Bomb Sworders cover
Bomb Sworders screenshot
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Genre: Indie

Bomb Sworders

Updates v0.9.25.47/48

v0.9.25.47
-- online updates --

  • fix issue where a dead remote-character could appear in the wrong location
  • prevent server from making too many items
  • play sword-hit sound when a client is fairly sure, but not 100%, that they'll hit a bomb (previously this was silent)
  • a couple misc things

-- other --

  • a notification recommending gamepad controllers (that is, over keyboard/mouse)
  • fix a couple bugs in Bot Battle mode



v0.9.25.48

  • fixed (well, prevented...) the stretched-blastZone graphical glitch that could appear if a blastZone got too close to the edge of the screen
  • misc polish

v0.9.25.17 art tweaks


  • new background for Mighty Climb level
  • ui color tweaks
  • tweaks to QuickStart ui, backgrounds

Update 0.9.25.14

Misc polish


  • Slightly better colors for color-blind folks (there's still more work to be done on this)
  • QuickStart promoted to its own mode. When QuickStart is completed --> auto-select Battle mode
  • fixed some colors in QuickStart
  • prevented exiting a tutorial by just accidentally pressing "cancel" once too many times
  • fixed issue where the dynamite tutorial could display the wrong score
  • fixed issue where blastZones could appear on the level but be inactive given an odd interaction with the freezer powerup
  • fixed issue where reading an old save file from the cloud could ignore new default levels, modes, characters

Update v0.8.0.3/2

A few small changes come in v0.8.0.3 and v0.8.0.2


  • better support for Steam Controllers. However, standard Gamepad controllers (ds4, XboxOne, etc) are still recommended
  • added 2 big experimental levels (Burning Divide and Chute)
  • improved AI
  • 2 more levels accessible in Horde Mode
  • fixed rare level-select bug, overlapped text on trapShot tutorial, spelling fix

The Quick Start Update (v0.8)

This update (v0.8.0) focuses on the game’s early experience for new players.


  • a new "Quick Start" tutorial
  • 4 new experimental levels, including one with vertical wraparound
  • 3 new characters (Ticket, Bully, and Toad)
  • Random level select
  • Refined sword swinging -- pump-faking, exhaustion, and charge bonus if you time your swing perfectly
  • New song: Luwuk Logic Bomb


And lots more!
Check out the blog for full details: The Quick Start Update

Boost Update released! (v0.7.9.10)

The Boost Update brings a *lot* of changes:

  • Support for up to 8 players
  • AI in Battle Mode
  • New item in Race Mode: BOOST!
  • New and refined race levels
  • New characters
  • Refined options menus
  • New music
  • Plus lots more including better color schemes, improved support for keyboard/mouse (though we still recommend using gamepads if you can!), and tons of bug fixes







See all the details at the Whatnotory blog!

Update 0.7.8.1

v0.7.8.1 brings a bunch of small changes:

  • better interpretation of player’s intent for recoil at near-horizontal angles
  • more reliable, slightly-easier sword swing mechanics and animations
  • fixed an exploit where you could assign multiple jump buttons and then mash them all to climb super fast. (As one of the primary abusers of this exploit… I mourn the passing)
  • Exploder mode: once again displays a running-out-of-time graphic — accidentally had hidden it in the previous version as part of a larger-scoped optimization
  • fixed issue where items could fail some interactions with other objects after a player death
  • Race mode: fixed error when an enemy-owned bomb was near a target at the moment the level was completed
  • Race mode: easier to jump off stars
  • a couple minor tweaks to some race levels

Jogging Update

The first pass at a new single-player mode: Race!


  • Get to the flag as fast as you can
  • Collect stars, explode targets to improve your score
  • Race against your best time (a simple ghost-playback)
  • Compare your best scores with others using Steam leaderboards




And other changes too
See here for more details and gifs!

Groundwork Update

v0.7.7.2 is available!



The Groundwork Update adds

  • 2 new levels
  • better controller assignment, disconnection, and reconnection
  • better resolution of multiple button presses that map to the same action (e.g. jump)
  • keyboard movement: the most recent directional-input takes priority
  • more predictable thrownSword behavior near walls
  • refined result of jumping/dashing off an item
  • improved AI on tutorial levels
  • better interaction with feedback form (F10)
  • default keyboard controls now listed in the reference section
  • misc bug fixes


More info available here

Keyboard/Mouse Update

A minor update for keyboard/mouse:

  • Revised mouse aiming
  • Revised default controls
  • Better multi-monitor support


More info here