add track "Waitetuna" by Mr Bismarck - Add track "Britenheim" by IlluminatiCat - Add track "Wooperton Ranch" by TryXnko
Patch notes: v1.2.3
A small update with minor bugfixes, a few new avatars and a slight AI brake handling change.
v1.2.3 (2020.03.29) - Adjust how AI handles braking in the corners - Fix setting muffler or supercharger sound to None in Car Editor not working properly - Fix error caused by trying to load Workshop car when it didn't exist on disk - Fix a rare bug that caused track loading failure when there was a mission with hittable objects - Handle deleting a custom car causing exception when any of the car files are open and preventing the deletion - Handle some edge case exceptions in track leaderboard loading - Add Houtworm and Carcassam avatars