Bonfire Peaks cover
Bonfire Peaks screenshot
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Genre: Puzzle, Adventure, Indie

Bonfire Peaks

New Game Announcement: LOK Digital

Hey there!

If you enjoyed playing Bonfire Peaks, we think you'll love what we've been working on lately. Combining creative thinky puzzles, intuitive mechanics, and an elegant hand-drawn art style... We're pleased to announce the new game we're publishing this year is LOK Digital.

Based on the critically acclaimed puzzle book LOK by Blaž Urban Gracar, in LOK Digital you'll learn world-changing words, master their mind-bending effects, and help the Lok creatures thrive in this charming puzzle adventure.


Are you excited to meet the LOK creatures and learn their cryptic language?

Discover magical words, and learn their rules as you go as each of these words has their own special ability to change the world around you. As the game evolves and ramps up the challenge delight in surprises as the shifting puzzles and introducing new words and unexpected ways they work together to elevate the gameplay.

⬛ Intuitive mechanics and many special words to find and learn
⬜ Elegant, hand-drawn art style and meditative, entrancing soundtrack
⬛ Learn deep, surprising, and unexpected mechanics that simultaneously challenge and delight
⬜ Based on the critically acclaimed puzzle book, LOK

https://store.steampowered.com/app/2207440/LOK_Digital/

If you'd like to support the new game, please consider adding it to your wishlist.

Thanks,
Draknek & Friends

Sokobond Express is available today!

We are thrilled to share that Sokobond Express, a beautifully minimalist puzzle game that combines chemical bonds and puzzling pathfinding in novel ways, is out on Steam now. Please enjoy and leave a Steam review!

https://store.steampowered.com/app/1701330/Sokobond_Express/

Sokobond Express is developed by José Hernández, a first time commercial developer living in Venezuela. After several years of hard work and refining the game until it felt just right, Hernández is excited for players to finally be able to play it.

“Working on Sokobond Express for the last three years has been a real joy. I think the hardest thing to pull off in the game was the pacing - making levels get progressively harder while remaining engaging took a really long time. We spent a lot of time redesigning early-game levels to make them the perfect difficulty. We're really proud of how things ended up, so please check it out!”- José Hernández

If you’re a fan of other Draknek games, we know Sokobond Express will be right up your alley.
It combines the pathfinding of Cosmic Express with the deep but elegant atom building from Sokobond - paying homage to its predecessors while also being an elegant and entrancing game of its own.

Finally, the game is Steam Deck verified. Whether you're playing on Windows, macOS, Linux, or the Steam Deck, the game should provide a native and excellent play experience.

We can’t wait for you to play this puzzle masterpiece.

Thanks,
Draknek & Friends

v1.2.23.05.21

- fixed a bug where distantly connected crates would not collide properly (found in Fire Escape)
- fixed a bug where a crate's collision could get permanently disabled by a series of moves
- fixed a bug where two arrows would try to enter the same tile at the same time, and one would stay suspended in mid-air

v1.2.23.05.17

- Prevent unintended solution to level Drop Box
- Fix a startup state that triggered a new game even if save data existed
- Fix determinism issue when arrows collide with crates in mid-air
- Fix a few edge cases where crates joined by arrows would behave unexpectedly
- Fix for an edge case where the player could both climb onto and lift a multi-crate structure in 1 move

Patch notes for 1.2.23.03.13

- fixed unintended solution for level 'Sushi Belt'
- improve in-puzzle camera feel
- disable support for portrait aspect ratios
- fixed a bug where you couldnt remove a crate mounted to an arrow trap, if it was also joined to a separate crate
- fixed two scenarios where arrows would snap when they shouldnt

The Lost Memories DLC is OUT NOW

Hey! I’m Corey, director and programmer/musician of Bonfire Peaks.

Since the game released in September 2021, we’ve been actively developing a trilogy of DLC called Lost Memories, a near-sequel’s worth of puzzles which will be released in 3 parts. I’m excited to announce that part 1 is OUT NOW!

Buying the DLC now will also entitle you to parts 2 and 3 when they’re available. We haven’t set a date for those yet, but they’re in active development!

https://store.steampowered.com/app/2008250/Bonfire_Peaks__Lost_Memories/

(Note: Lost Memories can be played on a fresh save file, but for best experience you should play through Bonfire Peaks first. If not, the DLC will be a strange introduction to a bunch of the deep-game mechanics and twists.)

Bonfire Peaks is many times bigger than I originally intended. It eventually got TOO big and, in order to ship, co-designer Alan Hazelden and I had to make hard decisions to cut entire puzzle mechanics, and dozens of puzzles along with them.

Unfortunately, the content we cut was among my favourite stuff in the game! In the true spirit of Bonfire Peaks, maybe I should have moved on and been done with it, but… I really want this stuff to exist in the world. I think it’s really good. So, we decided to take the time to polish and finish it as a 3-part DLC. One part for each “category” of puzzle we had cut.

All that is to say that this DLC is not an afterthought (some of the levels were made back in 2019!) and I’m so excited that the first of the 3 parts is finally out. Bonfire Peaks isn’t for everyone, but if you played and had a good time with it, then I’m sure this DLC will be like reconnecting with an old friend.

Happy roasting,
Corey

Lost Memories part 1 coming March 2

Lost Memories is a 3-part DLC for this critically beloved puzzle game, with each part bringing new mechanics and more lovingly-constructed puzzles.



Lost Memories part 1 is roughly 1/4 the size of the base game, and will be available on March 2. Parts 2 & 3 are under active development.

v1.1.1 - Many bugs squashed!

Hey folks!

I've just pushed a new patch of bug fixes. Nothing too glamorous, just more stability. :)

Also ICYMI - the first chapter of "Lost Memories" DLC is coming soon, wishlist here!

v1.1.1 Patch Notes



- Fixed many situations where moves were incorrectly disallowed / allowed
- Fixed a handful of frame-specific undo/reset bugs
- Fixed a few bugs where crates joined by arrows could disconnect
- Fixed a few bugs where crumble blocks didn't crumble when they should
- Fixed a few bugs where crates didn't get impaled on spikes when they should
- Fixed a few bugs where crates could intersect
- Fixed a few bugs where arrows snapped when they shouldn't and vice versa
- Improved logic around when crates get pushed by a rotation vs when they get carried
- Fixed a bunch of bugs where crates that are carried by a rotation could do spooky things
- Fixed a softlock (seen in "Bodyguard")
- Disallow queueing of repeated "grab" action
- Fixed 2x2x1 shape with joined arrows could float
- Fixed crate incorrectly falling when a crate it's joined to is supported by a crumble block


Fixed bugs where, under very specific circumstances, ...

- Player could walk through crates
- Flying crate doesn't fire when it should (seen in "Bodyguard")
- Climbing into a stack of crates pushes them too far
- Wall spikes push crates by 2 tiles rather than 1
- Crate on head while climbing causes ghost pushing
- Movement incorrectly allowed while an arrow was mid-air (seen in "Turning The Corner")

Photo Mode available now!

Very excited to announce that Photo Mode is available today! Please enjoy taking photos as you climb the mountain (and share them with us!). Here are the patch notes for our v1.1.0 update:

- Added Photo Mode!
- Fixed several position rounding bugs at low framerates
- Fixed several rotation-based bugs at low framerates
- Minor edit to level "Moving Day"
- Fixed a softlock in level "Bodyguard"
- Minor mesh optimizations
- Audio mix edits

But also! Today, as part of the Draknek Direct 2022, we announced Bonfire Peaks: Lost Memories, a trilogy of DLC. Each chapter will include new puzzles and new mechanics, and Chapter One will be available in Q3 2022.



One last thing - Bonfire Peaks is now part of the Cerebral Puzzle Showcase, running from the 19th-23rd of May. Get the game on discount and explore the showcase to find your next favorite puzzle game, too!

Photo Mode coming soon and v1.0.27 bug fix patch now live!

[previewyoutube="-kIfKvbdJwY;full"]

Photo Mode is coming soon to Bonfire Peaks!



We'll post another update along with some exciting news soon.


In the meantime, here's some patch notes for some issues I fixed in v1.0.27, live now:




  • Controller mapping is now displayed properly, but still not remappable
  • Made snowy ground tiles easier to read
  • Reduced polycount on some models to improve performance
  • Fixed a bug where arrows can be pushed/pulled sideways into/out of arrow traps
  • Fixed a bug where walking on a supported 2x1 that's above a crate that's above spikes incorrectly impales the crate
  • Fixed a few bugs where crates weren't being carried when they should
  • Mouse click in pause menu no longer deselects the active button
  • Fixed overworld lighting not updating after undoing an overworld reset
  • Walking on a 2x1 supported by both a crate and a crumbling block no longer crumbles the block
  • Undo state wasnt being tracked if you pivot without holding something, now it is
  • Fixed a bug where collisions werent being checked if you quickly changed directions mid-move
  • Fixed a bug where you could clip arrow-joined crates through solid objects
  • Fixed a few bugs where you could separate two crates joined by an arrow
  • Fixed a handful of edge cases where you could get stuck at a 45° angle
  • Fixed a "pulling a crate out of an arrow trap while it was trying to fire" bug found in Bodyguard
  • Fixed a softlock that was possible in level Bodyguard