Reduce Shoot Range from 15 / 30 / 60 to 10 / 20 / 40
Enter the Dragon
We're excited to be part of Enter the Dragon, an all-new event running from April 22 - 29 celebrating the fantastic games being developed by studios from across the Greater China region.
We'll also be taking part in the Enter the Dragon sale for the duration of the event, so don't miss out on some great savings.
We've been working hard over the last number of months, and we're pumped to be able to share a brand new demo of Book of the Old during the event!
So mark your calendars and set your alarms - Enter the Dragon kicks off on April 22 at 19:00(EDT)/22:00(PDT)
2021-07-06 Difficulty System Update
Difficulty System
The difficulty system is divided into four levels: Simple, Hard, Crazy, and Nightmare. For maps of different levels, the probability of the appearance of elite monsters and enhanced monsters will be different.
Elite Monster
Elite monsters increase their health by 300%, increase their damage by 75%, and have one of the following four auras:
Life Aura: HP increased by 100%
Damage Aura: Increases damage caused by 20%
Move Speed Aura: Move Speed increased by 50%
Damage Reduction Aura: Damage taken is reduced by 20%
Enhanced Monster
Enhanced monsters will choose an additional effect from the followings:
Death Explosion: After death, it will cause 10/15/20/25/30 damage to enemy units in the area.
Death Aid: After death, restore 10/15/20/25/30 HP to friendly units in the area.
Death Shot: Fire bullets with damage of 10/15/20/25/30 in eight directions after death.
Injury Resistance: Resist the first two injuries
Unable to Smash: The damage received will not exceed 25% of the maximum HP.
Bug Fixed
POISON(2): Abnormal duration fixed.
POISON(4): Abnormal extra properties fixed.
Cross: Abnormal extra ATK fixed.
2021-06-28 Balance and BOSS AI Adjustment
In this update, all AIs have been reworked, and the current AI can deal with the stun effect more reasonably; at the same time, the behavior AI and some skills of all bosses have been reworked, and overall difficulty and balance adjustments have been made.
Bonds
Mechanism
Mechanism(2): Bonce time increased from 1 to 2; Add effect “+2 bounce damage”
Mechanism(4): Bonce time increased from 2 to 3; Bounce damage increased from -2 to +3
War
War(2): Increase the explosion range
War(4): [Remake] Now is “Makes you immune to explosion damage; Bullet Speed +15%”
Law
Law(2): The action time after fatal damage increased from 3s to 5s, and increase 100% ATK in the period
Law(4): [Remake] Now is “Move Speed +20 and ATK speed +50 if there is only one enemy in room”
Holy
Holy(4): Add effect “Reflect 20% damage to near enemies”
Clock
Clock(4): Attack enemy number increased from 1 to 3
Challenger
Challenger(2): Now the added ATK has the limit for 30
Poison
Poison(2): Now each POISON makes 1 damage each second; Last time increased from 9s to 10s
Poison(4): Each POISON damage +1; Each POISON bonus attributes increased from 1 to 2
Poison(6): Extra last time increased from 9s to 10s
Red
Red(8): Add effect ”ATK +17”
Orange
Orange(2): Boss damage decreased from 0.75% to 0.3%
Orange(4): Boss damage decreased from 1% to 0.4%
Orange(6): Boss damage decreased from 1.25% to 0.5%