Book of Travels cover
Book of Travels screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Book of Travels

The Next Quarter and Beyond

Dear Traveller,



It’s been seven weeks since we put out any sort of community update, not counting the set of patch notes that has gone out between then and now. We’ve been very busy with our work to get Book of Travels to a good place and the studio is going through some important changes to that end, both in terms of how we structure and organise our workflow and in terms of leadership.

You may remember our last communication in which we detailed our plans for the future development, and in broad strokes that plan still stands. What I want to do today is bring further clarity on what is being done and what is going to happen in the near future.

Just like I put it on the table seven weeks ago, we are in a development phase of going back to the foundation and untangling the messier parts of the game code. To that end we’ve called in help from old friends with large amounts of experience dealing with situations like ours. You’ll get more details about these additions of talent and what it means soon.

For now, know that we’re taking the necessary steps to ensure we get to a place where we can efficiently build a better foundation for Book of Travels to grow on.



So, you may wonder what these actions mean for you as a player. Here’s the deal:


  • For the next 3 months we’ll focus on more large scope tech issues.These won’t be specific bugs or glitches that are typically visible to the player, but more world encompassing system issues that need to be addressed in order for the game as a whole to be more fertile ground for us to start eradicating the comparatively smaller problems that actually are evident to the player.

  • During this time we may appear to be quiet or seem inactive. This is just because we will be very busy. Since the nature of these larger scale issues don’t always make them suitable for traditional patch notes, you won’t necessarily see a typical flow of those during this period. You will, however, notice the game getting updated in the Steam client, and if an update doesn't come with the traditional patch notes – now you know why.

  • After this period we’ll resume with the releasing of additional content. By this point we plan to have the game’s foundation solid enough to allow us to start growing it again. We have lots of cool things that we’re dying to get into your hands. The city of Kasa, for instance, is very close to being finished and we know you’re excited for the deeper character customisation tools that we’ve talked about in the past. But this doesn’t mean that we’ll be done with fixes, just that we can start doing both fixes and fun new content.


So that’s the gist of it. We have a plan and the means to execute it. I hope that this has been informative and clear, and that you share our confidence in the project’s future. As always, we’re enormously grateful for the patience and the excitement that you continue to show us. See you in Braided Shore!

Best wishes,
Oliver & the team at Might and Delight

Patch Notes April 5 (v.0.18.040422.32061)

Dear Traveller,
Today, April 5th 1pm CEST, we're rolling out a new update to Book of Travels and it contains a few changes and a plethora of fixes. Read on to find out exactly what is being adressed.

Additions & Tweaks




  • You now get a better default server region assigned per default, based on your local time zone.
  • Implemented gameplay effects for some of the traits:
    - Observant players will now see collectibles glimmer more often.
    - Eager players will now run slightly faster.
    - Restrained players will now have a chance of retaining a small amount of reagents when brewing tea of their wind affinity.
    - Learned players will now retain a small amount of level progress on honed skills when unlearning them.
    - Focused players will now brew tea quicker.
    - Tough players will now have more stamina.
  • Added popups to the settings menu when you apply settings, and when you try to close the settings menu without applying the settings.
  • Added text to “What’s the plan?” under “Why early access?” in the main menu.


Bug Fixes



Server and Network


  • Solved various issues around NPCs catching up with their pathing client side (NPC server desync).
  • Fixed various causes of the players saved position not being used when logging in.
  • Fixed a bug that created clones of NPCs in the login lobby when logging out.


Vehicles


  • Several issues around traveling with boats solved (boats sometimes disappearing when stopping or changing level, issues with syncing position of remote players when traveling).
  • Solved a case of the player not getting correctly attached to a vehicle (causing the screen to stutter as the vehicle moves, and caused movement issues for the player after disembarking).
  • Solved getting stuck on a boat if disembarking by walking to an interactable object.
  • Graphical vehicle details (effects, turning components etc.) should now update as long as it is running (and not stop a little moment before stopping sometimes).
  • Solved that the train locomotive was sometimes visually turned in the wrong direction.


Combat


  • The red combat circle now moves with the combat participants (as intended).


Movement


  • Players should no longer be locked after gathering reagents or petting animals.
  • Solved that you had to sit down before logging out to be able to log out.
  • Fixed a bug that enabled players to pick up reagents from far away when they were unable to move.
  • Fixed animal ports walk & running speed in water.


UI and Interactions


  • Fixed text load errors regarding signs. You should see less [CUSTOM POEM] on signs now.
  • Fixed a bug that caused skill cards to not show the correct amount of levels the skill can achieve.
  • Text boxes should no longer disappear if enough time has passed. They now only disappear when closed or when walking away.
  • Fixed issues with text boxes not scaling properly to the text if the text contained prose (centered and italic text).
  • Fixed a bug that caused the settings menu to take a long time to open.
  • Fixed a bug that caused the game to be blurred for a moment after transitioning between levels.
  • Fixed an issue where the endeavour progress markers where not correctly closed and resetted.
  • Fixed a bug that caused the endeavour UI to pop in on spawn.
  • Fixed a bug that caused the Emote and Skill parts of the HUD to disappear when opening a menu with a hotkey on the frame as clicking to walk.
  • Fixed a bug that caused the reagent UI to not display properly after logging out and in again.
  • Fixed a small visual bug that caused the starting equipment to be marked as newly obtained when dragging them to the inventory.
  • Pressing Tab no longer shows the name tags of invisible NPCs (such as ghosts).
  • You should no longer be able flip pages with the arrow keys while picking your start scenario in character creation.
  • Fixed a bug that caused scrolling tutorials to also zoom the map.
  • Fixed a bug that caused the 'Ghost Smoke' effect to remove the ability to use emotes.


Events and Endeavours


  • Fixed interacting with endeavours sometimes does not start the progress.
  • Fixed an issue where endeavour progress was not correctly added.
  • Solved an issue with social endeavours where the progress icons were not displayed.
  • Solved an issue with social endeavours where the player would slide away.
  • Solved an issue with social endeavours where the first interaction did not count towards the progress.
  • The Patterfoot dog should now properly give out its exchange item instead of only showing it off.
  • Solved a case of NPCs sometimes teleporting instead of walking/running.
  • Solved a case of NPCs sliding.
  • Solved a case of NPCs animating walk/run while standing still.
  • Solved a case of animals bobbing their heads up and down (when supposed to graze).


Skills and Traits


  • Fixed Veiled Gate portal not teleporting the player.
  • Skills are now properly set as unavailable when another skill is being cast. This fixed an exploit that could be used to cast skills with less reagents, less casting time and bypassing skill restrictions.
  • Fixed a bug that caused the Guise skills to not color skin-tight clothes properly (such as The Mosswalker's pants).
  • "Fixed bugs regarding the Dyslectic trait:
    - Dyslectic characters can no longer read the Vellan language without the required skill.
    - Dyslectic now affects readable signs.
    - Dyslectic no longer affects tooltips for non-readable items."
  • Creating a fireplace should now cancel logging out.


Audio


  • Fixed a bug that caused mouseover sounds to play even when moving another UI element.
  • Fixed an issue where the endeavour interaction sound would not stop after cancelling or succeeding with the interaction.


Levels


  • Fixed a place in the Underbelly where you could fall through the terrain.
  • Made a non-interactable fireplace in Little Slip interactable.


Miscellaneous


  • Light should now properly affect transformed players at night.
  • Fixed a bug that caused graphics settings to not be properly loaded.
  • Fixed double text sign in Bat Saha.
  • Changed the dialogue of the Masterless key Collector to avoid confusion.


Best wishes,
Oliver & the team at Might and Delight

March 8 Patch Notes (v.0.18.240222.31946)

Dear Traveller,
Tomorrow, on Tuesday March 8th at 1pm CET, we're rolling out a new patch to Book of Travels. Below you can read up on what it contains.

Bug Fixes



Combat

  • Combat rule change: The attack counter now counts up even when defending. This solves the previously broken dynamic where a large number of weak NPCs could overpower a strong player, and that a player could defeat any single enemy by spamming attacks.
  • Solved more cases of faulty positioning in combat (mostly attacking when too far away from the opponent).
  • Visual tweak: Characters now rotate faster towards each other when putting their hands on their swords before combat.
  • Solved various triggers for the player exiting the hand on sword animation while still in the hand on sword action.


Movement

  • Several issues with remote player movement solved (Server desync of other players moving around in the world).


UI & Interactions

  • Fixed a bug that caused the top half of a players emotes to disappear.
  • A merchant's inventory will no longer be sorted after moving items to and from the receive box. The player can sort manually through the filter buttons.
  • A merchant's inventory will stay on the same page when moving items to and from the receive box.
  • Fixed a bug in the trade screen where trading an item you have duplicates of would always trade away the first instance of that item in your inventory. Trading should now always take the correct items from your inventory.
  • Fixed various trade bugs that caused duplicate items to behave strangely in the trader's inventory. (Ex. clicking one item would remove all items with the same name from the trader's inventory, and other bugs.)
  • Fixed a bug that caused stacked items in trade to appear invisible after shift-clicking them.
  • Fixed issues in trade where Shift or Ctrl-clicking stacks of items would trigger the "Cancel Trade" prompt.
  • Fixed a bug that caused the item ‘Willow Nut’ item to not have a description and disappear from the players inventory after logging out.
  • Eating from your inventory should now decrease the amount of a stacked item visually.
  • Fixed a bug that caused life petals to not show when regained by an endeavour.
  • For the skill ‘Flaring Crescent’, the spawned weapon now has a proper item icon in the inventory screen.
  • Fixed correct display of weekday in the debug menu.


Events

  • Teapots no longer disappear when entering a level by boat.
  • Fixed cases where NPCs interactions and dialogues did not switch properly from night to day.


Skills

  • The skill 'Flaring Crescent' is no longer available when the users inventory is full, since this would remove the currently equipped main hand item from the users inventory.
  • Improved server synchronization for the passive skill 'Tricks of the Messenger'.
  • Fixed some incorrect skill restrictions, like 'Hide in Water' requiring you to be on a road.


Audio

  • Fixed a but that caused the weather audio to keep playing after logging out.


Best wishes,
Oliver & the team at Might and Delight

Feb. 22 Patch Notes (v.0.18.140222.31897)

Dear Traveller,
In just under two hours, at 1pm CET / 4am PT, we're rolling out a new update of bug fixes to Book of Travels. As always, anyone still online playing at this point will be disconnected as the update files are being applied.

Bug Fixes



Combat

  • Solved various cases of movement and positioning issues in combat.
  • Fleeing in combat now shows the player running (as intended).
  • Solved a case of gliding instead of running when charging at the start of a combat scenario.
  • Solved that there was a brief pause between running to charge and attacking in combat.
  • The red combat ring sometimes sliding over the screen after having started multiple combat scenarios at different positions in the same scene solved.


Movement

  • Sometimes being stuck for 15-20 seconds after a level transition solved.
  • The loading view fading out before the camera has been placed solved.
  • Sometimes sliding slightly animation-wise when starting to walk or run solved.


UI and Interactions

  • Fixed a visual bug that caused your inventory to not be loaded into the UI after using the Trainmasters Chest.
  • Fixed an issue that caused interacting with drinking fountains to not work.
  • Reduced the time the player is locked while interacting with drinking fountains.
  • The "Hide hud" buttons are now properly greyed out if they are not interactable.
  • The Atlas HUD button is now properly greyed out when not interactable.


Skills

  • Fixed a bug that caused offhand items to turn invisible while being affected by the Knot of Mimarob skill.
  • Fixed a bug that caused the Fold skill to not work on unconnected (but still valid) positions.


Best wishes,
Oliver and the team at Might and Delight

An Update on the Near Future for Book of Travels

Dear Traveller,



Before we get to the matter at hand I’d personally like to thank you on behalf of the entire team at Might and Delight for playing Book of Travels, engaging with each other on our social platforms and providing us with the invaluable feedback we need to improve and grow the game.

Now, we’ve always said that we’re going to be communicating our plans and priorities with you as they take shape and today I’m going to tell you about how they’ve changed recently.

Our original plan was, as you may know, to continually flesh out the game with content in the form of additional features, levels, character forms and more – all of it along with a flow of patches with fixes on a regular basis throughout the Early Access period that we call “Chapter Zero”.

But the truth is – and this is the part where we need to be brutally honest with ourselves – Book of Travels is nowhere near the level of polish we expected it to be at this point in its life cycle, nor where we need it to be to make it a successful product in the long term. New content tends to birth new problems for us to deal with when they get added, and for a team as small as ours it quickly becomes unsustainable.

Simply put: we need to get Book of Travels to a place where we can start building it with brick and mortar rather than putting bandaids on it. And for that to happen we need to go to the foundation.

Waging War on the Bugs



It’s in light of this that we have decided to completely focus on fixing the game for the next few months, instead of having our attention split between fixes and new content. Of course, we realise that the fact that the game won’t see any new major content additions for an undetermined amount of time will disappoint some of you. But we also believe that any player who has invested any kind of significant playtime in the game knows as well as we do that this is what Book of Travels needs.



Last week we put out a form open for any and all of you to fill out, and in it we asked you what technical area we need to focus on getting better first. As you can see above, the majority of you want the gameplay bugs to be taken care of primarily, whereas the server stability/functionally got the most votes as a secondary objective.

This data didn’t surprise any of us, and we think that’s a good thing. It serves as a nice confirmation that the path we’re about to set out on is the right course of action. We do have the talent onboard to straighten this out, we really believe that. And with this new focus on fixing what’s wrong with the game, all hands on deck, we’re going to put everything we have into the betterment of Book of Travels. And hopefully, with that, we also secure a stable future for the world of Braided Shore.

That is pretty much everything that I wanted to tell you for now. While this new, aggressive campaign of ours indeed does mean that the output of new content will be put on hold, rest assured that we won’t go into complete radio silence. Whenever we reach milestones you will hear from us, you will get the patch notes and we are interested in doing more forms that you can participate in further down the road. And I will be here, lurking, and forwarding your will to the powers that be. Because your input, your voice will continue to be vital for our progress.

Thank you and Best wishes,
Oliver and the team at Might and Delight

New Places to Discover and Get Lost In

Dear Traveller,



Today we rolled out a new update to Book of Travels, which we've been calling World Update 0 internally. It contains some fixes, all of which we detailed in the patch notes yesterday. But the update also fleshes out the world of Braided Shore with new areas for you to travel and explore. We know that some of you have been clamoring for more places with new mysteries to unearth, so we're happy to be able to oblige!

We've mentioned this expansion of land before, and here we are. The first of the two new areas we've added today is a little more of what you've come to expect of the Braided Shore wilderness: a mountainous forest area that connects the central western parts of Charwood to Lakatos Inlet. It's lively, beautiful and inviting – a perfect spot for a stroll when you're in a serene mood.



But we're the first to admit that this isn't the most exciting of prospects, even if we all obviously also want these additions to the "overworld". That's why the second area is the one we're most happy about bringing you today! An all new outmark, which is what we call our game's basic equivalent to "dungeons". The reason that we try to avoid that word is because an outmark can be anything ranging from, indeed, a literal dungeon to building interiors and islands – but the concept is just what a seasoned RPG player would expect: an area, or level if you will, of particular note with compelling secrets to discover and gameplay challenges that goes beyond what you'd generally experience on your average everyday travels.

The Underbelly is an ancient underground area that holds many mysteries of its origins. We're not going to spoil how one would get access to these subterranean ruins, as we believe that it's part of the thrill to find your own way forward. But it is out there, ready to be found and searched by you.



And with that I say happy travels, my friends! We will have more to bring you soon, but in the meantime we hope that you will enjoy the new areas and what they have to offer you. Thank you for your attention, your love and your support. It's what drives us forward!

Best wishes,
Oliver & the team at Might and Delight.


https://store.steampowered.com/app/1152340/Book_of_Travels/

https://store.steampowered.com/app/1783460/Book_of_Travels__Cup_of_Kindness/

https://store.steampowered.com/app/1849710/Book_of_Travels__Soundtrack/

Help us bring Braided Shore to life!




Want more info?


Become a Traveller


Sign up on our mailing list for news about our game at www.TMORPG.com.

Unique Stories


When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

Revealing the Early Access World


Book of Travels is now available in Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

Join our Discord


Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Feb. 8 Patch Notes (v.0.18.060222.31876)

Dear Traveller,
We hope you're doing well! Tomorrow, Tuesday February 8th, at 3pm CET / 6am PT, we're excited to be rolling out an update containing both new content (which we'll talk more about tomorrow) and a host of bug fixes to Book of Travels. Below you can read up on what those fixes do, specifically.

Note that the servers are expected to be down for maintenance between 1pm and 3pm CET, so that we can apply the changes and do some "dusting".

General Changes




  • Character level achievements now trigger retroactively when logging in (for non-deleted characters in the same region).


Bug Fixes



Combat

  • Your ward will now get used if you get attacked while casting a knot spell. You will no longer be instantly defeated if hit while casting a spell.
  • Fixed a bug that caused NPCs to occasionally joining a combat situation when they shouldn't (like chickens).
  • Several cases of incorrect timings and double-triggered animations in combat solved.
  • Characters sometimes not drawing their sword at the end of the combat initiative counter solved.
  • Players no longer incorrectly exits the Hand on Sword state when entering it from walking or running.
  • NPCs can no longer initiate combat with a player who is currently being robbed, or currently engaged in combat with another event (this solves several corner cases of getting stuck in combat).
  • Fixed a case when attacking robbers would trigger a robbery during the combat.
  • Fixed a case when attacking robbers would trigger a robbery during the combat.


Vehicles

  • Boats no longer have an occasional delay between counting down and starting to move.
  • Solved that vehicles boarding buttons sometimes showed up too late after stopping.
  • Player is no longer locked for a brief moment when disembarking from a vehicle.


Movement

  • Sometimes starting to teleport instead of walking after a level change or re-log solved.
  • Fixed a bug that caused the player to continue their walk when starting to cast a skill.
  • Fixed a bug that caused your character to sometimes slide towards a teapot when sitting down and clicking on it.
  • Fixed a bug that caused your character to slide after logging in with an active animal port.
  • Fixed player sliding when stopping while in animal form.
  • Running can no longer be entered when in water by right-clicking interactables.
  • When right-clicking to run, but circumstances does not allow you to (in water, not enough stamina), your character will now start to run if the circumstances change to allow it.


UI

  • Stacking items in Trainmasters Chest should now work properly and not lead to items disappearing.
  • Items should now properly save in both the Trainmasters Chest and the inventory after using the chest.
  • Fixed a visual bug that caused your inventory to not be loaded into the UI after double-clicking items in the Trainmasters Chest.
  • "Fixed a bug that caused the 'Take All' button to not give the player the items.
  • Fixed a bug that caused spam clicking the 'Take all' button to duplicate items."
  • Fixed an issue that showed trade buttons for NPCs that don't have a valid trade anymore.
  • Fixed a bug that caused the compass button to indoor areas to keep the rotation of the last seen compass. It will now always point down.
  • Fixed certain instances of flickering text boxes.
  • Tea description sometimes not working on player created teapots is now fixed.
  • Fixed a bug that caused certain headpiece items to not have an item icon.


Events and Endeavours

  • The Elder statues are interactable again.
  • Solved that some narrative events (like the night market in Charwood Forest) were empty / lingered with their props like tents, and some audio etc / had their NPCs standing in the same corner when the event was not supposed to be active.
  • Invisible NPCs are interactable again.


Levels

  • Added proper collision to a rocks in West Wind Shores.
  • Moved spawn points of some out of reach reagents.


Skills

  • Fixed bug where skill objects could spawn outside of valid terrain.
  • Fixed projectile path looking strange when using certain skills without a valid target.
  • Guiding Spark now recognizes House of Ari as shelter.


Tech

  • The launcher now works on OSX.
  • Fixed a bug that caused smoke to appear pink on OSX.
  • Fixed various instances of ground color bleeding.


Best wishes,
Oliver & the team at Might and Delight

Our Vision for Death in Braided Shore

Dear Travellers (dead and alive alike),



Over the past months, many of you have raised concerns, questions, and frustrations about permadeath (haven't we all?). This is something that we have been discussing a lot internally, sharing much of the same concerns that you all have. Today we want to share some of our thoughts on this topic and how we’d like to evolve it going forward.

Firstly we believe that dying is an essential ingredient in the Book of Travels soup. We don't want to fall into the trap of trivializing dangers and risk, removing the edge from gameplay moments such as combat and survival. Therefore, our current plan is to keep both the life petals and ‘physical death’ but add depth, meaning, and gameplay to the player character’s post-death journey. Here is a spoiler free breakdown of the sequence of events that we are currently considering:


  • Life is dependent on your life petals in accordance with original design.
  • Characters can die, and seeing someone else die will ignite a special quest regarding mourning and closure.
  • Your items will be stored by your grave, collectible only by you.
  • Ghost forms can travel the world interacting with other ghosts.
  • There is a path to be discovered to get resurrected. A way to gain ‘passage’ back to the land of the living.




Where this will fit into our current update schedule, we have yet to entirely work out, but we will get back to you as soon as we have a better idea. For now, we just wanted to shed some light on our thoughts regarding this important part of the player experience. We hope you like the direction we are headed in with this and that you continue to stay with us on the road ahead! If you are interested in some insight into some of the inhabitants of Braided Shore’s beliefs on life and death, you can read a few tidbits from our vault of lore below:

Life and Death Death is a topic surrounded by much speculation and study in Braided Shore. In the modern mythos, life and death are thought of as being synonymous with land and sea, echoing the stormy, mysterious origins of the Asken settlers that now call Braided Shore their home. The shore between life and death is seen as a realm of passage between the two worlds. Mystics calling themselves “shore walkers'' have dedicated their mortal existence to exploring this uncharted middle-land, risking death, insanity, and perhaps even worse.

In other cultures, such as the Malku Su, death is a completely foreign concept. Malkus believe their race exists as a finite number of eternal spirits. Should their bodies perish, their spirits are carried by lightning to nest with their goddess until a worthy Malku Su family is rewarded with a child. The goddess then chooses one of the nesting spirits to bestow to the newborn, thus perpetuating the journey of the Malku Su Soul. This mysterious circularity has shaped the mentality of the stoic Malku Su for countless generations and drawn awe and wonder from other species.


Until next time,
Jakob, Oliver and the team at Might and Delight


https://store.steampowered.com/app/1152340/Book_of_Travels/

https://store.steampowered.com/app/1783460/Book_of_Travels__Cup_of_Kindness/

https://store.steampowered.com/bundle/24232/Book_of_Travels_OST_Bundle__The_TMORPG__Soundtrack/

https://store.steampowered.com/bundle/24250/Might_and_Delight_Complete_Bundle__10_Games__18_DLCs/

Help us bring Braided Shore to life!




Want more info?


Become a Traveller


Sign up on our mailing list for news about our game at www.TMORPG.com.

Unique Stories


When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

Revealing the Early Access World


Book of Travels is now available in Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

Join our Discord


Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

The Exciting Times Ahead

Dear Traveller,



Everyone here at Might and Delight sincerely hopes that you’ve had an enjoyable and invigorating holiday season. 2021 was a huge year for us, both in terms of wonderful milestones and challenging hardships. But now we’re turning our gaze forwards, because 2022 holds plenty of exciting things for Book of Travels.

Right now we’re deep in the trenches working on those things, two of which we’re aiming to have completed and rolled out in the near future. First off, we’ll soon be adding more levels to be explored. A mountainous forest level to the west and a hidden underground outmark called the “Underbelly”. We know that some of you are very keen on more land to get lost in, so rest assured that Braided Shore will keep growing.

On top of that we’re getting close to finalising our new character customisation tools. Soon you’ll be able to further change the appearance of your very own Traveller with hair, color options, and more! We’ll share more details about this a little further down the line, and we think you will be pleased with what we've been working on.



While we are a much smaller team in the beginning of 2022 than we were in the beginning of 2021 (as detailed in this post from last year), we don’t plan on shrinking our ambitions for Book of Travels. Everything that we’ve confirmed we’re going to do is still on the table. Our workflow has obviously seen changes recently but again: Book of Travels will stay on its course to becoming the RPG experience of our dreams.

And of course, on top of bringing more content to the game we will keep working hard to iron out kinks like bugs and performance issues. We've seen some concern regarding this on the forums, but just because we're working on new features and content doesn't mean that we're not focused on fixes. Both additional content and fixes are being worked on simultaneously by different people on the team, so we're definitely not done with bugs yet.

That's all we wanted to tell you right now. Thanks for your attention and your continued support! In case you missed it, we outlined our plans for future content in our Early Access Journey. You’ll hear more from us soon.

Best wishes,
Oliver & the team at Might and Delight


https://store.steampowered.com/app/1152340/Book_of_Travels/

https://store.steampowered.com/app/1783460/Book_of_Travels__Cup_of_Kindness/

https://store.steampowered.com/bundle/24232/Book_of_Travels_OST_Bundle__The_TMORPG__Soundtrack/

https://store.steampowered.com/bundle/24250/Might_and_Delight_Complete_Bundle__10_Games__18_DLCs/

Help us bring Braided Shore to life!




Want more info?


Become a Traveller


Sign up on our mailing list for news about our game at www.TMORPG.com.

Unique Stories


When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

Revealing the Early Access World


Book of Travels is now available in Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

Join our Discord


Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Out Now: The Book of Travels Soundtrack

Dear Traveller,



First of all – I and the entire team would like to extend our most heartfelt thanks for the loving support you showed us after we posted yesterday's studio update. It's been a challenging couple of months, not least of all emotionally, but seeing you express your faith in us and our game like this is deeply invigourating. From the bottom of our hearts, thank you. Now, on to the matter at hand.

Today we’re happy to announce that the official soundtrack of Book of Travels is available for purchase on Steam. Of course, if you’re a Kickstarter backer of a pledge level that includes the soundtrack, you will get a key through Backerkit without having to buy it. For everyone else, the soundtrack will cost $8,99.

The music of Book of Travels is obviously a big part of what makes Braided Shore and its atmosphere what it is. It was produced and composed by Josef Tuulse and Retro Family, and it was definitely a labour of love for them to bring this world to life with their musical prowess.

I would love to take this opportunity to tell you more about this music, how it came together and why it’s so special to us. But no matter how much I admire what they managed to accomplish through their artistry and musicianship, I don’t feel it’s my place to do that. Therefore I reached out to Retro Family to write a little something for the fans themselves…



A word from our musicians



"Thank you for listening and getting lost with us in Book of Travels. We are very proud of this soundtrack and hope that it will transport you to the adventures of Braided Shore.

What's unique about the music in Braided Shore is that everything is played and performed live by the trio, which makes the music come alive and breathe. The style and instrumentation were experimented with until we came up with something that matched the feel and pace of the game.

The Oud, Darbuka and flute are heavily featured instruments, and traditional music from Turkey, Armenia, Egypt, Greece and Iran served as a big influence in creating this beautiful soundtrack. It was a challenge to learn these instruments and make them all blend together. Another great experience, or obstacle, was to mix classic RPG music with that of classical Ottoman music and to make it work for the game. But in the end I think we did a wonderful job and the result is something we are very proud of. Enjoy!"


- Retro Family

Retro Family consists of Jokke Pettersson, Alfred Andersson and Ulf Wahlgren.

It goes without saying that Book of Travels would be lesser without the music that these gentlemen dreamed up for it, and judging by how many of you that has reached out to me asking about when the soundtrack will be released I think it’s fair to say that many of you would agree with that sentiment.

Thank you for your continued support, and enjoy!

Best wishes,
Oliver & the team at Might and Delight

https://store.steampowered.com/app/1152340/Book_of_Travels/

https://store.steampowered.com/app/1783460/Book_of_Travels__Cup_of_Kindness/

https://store.steampowered.com/bundle/24232/Book_of_Travels_OST_Bundle__The_TMORPG__Soundtrack/

https://store.steampowered.com/bundle/24250/Might_and_Delight_Complete_Bundle__10_Games__18_DLCs/

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Unique Stories


When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

Revealing the Early Access World


Book of Travels is now available in Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

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Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.