Scare your ghoul-fers this Halloween! Big savings on Resort Boss Golf!
Hey Boss Golfers!
Today we have another patch for you, including some new features with spooky Halloween content! Scare the ghoul-fers with a new Halloween tileset, themed ‘Pumpkin Spice’ water (named after the scariest part of autumn season), witches and wizard hats for your golfers and classic dead trees.
We've added a wishlist thread in our Discussion Forums where we'd like you to post your top suggestion for the game - the best will make it into our next patch in December!
If you are yet to jump in, we're running a special 66% discount for a limited time:
• New Halloween-themed tileset • New spooky water tiles (Ectoplasm and Pumpkin Spice) • New Halloween-themed hats • New Tree type: Dead Tree • Two new skin tones • 6 new hair styles for each skin tones • Improved comment system for VIPs generates more variation in messages • Dozens of new themed hats • 16 new bottom options for golfer creation • 12 new top options for goler creation • Option for custom biography for golfers/bosses • Added Apple trees to the game • Added 4 new tilesets to the game
Fixes:
• Added an option to start the game without loading the most recent save (this improves loading up the game loading times for those playing on different resorts/saves). Added a menu background for when this option is selected. • Added support for ultra widescreen resolutions • Fixed an issue with the bottom UI bar reappearing while playing after returning from the main menu • Fixed issue with the right click menu not showing when starting/continuing a game • Reworked the system for loading heads/clothing options to be more easily expandable and require less gameobjects than before, resulting in performance increases • Fixed an issue with balls not being properly removed from the game • Fixed display of stroke count on courses for VIPs • Fixed issue with feedback from playing a course being the opposite of what it should have been • Fixed an issue where driving ranges couldn't be demolished • Fixed an issue where scaffolds wouldn't rotate together with a building • Fixed an issue where cancelling the movement of a building would delete said building • Fixed an issue with top bar displaying wrong value • Reworked the physics of the terrains, and added values like bounce, roll and difficulty values for players to see when building a hole • Fixed issue with displaying of par for golfers on a tournament / VIP mission • Modified pricing logic to be smarter • Fixed issue where loading the age and nation information of a boss wasn't being processed correctly • Added an option to always display the golfer names • Golfer country now saves properly • Golfer age now saves properly • Added ability to set the time of day permanently • Boss name is now shown when the name toggle is on • Fixed an issue where golfers would always try and queue for the same course • Fixed issue with fir tree not being displayed properly • Lamps will now turn on when there's stormy weather • Modified and improved the bounce calculations and physics for the golf balls • Tweaked the behavior of the golf ball based on the terrain it is on • Fixed a potential crash when golfers attempted to rent a cart • Fixed an issue with builders not being able to pathfind to a building • Fixed an issue where texture quality was not being applied • Fixed an issue with LODs not loading properly and trees being culled too early • Fixed an issue with the first sandbox game created not possessing the correct trees for the tileset • Added icons for better preview of each tileset when creating a game or resort • Fixed an issue where driving range golfers would aim at the game's origin coordinates when trying to aim at a target • Fixed an issue with the putting green that led to golfers putting forever • Added a button to reject all pending membership applications • Fixed an issue where NPCs wouldn't be able to move to a door because the variable type was incorrectly set • Several performance improvements
Thanks! The Resort Boss Golf Team
17 June Patch Out Now
Improvements
Reduced the chance of rainy weathers.
Membership messages won't be displayed if you have no capacity left. Membership requests will still be visible from the Resort Info Panel.
Added a toggle for day/night cycle.
Added a slider to set the hour for the non-simulated day/night cycle.
Modified the calculations for getting guests into your tournament to account for both number of guests already signed up (increasing the chance) and the reputation of the resort (increasing the number of tries).
Added animal sound toggle on the options menu.
Added eventbox messages for when an animal passes away.
Added eventbox messages telling you how many membership applications you have pending at the beginning of a month.
Increased time for message to stay displayed in the center.
Reduced the scrolling speed if the text is wider than the text label size.
Added a message for when an animal goes berserk.
Added a better cooldown for animal special behavior (dying, raging, cannibalizing).
Fixes
Fixed issue with the player score on tournaments being wrong.
Fixed a bug that made animals immortal, and prevented them from raging or needing to eat after cannibalizing another animal.
Fixed an issue where player groups were not being properly cleared between games.
Fixed issue with the hole prices not loading.
Fixed an issue with the bridges not loading correctly when starting a loaded game when launching the game.
Fixed an issue with the animal volume changes not taking effect when spawning animals.
Fixed the test for the monthly profit showing the current balance.
Fixed an issue with golfers not continuing play after a hole in one.
Fixed the panel title for the animal panel.
29 May 2020 Update
Hello all,
We have a Resort Boss: Golf update for you today! Please read on for details and enjoy the new update!
New Golfer Editor Completely revamped golfer editor that gives you more control over creation of your golfers, as well as a browser so you can easily edit and clone previously created golfers. The number of shirts, pants, and hats has more than doubled giving you a lot more possibility of creation. You're now also able to specify the age, the country, the profession, and a desired display photo.
Revamped Golfer AI The golfer AI has been completely reworked to be more manageable and less prone to issues. Player now also utilizes the same system, allowing for more gameplay possibilities. Due to the new system, we're now also able to properly save the visitors and the VIP's presence in the game. Your old saves should still work, although some golfers may spawn a bit later than usual at first.
Graphical Settings Gone is the default launcher, and in is a newly revamped options menu that includes graphical settings for you to select, including resolution, screen mode, and various quality settings.
Notice System At the top of the screen now lies a text box that will bring you relevant information from time to time, including when a VIP arrives, when a golfer you created has entered the course, when a tournament begins, basic financial information. This will give you a quick reminder when things happen. Also added a pop up for when your tournament fails to get enough golfers. More information/triggers can be added to this system as needed.
Improvements/Fixes
You can now go directly to a golfer's profile panel from the guest list.
Added an option to expel members from your club.
On the resort info panel, added a button to quickly zoom to the player character's location.
You can now press the right click button when aiming your shot to cancel the shot and be able to change the swerve of the ball.
Due to the new AI system, we were able to add a Play option to your courses, so you can play an entire course in one go as opposed to going from hole to hole.
Re-balanced golfer spawn so that custom golfers have a higher chance of being spawned.
You can now press N to toggle the display of guest names on the resort.
Added a default golfer boss character that can be edited when starting the game without created bosses.
Improved the hole detection for the ball to better account for chip ins.
Modified the animation trigger for walking to be based on the character speed, as opposed to the start/end of a movement.
Fixed issue with the messages not being loaded properly when resuming a save upon launching the game.
Fixed a missing space in the visit result message.
Fixed the text for a successful golf visit.
Golf Boss name has been added to the resort info panel.
Fixed some of the quality settings not being properly reflected into the game.
Fixed an issue with turning a saved golfer into a different type would result in duplicates and the photos not saving properly.
Fixed an issue with golfers not registering as having reached their target while moving, causing them to occasionally get stuck.
Fixed an issue where the game would crash on launch if no golfer saved data was found.
Thanks, The Resort Boss: Golf Team
24 February 2020: Patch Now Live
We have just released a small patch which adds the ability to select player icons for the player character, and fixes a few issues you kindly reported.
24 February Patch Notes
Added player icon selection for the player character.
Fixed an issue with loading the correct player model when playing sandbox.
Fixed an issue with the campaign not allowing the selection of bosses properly.
Fixed an issue with saving a new sandbox after playing a campaign mode resulted in saving the game as a campaign.
Fixed an issue with the AI data not properly saving, which meant resetting the AI portraits.
Fixed an issue where the game would freeze if a VIP was meant to spawn and the player had both only one course and a tournament happening at the same time.
Fixed an issue with the staff/golfer portraits not loading from the file correctly.
Resort Boss: Golf's biggest and best update is finally here, introducing a campaign mode, Steam Workshop support, expanded scenario mode and over 100 bug fixes/tweaks.
This is the last planned content update for Resort Boss: Golf, so we made sure it was a big one! We will continue to monitor the forums and release any necessary bug fixes. Thanks to every single one of you who came with us on this journey, and we appreciate your patience. We hope it's been a fun ride for you too!
New Additions
Campaign Mode A brand new game mode that puts you in charge of a resort management company, allowing you to buy and sell resorts in the game to turn a profit.
Resort Editor Essentially a free-build mode that allows you to build a resort in any way you want, without having to worry about money or other limitations. This resort can then be purchasable in a new campaign game.
Steam Workshop Support You are now able to share scenarios, buildings, and resorts!
Full 4 February 2020 Patch Notes
-Balanced golfer confidence to encourage them to try riskier shots -Increased waiting distance when waiting for a golfer to take their next stroke (after the tee) -Reduced golfer collider size to minimise issues of golfers bumping each other endlessly -Fixed an issue where the golfer wouldn't be able to find the pin for their stroke calculations, resulting in the golfer ping-ponging around the hole -Fixed an issue where previously attempted tiles would be removed from consideration if the stroke wasn't successful, resulting in golfers sometimes avoiding the hole altogether -Golfers will now try to add some extra power if they keep hitting from the same spot (such as when hitting over and over on a hill) -Adjusted navmesh parameters to fix some issues when the hills were too tall -Animals now have a proper hunger/mood system, and you'll need groundskeepers to keep them happy and fed, lest you want them to become angry or sick... -Fixed an issue where animals were technically being born before measurable time. -Fixed autosave crash when autosaving a campaign. -Fixed an issue where visiting a resort would bring you back to the golden age of January 1st, 2019. -Fixed an issue where campaign resorts weren't saving properly. -Funds from all owned resorts are now taken into account while playing. So is maintenance. -Fixed an issue where the game could autosave while editing a scenario, resulting in bad data. -Fixed issue with being unable to select a campaign from the load game menu. -Fixed an issue with then loading of a saved campaign not firing off. -Fixed an issue with campaign save games auto-starting when launching the game. -Fixed an issue with spawned saved golfers where the guest list wasn't properly initiated causing a crash. -Fixed an issue where the AI database wasn't being properly created. -Fixed an issue where the building listing wasn't loading properly at the start of the game. -Fixed the image for the Blue Castle resort no loading correctly. -Uploading a building to the workshop will now open up a link to the uploaded asset for further editing. -Export in progress window now closes when the asset has been uploaded, not when it has been created. -Removed the what's new area as we near the last updates. -Fixed an issue where the janitor would crash when trying to reload a machine if it never maintained an item previously. -Fixed an issue where golfers would lose the reference to a particle system which would cause a crash if a salesperson tried to vend an item to them. -Fixed an issue that was causing golfers to lose the reference to the hole they were playing on. -Moved the retire button from the play action panel to the hole overview panel, allowing you to retire from a hole at any point. -Fixed an issue where removing a wall from a roof instead of removing the roof directly would cause the wall to not be properly removed. -Fixed an issue where removing a roof with a wall would not refund the correct amount. -Edited buildings will now only have the time of the new features added to it, as opposed to having to undergo a full rebuild every time. -Editing a building will now display the money the player will actually need to pay, as opposed to the full price of the building. -Fixed an issue where buildings would occasionally not load the accessories correctly, resulting in buildings losing doors that would cause other issues down the line. -Fixed an issue where users weren't able to place the room inside a building even if the roofs were toggled off, as the colliders would still be there. -Resort Management is now properly spelled Resort Management in the button tooltip. -Fixed an issue with golf balls crashing if they flew way out of resort range. -Fixed an issue where opening a landscaper panel from the staff management panel would cause the panel to misbehave severely. -Added a stamp to the prefab buildings to let the user knows if the building is from the workshop, their own creation, or made by the devs. -Added loading of workshop items. -Fixed an issue where groups would try to load a course/hole that had been removed, causing a crash. -Fixed an issue where the AI would try to check for their time to play, resulting in their group being added as next group permanently, never moving forward. -Fixed a crash when the current group was nullified and the hole still tried to "finish" the group. -Added loading of Resorts and Scenarios to the workshop. -Improved the scrolling speed of all menus -Created an editor for resorts, essentially a free-build system that allows you to create resorts without any limitations, and add them as buyable options on a campaign game. These resorts can also be shared. -Added dev/workshop/user tags to scenarios. -Fixed the option to delete a created scenario. -Added more floor options (6 new floor types) -Set a static size for the screenshots to ensure they will be uploadable to steam workshop. -Fixed an issue with the scenario editor crashing when trying to export a scenario. -Fixed a crash when changing floor types and trying to delete a building -Fixed an issue where exported resorts were looking for data in the buildings folder -Fixed an issue where exported scenarios were looking for data in the buildings folder -Fixed an issue where resorts/scenarios being exported were being imported as buildings. -Fixed an issue with too many groups being loaded as spawned when they should actually be queued. -Golfers that have finished a hole and are moving to the next one will now be placed at the first available spot on the waiting list (the first spot that holds a non-spawned group). No longer will they be stuck in queue purgatory. -Fixed an issue where the resort creator/scenario creator bars would appear when they shouldn't. -Fixed an issue where editing some descriptions could cause the player to lose control. -Fixed visibility dropdown appearing behind the menu. -Fixed crash due to not finding the screenshot file for the scenario. -Fixed issue with converting scenario screenshots resulting in invalid textures. -Fixed scenario tags not appearing when selecting them in the new game maker. -Added screenshot size converters for Buildings and Resorts. This should only be needed when trying to export new buildings/resorts. -Fixed opening the resort editor not closing the building editor. -Fixed dropdowns not working on the resort creator. -Fixed issue with the rooms blocking the user from being able to change the floor or place walls/accessories. -Fixed an issue loading workshop resorts that would cause them to crash when trying to buy/manage them in campaign mode. -Fixed an issue with the selling of a workshop resort, that would not allow you to finish the transaction. -Fixed an issue with the tutorial not loading properly if the player had no previous save game. -Fixed an issue where the resort creator options would appear behind the resort selector panel. -Fixed an issue where the resort creator would never add trees to the resorts on first build even if the option was selected. -Fixed an issue where the resort creator was trying to use the scenario builder settings for tile and terrain type when making a resort. -Fixed an issue where users weren't being able to replace a room with a room of the same type but different model. -Disabled colliders of the rooms to aid in placing walls/accessories/floors. -Fixed an issue where deleting a floor with a room wouldn't correctly delete the room, resulting in null references. -Fixed an issue where saving an edited building would save the price as the changes cost only. (This was only in the display; the building would still take the correct amount of money when built.) -Fixed an issue where a member's lounge would automatically increase the membership cap if you edited it while it was under construction/after it had been built. -Fixed an issue where creating a new building after editing a building would result in the new building's price starting at negative the edited building's price, resulting in massive advantage. -Fixed an issue where placing an edited building with no edits could charge the player again for the full amount. -Fixed an issue where selling the current resort would not send the player back to the main resort. -Fixed an issue where hilly terrain wasn't generateable on the resort creator. -Fixed an issue that prevented players being able to fire groundskeepers, marshals, and salespeople. -Modified the fonts on the auction panel for better legibility. -Added a label to the resort settings in the resort creator to let the player know why they cannot yet save the resort. -Set the project to use full screen window as opposed to exclusive full screen to allow better usage of a second monitor. -Fixed an issue where the buildings didn't have the price set correctly when building them, resulting in inconsistencies when editing them. -Fixed an issue where resuming a campaign game would not enable all the correct buttons. -Fixed an issue where returning from the main menu to a resort editor would result in the resort becoming playable. -Fixed the resort not loading the correct resort name for the campaign. -Fixed an issue where the campaign would sometimes load the starting resort instead of the last active resort. -Fixed an issue where the game wouldn't load a campaign save when it should. -Wildlife Shop will now properly restock when opening the menu in the resort editor mode. -Fixed an issue where closing the decoration builder while having the bulldozer activated would result in the bulldozer continuing to be active. -Fixed a persistent issue with the orders where the order deletion invoke would be done twice on occasion, resulting in one of the callbacks trying to delete something already deleted. -Added more decoration objects for buildings. -Added two hot tub rooms for the spa. -Added a common external seating area. To be placed preferably outside. -Added a goose. It has a short temper. -Added a gabled roof with 6 different colors and 5 different types, for a total of 30 new roof pieces. -Added a Pyramid roof (6 colors, 6 total pieces) -Added a Butterfly roof (4 different types, 6 colors, 24 total pieces) -Added an M-shaped roof (6 different types, 4 colors, 24 total pieces) -Added 6 new wall materials -Added 3 new wall types -Fixed an issue where the Spa lockers would be rendered the same as the changing rooms. -Edited the camera tutorial wording to be more concise. -Updated the wording on the building tutorial to match the new building system. -Edited the text on the resort editor to make its purpose clearer. -Implemented editing of created resorts. -Implemented editing of created scenarios. -Fixed an issue where closing certain panels in the resort/scenario editor would bring up the regular game toolbar. -Fixed a crash issue when trying to place the Gable L roof. -Fixed missing localization strings. -Fixed another nullreference issue with the golfers being removed from the course but their balls still trying to access them. -Fixed an issue with the ball not being correctly disabled when the golfer finished playing. -Fixed an issue where a resort's tileset could be overwritten by the scenario tileset. -Fixed an issue where editing a resort would not load the tileset properly. -Fixed the resort editor in-game panel opening up the wrong in-game panel. -Goal settings will now load properly when editing a scenario.
Resort Boss: Golf News Update
Hello all,
We wanted to offer you a quick news update on Resort Boss: Golf before we see 2019 out!
As you may have noticed, the update originally planned for November, featuring a campaign mode, Steam Workshop support and more, has not yet released. Sadly some of the features planned for this update have taken longer than expected and we needed more time to make sure we got it right and made the update the best it can be!
Following this content update, we also wanted to release a patch with countless bug fixes and quality of life improvements. As the envisioned time frames merged closer together, we have made the decision that it's best to form the content update and the patch into one big release.
This will be releasing in January 2020, and is the last planned update. We will continue to keep an eye on the forums in case any particularly nasty issues crop up, however!
Thanks, The Resort Boss: Golf Team
UPDATE NOW LIVE | New Building Tools, Enhanced Visuals and Achievements!
Hello all,
A brand new update for Resort Boss: Golf is now live. The building editor has been revamped, allowing you to place and to see interiors. Dozens of achievements have now been added too, and we've also improved the game's visuals with some new effects.
This is the update which we had planned to drop in October - we apologise for the wait on this one! We also have another update planned for later this month which will introduce campaign mode, Steam Workshop support and further scenarios.
The next update, launching later this month, is the last planned content update for Resort Boss: Golf. That said, we will keep a close eye on the forums for any feedback and/or bug reports and are open to further quality of life updates.
New Content
Updated Building Tools
Brand new building editor that gives your more control and customization options for the building. Also allows you to save building designs as prefabs to reuse them on any resort, and editing of buildings already built.
Together with this, a standalone building editor available via the main menu allows you to take your time designing buildings without having to worry about costs. More wall pieces, roofs, interiors, and accessories will be made available as development continues!
Achievements
Dozens and dozens of achievements have been added to the game! Some of them will be quite challenging and require you to really push yourself as a golf resort tycoon in order to unlock them!
Visuals Upgrade
Post-processing stack has been added to the game, really enhancing the look of your golf course! Bloom, ambient occlusion, and more have been tweaked and added to make the game look a whole lot better.
Bugfixes/Improvements
-Fixing issue with flooring being broken when opening the building builder. -Closing the prefab window now makes the menu bar UI return. -Fixed title of the windows not being correct. -Fixed Slabe spelling of Slab. -Green Tick properly activates on building editor. -Added debug for testing the value changes of holes placed. -Removed right-click menu from building builder (with move here/spawn cart options). -Utilities can no longer be placed ontop of each other. -Saved buildings should now be correctly located. -Added missing behavior tree variables that were being dynamically created to avoid potential erros. Also bound the graphs to the prefabs. -Modified the collision flag of the player to avoid colliding with the golf ball. Others NPCs will still collide with it. -Fixed the issue with the onyx lodge image preview not loading. -Speed and rotation of the camera in the editor is now directly tied to the speed of the regular game camera. -Fixed an issue where using the building builder while editing a scenario would cause the regular game menu to pop up instead of the scenario editor version. -Deleting of decorations now works properly on the scenario editor. -Fixed issue with starting the tutorial also "completing" a scenario. -Fixed delay in loading the available scenarios. -Fixed an issue where placing a building in the scenario editor would result in the scaffolds also appearing. -Prestige is now reloaded when starting a scenario, ensuring the resort starts with some prestige levels. -Adjusted the calculations for placing the golfer to take a stroke, to avoid them hitting themselves. -Fixed an issue with the text of the first tutorial windows being all bungled up. -Fixed saving the building in the tutorial completed the tutorial. -Prestige and utilities buttons now appear after finishing the tutorial. -Golfers will no longer try to play courses that have a closed hole. -Removed thoughts of golfers being removed from the course if they somehow got nullified. -Fixed a crash issue when updating the hole progress panel. -Prefabs should now be saveable if they are being edited. -Added images for the prefabs. -Fixed achievement for tournaments not loading properly. -Fixed an issue with saving buildings saving the wrong information for floor indexes. -Fixed an issue with loading buildings that would cause the roofs to have the wrong floor assigned to them. -Added compatibility for new buildings to the scenarios. -Fixed completed vip tasks counter not updating in all types of vip tasks. -Fixed a crash when golfers were looking for the next tee. -Fixed a crash issue when rotating the golfers to look at things. -Tournament organizer now allows you to create a tournament that would cost more than your current amount of money. -Tournament organizer now uses the proper money variable to test for possibility to create a tournament. -Fixed not being able to unpause the game while editing/building buildings. -Fixed issue with cancelling a tournament not actually returning the correct amount of money. -Fixed an issue with loans where every month the amount you repaid would never be removed from the principal, resulting in the loan never reducing. -Fixed an issue where scenarios were being saved in the wrong format. -Fixed an issue where the scenario menu would try to load image files as scenarios for display on the list. -Fixed an issue where the mesh collider would be dereferenced causing a crash. -Fixed an issue with loading a tournament where the player also played resulted in no player group being created, which caused a host of issues. -Fixed a crash when trying to update the hole progress panel when no holes were assigned. -Fixed an issue where the image of the native buildings wasn't displayed correctly. -Camera speeds are now properly applied to the building editor camera. -Fixed an issue where loans would actually give you the amount with the interest, as opposed to the correct amount. -Fixed an issue where your loan repayment cost would sometimes be reduced to -1. -Fixed issue with the golfers not finding a building door. -Fixed an issue with the out of bounds check. -Fixed trigger for achievements that depend on a value. -Hole built variable will now only increment once the hole is properly finished. -Increased size of maintenance panel for better visibility. -Added a panel to indicate when saving a building has finished. -Building should now properly turn off when editing it so that you can place it back on original position. -Game should now automatically unpause upon leaving the building editor when doing it mid-game. -Player hitting other golfers with golf ball should now register correctly. -Fixed issue with the completion of tutorial bringing the old ratings button back. -Fixed issue with the prefab/building selector building not showing the main panel again. -Fixed trigger for animal achievement not firing off. -Fixed trying to get 1000 pars instead of 1000 yards. -Fixed prefab achievement not working. -Fixed an issue where removing a wall wouldn't remove the accessory. -Fixed an issue where changing the wall type would not remove the decoration if the wall type was not the same as the existing wall. -Fixed an issue with the camera not resetting to ground level when opening the building editor. -Removed accessories now get properly removed from the building component. -Moved the monthly maintenance label to be closer to the average profit. -Roof modules no longer require walls on floors to be placeable. -Buildings now require at least one door on the ground floor to be acceptable. -Fixed the max number of floors not being set according to building type. -Game will now pause by default when entering the building editor. -Lighting condition of the building editor now set to 12pm, and paused. If player unpauses the game, the light will also unpause. -Camera controls no longer active when editing the name of the building. -Panel title is properly set based on building type, and building name gets reset to the building type upon opening the panel. -Green border no longer visible when placing the building. -Swimming pools are now Spas.
7 October 2019 Patch + New Content Now Live
Hey all,
We've just launched a quick update for Resort Boss: Golf, with a bunch of new bug fixes, as well as a splash of new content.
Visit the roadmap to see what's to come in Resort Boss: Golf's October and November updates.
7 October Full Patch Notes
Added Red Pandas to the game. Very expensive, but high prestige.
Added lamp posts for night golfing.
Added parking lots, for visualization of how busy a resort is, as well as to give a bonus to the capacity of the resort.
Added a (Closed) label to the resort name in the main menu for better visibility.
Added a panel to confirm the closing of a resort if a tournament is in place, cancelling said tournament.
Fixed issue with loading multiple groups to a hole would cause the active group to be reset multiple times, resulting in golfers that never left the course or played.
Fixed an issue with the decay of the terrain tiles that caused them to not decay properly if they were assigned to a hole then the hole was removed.
Fixed an issue with the AI logic when saving/loading where the golfer's state on being called to hit the ball would be reset, yet the golfer would believe he still had to wait for his turn. The resetting of the state was moved to a later state, and now the golfer loads properly.
Fixed an issue where closing a hole sometimes would not make the waiting golfers exit the resort.
Modified the AI calculations for strokes, properly implementing a confidence variable that would allow the AI to take riskier/more rewarding shots (so they
should* be trying to cut through trees on a dogleg; and if unsuccessful, they'll try a less risky shot next time). May need some adjustments.
Fixed a false negative on the PlayGroup's spawned status that caused a resort to sometimes spawn duplicate golfers.
Fixed an issue with the tee counter resulting in the standby not being turned off when it should.
Fixed an issue where some groups would be saved/loaded as empty, which would break the whole group system.
Fixed an issue where the actually active group on the hole would not be saved as active, resulting in the ActiveGroup being set to null, further breaking the group system.
Fixed an issue where a group could be added both as Active and Next in a hole, making the hole not advance if the Active group ended as they would be trying to call themselves as the next group.
Fixed an issue where golfers would stop respawning to play golf because there was a bad group still set as the active/next group of the hole.
Utility placement tip now closes properly after closing the panel.
Golfers will now only visit the resort to frequent existing facilities; no more will they spawn and idle about without a goal in mind if the driving range didn't exist and they came to the resort to drive.
Vending Machines and Benches can now be placed in any location, as opposed to being stuck to the four sides of a tile.
Fixed issue with parking lot and lamp posts not being removable.
Fixed issue with parking spots being updated visually while players were looking at it.
Reduced the rate of update of the parking spots.
Fixed an issue where the spawn chance was becoming zero whenever the user placed a parking lot.
UPDATE NOW LIVE | New Resort Rating System, New Animals and Staff and More!
Hello all,
We have just launched the September update for Resort Boss: Golf! As promised, the update introduces new staff members, a new resort rating system, new animals and more.
In addition, there's a whopping 47 improvements, balances and tweaks, along with a further 62 bug fixes.
There's still plenty to come in October and November, so make sure to cast your eyes over the roadmap:
September Update Full Patch Notes
Improvements/Balances/Tweaks: (47)
• Magazine name is no longer randomly selected, which caused inconsistency when clicking on a message. Instead, it's tied to the last digit of the VIP's ID. • Increased the speed of the player character. • Increased the spacing of the queue spots • Missions that have expired are now properly removed from the inbox. • AI generation is now performed once, creating a database file that is shared in all the savegames. Created AI is located in a separate file. • Added a floor modifier to the time it takes to build a building per wall unit (higher floors will add progressively more construction time) • Pieces added to a building will also increase its building time • Loans are now all unlocked at the start • Add no tree option for sandbox • Added an expansion permit on Prestige 2 to kickstart the resort. • Added text on the permit counter showing when the next permit will be received and how much experience is required. • Modified the calculations for the guest capacity on restaurants/hotel to make it more compatible with the expected revenue. • Prestige is now properly awarded only when a building is finished. • Increased the prestige gained from building holes. • Increased the prestige gained from hiring an employee. • Membership payments are now processed in one go, as opposed to creating individual transactions for each member. This should really speed up the calculations at the start of the month. • Adjusted the calculation of the capacity of hotels and restaurants to better match the new pricing. • Players can now go into the negative when building their resort. o If they stay at or below 100k, they'll get a message at the end of the month saying their debt is getting too large, and the resort will be closed if they reach 200k. o If they stay at or belo 200k, the game ends. • Rebalanced prestige gains for holes and workers. • Modified the spawn rate of vips to be based on the resort reputation and prestige. • Modified the spawn rate of golfers to be based on the resort reputation and prestige. • Hole automatic pricing is now based on resort prestige. • Added prestige to the animals. • Golfer needs is now randomized when they are spawned on the resort. • Added an icon to the vending machines/benches to show when maintenance is needed. • Added a particle effect for when golfers buy something on the vending machine or pay money to play a hole or use a building. • Groundskeepers will now also tend to the animals. • Marshals will now also inspect buildings on the resort. • Reduced the threshold for the salesperson to go and try to sell things to golfers. • VIPs will now displace any standby groups that are waiting for a tee. • Added the panel for telling the player when they unlock something new. • Added a button to cancel an ongoing tournament. • Added a button to allow manually setting the par for a hole. • Added an icon on top of tiles that need maintenance for better visualization. • Added an extra routine to make the golfers more likely to use vending machines/benches. • Disabled edge of screen scrolling when using the building builder or hole builder panels. • Tweaked the golfers' values for seeking a vending machine to make it happen more often. • Vending machines and benches will now improve happiness when used. • Tournament spawning will now be based on resort prestige and reputation, meaning it's easier to fill tournaments for reputable resorts. • Golfers playing a hole that will be used in a tournament will now be booted from the course once the tournament starts. • Adjusted the font size to make the Portuguese text fit in the financial panel. • Added information on the food/drinks sold by the salesperson to their panel. • Updated the information displayed on the finance panel. • Increased the size of the resort name on the scenario selector for better visibility. • Tweaked the bounce settings of the physics materials to make for less ridiculous bouncing. • Added 7 new kinds of animals. • Players are now able to change the height tool level by pressing 1, 2, or 3.
Fixes: (62)
• Golfers are now properly kicked out if the putting green/driving range they are on is removed. • Maintenance description will now properly show as Monthly. • Fixed the job display text (Groundskeeper Joe) of the new jobs on the character panels. • Fixed issue with the panels of the new staff not closing. • Fixed crash issue when trying to cancel the placement of utilities, which prevented the utilities panel from being closeable. • Fixed issue with the landscaper not moving to try and maintain a decayed tile. • Fixed an issue where the decayed tile wouldn't appear decayed. • Fixed the zoom not working on new staff types. • Fixed wrong behavior on the spawn trees toggle. • Display of the first extra permit will now correctly point to 2 when it's the first permit to be unlocked. • Fixed the calculation of the experience remaining to show the correct value. • Fixed issue with calculation of guest capacity that would result in hotels/restaurants having an ungodly high capacity. • Fixed issue where golfers could be loaded without a ball, resulting in ghost golfing. • Fixed issue where all course scores were appearing as hated as opposed to something more realistic. • Fixed issue where golfer's predicted score wasn't being calculated where required. • Workers no longer target an impossible to reach energy target, causing them to stay in staff room permanently resting. • Landscapers should now seek decayed tiles based on distance properly. • VIP requests and visits should now spawn properly. • Prestige from hole tiles is now only applied once the tile is laid by the landscaper. • Fixed issue where players weren't able to go into debt when building a building. • Fixed issue with expansions not being buyable. • Fixed issue with not being able to pick up the new staff types. • Golfers' default profile photo will now appear properly. • Golfers should now seek benches near the Tee tile if any are available. • Fixed issue where players werent able to zoom/pick up the salesperson. • Fixed a missed reference when trying to get the animals to emit a sound. • Fixed issue where the game would try to spawn a building request when no building types were available. • Panel for salesperson is now properly functional. • Groundskeepers no longer tend to animals until the heat death of the universe. • Vending machines are now properly cleared when starting a tutorial. • Balanced the costs of the putting green, as it was getting insanely expensive at larger sizes. • Fixed issue with VIPs waiting forever at the resort in case the hotel they were going to stay at didn't exist. • Fixed issue where VIP result messages were being deleted before being read. • Maintained tiles will now properly refresh their texture to the appropriate level. • Fixed the description of the Marshal's actions to better reflect what they are doing. • Fixed an issue that made the Salesperson and the Marshal attempt to go to a null location, resulting in their routine crashing. • Corrected the text for the hotelstaying mission, and set the hotel rating to the hotel prestige. • Fixed issue with panels for staff overlapping each other. • Fixed issue with the popup for prestige appearing during tutorial/editor. • Fixed crash issue when attempting to save benches/vending machines. • Fixed crash issue when attempting to play a social reaction from the AI. • Fixed crash issue when trying to show the image of the player's current state (Golfing or waiting). • Inverted the behavior of the par type selector so that it works as expected. • Fixed an issue with the display of the loans not showing the total amount and monthly payments. • Fixed an issue with Unity losing the reference to certain objects in game, resulting in them never being deleted properly. • Players no longer are able to play a hole that is reserved for a tournament. • Fixed an old issue that caused the panels to scroll down you first opened them. • Tee display will no longer say Tee 1. • Fixed a bug that resulted in tilesets/terrain types not being loaded/saved properly. • Fixed an issue where prestige information wouldn't be loaded properly when loading a saved game. • Fixed an issue that could lead to the references to buildings being lost. • Prestige is now properly reduced when demolishing a building. • Fixed an issue where golfers were still being spawned despite the resort being closed. • Buttons for the tournament history items will now correctly change color if selected. • Fixed an exploit that allowed users to gain massive amounts of money by creating tournaments for courses that were incredibly overpriced. • Fixed an issue with loading golfers that would cause them to get stuck and without able to act. • Fixed an issue loading the golf ball for golfers which could result in the ball being disabled. • Fixed the tooltip for the tutorial being shown again after completing an objective and going to/returning from the main menu. • Fixed an issue where the VIPs weren't triggering the exit state in case of an unsuccessful visit, causing them to remain at the resort forever. • Fixed an issue where the golfer playing icon wasn't being loaded when loading a save game. • Fixed issue with the magazine ID sometimes being generated in a negative, causing the magazine name to not show up properly. • Fixed issue with the building listing remaining open if you started a new game.
9th August Patch
Hello all,
We've just released a patch which tackles a bunch of bugs - read on for the full details.
We're hard at work on the September update, which will deliver new staff members, custom AI portraits, a revamped resort rating system and more.
9th August Full Patch Notes
Player should now appear in the hole queue, as well as have their queue/play icon toggled at the correct time.
Fixed spelling of the difficulty flag.
Fixed the spawning of VIP guests when they aren't on the resort for golfing.
Fixed a crash error when saving due to golfers not existing anymore.
Golfers should no longer disappear instantly after finishing their time at the resort, and will instead move towards the clubhouse before despawning.
Fixed a crash error when despawning the groups from a hole.
VIP guests that are playing golf should now properly despawn if you close their hole. They will, however, be very upset.
Holes that are part of a course that is undergoing a tournament can no longer be closed.
Fixed issue where the bulldozer wouldn't work for vending machines.
VIP guests will no longer try to play golf on a course that is going to be used for a tournament.
Removing a hole no longer potentially creates an endless loop.
Fixed an issue where golfers would ignore subsequent driving ranges.
Putting green builder should now have no holes when you begin building a new one.
Fixed a bug that made the golfers wait in queue after sinking a putt despite not being in a queue.
Building accessory now gets properly disabled when not on a snappable position and when the user clicks a tab.
Result display now properly shows the retired state.
Fixed issue of not character not being able to play holes after retiring.
Fixed issue where golfers weren't playing golf because they couldn't get the queue spot.
Hole price now displays properly when set to automatic.
Price judgement value is properly updated after changing the price.
Fixed issue where the scenario progress would be available in sandbox games.
Fixed issue where golfers would stop playing after their first shot.
Fixed a number of issues related to null references which could cause the saving to not work, as well as crashes in other areas.
Fixed issue where driving rangers and putting greens were being loaded twice.
Fixed issue where golfers weren't applying for membership, and VIP requests weren't spawning.
Fixed spelling error and fixed the wrong display of the scenario information. Also added localization to the "Scenarios" button in the game maker.
Driving targets will no longer be collidable while moving them around.
Golfers no longer play on holes that are unbuilt or closed.
Fixed issue where golfers would not begin playing on a tournament because of a missing queue spot.
Removing a hole now properly disbands a group. If the hole was closed, the group is also disbanded. If the player was on queue for a hole that got closed, he'll be called up to play properly.
Golfers on the driving range will now properly aim down the range even if there are targets available in other directions; they'll only aim at those targets if they are within 45 degrees of the direction of the drive.
Golfers in the driving range will now no longer be pickable.
Removed the Z mapping for the debugging of the shots, as this was conflicting with the rotation mapping of objects.
Added icons to show which golfers are waiting for/playing on a hole when you click on a hole.