Multiple characters per class and the updated roadmap
It's time for our weekly update! This one adds (among other things) multiple characters per class support, a new type of prop in the maze (the first tileset): a column and many additions to the Hell tileset.
Aside from that, there are of course multiple fixes and tweaks. You can find the complete changelog below.
In other news, we now have two new (that we know of) unofficial fan managed communities for Russian and Polish speaking players. If you want to talk to like-minded souls in your native tongue please consider joining.
Of course, our Steam community is still here for you. If you haven't consider sharing your thoughts.
Cheers, and stay safe in the dungeons!
Version 0.71.10.10566+ - 05 Sept 2016
Multiple slots per class you can now have up to three characters of the same class! In order to change slot click the class button on selection screen twice.
Fixed an issue with black screen on game start
Tutorials can now be closed with controller
Fixed a rare case when clean sweep notification was shown twice when there was a stone with gargoyle on the map and it was the last object destroyed
Added alt text to Hourglasses and improved card alt texts (now they won’t spoil contents of unidentified upgrade cards)
Game time estimation values will now be much more accurate, as they reflect the data we received from players since start of early access
Big changes in the hell tileset including: new coloring and atmosphere sets, new awesome bridges,fixed walls sorting
Column props added to maze tileset
New nicer graphics for spider webs and spider web missiles
Fixed bad footstep colors when dungeon was loaded from file
NPC in Town now appear in a more "paper-like" way
Added animated mouse click marker to highlight movement commands
Big and awesome update! (0.71.10.10477+)
As most critical bugs got fixed we decided to publish fewer but larger updates. We were hard at work during the last few days. Among many fixes and balance tweaks, there are new environmental effects in Hell (lava is actually flowing!), lots of additions to Catacombs tileset and controls are now mappable.
So, without further ado, I present you the newest patch:
Version 0.71.10.10477+ - 26 Aug 2016
Controls are now mappable. The controls option is now available in the in-game menu
WASD users can now disable “mouse click to walk” in the new controls menu.
When using keyboard controls hovering mouse over cards no longer interrupts movement
Big Catacombs tileset update - including new generation rules, decorations, thematic groups, color themes and more!
Hell tileset update - new tiles and many bug fixes for wall geometry
New animated lava atmospheric effects in hell
Graphical props such as piles of rubble, holes in the ground, will no longer disappear when you re-enter a level
Another bug with clean sweep counter squashed! The counter was corrupted each time you entered a level with a cursed chest that was already open.
Fixed a bug where on some levels dead monsters would be generated
Balance: monsters with skills will no longer cast immediately after performing a complex action (such as teleporting or hiding)
Balance: spiders have been rebalanced
Balance: skeletomancers no longer summon linked monsters
Balance: cursed chests have been rebalanced
Balance: ranged monsters attack ranges reduced, monsters with teleport now have a distance cap
Balance: Boots card is no longer required for fire to damage golden hearts, this is now a universal mechanic
Balance: Heal Spell Card has been boosted
Balance: Burning Axe will now properly spawn fire when attacking monsters with fire hearts
Balance: Disarmor card now destroys all shields not only reveals them on level one. On level two and three it creates shock waves originating at destroyed shields that damage other monsters.
Balance: Boots on level 3 now will allow trampling Slimy Spores
Balance: in the Antipope quest, skeletons won't be scaled to player level anymore.
Balance: Reduced amount of gold and upgrade cards dropped in Freeplay (to slightly increase difficulty)
Entering a level does not trigger monsters (action or movement does)
Fixed missing restoration fountains on Antipope quest level
Monsters with golden hearts now spawn minions when damaged
Fixed map generation algorithm that could fail in some rare occasions
Some dialog windows have been changed to transparent texts because they were obstructing view in dungeon
Dark and golden footsteps are more visible now in Catacombs and in Hell
You can now restore hp and mana in town just by hovering over vials on Healer's barrel
Minor corrections in game's stringtables.
Poison damage now bypasses monster shields.
Bomb cards have been nerfed considerably (fixed a bug that would almost double the number of bombs now cards toss 5,8,11 bombs as intended, was 9,12,15)
Fixed Level Clear issue on Cook level
Mana scroll drop will now correctly display its name when ALT is held down (used to display health scroll's name)
Launcher: Fixed a crash when the book was clicked quickly before change log had a chance to be displayed.
Fixed multiple bugs with bosses having shields
Fixed bosses staying blue after being frozen and progressing to next state
Icicles can now be destroyed by holding LMB on them
Archdemon shard guardians now won't respawn after loading the game.
Tombstone now auto-pickups when the player is closer than 150 units. This should help with monsters ganking on stairs.
Fixed a bug in the Archdemon quest, causing Angel cutscenes to play at wrong locations after the game was loaded.
Added scaling to fire effect - if framerate drops fires on screen will scale down to prevent further framerate drop
Blast! Boom! KABOOM! achievements count card uses not bombs thrown, as was intended.
Fire on the ground no longer hurts gargoyles (stone hearts are fire resistant)
Moved padlocks on cards in bar when upgrade window is open, now they don't obscure card icon
Cards in bar now display upgrade tooltips when upgrade pane is open