Hello Community! Update 3.2 BOOM BOXES is here, and it's a big one!
The update is rolling out now on Google Play and the App Store.
NEW
New Boom Boxes, can be collected by winning matches. There are 4 different types of Boom Boxes. Boom Boxes get more powerful with each player level, and cap out at player level 6. After waiting a while, you can open them for cards and coins!You can gain a lot more cards compared to the old main menu capsules, and you don't have to watch ads to open them!
New Main Menu layout. Characters can be seen in main menu. Updated screen in many parts of the UI
New Coin prices to adjust for the new upgrade values. Players should also get more coins per day than before.
The character, shop and accessory capsules in the shop are cheaper
Changed card rarities for some cards and mana cost tweaks
Cosmos is now under the skull slider. The skull slider shows the player's progress to the next level instead of the next Cosmos step.
New card ugprade prices. It will be cheaper to upgrade cards in the first few levels.
Season Pass will now only lasts for one calendar month instead of 30 days. Those with an active season pass when updating will get next month for free.
Some map tweaks to Macaroni and Winterland for fairer matches
Seasons open at player level 2, trophy collecting opens at level 2
There are a lot more minor tweaks, polish and fixes as well. Happy Slinging!
3.1.1
Small fixes
3.1 SEASONS ARE HERE!
SEASONS ARE HERE!
FEATURES • Season 1: Summer Party starts on the 1st of July! Collect trophies to obtain special Season Rewards. There are new characters, hats, emotes and accessories! Get even more rewards with the Boom Pass! There are a total of 50 free rewards to collect and a total of 100 with the Boom Pass! • The Boom Pass is active 30 days from purchase, regardless of at which point of the season you buy it. • New Fashion Room in the Laboratory! Show off your cosmetics on your characters! • Custom text emotes available with the Boom Pass! Customize them in the emote menu inside a match! • Losing a match will result in 0 trophies instead of trophy deduction • Skull Gift Box in main menu removed • UI improvements • Bug fixes
Bug Fix update 3.0.1
Bug Fix Update 3.0.1 is LIVE! - fixed text and display bugs on many weapons - fixed lazer not always dealing damage - fixed some weapon damage and force values. Some weapons had incorrect values resulting in nothing upgrading on certain level ups - player health from level 7 up are slightly tweaked since we had submitted the incorrect ones for update 3.0, along with weapon damages on higher weapon levels have been tweaked to adjust to the correct player healths.
Balance changes - Lazer Eye damage has been slightly decreased on all levels. - Self Destruct range is longer
Major Update 3.0 Out now!
UPDATE 3.0 IS OUT NOW!
MASSIVE REBALANCE UPDATE! Almost all weapon values have been tweaked, physics force now works more accurately and feels snappier!
NEW Card levels, card levels go up to 10! NEW Get 4-6 coins from every win! NEW Card & Player health values! NEW EPIC REWARDS, 25 steps of rewards! NEW 20 minute capsule in main menu! NEW Card unlock order! NEW Skull Box in main menu, get a reward every time you collect 30 skulls! In addition, lots of other tweaks, bug fixes and improvements. Happy Slinging!
We've massively tweaked both weapon upgrade values and changed player health scaling. We've noticed that there weren't enough reasons to upgrade weapons since the damage and force are relatively the same even if you level up multiple times. Also, player level ups do not feel meaningful since the relative health increase is quite small.
We want level ups to feel powerful and make it worthwhile to upgrade cards! We've tweaked the general progression path so in the first player levels, your health increases significantly. In addition, players who have played a longer time will be relatively closer to each other. This makes matches against two higher-level players more fair, and a better incentive for lower level players to level up. The same progression applies to weapons. A level 1 Bullet will deal only 10 damage, but a level 4 bullet will deal 32 damage! In addition, weapons go up to level 10! A level 10 Force Shot is quite the sight!
We've given care and attention to a lot of weapons that haven't been touched for a long time. We've tweaked each weapon to feel more fun and purposeful. There were a lot of weapons that felt same-y so we've pushed them to fulfil their purpose better. For example, Big Boom does a lot of push-back (and has a new shockwave effect!) but not a lot of damage, while TNT deals a lot of damage but not a lot of force.
We are making this game for YOU so we appreciate all the feedback and thoughts on the new balance levels! Head to the Official Boom Slingers Discord Server at discord.gg/boomslingers to tell us what you think about he update.
Happy Slinging!
Quick patch
-Fixed login on some devices
Quick fix to continue button not working
-fixed continue button
2.5.3
- Lots of bug fixes! - Automatic End Turn toggle button added. Turn on auto end turn in Settings. - Minor UI changes to contrasts - 2 new characters - Fuji and Torto! Find them in character capsules in the game! - 2 new hats, Red and Green Zombie Hands designed by community member SimplyDemon! Find them in hat capsules in the game.
Weapon balance changes: - Player that is glued with the Glue Gun cannot be swapped - Trumpet push back strength sligthly decreased
2.5 BOOMTASTIC HOLIDAYS
- 7 new Character voices! Zombie, Dog, Animal King, Spelman, Robot, Burp and Caveman! - 3 new Characters: Perico, Seppo and Mr King! Find them in character capsules through-out the game. - 13 new Accessories! - 3 new Hats!
Update 2.4.0
The Book of Collectables is here! You can now track every collectable item in the game and see them in the Team menu! Can you collect them all?