It's a substantial update! I've addressed many of the criticisms and suggestions that I've received thus far (though there is still much work to be done). A special thanks goes out to the r/vive community for supplying so much constructive feedback. I especially want to thank Jason W, Tayloor and DoenerKalle for their many insights. I hope you'll all continue to help me shape this game, and I invite everyone to participate throughout this open development process!
Changelog:
<*>Paddles: The orientation and design of the paddles have been reconfigured for comfort and play-ability.
<*>Power: The paddles are also more powerful so you should have no problems volleying the ball across the chasm.
<*>Trackpad Movement: You can now use the trackpad to situate the game world more comfortable within you play space.
<*>Mine positions: The mines have been re-positioned so they don't spawn so close to the player.
<*>Improved AI: The AI player now responds more consistently and accurately.
<*>Visible Boundaries: Boundary lines are now visible at all times.
<*>Default Graphic Settings: graphic quality is now set to "Fantastic" by default.
<*>Disable Music: The music can now be turned on or off via the UI.
Hotfix: Rotate and Position Play Space with Trackpad
Hi everyone,
I just added a feature that lets you use the Vive's trackpad to rotate and re-position the in-game play space to better accommodate different real world room setups.
Press left and right on the trackpad to rotate the world. Press up and down on the trackpad to move the world forward or backward.