It's time for a new major update with version 1.9.4, with new content and quality of life improvements.
Patchnote :
Added a round system
Each 3 maps a round recap screen is displayed and the mechanic of the maps changes. It has some stats about the previous round and a small explanation of how the incoming mechanic works. It should help to make sure everyone understand how the next 3 maps will work, and show how the opposite team is doing.
Added a new environment : Medieval maps
Find your way around the castle walls in the new maps.
Added 3 king maps
Bring back the king to the village to win. Be carefull, he does as he pleases.
Added 3 guard maps
Guards are being very vigilant. They will run to you as soon as you walk in front of them and ask you a question about this game.
Added basic levels to the level selection screen
You can now ban the basic levels (without any mechanic) in the level selection screen.
Bug fixes and polish
Version 1.8.4 : The Very Necessary Update
Hey everyone ! The first update is finally here :) Feedbacks I've gotten on the game since the release have been overall : "it has multiple flaws, but the core gameplay is really fun". I have tried to address some of those flaws as well as I could, in my opinion it makes the game so much better !
I'll still be working on this game, so let me know what should be improved in the next update.
Patchnote :
Reworked the way questions are displayed from the ground up !
Questions now have a background, and are pushed away from the player. The player and the obstacle are both outlined when answering a question The game should look way less messy and looks much better as a result.
Added level selection menu
You can now ban levels you do not want to play on in the settings.
Improved the half-answer curse
The curse that hides half of each answer now behave better with composed words and dates, to avoid situation where all the visible start of each words are the same.
Improved answer layout for gamepads
Answers are now displayed according to the layout of button of a gamepad when the game detects that you are playing with one. It should make selecting an answer with a gamepad much less confusing.
Added 3 chef boars maps
Chef boars ask you to find the wrong ingredient of a recipe, you can then control them for a little while to help clear the way.
Added 4 lost children maps
Children are lost on the map, find them all and bring them to the village. Be carefull not to bumb into them while they follow you.
Added 3 Hiker maps
You can't see much in these new maps. Answer the hikers questions to reveal the map.
Removed duplicates...a lot of them
For some reasons a lot of questions were repeated over in over in the database.
As a side effect, questions may be harder overall now
I reworked the way I was getting my questions to avoid duplicates, but I had to be a little less strict on the difficulty. We will see how it goes.
Bugfixes and polish
Major update incoming !
Hey everyone,
I'm not been able to work on this game after its release, but I finally took the time to work on it again :)
I just finished remaking from the ground up the way questions are displayed. It should way less confusing now, and much cleaner. In my opinion it also looks much better !
Before :
After:
I'm not quite finished yet, I need to make this new system works with platforms and stuff, but it will be ready very soon.
This update will also include quality of life improvements, like a different layout of the answers when playing with a gamepad, to make telling which button to press for each answer much more obvious.
Finally, it will also add (at least) 2 new map mechanics to keep things fresh !