A new update is live. We played around with the in-game UI layout to make it more pleasant and readable. We still want to improve part of it but the feedback on the spirit required to use special items is more readable now (as in, "there is feedback now" ^^).
Trading cards, badges, emoticons and profile backgrounds are also in validation so they should be available super soon.
This is the last update we're doing until January as the Mode4 team is taking a couple of weeks off. That doesn't apply to us replying to questions / feedback, so let us know your thoughts about Bombslinger!
Enjoy the Xmas break and keep Bombslinging!
CHANGE LOG
<*>Improved the layout of the in-game interface
<*>Better feedback on the spirit bar
<*>Unlocked items are now visible on the game over screen (more to come on this!)
<*>Fixed some behavior issues on the evil goats
<*>Fixed some localization issues
<*>Fixes and improvements
UPDATE #7: FRA&ITA, boss rooms and more!
HOWDY! BONJOUR! BUONGIORNO!
We just pushed an update! We added-fixed-tweaked as expected but the standout features this time are the French / Italian localizations and new cool looking boss arenas.
Localization-wise, more languages are incoming (Dutch and German are next!) and we'd like Bombslinger to be eventually available in as many languages as we can manage to find translators in. ^^
We're running behind on some overdue promises we made, like the Mac port. Rest assured that it's coming but we're not sure on the date yet.
Full changelog below!
*** EVERY CHANGE IS ON THE MAIN BRANCH ***
BONJOUR, BUONGIORNO! Added French & Italian localization (except on this page!)
New boss arenas
Ever encountered a game-breaking bug with Big 'Bertha? No? Then move along please ^^
Added new items
Added boss-specific achievements
Better bullets (bombslinger and enemies)
Secret paths now have their specific wall tiles
Improved the resurrection screen
We did some polish on the Bombslinger sprites and animations
Fixed the thunder shaman attacking and teleporting inside shops
Bullets and flames can now be dodged with the appropriate items
Many small fixes and improvements
HAPPY BOMBSLINGING!
UPDATE #6: New progression system!
Howdy!
We just pushed a new big update on BOMBSLINGER. This one mostly focuses on completely revamping the progression system and making the whole game flow a lot better (we think ^^).
We also added several new items and resources, making runs waaaay more varied, we improved the intro, we fixed many bugs and improved the game all-round.
There still is a lot of work and polishing to be done but we hope you'll enjoy the progress!
Change log:
Added a whole new progression system (that's a biggie!)
Golden Chests require keys now...
...so we added keys
Reworked the intro (still needs sounds)
Added a first iteration on the new Boss music track (by Ashton Morris)
Reworked the whole distribution of items in shops-chests-crates
Added the snake oil potions. Consume at your own risk!
Added several new items and tweaked the existing ones
Multiplayer battles extra weapons are now correctly set as such
Secret rooms (they're missing the visuals so they're really easy to spot. For now!)
Improved and clearer feedback when picking up items
1-heart health is now represented with fruit
Fixed issues with exiting rooms on wide screen ratios (more than 16:9)
Fixed some bugs with the behavior of Evil Goats (Boss and normal)
Fixed some typos and random text issues
Fixed bugs with the player getting rewards after dying
Fixed bugs with the behavior of bullets
Fixed the camera shake effect now stopping on the pause screen
NEWS: Update incoming in a couple of weeks
Howdy!
Let us start by slinging out a heartfelt thank you to all those who played and streamed Bombslinger in the past few days! You're providing us with tons of valuable feedback.
Thank you! Grazie! Dank u! Merci!
This is just a quick note to let you know that we're working on a new update that will add new content and tweaks based on what we gathered from Bombslinger playthroughs around the net.
The update will be fairly...err...experimental in some respect and we're very excited about it.
This update focuses on improving the levels and rooms for better diversity, especially in the Death Valley level.
note: the game might be, maybe, possibly, quite super hard right now.
Change log:
Reworked the level generation rules for bigger Death Valley and Black Woods levels
Improved enemy diversity in Death Valley
Increased the item prices in shops
Removed the boss music temporarily as it would create issues with video streaming copyright
Fixed a bug where the health items would not be spawned by the crates anymore
Fixed a bug where beating the Shaman boss (Black Woods) would not let you finish the game
Fixed some rooms where enemies would spawn inside the initial "safe zone"
UPDATE #4: new boss, improved levels, chaining&combos
Howdy!
This is one important update for Bombslinger!
We improved the level flow to make progression faster. The whole expertience will require further balancing but we think it's more enjoyable already.
We also added chaining a new boss, new audio tracks, a new shop (about time!) and much more!
Change log:
<*> New levels structure and balancing
<*> A new boss awaits in the forest
<*> Combo and chains now give rewards, get that chaining goin'!
<*> Boss fights now start with some chit chat
<*> The visuals of the shop and its UI have been totally reworked
<*> New tracks and new mixing by audio shaman Ashton Morris
<*> New items
<*> UI improvements all over the place
<*> The level end spirit vortex has been stepped on by a horse
<*> All-round tweaks to enemies, items, bosses
<*> General bug fixing and balancing
<*> New sounds (but not nearly enough, mucho work to be done in this department)
<*> Multiplayer: improved the UI
<*> Multiplayer:decreased the number of items spawned on death
UPDATE #3: Multiplayer & Black Woods
Howdy! This update took a little longer than our regular 2-week cycle but for good reason: Multiplayer battles and the Black Woods forest are here \o/
MULTIPLAYER
We fixed a bunch of issues with the 4-player multiplayer battles and we think they're now solid enough to be moved to the main branch.
You'll be able to play:
DEATMATCH: stronger, faster, meaner than your average bomber style game.
LAST MAN STANDING: classic round-based battles.
Black Woods
The Black Woods level comes after the Dead Valley levels. It features new enemies, a new boss and a cool new environment.
FULL CHANGE LOG
*** EVERY CHANGE IS ON THE MAIN BRANCH ***
NEW LEVEL: Black Woods (includes new enemies and one new boss)
4-PLAYER LOCAL MULTIPLAYER BATTLES
Improvements to the loadout screen UI
Fixed a bug that would make the main menu transition to a black screen it left still
Some overpowered items (Moonshine bomb, seeker bomb, etc.) are now spirit-based
Added sounds to the UI
Swapped the effet of the Memento and Shaman's call item
Improvements to enemies get misaligned on tiles
The Shotgun wielding enemy now investigates bomb explosions
Plenty new rooms
All-round tweaks to enemies, items
Fixed some graphical glitches with the ground tiles and cloud shadows
UPDATE#2: Multiplayer [Beta]
Tons of next changes big and small and Multiplayer beta in this new update!
Check below for a full change log.
With this update part of the action happens on the Beta branch on which yu can test the 4-player multiplayer battles.
To opt-in on the Beta branch, follow these instructions:
go to your game list
right click on Bombslinger and select properties
on the properties windows, select the BETAS tab
from the drop down menu, select "beta - beta branch"
that's it! Bombslinger will update automagically!
We went for Beta first to allow for some testing before updating the main branch with it. We know it's an important feature but we're happy to focus on the single-player for a little while still.
This week we're leaving for Gamescom. Well be back in full production next week.
Enjoy this update and let us know what you think about it!
Change log:
BETA BRANCH
Includes improvements from the Main branch.
Activate it from the Steam game properties, BETAS tab.
New 4-player local multiplayer battles with several game modes
MAIN BRANCH
new in-game music by Ashton Morris
fixed the lines between ground tiles visual glitch
improvements to the wheat in level 1 and 2
added a few items
added new rooms and rebalanced some
tweaked gold drop values on enemies
tweaked item prices in shops
fixed the UI whip sound volume destroying your ears
using the Colt now costs more spirit
fixed the jump item not allowing to jump over crates and bombs
fixed a bug where enemies would see the Bombslinger from far away
fixed the prospector's attack not pushing bombs
fixed El Skullo's attack not pushing bombs
made El Skullo boss a standard 3-hit boss
fixed the El Skullo's tendency to walk in circles
fixed a bug where some enemies would attack the Bombslinger in a shop
added a spirit refill item
bandits shoot faster now
the camouflage item is funkier (and not free anymore)
fire patches in the ranch levels are destroyed on collision now
added short invulnerability when hit to prevent being hit multiple times concurrently
fixed barrel types (on player items) sometimes being set incorrectly
tweaked prices, spirit consumption, items availability in shops
fixed various smaller bugs
HAPPY BOMBSLINGING!
NEWS: How the art of Bombslinger came to be
Hi! We posted a new article on IndieDB detailing how we came up with the art of Bombslinger, how we made it work with our team setup and how in some cases it kind of turned out to be a headache :D
Let us know if you'd like to know more!
Reinventing Bomberman as a solo experience
Last week we published an article on IndieDB about the...err...inception of Bombslinger :)
If you're interested in knowing how Bombslinger came to be, it's a good starting point. More articles are coming soon in which we'll look into more specific topics.