Bloody Trapland 2: Curiosity cover
Bloody Trapland 2: Curiosity screenshot
Linux PC Mac PS4 XONE Steam
Genre: Platform, Racing, Adventure, Indie

Bloody Trapland 2: Curiosity

Version 0.994 out now!



Changelog as of 0.99 to 0.994
  • Substantial tweaks was made to the player animation to make them feel smoother. (12/8)
  • Network prediction for carts in 4-10 improved
  • Animations fixed for Online play in 4-10 and other minor tweaks
  • 3-10 fix for prediction when ship was moving back further than start location
  • Critical fix for online play that sometime occurred when going from being a client to host own server. Caused a lot of various issues throughout and stayed until game was restarted. Amongst other Jungleboss fists not slamming for clients, mountain boss not starting for clients, chat not working, and a lot of others
  • Fix for end credits being trigged more than once
  • Fixes for Hall of fame, no double entry if already on list
  • Fix for Stinky layer in caveboss
  • Fix for buttons becoming desynced in online
  • Fixed Level upload issue in editor
  • Fixed preview pictures for Cave T2 and Desert 9
  • Fix for cart in caveboss being able to "shoot" while dead.
  • Fixed wrong level loading when joining as server that has been migrated.
  • Fix for some traps and objects not syncing when server had been migrated.
  • Fix for Steam invite not working when server had been migrated (hopefully)
  • Fixed rare saving level issue in editor where the folder path could be invalid.
  • Fix for Auth to master server failed. Will now retry connection more aggressively
  • Slightly updated level design for 2-7
  • Network code for spiky peaks boss improved, all network issues should now be resolved.
  • Cave boss improvments. Visuals, Parallax, Updated music, level scrolling feel improved.
  • Unlockable character can now be played in cave boss as well.
  • Fixed wall crusher issue on 3-7, could previously become de-synced in online.
  • Fixed sorting order for Hall of Fame ending
  • Fix for boulders not spawning after server migration
  • Various fixes for spiky peaks boss in online mode. Had odd behavior if players joined in mid-level
  • Fix for loading wrong level that occurred sometimes when previously hosting a server
  • Network optimizations
  • Jump abuse was fixed.
  • Walljump fixed for short jumps, should feel like before again!
  • Message logs will print when connection is lost to master-sever in different scenarios
  • Soft lock issue fixed when disconnected from master server at the very same moment as game-sever started
  • Fixed 5-1 boss hurt from below
  • Fixed smaller death animation glitch for boss on 5-1
  • Fixed timing with help signs on 5-1
  • Fixed some preview pictures for worldmap
  • Added cooldown for regen on caveboss
  • Fixed checkpoint on t2 cave for Traplander difficulty
  • 4-3, made jump up to secret bigger
  • Added missing keys for Russian localization
  • Fixed issue with Trails not always starting correctly over network on the first level loaded
  • Fixed issue where "worldmap" could be accessed for client
  • Added some code optimizations for players
  • Optimized network code to send less data
  • Fixed issue with reveal secrets in worldmap not always triggering for clients
  • Fixed issue causing audio to stop playing when too many sources where playing at same time
  • Fixed some balancing levels for sound effects
  • Fixed issue with multiple players being able to spawn in challenge mode
  • Improved custom scripts
  • Fixed a lot of various error handling issues that can occur on off-chances which in turn prevents network packages from being sent
  • Fixed issue with Drag-Select in editor
  • Improved level upload in editor, message will now tell progress
  • Fix for online Chat not showing up
  • Fixed "Failed to load arcade level" in challenge mode
  • Lots of various (minor) level fixes and tweaks
  • Fixes for Stinky as playable character


Join us on Discord if you want to keep up with the most up-to-date changes and news.
https://discord.gg/YSuqDvk

Steam Trading Cards have arrived!



We are happy to announce that the trading cards now have been activated! Expect them to drop as soon as Steams magical algorithms awards you.

I would also like to take this opportunity to give a big shoutout to all of you helping us out with feedback, reviews and reporting. Thank you!

We are hard at work polishing up the last things as we are quickly moving closer to release. More on this and other exiting things coming up very soon.

Have you had a chance to try out the challenge mode yet? Beat other Traplanders time and climb the ranks in the randomly generated adventures.

See you in the Traplands!
//Chris

Final content patch



This one comes with the full Bloody Trapland 2 experience, all levels and content is now finally here!

We recommend resetting your save file as many of the levels have been changed and updated, as well as the story have been added. The experience won't be the same.

This is a great time to either give the game a new try or jump in for the first time as we celebrate this with a 50% sale. The first DLC will be free for anyone buying the game during Early Access.

If you have any ideas for improvement or run into any issues please let us know, we are active daily both here on Steam and on Discord.
https://discord.gg/YSuqDvk

What's left for us now is some last polishing before official release. Date will be announced shortly.

Also, please consider leaving a review and let us know your thoughts on the game, it means the world to us.

See you in the Traplands!
//Chris

Happy Halloween!



Happy Halloween!
Or should we say Bloody Halloween?

As a small Halloween treat, we have released a few Halloween-themed sprites in the editor to build your own spooky levels. The game also has a 50% discount now!

We are excited to announce that the final content patch is going live in the next few days. More info on that to come very soon, but if you want to get your hands on it already, join in the beta branch!

Challenge Mode out now!

We're super happy to announce a brand new game mode!



Take on a challenge where you need to complete up to 10 levels in a row before the timer runs out. But make sure to not rush too fast as all deaths give you a time penalty. Make it to the end and receive Trapland Tokens and have your level increased for bragging rights! Do you have what it takes to climb the Leaderboard?!

Our ambition is to have new weekly challenges consisting of user created levels that have been handpicked by us. So get your creativity flowing and jump in to our level editor and you might see your levels featured in the next challenge!

It's also possible for anyone to create their very own challenge pack for others to play. Put together a list of your favourite levels and have them randomised on order of play, or hand craft a unique adventure as you see fit.


  • Challenge Mode Added.
  • Online Chat Added.
  • Uploaded Adventure Levels to workshop to use as templates in editor.
  • All Sound effects has been rebalanced.
  • Worldmap icons added for each world.
  • Worldmap now wait for for all players to sync before next level can start in online.
  • Rewards system added.
  • Low resolution fix, could happen on game restart.
  • Rare Death particle position offset fixed in online.
  • Steam Workshop agreement will now popup in editor if not signed.
  • Issue with loading some usercreated levels where the name did not match were fixed.
  • Going back from editor to main game could on rare occasions casue issues.
  • Arcade levelinfo screen polished up to give better info.
  • Water tiles could spam error messages if not placed correctly

Graphics update, 0.91

We previously had some issues where the Graphics could end up looking poor and blurry on some resolutions. If you were effected, please give this one a try and let us know!



  • Added support for using multiple monitors. Toggle in Options menu.
  • Added letterboxing and pillarboxing.
  • Fixed an issue with Fullscreen mode, casuing a strange blurr on some resolutions.
  • Fixed a screen scaling issues casuing the game to look way worse on some resolutions.
  • Fixed an issue where a Jungle Temple door did not open correctly.
  • Fixed achievement for And stay down.
  • Fixed achievement for Beam me up.
  • Fixed rare issue where the cart could miss the outro track on Cave boss.
  • Fixed a miss-naming issue in the worldmap
  • Fixed an issue where the secret door on Jungle 2 played sfx multiple times.
  • Fixed an issue where the Flyingboat did not stop after arriving for client.

Let us know if you have any feedback or issues, we really appreciate it.

Best of luck in the Traplands!

Adventure Challenges or Death Match.
Which would you rather see? :sir:

https://discord.gg/YSuqDvk

Achievements now live!



With this update we have focused a lot on polishing and fixing as we are getting closer to the final release. Among other things we have completly overhauled the network code to make it resemble local multiplayer as close as possible.

We are also happy to finally bring you Achievements! Can you catch 'em all?

What's new:

  • Achievements added.
  • Complete revamp of network code.
  • New end screen added when completing Arcade level, easy to vote for levels upon completion.
  • New and improved in-game UI.
  • Added support for more controllers.
  • Sound effects improved and added for multiple scenarios.
  • Added frame rate cap in options menu.
  • Localization added for Russian, Swedish, and Finnish.


What's improved:

** SUMMER UPDATE **


Hope you are having a pawesome summer! We have many exciting things going on. A big update is about to go live in the next few days, and more content you've requested is about to drop soon. Stay tuned.

In the meanwhile, check out our traptastic new trailer on the store page!



And in case you've been hiding under a rock for the past few days and missed it, the summer sale is still going on, don't miss out!

Happy Lunar New Year!

We are celebrating this Lunar New Year with a bang! Today we are releasing the latest patch as well as having a huge discount you don't want to miss out on.

This patch comes packed with a lot of fixes, optimizations and content. Do you have what it takes to beat the cave world?

See you in the Traplands! :blanky: :jack: :jazzy: :sir:

Online Arcade, Arcade Leaderboard, Snow Mountain - Patch 0.7b

We're thrilled to finally bring you the latest installment of Bloody Trapland 2!
A lot of new content and features has been added as well as bunch of various fixes.



Snow Mountain
World 3 is now officially finished, all levels has been either totaly remade or heavily modified. There might still be tweaks and polish down the EA road, but the current state is very close to the final version.

Online Arcade
Play all arcade levels in online mode, choose from a playlist and bring your friends a long for a cusom adventure!

Arcade Leaderboard
All levels uploaded to the workshop now automatically gets a leaderboard attached, go super-sonic and get awarded in the spotlight!

Patch notes:

  • Online Arcade mode added
  • Leaderboards added
  • World 3 remade including finalstage and temple levels
  • Moving traps could stop work with low settings
  • Respawn animation/time further improved
  • Air dash mechaninc tweaked
  • A bunch of sound assets added
  • Save and load issue in editor fixed
  • Fixed an issue where deset sun killed you when it should not
  • Our mysterious friend is now more active in world 1.
  • Trails could affect players
  • Snow mountain assets unlocked in editor
  • Various online play improvments, on going process
  • Online Lobby improved, region select is now smarter when inviting friend
  • Aswell as a lot of minor fixes and content


Traplanders!
Thank you so much for staying active and providing us with feedback and ideas. Reporting issues to us helps out tremendously and we are making sure to keep a close eye on all channels you can reach us on.

If you missed it, we have a public Discord channel here:
https://discord.gg/YSuqDvk