Plus lots more including better color schemes, improved support for keyboard/mouse (though we still recommend using gamepads if you can!), and tons of bug fixes
better interpretation of player’s intent for recoil at near-horizontal angles
more reliable, slightly-easier sword swing mechanics and animations
fixed an exploit where you could assign multiple jump buttons and then mash them all to climb super fast. (As one of the primary abusers of this exploit… I mourn the passing)
Exploder mode: once again displays a running-out-of-time graphic — accidentally had hidden it in the previous version as part of a larger-scoped optimization
fixed issue where items could fail some interactions with other objects after a player death
Race mode: fixed error when an enemy-owned bomb was near a target at the moment the level was completed
Race mode: easier to jump off stars
a couple minor tweaks to some race levels
Jogging Update
The first pass at a new single-player mode: Race!
Get to the flag as fast as you can
Collect stars, explode targets to improve your score
Race against your best time (a simple ghost-playback)
Compare your best scores with others using Steam leaderboards
And other changes too
See here for more details and gifs!
Groundwork Update
v0.7.7.2 is available!
The Groundwork Update adds
2 new levels
better controller assignment, disconnection, and reconnection
better resolution of multiple button presses that map to the same action (e.g. jump)
keyboard movement: the most recent directional-input takes priority
more predictable thrownSword behavior near walls
refined result of jumping/dashing off an item
improved AI on tutorial levels
better interaction with feedback form (F10)
default keyboard controls now listed in the reference section