In this update, we have added a new feature - portals. To open a portal, you must first save a character - the master of the portals, and also bring him an object - the portal stone. Each portal stone leads to its own level with new enemies and with increased complexity. At the end of the level you will find a large chest with a worthy reward.
Changes.
A new character of the Citadel is the master of portals. He opens portals that lead to new levels.
New levels with their environment and a set of enemies.
New enemies on levels.
A system of dialogues with the characters of the Citadel.
New achievements.
The rest.
We modified the Dark character in the citadel - now he sells goods.
Each hero gets a personalized additional ability at the start.
Many bugs fixed.
Alpha 14. The Citadel.
The Citadel.
The Citadel is the home of our characters. Each new character gets into the citadel and only then you go to the dungeons. Every time you complete a dungeon, you return to the citadel.
- New groups. You can now invite friends and form groups right from the citadel.
- Obelisk and portals. In the center of the citadel is the obelisk. After its activation, 3 portals appear. Now you can choose in which order you will pass the locations. The difficulty is being calibrated.
- Guild Master. New character. Located in the citadel.
- Training dolls. Want to know your damage rates? then you here.
Interface.
We completely reworked the interface. All windows, animations, fonts, etc. have changed.
Other.
- voice acting. almost all the characters received voice acting.
- artistic description of abilities, items, enemies, etc. in the atlas.
- Guards and prisoners. Now at the levels, you can meet the prisoners in the cells, after the release they will help you in every way in further adventures. But be careful, the guards are quite dangerous opponents.
- Tokens. Now the schemes are sold for tokens, not for talent points. Tokens can be found in boss chests.
- New main menu.
- Fade objects. Now, some objects in the game world are hidden if they block the view of the character.
- Indicators of enemies behind the screen
- Now online player status is always displayed correctly
Patch 13.1
fixed the heart of the mountain - it works once and can't deal critical damage
Fixed perk fortune - added gold for summoned enemies
Fixed a bug of the mechanical golem - no longer pushes players
Fixed ring of lightness - no longer changes the spell flying distance
The tooltip for the gamepad on the character selection window is fixed - it does not disappear when you enter the group
the "swamp" ability is aiming when you use a gamepad
item "strange mirror" changed - adds 20% to damage after rebound
Fixed a bug with the exit from a form of a golem and a lizard, when the player is dead - the model was changed to the model of the player and the player stood on his feet.
Fixed a bug with the ability "petrification" when the golem or lizard did not have a stone material
Fixed bug with the effect of perk "time shift" - when in the form of a lizard or golem there was no glow of hands
The visual effect of the "time shift" buff has been fixed - sometimes it was removed before the buff was dropped
Fixed a bug - the map did not remove the line to the portals, if you move to the next level
Fixed disappearance of the line on the map, when the gamepad selects a portal for teleportation
Fixed distortion of Crystal Keeper's "Power ray"
removed the selection of the slot when using the scroll of librarian, when the gamepad is not used
fixed the closing of the spell book - now you can use the same key you opened
Fixed bug - corpses of enemies flew through walls
Fixed a permanent witch invisibility bug if using the portal during invisibility
when applying a golem's potion or a lizard's potion, the player's name changes
Alpha 13. Lava Forge
New level "Lava Forge"
We almost completely dedicated this update to the new level. Lava, iron, anvils and mechanical robots - all this awaits you on a new level.
In addition, added:
- 5 new enemies
- 2 Bosses
- 3 new achievements
Lizard boss was reworked
- now the crystals fall from the sky directly to the players
- now the boss does not use the ability "Fan of fire" during the 2nd phase
- instead, he uses a new ability "Fire Whirlwind"
Bug fixes
- fixed bug with the portal to the next level
- sometimes localization broke when you studied the new ability
- sometimes a stone golem continuously jumped on one of the players
- sometimes reconnection to the server did not work correctly
Gamepad
- added tooltip for inventory
- fixed ultimate ability tooltip
- window "confirming the invitation to the group". Now the correct button is displayed(A instead of X)
- fixed the win window. Now you can close it using a gamepad
- the ultimate ability of the crystal keeper was not interrupted by the second press when using a gamepad
Patch 12.3
- fixed teleporting on players
- fixed bug - ananshi spawned eggs outside a room
- fixed bug - boss door opened when interact object is used
- fixed bug - controller help window was locked on the screen
- fixed bug - controller didn't close map properly
- fixed bug - in some situations fight started without one player
- drunken master is shown as a buff now
controller:
- improved UI
- start/option button to open game menu
- settings can be changed by controller now
- reworked gamepad aiming
- gamepad aiming for "stun ray" and "lightning strike". hold a button to chose a target and then release to fire.
- ps4. one button to apply("x")
Patch 12.2
Controller support.
In this patch, we added controller support. This is the first version, so we are waiting for your feedback.
Patch 12.1
New:
- potions
- potion of lizardman
- potion of golem
- potion of reduction
- potion of growth
- a new witch model
- main ability tooltip. Added information about applied modifiers
- added a system of players readiness. Now the game will begin only when all players confirm their readiness.
- added the ability to view the current character stats when selecting levelup perks (press "c" key one more time)
- now the characters icons are displayed on the map
- added notification of overflow of inventory
- added "continue" button to the menu
- optimized heroes reroll button
Changes:
- ice wall. Repeated use destroys the wall
- petrification. Press again to exit the form
- transfiguration. Repeated use (when hit by enemies) can only be applied within 2 sec.
- starting perk rage. Now increases damage by 1% for every 1% of lost health below half
- scroll of librarian. Now you can choose one of three random spells
Fixes:
- fixed bug. When firing and hovering on the icons of spells and inventory, shooting ceased
- multilightning. Now deals damage on shields.
- fixed a bug when the nature gift buff was not displayed.
- corrected the sound of the golem's strike
- fixed bug. In some situations, red danger zones of the boss's golem didn't disappear.
- fixed bug. In some situations, the character stopped shooting
- fixed bug. A lightning strike inflicted damage to the lizard specialist, even if he was invisible
- fixed bug. In some situations, the room didn't finish
Alpha 12. Treasure Hunters.
In this update, we concentrated on increasing the variety of gameplay. We added new items, spells, perks, and traders. Also, exploring the dungeons, you can meet new types of rooms - wells (give a one-time effect).
We do not want to reveal all the secrets, so there will not be a description of the items, spells, and perks. We want you to try it yourself and (we hope :)) enjoyed when they opened.
List of changes:
- 10+ new items
- 4 new spells
- 7 mutations - a new type of perks. Mutations can be obtained by using special items or wells.
- new room types
- trader of potions
- trader of scrolls
- well of life
- well of filth
- well of blessing
- new potions
- attack speed potion
- level 2 potions (sold only from a trader of potions)
- new scrolls
- scroll of mana
- scroll of desecration
- level 2 scrolls (sold only from a trader of scrolls)
- 1 new talent
- visual
- rework of Lizardmans Valley. Added new types of rooms (visually), large statues.
- new models of Sorserer and Crystal Keeper (in the near future we plan to replace Witch model)
- cycle. Now after passing through 2 levels, the portal opens into the cycle. In the cycle, you will meet enhanced enemies and bosses.
Patch 11.8
Hey everyone! Here is the list of fixes and changes