It is time to clear the mist and set a specific public release date.
Bloody Rally Show will be released on February 20th, 2020. Yep, lots of twenties.
There should be plenty of time to fix all the remaining bugs and add few more buckets of polish.
Also, for the record, development will not stop after public release, I am planning to keep working on BRS for at least one more year after launch.
Cheers,
spajus
Beta update: v0.34.3
Hey folks! I am going to start posting changelogs for default branch updates (stable-beta builds). Here is the first batch.
v0.34.3
- If there is only one human player, rotate minimap along with track
- Do not show leaderboard view after time attack race in an invalid track
- Fix TimeAttack mode effects on car upgrades leaking into Campaign
v0.34.2
- Add analytics events for improving game balance
- Add privacy control button to About menu
- Make track validation more strict when evaluating intersection angle
- Fix some rare crashes
- Slightly reduce car AI tendency to leave track and overshoot corners
v0.34.1
- Handle situation when all racers are broke in Campaign
- Handle situation when player is left alone in Campaign
- Fix Custom / Workshop track image loading on Linux
- Reduce minimum distance required between track parts and start / finish line
v0.34.0
- Upgrade Unity to 2019.2.2f1
- Track lap time leaderboards will be exclusive for Time Attack mode
- In Time Attack mode car tuning will be locked to all level 1 upgrades
- Improve Custom Race setup UI usability
- Fix mission briefing attempting to initialize in Track / Car Editor
- Don't spawn player's pedestrian close to Start / Finish
- Fix player not being selected when returning to Custom Race setup from a race
- Fix mouse cursor locking up in Track Editor when joystick is attempted to be used while not in test drive
- Fix cursor locking properly only on second input from controller
- Fix ESC button sometimes triggering test drive mode in Track Editor
- Allow exiting Campaign in the middle of track generation
- Fix Track Editor loading campaign track instead of default one when entering Track Editor after Campaign
- Attempt to auto-select appropriate button in Campaign UI when using a controller
- Make it impossible to use nitro before race countdown is finished
Full changelog is available in BRS Discord #game-updates channel.
Stable and Development branches
Since there was some frustration caused by daily builds, I will only update the stable (default) branch once a week or two.
For beta testers who still want to get daily beta builds, follow the instructions:
Go to Library
Right-click "Bloody Rally Show" in the list of your games
Click "Properties"
In properties window, click "BETAS"
Select "development - Nearly daily updates" from dropdown
That's it, now you will have daily updates again!
I am going to keep this system running in same way after launch as well.
Leaderboards and Social Features
To boost the competitive spirit, I have been working on enhancing Leaderboards, and here are some recent additions:
Every built-in and Steam Workshop track will have it's own Leaderboards
People who are in global top 30 in various BRS Leaderboards will become part of other player's games
Menu demo cars will be driven by racers from Leaderboards
I hope you'll enjoy these!
Bloody Rally Show will be DRM-free
Hey!
Another announcement concerning the upcoming release. Since Bloody Rally Show will be out on Steam, using Leaderboards, Workshop, Achievements, etc, one may think it would be DRM protected.
I am happy to say that it will not have any DRM protection, and Steam integration is going to be completely optional, meaning you can copy the game files, back them up, launch them anywhere, even without Steam installed.
And yes, it will be really easy to pirate. :)
Cheers!
spajus
Important announcement regarding Epic Games Store
Hey Racers!
As you may know, Bloody Rally Show is nearing it's release, and it is about time to say this.
Bloody Rally Show will never be released on Epic Games Store! Can you smell that bridge burning? I do!
Have a lovely day!
spajus
Revised car stats, acceleration, brakes, steering
Hey racers!
Bloody Rally Show is getting closer and closer to release! The date is still not decided, and I have about a 100 more small changes and bugfixes to make, but besides of that, there is nothing major left to do. Partly due to scope cuts, but certain things can and will be added after official release.
One of the biggest changes before launch was to review and overhaul all car stats, their acceleration, steering, gear shifts, brakes and handling in general. Cars now accelerate much smoother, and there are two steering modes to choose from: Arcade and Sim. Arcade steering works as it used to before, handling is sharp and snappy, allowing you to drive into sharp corners at high speeds. Sim steering is much less forgiving and more difficult to master. You will have to let go of the throttle and use brakes here and there to avoid flying out of the track.
One important note for Mac beta owners - if you are getting an error when you try to launch the game, uninstall it completely and install again. Steam update messed something up, and clean reinstall fixes it.
Cheers!
spajus
Submit feedback or bug reports any time in-game
Hey folks! As I am going full throttle on polishing and bugfixing, there is a new tool for beta testers. You can give quick feedback with screenshot from almost anywhere by clicking a small icon in bottom-left corner of the screen!
Don't have beta access yet? No worries, just hop on to our Discord and enter the lottery!
https://discordapp.com/invite/89amEwP
Cheers!
spajus
Bloody Rally Show featured in The Indie Gamer Magazine
You can find the full version of the article along with my interview about development of BRS at www.indiegamermag.com in Issue #12
Enhanced track generation
A small update on what's brewing. Since procedurally generated race tracks are the heart and soul of this game, generation enhancements are coming!
Generated race tracks will contain more complex object arrangements, starting with next beta release.