BOOM COMPANY, the forthcoming debut of Asia-headquartered independent developer Burt's Games has paused production.
The team behind the sci-fi action title regrets to share that, due to circumstances beyond their control, the production of the game, BOOM Company, will not proceed as planned.
Unforeseeable circumstances, including the loss of their lead game designer due to unfortunate and personal events, have made it impossible for the team to continue with their scheduled production.
During this time of transition, the team will take a pause to reassess their next steps.
If you have any questions or concerns, please contact us at marketing@burtsgames.com
Update as of June 2022
As we wrap up the first half of 2022, we wanted to give everyone the low-down on what’s been happening.
We released a demo of Boom Company earlier this year to let select players get a crack at our twin-stick shooter. The demo included a mini-run of the game, which comprised ten stages and a boss fight!
At the moment, we are making adjustments to the game based on all the feedback that we received. The two things we are most focused on are gameplay difficulty and creating more content. The team is working tirelessly to tighten the game up and upgrade the loop. A ton of new content (gameplay and story-wise) is in production.
Thank you all for the continued support. Don’t forget to join us on Discord for more sporadic updates.
Get to know BOOM Company - the beginning
We're only a few weeks away from releasing our first demo, so we thought we'd give you little bit of background on how this all started.
Looking back — five and a half million steps along this zigzagging road full of curveballs — it’s still surreal that we’re weeks away from actually putting our own title out.
It was just about a year ago when the idea came to me.
I was looking for some space shooters and just couldn't find one that had the right combination of great tactile control and fast-paced gameplay.
Early stages of development
So, I started building a prototype.
Putting pen to pad, I narrowed down the key things I needed this project to be. Top of mind, it had to have intuitive controls, fast-paced gameplay, and acceleration-based movement. There was a specific feel I was gunning for, although I wasn’t entirely sure how it would turn out.
I also wanted to have an upgrade system in which you can customize your gameplay based on your style. If you want to keep a distance and shoot from afar, you can do that. Or if you want to be really up close and personal, just pick the right upgrades, and off you go staring enemies right in the eye before you blast them away. It needs to accommodate and encourage a broad range of evolution and expertise.
I knew it would be really cool if it were a rogue-like system. Each run would be different and you can experiment all you like.
But each run had to be immersive. It had to have story-driven missions and a whole universe you get to explore through the eyes of its inhabitants. On that note, I came up with this wacky sci-fi world as a façade, a dangerous universe characterized by greed and insanity.
Boom Company is the result of that. We’ll be looking back at the journey so far and counting down to the big day. We can't wait to take you guys on this test drive!
Thanks for hopping aboard. /B
Boom Company is live on Kickstarter
Boom Company is now Live on Kickstarter
We're live on Kickstarter!
We are extremely excited to bring to the world our very first game and we need your support to make BOOM COMPANY a reality! Check out all the pledges that we have curated for you. With your support, we can bring them ALL to life.
The BoomCo campaign launched yesterday, 12 October 2021 and will run for 30 days, with a goal of HK$ 150,000 (Approx $19,275). Early Bird perks include a Stargazer reward with access to the Digital Edition and the Boom Company: Mini-Mission Demo (which we will release when the campaign ends) for HK$120 (Approx. $16) and delivery worldwide.
Head over to our Kickstarter project and choose among our awesome tiers now!