Blub Emporium cover
Blub Emporium screenshot
Genre: Puzzle, Simulator, Indie

Blub Emporium

Blub Emporium 1.2.0 Is Here!!!

Blub Emporium Version 1.2.0 - Change Log

It's here. By far the absolute largest update of all time, adding every missing Auto-Stocker and Importer, introducing Photo-Mode and the Slot Machine, AND adding the final challenge and a multitude of new Factory Machines. Along with that is the debut of the Dunny Roll, Watermelon and a healthy serving of fixes, balance, and knick-knack items.

ITEMS AND RESOURCES:

  • Added "Brazier" (Farm Lighting).
  • Added "Mystic Brazier" (Farm Lighting).
  • Added "Cosmic Brazier" (Farm Lighting).
  • Added "Magic Cauldron" (Emporium Special).
  • Added "Mega Pink Cake Table" (Shelf).
  • Added "Lunar Liquidator" (Farm Special).
  • Added "Slot Machine" (Emporium Special).
  • Added "????? ???? ???????" (Emporium Special).
  • Added "Dice" (Emporium Special).
  • Added "Bathroom Tiles" (Emporium Tile).
  • Added "Bright Dome Light" (Emporium Wall Deco).
  • Added "Tyre Stack" (Farm Special).
  • Added "Watermelons" (Resource Type).
  • Added "Watermelon Seed" (Plant).
  • Added "Watermelon Stand" (Shelf).
  • Added "Watermelon Cultivator" (Farm Special).
  • Added "Watermelon Table" (Table).
  • Added "Limey Table" (Table).
  • Added "Lemon Table" (Table).
  • Added "Orangey Table" (Table).
  • Added "??? ??????????????" (Emporium Deco).
  • Added "Scrap Heap" (Emporium Deco).
  • Added "Road" (Farm Deco).
  • Added "Impeder" (Factory Other).
  • Added "Repeater" (Factory Other).
  • Added "Suspender" (Factory Other).
  • Added "Teleporter Entrance" (Factory Other).
  • Added "Teleporter Exit" (Factory Other).
  • Added "Clay Ball Importer" (Hopper).
  • Added "Ironbark Keg" (Emporium Special).
  • Added "Skyscraper" (Farm Deco).
  • Added "Street Lamp" (Farm Lighting).
  • Added "Park Bench" (Farm Deco).
  • Added "Jungle Passage" (Emporium Wall).
  • Added "Perilous Passage" (Emporium Wall).
  • Added "Capital View" (Emporium Wall).
  • Added "Capital Walling" (Emporium Wall).
  • Added "Puzzle Box X" (Factory Other).
  • Added "Puzzle Present X" (Debris).
  • Added "Blub Stage" (Emporium Deco).
  • Added "Pulse Detector" (Factory Other).
  • Added "Egg Importer" (Hopper).
  • Added "Strawberry Importer" (Hopper).
  • Added "Milk Importer" (Hopper).
  • Added "Blue Wood Importer" (Hopper).
  • Added "Mystic Shard Importer" (Hopper).
  • Added "Moonstone Importer" (Hopper).
  • Added "Lemon Importer" (Hopper).
  • Added "Cherry Importer" (Hopper).
  • Added "Tea Leaf Importer" (Hopper).
  • Implemented "Ironbark Importer" (Hopper).
  • Added "Cupcake Display" (Emporium Special).
  • Added "Dunny Rolls" (Resource Type).
  • Added "Dunny Roll Maker" (Processor).
  • Added "Dunny Roll Platform" (Shelf).
  • Added "Lemonade Cans" (Emporium Special).
  • Added "Water Jug" (Emporium Special).
  • Added "Green Model Aeroplane" (Emporium Special).
  • Added "Yellow Model Aeroplane" (Emporium Special).
  • Added "Heist Blubs Poster" (Emporium Wall Deco).
  • Added "Teddy Bear" (Emporium Special).
  • Added "?????? ????" (Emporium Special).
  • Added "Plains of Malice" (Emporium Wall).
  • Added "Potted Lollipop" (Emporium Special).
  • Added "Blublets" (Emporium Special).
  • Added "Suspicious Replica" (Emporium Special).
  • Added "Magma Fall" (Emporium Wall Deco).
  • Added "Micro-Emporium" (Emporium Special).
  • Added "Micro-Factory" (Emporium Special).
  • Added "Dark Clock" (Emporium Wall Deco).


VISUAL:

  • Added subtle border around Carbon Fibre tiles.
  • Added "Adaptable Tiles" feature, this (defaults to enabled) will cause tiles placed next to dividers in certain circumstances to "conform" to the divider, making the tile transition seam appear masked by the divider rather than next to it.
  • The tooltip in the main menu that shows when hovering some menu buttons now renders below the cursor in times when it draws to the left.
  • Re-textured Pure Gold Tiles.
  • Increased brightness and saturation slightly of the Regal Statue, Unconventional Nuts, and Golden Pedestal to better line up with the other gold items.
  • Slightly decreased the yellow-ness of Pure Gold Bricks to make them closer to the Golden tile variants.
  • Blub hats rendered by checkouts or similar now take into account placement squish.
  • Increased speed of conveyor belts slightly (visually, of course).
  • Added subtle border to both the Orange Retro Mountains and Cyan Retro Mountains.
  • Added subtle border to the Inferno Wallpaper.
  • Added visual stars to the background when using any Totem of Time, which can be disabled in settings (Welcome back, you lot!).


UI:

  • Added Photo-mode! Along with the ability to record animated GIFs in-game to show off your factory contraptions or Blubs wandering about! Fully supports custom cropping, filters, temperature, vignettes, and bloom for both still shots and GIFs.
  • The Micro-Farm now shows the proportion percentage with tenths for more precision.


GAMEPLAY/BALANCE:

  • Added "Pink Cake Mastery" Task Track.
  • Added "Hard, Sour, and Heavy" Task Track.
  • Added "Like Fine Wine" Task Track.
  • Added "Crumpets and Scones" Task Track.
  • Added "Admit None" Task Track.
  • Added "Theoretically Airborne" Task Track.
  • Added "Limited Edition" Task Track.
  • Increased value of Luxurious Ship Window: 635 -> 835.
  • Increased value of Green Chequered Tile: 30 -> 50.
  • Decreased value of Pink, Pale Green, and Mango Yellow Shaded Lamps: 200 -> 160.
  • Levelling up now makes the next Blub offer appear in in no more than 4-9 seconds.
  • Dark Boulders will no longer "heal", so that auto-harvesters can effectively break them (Credit: Edge).
  • Barrel o' Ducks now restocks Mystic Ducks also.
  • The Lumber Mill now works with Bluecalyptus trees as well.
  • Increased value of Lunar Panels: 3000 -> 3700.
  • Increased value of Variegated Shell: 2500 -> 5800.
  • Increased value of Crimson Bamboo: 35 -> 150.
  • Increased value of Midnight Bamboo: 35 -> 140.
  • Lunar Bars now increment their price by 1 at level 90, and then once more at level 120.
  • Increased value of Dark Marble: 75 -> 95.
  • Increased monetary reward of Temporal Authority: 10000 -> 1000000.
  • The Emporium and Factory can no longer be expanded past a 3:1 or a 2:1 ratio respectively.
  • Increased value of Black Carpet: 10 -> 35.
  • There is now a decreased chance of rolling an already owned importer in token offers even if player is past level threshold to get multiple.
  • Decreased Mechanic Mayhem's sale goal: floor((28+(1.38*l))/5)*5 -> floor((27+(1.33*l))/5)*5.
  • Increased Mechanic Mayhem's run duration: 125+floor((4.3*l)/5)*5 -> 125+floor((4.4*l)/5)*5.
  • Decreased liquidation requirement for Cosmic Correspondence V: 1000 -> 750.
  • Decreased liquidation requirement for Cosmic Correspondence VI: 18500 -> 14250.
  • Significantly decreased "The Cosmic Purge" achievement liquidation requirement: 60000 -> 40000.
  • Significantly increased value of the Totem of the Sunset: 3750 -> 18840.
  • Increased value of Unconventional Nuts: 48675 -> 58675.
  • Increased value of Arcade Carpet: 15 -> 40.
  • Increased base moonstone offer amount for Blub buy offers: 9-35 (~22) -> 13-39 (~26).
  • Moonstone Blub buy offers now scale up in quantity past level 60, up to 5x at level 120.
  • Added bulk tea leaf Blub buy offer.
  • Slightly increased favourableness of the wheel (all rarities rare and onwards are slightly more common, while common and uncommon slightly less so, ironically).
  • Increased value of Cosmic Soil: 80 -> 100.
  • Increased XP earnings across the board:

    - Coconuts: 2 -> 3.
    - Prickle Pets: 9 -> 11.
    - Books: 16 -> 19.
    - Strawberries: 5 -> 6.
    - Milk: 7 -> 9.
    - Orange Juice: 17 -> 24.
    - Strawberry Milk: 15 -> 27.
    - Pink Cake: 42 -> 48.
    - Kites: 52 -> 56.
    - Boulder Buddies: 27 -> 32.
    - Ice Sculptures: 13 -> 18.
    - Mugs of Tea: 122 -> 166.
    - Watermelons: 28 -> 30.

    - Water: 5 -> 6.
    - Lemonade: 34 -> 41.
    - Plushies: 9 -> 10.

    - Blue Arcade: 3 -> 4.
    - Orange Arcade: 5 -> 7.
    - Green Arcade: 10 -> 11.
    - Micro-Bowling: 16 -> 18.

  • Increased Money earnings:

    - Orange Juice: 22 -> 28.
    - Strawberry Milk: 18 -> 32.
    - Pink Cake: 33 -> 40.
    - Model Rockets: 45 -> 46.
    - Kites: 36 -> 44.

    - Lemonade: 25 -> 31.

  • Increased default Slide-Lock undo count: 1 -> 2.
  • Added final mail that is acquired upon reaching level 120, having a neat rundown of the stats your file has.


BUGS/TECHNICAL:

  • Fixed Sugarcane Sticks Importer not showing its output indicator (Credit: Ducky).
  • Fixed back button not being visible in the catalogue if the resource menu was left open when it was opened (Credit: Galxy).
  • Fixed Event Altars showing residual focus guide arrows when auto-focused from accepting events.
  • Fixed Classy Statues deactivating when the Emporium was open/closed.
  • Fixed bug where it was possible to obtain more than one Moonful Cityscape/Sunset Horizon.
  • Fixed Hay bales' focus menu allowing the boost stack strength to visually exceed the cap.
  • Fixed it being possible to not retrieve any resources from a well on lava harvested by Lunar Harvesters/Reapers (Credit: Edge).
  • Added support for inverting camera input in the camera settings.
  • Fixed background box of menu tooltips being missing when custom cursor was disabled.
  • Fixed bug preventing certain items being given when entitled and missing on a loaded file (such as the demo reward, if done after).
  • Fixed mismatched icon on Cosmic Lantern after meteorite is broken (was showing as a Cosmic Torch).
  • Fixed Empty Button not being sellable (Credit: Edge).
  • Fixed rare visual bug where the accept tick on expansion menus would go light as if they're ready when menu faded.
  • Added leaderboard/achievement exemption (for debug/testing) setting ("advanced" key, nonlegit="").
  • Fixed crash that would occur if the first machine polled in a tick was an Unprocessor.
  • Fixed tabled Mega Flowers and the like not counting toward offer limits.
  • Keyboard cursor now has true support for "holding" select (this may have implications for using it in relation to building/upping quantities).
  • Fixed bug where hat force items would persist across saves.
  • Fixed potential crash when Harvesters were placed across the top edges of the Farm.
  • Fixed rare crash when demolishing the bottom-most item that would increase a resource count from zero.
  • Fixed residual back button in the max framerate settings page.
  • Changed tick timing internally for the Farm and Factory so that their cycle rates are closer to true (previously the frame that actuated the tick wouldn't progress the time).
  • Screenshots taken with photo-mode now will show clouds on at least minimum density even if they were disabled.
  • Fixed strange behaviour of north-west rotated pink cake tables where on certain stock thresholds there would be the sign.
  • Fixed bug where the camera was unable to be moved vertically with the controller right analogue stick if the cursor was above a UI element.
  • Controller X/A input now works for dismissing the initial intro text.
  • Corrected Festive Snow Globe not showing as Seasonal in the inventory.
  • Fixed bug where clicking the back button in the catalogue would cause an inventory item to be instantly selected if build mode was enabled.
  • Changed internal system of text regarding focus menus, possibly fixing text swap glitch.
  • Every 750,000 XP earnt past level 120 will now create an archive if the setting is on "every level" (default).
  • Removed excess click sound from spinning the wheel.
  • Batched together corruption canvas re-bakes to optimise performance.
  • Fixed bug causing the border at the bottom of the Farm to vanish when tiles were de-corrupted.


MISC:

  • Added "Post" to the end of the Mystic Lamp name in the catalogue to line up with the others, and its actual inventory name.
  • Added "Special Thanks" section to the credits (Mentioning the most important thanks of them all).
  • Updated focus menu text on the (max level) Cosmic Piggy.
  • Added missing "of" in one of the level 20 review sentences.
  • Added rock demolishing sound preview upon changing general sound settings.
  • Added descriptions for:

    - Clock
    - Neon Duck
    - Sunny Clock
    - Winter Hedge
    - Picnic Table
    - Claw Machine
    - Bouncy Ball Machine
    - Green Arcade
    - Lemonade Vending Machine
    - Purple Arcade
    - Glitch Arcade
    - Orange Arcade
    - Retro Arcade
    - Barbed Wire Fence
    - Interior Coconut Palm
    - Interior Cherry Blossom
    - Spanner Tree

  • Fixed whacky description mistakes for the ice sculpture carver (Credit: Edge).
  • Added missing "a" in Sand Castle description.
  • Added menu tooltip to Controller page in settings.
  • Fixed strange grammar quirk with particular complex mission request combination, thanks agent 'Short Castle' (Credit: Edge).
  • Fixed excess space in one of the level 20 review sentences.
  • Added "Mechanical Mastermind" achievement.
  • Added "Here and There" achievement.
  • Added "Well Documented" achievement.
  • Added "Fully Indexed" achievement.
  • Screenshots taken through the game (i.e. not through Steam) will now end up in a sub-folder called "Photo-Mode".
  • Renamed screenshot-related settings to "photo-mode".
  • Added additional photo-mode settings option in the graphics settings that have the options to change GIF framerate, and disable shader previewing (for performance).
  • Removed the "Shows Stats Overlay" and "Capture Entire Scene" settings from photo-mode preferences as they are now changeable in-game during photo-mode.
  • Newly-snapped photos' and GIFs' file locations will be copied to your clipboard by default (can be disabled in photo-mode preferences).
  • Added extension to the Blue Arcade description.
  • The Newspaper Stack and the Sleepy Cats now uses the grass placement sound.
  • Added hint to Cosmic Correspondence V about how to liquidate Amethysts.
  • Tweaked controller input to preserve decimals for silkier and more accurate cursor movement.
  • The camera is now unable to be moved with the controller if it would otherwise scroll (like in the case of the resource menu or build menu's inventory/tabs).
  • Increased default controller deadzone setting: 5 -> 7.
  • Initial intro text now only shows once, unless manually configured in settings file.
  • Retired initial intro text mentioning early release stages, in favour of a message from myself!
  • The Refined Fonts accessibility setting now defaults to enabled.


Here's an introduction to Photo-Mode:

Blub Emporium V.1.1.5

Blub Emporium Version 1.1.5 - Change Log

ITEMS AND RESOURCES:

  • Added "Cooling Unit" (Emporium Special).
  • Added "Mastery Book" (Emporium Special).
  • Added "Mega Prickle Pet Display" (Shelf).
  • Added "Cotton Importer" (Hopper).
  • Added "Strawberry Cultivator" (Farm Special).


VISUAL:

  • Cosmic Piggies placed when max level is achieved will now rarely allow Cosmic Blubs to enter the emporium as normal customers.


UI:

  • Added an extension to the resource flux showing visually resources that are relocated (For instance when a lunar harvester collects moonstones and they go on to fill siphons).
  • Altered text now shows on Cosmic Piggy's focus menu when at max level.
  • Added UI option to allow the Electronics Switch to be automatically enabled upon loading a save file with one placed.
  • The Completion Book now shows information about stock mastery if the Mastery Book is placed somewhere in the Emporium.


GAMEPLAY/BALANCE:

  • Added "Prickle Pet Mastery" Task Track.
  • Mastering a stock-type (having completed the Mastery Task Track for it) will now cause it to receive a 2x production boost (if manufacturable).
  • Increased Lunar Accelerator strength: 20% -> 25%.
  • Cosmic Piggies no longer are collectable once max level has been reached.
  • Lunar spurs can no longer grow on iron-rich soils and will reverse if placed upon Cosmic terrain like Moonstone nodes.
  • Grown Lunar Sprouts now have a 1 in 32 chance per tick to de-corrupt Cosmic terrain below.
  • Decreased Rock and Roll sell target: 15+floor((.75*lvl)/5)*5 -> floor((18+(.36*lvl))/5)*5.
  • Increased Rock and Roll preparation time: floor((120-(lvl*.75))/5)*5 -> floor((120-(lvl*.37))/5)*5.
  • Increased Rock and Roll XP reward: 3+(.16*lvl) per % -> 4+(.16*lvl) per %.
  • Added an additional 10 seconds to Rock and Roll's duration.
  • Tweaked preparation time for Mechanic Mayhem: floor((120+(lev*5.75))/5)*5 -> floor((140+(lev*5.55))/5)*5.
  • Increased duration for Mechanic Mayhem: 85+floor((4*lev)/5)*5 -> 125+floor((4.3*lev)/5)*5.
  • Tweaked goal for Mechanic Mayhem: 35+floor((1.4*lev)/5)*5 -> floor((28+(1.38*lev))/5)*5.
  • Tweaked XP reward for Mechanic Mayhem: max(-32+(1.4*lev),1) -> max(-30.5+(1.39*lev),1).
  • Increased value of Vined Pedestal: 475 -> 935.
  • Moonstone Nodes spawned via level ups will now begin with up to 25% enrichment.
  • Decreased use time for standard Cultivators: .5 sec -> .15 sec.


BUGS/TECHNICAL:

  • Fixed ?????? ???? not correctly cataloguing (Credit: Ducky).
  • Fixed Cosmic Sap leaving holes behind when stored (Credit: Ducky).
  • Two Lunar Harvesters/Reapers can now run in a single Farm tick, rather than just the one.
  • Fixed existing generic cultivators (Wheat, Cotton, Sugarcane) unnecessarily cataloguing when bought.


MISC:

  • Added missing Bubble Windows level-up alert.
  • Updated description of "Resource Icon Flux" to reflect new features.
  • Moved the "Level-up Alerts", "Inventory", "Catalogue" and "Resources" settings into the UI sub-menu.
  • Added "Lobster" as a possible agent name in complex missions.
  • Magic Nests now make the soft grass sound rather than the hard default one.
  • Added missing cultivator (Wheat, Cotton, Sugarcane) level-up alerts.


As always, any feedback or issues you come across, be sure to let me know!

Blub Emporium V.1.1.4

Blub Emporium Version 1.1.4 - Change Log

ITEMS AND RESOURCES:

  • Added "Cosmic Piggy" (Emporium Special).
  • Added "Flower Importer" (Hopper).


VISUAL:

  • Mud chunks now spawn more randomly on its tile to look more natural.


UI:

  • Added icon indicators that render above all outputting machines when in build mode (can be disabled in UI settings).
  • Added visual guide showing what shelves are reachable and stockable by auto-stocking items.


GAMEPLAY/BALANCE:

  • Slide-lock puzzles are now half as common if "no friction" has been completed once available.
  • Increased base slide-lock gold chunk reward: 4-5 (7x7) -> 7-9, 3 -> 5 (5x5), 2 -> 4 (4x4).
  • Slide-lock puzzles now reward a multiplier for gold chunks based on level (1-2x depending on level).
  • Further boosted XP scaling of event XP rewards +100%/30 levels -> +100%/25 levels.
  • Increased drop quantity of the coconuts from the interior coconut palm: 1-2 (~1.5) -> 3-5 (~4), boost: +1 -> +2.
  • Increased drop quantity of the cherries from the interior cherry blossom: 2-3 (~2.5) -> 5-7 (~6), boost: +1 -> +2.
  • The deposit chute now improves earlier: 75 -> 50.
  • Increased stone drop quantity of all non-lunar and non-standard rocks: 2-3 (~2.5) -> 3-4 (~3.5).
  • Duck disturbance now offsets base duck requirement for events by 6 levels (effectively lowering the base requirement by ~20).
  • Piggy banks now collect 100% of their capacity when the boost zone is hit, and a quarter otherwise rather than the half and static 100 respectively.
  • Further decreased cooldown from buying things at the night market: 60 seconds -> 30 seconds.
  • Increased total strawberry harvest capacity of strawberry bushes: 60-80 (~70) -> 85-105 (~90).
  • Getting an orange importer offer now requires the discovery of orange juice (was oranges).
  • Mega flowers now get stronger with level (+1 every 40 levels for XP, +1 every 30 for money).
  • Giant gumballs now get slightly stronger with level (+1 every 90 levels for XP, +1 every 80 for money).
  • Decreased base lunar token price of lunar hulls: 18-22 (~20) -> 16-18 (~17).
  • Decreased lunar token scaling of lunar hulls: .02 -> .015.


BUGS/TECHNICAL:

  • Fixed mud chunks being able to spawn outside of the farm's bounds via water streams placed at the edge, causing crashes (Credit: Ducky).
  • Fixed bug where drying terrain caused by flower sprouters would re-bake terrain visually even when outside of the farm.


MISC:

  • Added missing bubble duck level up notification.
  • Added options to disable event preparation timers and/or newly catalogued item alerts.
  • Corrected engraved rock not specifying all "nearby" shelves.

Blub Emporium V.1.1.3

Blub Emporium Version 1.1.3 - Change Log

This patch very heavily boosts progression right across the board, adding items to help progress faster if desired, and boosting XP gains from sales, tasks, missions and events.
Some more auto-stock items make their debut here along with their respective tasks.

More content is on its way; further auto-stockers will be added as well as additional tasks, decorations and more.

ITEMS AND RESOURCES:

  • Added "Engraved Rock" (Emporium Special).
  • Added "Lunar Hull" (Farm Special).
  • Added "Lunar Accelerator" (Farm Special).
  • Added "Moonstone Hopper" (Hopper).
  • Added "Energy Cells" (Resource).
  • Added "Energy Cell Loader" (Processor).
  • Added "Lunar Parts" (Resource).
  • Added "Lunar Parts Assembler" (Processor).
  • Added "Fruit Banquet" (Emporium Special).


UI:

  • Location dimensions and remaining expansions are now included on the expansion menu to let players know when their location will run out of expansions.
  • Bread basket now mentions that next offer will occur after event if one is running.
  • The Room to Whir and Kind of a Big Deal task tracks now appear at the end until completed.
  • Events that are beginning will now tell the player globally how long is left, so that they don't have to check the event altar as frequently.
  • Holding the move bind + pressing the camera movement binds while in factory build mode will shift every item at once. Items on hazard concrete (and its variants) are anchored.


GAMEPLAY/BALANCE:

  • Added "Stuck Into a Good Book" task track.
  • Added "A Hike for Haste" task track.
  • Added "The Fruits of Your Laze" task track.
  • Boosted XP globally across all tasks by a HUGE margin.
  • Boosted money and gold chunk rewards for all tasks by a bit, also added a few extra wheel spins.
  • Decreased requirement for Power down I: 10 -> 5.
  • Pushed first review back: level 5 -> level 6.
  • Decreased requirement for cosmic correspondence V: 1500 -> 1000.
  • HUGELY increased XP earnings across the board:

    - Boulder Buddies: 18 -> 27.
    - Flowers: 1 -> 2.
    - Rubber Ducks: 1 -> 2.
    - Pebble Pets: 2 -> 3.
    - Coconuts: 1 -> 2.
    - Spanners: 2 -> 5.
    - Prickle Pets: 6 -> 9.
    - Books: 12 -> 16.
    - Strawberries: 4 -> 5.
    - Orange Juice: 7 -> 17.
    - Pink Cake: 20 -> 42.
    - Milk: 3 -> 7.
    - Strawberry Milk: 4 -> 15.
    - Boomerangs: 9 -> 16.
    - Bluemerangs: 7 -> 35.
    - Model Rockets: 24 -> 37.
    - Mugs: 32 -> 68.
    - Kites: 25 -> 52.
    - Lemons: 14 -> 18.
    - Plums: 11 -> 12.
    - Cherries: 22 -> 32.
    - Ice Cream: 80 -> 205.
    - Cups of Tea: 42 -> 85.
    - Oranges: 3 -> 4.

    - Plushies: 4 -> 9.
    - Gumballs: 2 -> 4.
    - Bouncy Balls: 3 -> 6.
    - Lemonade: 20 -> 34
    - Water: 3 -> 5

    - Blue Arcade: 1 -> 3.
    - Orange Arcade: 2 -> 5.
    - Green Arcade: 6 -> 10.
    - Purple Arcade: 10 -> 16.
    - Retro Arcade: 9 -> 14.
    - Glitch Arcade: 16 -> 24.
    - Micro-bowling: 14 -> 16.
    - Mini-golf: 5 -> 12.

  • Increased money earnings of:

    - Flowers: 5 -> 6.
    - Orange Juice: 12 -> 22.
    - Pink Cake: 25 -> 33.
    - Milk: 8 -> 9.
    - Strawberry Milk: 14 -> 18.
    - Bluemerangs: 24 -> 38.
    - Model Rockets: 28 -> 45.
    - Kites: 32 -> 36.
    - Lemons: 13 -> 14.
    - Cherries: 18 -> 19.
    - Ice Cream: 50 -> 92.
    - Cups of Tea: 56 -> 122.
    - Strawberries: 7 -> 8.

    - Bouncy Balls: 2 -> 4.
    - Plushies: 6 -> 7.

    - Blue Arcade: 2 -> 3.
    - Orange Arcade: 1 -> 2.
    - Green Arcade: 5 -> 6.
    - Purple Arcade: 8 -> 9.
    - Retro Arcade: 6 -> 8.
    - Glitch Arcade: 14 -> 15.
    - Micro-bowling: 12 -> 20.
    - Mini-golf: 9 -> 10.

  • Decreased value of spine hopper: 190 -> 170.
  • Decreased value of coconut hopper: 210 -> 190.
  • Increased strawberry bush harvest quantity: 3-5 (~4) -> 5-8 (~6.5).
  • Increased coconut palm harvest quantity: 2-4 (~3) -> 3-5 (~4).
  • Increased lemon tree harvest quantity: 4-5 (~4.5) -> 6-8 (~7).
  • Increased rubber tree harvest quantity: 3-5 (~4) -> 4-5 (~4.5).
  • Tripled all boulder stone drops.
  • Changed mission distribution from half complex, half simple missions to 65% simple, 35% complex.
  • Changed XP limit per unit for simple missions: 95% -> 400%.
  • Added SIGNIFICANT multipliers to lunar token and XP rewards for missions based on level (effects heavier on complex missions), to make levelling up have positive implications on them.
  • Lunar Shrines now drain substantially slower when the emporium is closed.
  • Increased base duration of mechanic mayhem: 75 -> 85.
  • Decreased base price of mechanic mayhem: 115 -> 105.
  • Decreased price ramp of mechanic mayhem: 11.5 -> 5.25.
  • Slightly decreased requirement ramp of mechanic mayhem: 1.5 -> 1.4.
  • Increased XP/unit per level reward of mechanic mayhem: .34 -> 1.4, Base: -3 -> -32.
  • Increased money/unit per level reward of mechanic mayhem: .24 ->.27.
  • Decreased base price of rock and roll: 90 -> 65.
  • Slightly decreased price ramp of rock and roll: 3.5 -> 3.25.
  • DRASTICALLY increased cycle-rate (hugely decreased cooldown) of items in the night market to avoid excess waiting for things needed.
  • Significantly decreased cooldown after buying at the night market: 300 seconds (5 min) -> 60 seconds (1 min).
  • Increased weights of all resources for simple missions, stock resources now use half of their xp value for weight.
  • Resources in complex missions now use their simple mission weight as a multiplier on top of their factory complexity.
  • Decreased mission cancel/decline cooldown: 90 seconds (1.5 min) -> 60 seconds (1 min).
  • Decreased mission complete cooldown: 15 seconds -> 10 seconds.
  • Lunar Blubs' XP multiplier has been increased: 3x -> 4x.
  • Decreased lunar deposit chute warm-up times globally.
  • Increased based lunar token reward for simple missions: 1-3 -> 2-4.
  • Increased multiplier on lunar token rewards for simple missions, and upped base level lunar token modifier: 1.5x -> 2x.
  • Complex mission XP reward is now significantly higher depending on the amount of omni-matter needed.
  • Increased wheel drop quantity of blue sand: 20-35 -> 50-75.
  • Mystic shard hoppers are now unlocked at level 35 rather than unlocking from completing Mystical Throwback II.
  • Decreased value of mystic shard hopper: 1325 -> 715.
  • Running events will now count down half as quickly while in emporium build mode.
  • Decreased Lunar Token price of:

    - Lunar Harvester: 20-30 base -> 19-25.
    - Lunar Siphon: 12-16 base -> 11-14.
    - Lunar Cultivator: 28-36 base -> 24-32.
    - Mystic Accumulator: 32-40 base -> 26-34.

  • Increased Lunar Token price of Lunar bars to account for token inflation: 6 -> 8.
  • Demolish bombs now break iron nodes and their rich counterparts.
  • Increased drop quantity of mud chunks: 50% 2-3 -> 50% 6-9, [boost] +2 -> +3.
  • Increased lumber mill pine wood per tree addition: 1.4/tree -> 1.75/tree.
  • Added level multiplier to event XP rewards.
  • Amethyst Liquidators now collect their entire contents when the boost zone is hit, and a third otherwise (was 20% and 10% respectively).
  • Storing containers and liquidators no longer penalise the player, all contents are given back regardless.
  • Amethyst Importers are no longer trade exclusive, and are now offer exclusive.
  • Amethyst Importers become available earlier on: level 80 -> level 42.
  • Lunar harvesters are now only available every 3 levels from blubs instead of 2.
  • Decreased price ramp of harvesters (from offers) based on already owned: 425/owned -> 225/owned.
  • Decreased value of Triverters: 6875 -> 1875.
  • Decreased value of lunar Triverters: 1950 -> 1650.
  • Increased base liquidation XP rates: 3 -> 6.
  • Base liquidation rates now increment with level: XP every 12 levels, money every 36 levels.
  • Vase liquidation buffs now multiply with level: XP +100%/25 levels, money +100%/50 levels.
  • Decreased activation time of time totems: 2.25 seconds -> 2 seconds.
  • Increased requirement for Lunar Savings to line up better with lunar token inflation: 120 -> 150.
  • Decreased interact delay of multi-harvesters: 1.25 -> .75.
  • Decreased interact delay of multi-reapers: 1.5 -> .5.
  • Increased drop quantity of lava on the wheel: 2-3 -> 6-9.
  • The deposit chute now gets significantly faster after completing your 75th mission.


BUGS/TECHNICAL:

  • Fixed bug that caused the game to crash if checkouts weren't placed but a night market was on a fresh game load.
  • Fixed bug allowing expansions to happen through menu popups if the UI was opened prior.
  • Fixed cursor persisting the pan icon if panning was happening concurrently with a level-up.
  • CTRL+I in the factory no longer stores any items rested upon any of the "hazard concrete" variants.


MISC:

  • Amethyst liquidators now make the money collection sound when collecting units.
  • Slightly re-phrased amethyst importer description so the text fits.
  • Added the two missing Ls for the lunar orbs and lunar shrine descriptions.
  • Added "Double Talented" achievement.
  • Added descriptions to hazard concrete and its variants explaining its new bonus feature.


As always, any feedback or issues you come across, be sure to let me know!

Blub Emporium V.1.1.2

Blub Emporium Version 1.1.2 - Change Log

ITEMS AND RESOURCES:

  • Added "Barrel O' Ducks" (Emporium Special).
  • Added "Ashwood Boarding" (Emporium Tile).
  • Added "Pixie Lights" (Emporium Wall Deco).
  • Added "Closure Sign" (Emporium Special).


VISUAL:

  • Repositioned fairy lights' light emission to line up a little better.


UI:

  • XP Buffer no longer shows when at max level.
  • Moving the camera with keyboard binds will now close focus menus.
  • Emporium buff items can now be interacted with to view their buff rate (and respective total rates).
  • Cosmic vases now show the amethysts' total liquidation rates.
  • Lunar orbs now show moonstone count.
  • Bread baskets now show estimated next offer time.
  • Magma Fountains now state if their buff is active.
  • Farm buff items can now be interacted with stating briefly their effect.


GAMEPLAY/BALANCE:

  • Added "'Cause We Give a Duck" task track.
  • Added "Come on, Out we go!" task track.
  • Bubble duck now gives additional xp and money boosts based on level (extra xp for every 14 levels, and extra money for every 22).
  • Cuboidal rocks now give additional xp and money boosts based on level (extra xp for every 16 levels, and extra money for every 18).
  • Decreased value of cotton cultivator: 4400 -> 4240.
  • Increased xp boost of giant gumballs so that 3 xp can be reached within the stack limit: .15 -> .25.
  • Magma fountain now works up until 50% popularity rather than 35%.
  • Decreased base price of wheel spins: (floor((118+(L*11.5))/5)*5) -> (floor((90+(L*9.7))/5)*5)
  • Decreased chance of claw machine decreasing stock: 33% -> 20%.
  • Significantly Decreased value of multi-harvester: 7500 -> 3495.
  • Changed level requirement of multi-harvester: 40 -> 30.
  • Slightly decreased value of rose of divinity: 5250 -> 5150.
  • Decreased value of task computer: 2300 -> 2160.
  • Increased stock-rate of rose of divinity: 2 for prickle pets, 3 for flowers -> 2-3 for prickle pets, 3-4 for flowers.
  • Increased stock-rate of unconventional nuts: 4 -> 5.
  • Decreased value of white brick wall: 90 -> 75.
  • Decreased value of lumber mill: 9430 -> 9130.


BUGS/TECHNICAL:

  • Fixed bug where shelves auto-filled when outside of the emporium wouldn't visually reflect their stock count until stock value otherwise changed.
  • Boost-zone streaks no longer carry across files erroneously.
  • Fixed task computer not showing as the correct rarity in the inventory.


MISC:

  • Added accessibility menu to the settings page, moving keyboard cursor and invert turbo options into it from preferences.
  • Added "Clearer Text" option to accessibility settings, which renders font at a higher resolution for more clarity for some people.
  • Added "Easy Interact" option to accessibility settings to help with people unable/struggling to interact and/or hit boost zones. This feature will automatically hit the boost zone after the interact button is pressed once, at the cost of a slight speed handicap for fairness.
  • Slightly re-worded lunar harvester's description to be more clear of its fuel.
  • Changed liquidated leaderboards to state "Units" rather than "Completed".
  • Re-phrased con in level 60 review from "Not great variety" to "Lacks variety".
  • Updated description of coconut stand to mention the coconuts' eagerness.


NOTE: Buff items placed in 1.1.0 or prior will need to be moved/replaced in order to be interacted with.

As always, any feedback or issues you come across, be sure to let me know!