Hello everyone, glad to be back with good news! After having the new version in testing for three weeks and many of you giving feedback through Discord. From now, you have the new version 0.9.0.8 available in the main branch. And 50% OFF!!!
This version is a great version for us since it brings together a lot of what we have been working on during this time and also the feedback provided by the community. This version is the base we needed to focus on the roadmap of the next steps and keep working with you on the next updates of BMX The Game.
The objectives are still clear, and although the path is never always the way you want it to be, we still have the strength and desire to make a better game every day.
Being in Early Access has given us the opportunity to reiterate and adapt to your needs. As developers, the opportunity to receive your feedback, especially through Discord, complements us and will continue to be a key element in our development. For all those who are not yet on the Discord channel, do not hesitate to enter.
The new version not only has bug fixes and various tweaks, it also has a new Scenario Import Feature, which we'll explain below along with everything we've worked on.
Patch Notes
Slowmo: New UI to know when you are in slow-mo.
Footjam: Recovered the foot jam with the triggers.
Replayer: Added small features in the "UI".
Rider: Fixed stiffness bugs and new body configuration that make it more natural and with more flexibility.
Custom Parks: We have created an easy tool to create your own park or scene for BMX The Game.
Gameplay improvements: A huge number of tweaks, fixes, and adjustments.
You can use your favorite 3D application/software (such as Blender, 3dsmax, Sketchup...) to design your park. If you don't have specific knowledge of any 3D application, you can also use ProBuilder, which is already configured within the project. You can also set the scene lighting and environment. Use your own textures and any external 3D assets if you like. The project is on GitHub, ready to build a custom park in Unity and then test it in BMX The Game 0.9.0.8 or later.
This system is completely new and it is in the testing phase.
Known issues:
The replays recorded in the new Featured Park, if they are saved and played from the Media option of the Menu, the pieces of the park do not appear.
The tutorial videos have been outdated, we are working on an entirely new tutorial.
There are still some bugs in the flow of the gameplay, due to the mixing of various systems. This is mainly what we have been working on these last few months.
We hope you like this new update, and again, thanks for all the support. Keep the feedback coming, we are working on it!
We are back with a new version! This version has been a few weeks in the Beta branch and tested by the Discord community.
After a long time, we are back with new updates and news. If you want to be more in the loop, remember to enter Discord.
This update is the result of all the feedback collected by the community and implemented with the aim of making the game more accessible, stable, and predictable.
For this, we have changed endless internal systems and processes, such as the cameras, much more stable to improve the experience, the controls, simplified and direct so that everyone adapts easily, in addition to various guides and help, to facilitate and improve the gameplay and of course, a lot of optimization work has been done.
We explain a little more about the most significant changes:
Cameras: The cameras have been redone, aiming to be smoother and more stable.
Gameplay: Hundreds of values have been adjusted. Speeds, times, and forces have been calibrated to the maximum. With the aim of improving and balancing the user experience.
Tricks: Apart from fixing many bugs, animations, and adjustments, new tricks have been introduced that extend the gaming experience.
Flips: The flip system is entirely new, just doing a double flick up or down with the left stick and holding the gesture before leaving a ramp will allow you to jump off by launching a flip, without interrupting the possibility of doing other tricks in the air while you flip.
Server: Since we put in the sharing features, the server has been giving problems, we have thought of a new system for the future, but for now, we have solved part of the problem, and currently sharing parks and downloading them is operational again.
Trick Control & Layout: The Layout of the controller has changed a bit, the pin dropper, the brake, and something else due to the change in concept when performing tricks. Regarding the controls, there were many of you who asked for a change in the performance of tricks, for a simpler, faster system that would be easy for you to adapt to. For this, we have had to change the entire root system and we hope that this change is good for everyone.
Skinning, Poses & Animations: A lot of work has been tweaked and redone around this, and many really annoying visual bugs have been improved and removed.
Bugs: It is really impossible to try to list all the bugs, but to give you an idea, everything has been covered and improved. Bugs in Grinds, in Backwards, in performance we have worked on everything and more, in lighting many things and we are still playing for the next version, problems with controls, pin dropper etc...
And the known issues to solve in the future:
We have not indicated in the Layout that to enter and exit Slow Motion by pressing L3.
The replays recorded in the new Featured Park, if they are saved and played from the Media option of the Menu, the pieces of the park do not appear.
The tutorial videos have been outdated, we are working on a completely new tutorial.
As we have not been able to introduce all the new riding systems, there are still some bugs or strange in the flow of the gameplay, due to the mixing of various systems. This is mainly what we are working on these last few months.
Above all, it is necessary to look at the new Control Layout, since it has changed quite a bit. The trick system, the pin dropper, and how to save and load a mark is very important. We attach them here as well to make it faster for you to check them out.
As we have already been commenting these days, we update the game again adding 3 new scenarios to edit in the Park Editor, the Born, the Bike Tunnel, and the novelty of the Outdoor Park, still without a name (we accept proposals!). In addition, we have added a new Featured Park, courtesy of FreHDGaming that has been designed exclusively for this Outdoor scenario. We look forward to your creations for the next Featured Parks!
As you will see, the new version is 0.8.0.18 since we are improving many internal things, especially the riding and the detection system. Soon we will have everything ready for a new Major Update (with many improvements).
In this patch we have put a lot of work into optimization, it was clearly one of our weaknesses. To improve this, we have made several decisions:
The first thing we have done has been to improve and optimize the game, without reducing qualities (File size, load times, general performance improvement, FPS increase, memory resource reduction, etc). It has been a difficult and slow process but we believe it has been worth it.
On the other hand, what we have done is separate the city from the main branch and pass it to Beta. Not everyone has a PC to be able to play the city of Barcelona (in development). Having two branches, we greatly lighten the main branch and allow you to individually test one or the other and decide which branch is suitable for your PC.
The two branches contain the same core and production status, the only difference between them is the city. In the main branch (0.8.0.18) the city is removed, allowing a better overall performance experience.
In the Beta branch (0.8.0.17) the city is as always, under development. We continue working to optimize the city and improve the experience.
They have been intense months and we have worked very hard. We hope to show you soon everything that has been done in the Major Update. As we do not know the exact date of publication of the Major, we will update you with videos, images or texts on the #development channel and thus you will be informed of everything.
We hope you enjoy the update and thank you again for all the support you are giving us. We share a small video summary with several improvements that we have been making these months.
New update, new improvements, better gameplay. We worked on the physics and gameplay branch. Right now we are confident with this patch, making the riding easier and having fewer bounces, bugs and glitchy situations. Now, you can feel a solid riding, more realistic and with the correct velocity, weight and core mechanics, in addition to less "floaty-ness" sensation, the world gravity adjusted, and stability tweaks. While we're solving a problem with putting the foot on the ground when it isn't necessary, temporarily we deactivate it.
Patch Notes:
New physic model for tire snap to the floors.
Weight and stability tweaks.
Adjusted timescale and velocities.
Temporarily disabled foot to avoid bail when losing balance.
Forward weight increases the snap effect.
Better behavior after bounciness.
A lot of minor fixes in physics, impossible to enumerate all!
Other minor changes.
We really appreciate your support in testing this version and giving us as much feedback as you can! Every word is important to keep growing the game and making it real! You're doing awesome work telling us your ideas and thoughts! Remember to share your thoughts through Discord or Steam :)
We come back with a PHYSICS update. These days we were working on improvements to make the game more smoothly and easier to ride. If you can test and give us some feedback, we really appreciate it. Let's play it!
Patch Notes:
Spins recovery
Leveling the hops
Improved terrain detection by wheels
Increased dropper speed
Better bike stability
Adjusted the prediction of grinds
Fixed wheel jam error
Reduced weird bounces
Other physical improvements
Various physical bugs fixed
Fixed problems in contact detection
Improvements in city charging system
Posture adjustments
Other changes
Thanks again for supporting us in this stage of the BMX The Game development. Every patch is important for us and we are trying to be better with this hard work! You guys are fantastic! Remember to share your thoughts through Discord or Steam :)