Today we have pushed another major update to the Bone Voyage Steam Build. Major changes are:
Overhaul to Dialogue within Quest 1 and 2
Overhaul to Ship Deck
Extended Chapter 1
More detailed patch notes can be found by viewing the games "Most Recent Updates".
Now that we are about half a week away from our early-access release we are very excited to show you more of the game, keep an eye out on the store page and the community hub!
Thanks, everyone!
Pre-Alpha Update - Revision 100
Hey everyone,
We have pushed another update to the pre-alpha version of the game. The patch notes can be found below. Enjoy!
Known Issues
At the end of Quest 2 Steve the Seagull has a small chance to not show up outside of the cabin. We are currently investigating and resolving this issue.
Finished:
* [COB-1973] - Quest 3 in a Playable State
* [COB-1988] - Audio - Finalize Footsteps Functionality (Player Character)
* [COB-2014] - Polish Quest 3, Camera's and Gameplay
* [COB-2015] - Audio - Develop Pickup Sound Effect
* [COB-2028] - Animation - Door Valve
* [COB-2033] - Lighting - Second Pass Deck
* [COB-2050] - Animation - Jazz trumpet Chris
* [COB-2052] - Animation - Pickup Animation Implementation
* [COB-2064] - Modeling : Lighthouse.
* [COB-2069] - Audio - Quest 1 Specific Audio
* [COB-2070] - Audio - Quest 2 Sound Effects
* [COB-2071] - Rework Fishing Minigame Dialogue
* [COB-2072] - Quest 3 Dialogue Camera’s and Player Animations
* [COB-2085] - Mailbox System
* [COB-2090] - Quest 5, Playable and in the Quest log
* [COB-2091] - Modeling: Structure Living Quarters
* [COB-2108] - Audio - Dialogue Audio
* [COB-2114] - Map Check clean-up
* [COB-2126] - Shirt and Poster Concepts
* [COB-2133] - Fix Steve only says Squak Bug in Q2
* [COB-2138] - Modeling: finish exterior model elevator room
* [COB-2140] - Q3 make Steve appear on deck and Start Q3
* [COB-2141] - Travel Pipes
* [COB-2142] - Fix Bottom floor asset from the Captain's cabin.
* [COB-2144] - Animation - Cooking rosie
* [COB-2147] - Worldbuilding - add crate to fishing rod mini game
* [COB-2148] - Cinematic - Quest 4 - fix timing
* [COB-2150] - Fix Steve not moving to the deck after Q2.
* [COB-2152] - Audio - Implement NPC Footsteps
* [COB-2153] - Animation - Skull Talk
* [COB-2155] - Cinematic - Quest 5
* [COB-2156] - Modeling: Engine room interior blockout
* [COB-2157] - Animation - Block out Rosie shocked by Diva.
* [COB-2160] - Make Chris walk sideways
* [COB-2161] - Implement new ladder models
* [COB-2182] - Animation - Jazz trumpet play
Pre-Alpha Update - Revision 86
Hey everyone,
We have pushed another update to the pre-alpha version of the game. The patch notes can be found below. Enjoy!
Known Issues
The diner quest has a chance to teleport the player and Rosie to the bottom of the ship. We are currently investigating and resolving this issue.
Finished
[COB-1582] - The developer should be able to check for multiple quests in the quest object.
[COB-1962] - Main Menu Improvements
[COB-1973] - Quest 3 in a Playable State
[COB-1988] - Audio - Finalize Footsteps Functionality (Player Character)
[COB-2014] - Polish Quest 3, Camera's and Gameplay
[COB-2015] - Audio - Develop Pickup Sound Effect
[COB-2016] - Modeling: Ship hull revamp
[COB-2019] - Modeling: Ship exterior details.
[COB-2021] - Revise/Polish Q2
[COB-2031] - Quest 4 playability pass
[COB-2032] - Animation - Steve's Talk - Polish
[COB-2033] - Lighting - Second Pass Deck
[COB-2038] - Concepting room to living quarters
[COB-2055] - Animation - Polish Steve Head Detach
[COB-2060] - Animation - Cinematic - Player raise finger
[COB-2065] - Modeling Back Section of the walkways
[COB-2068] - Iterate Layout bottom floor cap cabin
[COB-2069] - Audio - Quest 1 Specific Audio
[COB-2071] - Rework Fishing Minigame Dialogue
[COB-2072] - Quest 3 Dialogue Camera’s and Player Animations
[COB-2074] - Journals and Mailbox
[COB-2077] - Quest 6 Playability Pass
[COB-2078] - Animation - Captain fix
[COB-2079] - Animation - player polish pick-up
[COB-2080] - Modeling: Ship stern revamp
[COB-2081] - Outline Interactable objects Implementation
[COB-2088] - remove camera blur cinematic
[COB-2089] - Quest 2 Gameplay functionality pass
[COB-2090] - Quest 5, Playable and in the Quest log
[COB-2095] - Logo Cleanup
[COB-2096] - Animation - Polish - Captain working at desk
[COB-2099] - Room Layouts - Engine Room
[COB-2101] - Create Telegraph prop
[COB-2103] - Modeling:Base exterior elevator room deck
[COB-2105] - Adding bottlecaps in the Deck level
[COB-2106] - Integrate Live++ into the project.
[COB-2107] - Make sure the QuestObject component checks itself on enable/disable.
[COB-2110] - Animation - Head jump
[COB-2111] - Animation - Artist pick-up item
[COB-2112] - Animation - Engineer door fix
[COB-2113] - Cleaning up broken meshes/materials
[COB-2115] - Animation - Polish Item Pickup
[COB-2116] - Animation - Polish Steve Head Detached Idle
[COB-2118] - Modeling: (Open) windows for the Diner
[COB-2119] - Prop Modeling - Fish Bowl
[COB-2122] - Animation - Jazz Idle polish
[COB-2124] - Modeling: Exterior structure elevator room
[COB-2129] - Cinematic - Quest 4
[COB-2134] - Animation - block-out Cooking Rosie
[COB-2137] - animation - polish Steve head attach
Looking for Testers!
Hey everyone,
Bone Voyage is looking for game testers!
We are looking for excited individuals that want to test an in-development version of our game and give us feedback!
If this sounds exciting than please sign up here:
https://goo.gl/forms/4n6vHHWofSbXdqdm2
Thank you!
Pre-Alpha Update - Revision 70
Hey everyone,
We have pushed another update to the pre-alpha version of the game. The patch notes can be found below. Enjoy!
Finished
* [COB-1527] - Modify QuestObject so it works with multiple quest Ids/states
* [COB-1582] - The developer should be able to check for multiple quests in the quest object.
* [COB-1964] - Animation - Polish Leaning Animations
* [COB-1966] - Make Quest Log only appear after Q1 is completed
* [COB-1967] - Camera Improvements - Movement
* [COB-1972] - Compose Music for Deck
* [COB-1973] - Quest 3 in a Playable State
* [COB-1976] - Address dialogue feedback Q1 & Revise current dialogue
* [COB-1979] - Animation - Polish - Artist Fished-up Idle
* [COB-1984] - Fix ladder interactibility on the ladder
* [COB-1985] - Dialogue Cameras Q1 Cap convo
* [COB-1986] - Q1 Gameplay cinamtics polish
* [COB-1987] - Rework Door to Cabin gameplay moment
* [COB-1988] - Audio - Finalize Footsteps Functionality (Player Character)
* [COB-1996] - Pipe System Gameplay iterations
* [COB-1999] - Polishing Opening Cinematic - audio
* [COB-2011] - Steve - Idle and Talk Animations
* [COB-2013] - Fix Audio not triggering in builds
* [COB-2014] - Polish Quest 3, Camera's and Gameplay
* [COB-2015] - Audio - Develop Pickup Sound Effect
* [COB-2017] - Modeling: Interior structure of the Diner (Polish)
* [COB-2020] - Fix Bug: Dialogue camera is not shown when put on first node
* [COB-2022] - Add functionality for Hard-Cuts to dialogue camera
* [COB-2027] - Sequenser Dialogue Widget.
* [COB-2030] - Model mop and bucket
* [COB-2036] - Animation - Artist Door Push
* [COB-2037] - Fix camera clipping issue captains cabin
* [COB-2044] - Dialogue Remove Text that Says what animations play Q1,Q2,Q3
* [COB-2048] - Camera Improvements - Controller Support
* [COB-2049] - Iterate Camera Angles for Q1 and Q2
* [COB-2053] - Create Sign asset
* [COB-2056] - Write out quest 8
* [COB-2058] - Fix streaming issue not blocking the player character
* [COB-2069] - Audio - Quest 1 Specific Audio
* [COB-2071] - Rework Fishing Minigame Dialogue
* [COB-2072] - Quest 3 Dialogue Camera’s and Player Animations
Pre-Alpha Update - Revision 60
Hey everyone,
Today we have pushed a new pre-alpha update to Steam. Below are the patch-notes. Enjoy!
Finished
* [COB-1563] - The player should experience a transition when opening and entering the door.
* [COB-1570] - The player should have a special camera mode for very narrow spaces
* [COB-1571] - The player should have a special camera mode for dialogues.
* [COB-1963] - Main Menu Silhouette
* [COB-1965] - Cinematic - Fix Shot 1
* [COB-1968] - UI Asset Creation
* [COB-1969] - Modeling: Stairs between deck and bow
* [COB-1970] - Change interaction box volume of player to cone
* [COB-1971] - Setdressing: Bow
* [COB-1974] - Animation - Polish - Artist Walk
* [COB-1975] - Modeling : Deck Chair.
* [COB-1977] - Polishing Opening Cinematic - visual
* [COB-1978] - Deck Decals
* [COB-1980] - Change doors
* [COB-1981] - Fix collision on table and chairs
* [COB-1982] - Worldbuilding top and mid Captain's cabin
* [COB-1983] - Fix lighting
* [COB-1989] - Animation - block-out - Artist picking up item from ground
* [COB-1991] - Player rotate to head when picking up
* [COB-1992] - Modeling: Support and platforms for the Diner
* [COB-1993] - Set Dress: Diner
* [COB-1998] - Animation - fix hand - captain
* [COB-2000] - Implement COB-1963 (Main-Menu Silhouette)
* [COB-2001] - Adjust bottom mesh to show Steve
* [COB-2009] - Rotate Dialogue Participants toward eachother
* [COB-2010] - Animation - Door rig + sync
* [COB-2025] - Remove Dialogue Camera in PlayerController