I'm excited to reveal Resort Boss: Golf's Early Access roadmap for March to May! Alongside further bug fixing and polishing, there's much more coming your way very soon!
Take a look at the image below to see what exciting new content is coming your way each month:
March
Take a read of the new content being released for Resort Boss: Golf before this month is out:
New Languages: French, German, Spanish, Japanese, Chinese, Russian & Portuguese
Course Builder: Complete freedom in determining which holes belong to which course, allowing you to have multiple courses of any size inside your resort! (Removes the 18 hole limitation, allowing you to create any number of holes and assign up to 18 of them to any course)
Terrain Generator: Sandbox maker will be upgraded with a terrain generator that adds more variety to the resort.
New Tile Styles: Varied tile palettes that represent different biomes and areas of the world, making each of your resorts look different from the others.
Character Editor: Create your own golfer avatar, set the attributes, and use them in your resorts. Create AI players as well to expand the possible roster of NPCs on your course.
Thanks,
The Resort Boss: Golf Team
UPDATE NOW LIVE | Tutorial Fixed, Less Golfer Feedback Emails, UI Improvements, Smarter AI
Hello all,
Welcome to Resort Boss: Golf's first ever Early Access update! This update focuses on improvements and bug fixing, with key progress made in a lot of the areas we've been receiving crucial feedback on.
Tutorial progress-halting bugs have now been fixed, UI improvements have been implemented, AI is now smarter, and you'll now receive fewer facility requests and hole reviews (feedback emails).
We are excited to launch our first Early Access update, and we can't wait to shape Resort Boss: Golf further, with your help!
• Increased resort name character limit to 30 characters
• Players are now refunded 40% of a building's cost when removing them.
• When paused, the Time display will change to a bigger "PAUSE" text.
• Increased the bounce factor of the hole pole, to make hole in ones less easy.
• Removed the drag in dragging the windows, so they become more responsive.
• Split the terrain buttons into their different versions
• Changed the + signal to actual word/context stuff (on the hole/building panel; New Hole instead of +, New Building instead of +)
• Reduced speed of the paint tool, as it is too fast (ideally one click would make it go up 1) (added a delay between ticks for increasing the height. Also made it change the height on the first click, so that the user can now click and increase in steps)
• Implemented a better queuing system to prevent the AI from jockeying for positions
• Increased the WASD navigation speed over the regular mouse drag
• Added autosave and the ability to set the length of time between saves
• Added the water as a hazard for the hole. It will not be part of the play tiles, but it is taken into consideration by the hole attributes
• Added a drop down to filter the message types on the messages panel
• Added button to allow picking up the NPCs and dropping them elsewhere (in valid areas)
• Tree markers replaced with hologram trees for better visibility
• Increased ball size for better visibility
• Extended the time length of the ball's flight line
• Increased size of the bulldozer and snap buttons for easier usage/visibility
• Tiles with only one tree will not automatically be considered out of bounds
• Added an option to toggle the shooting debugger on and off (by pressing Z), as it's an useful feature at this point in time
• Added a display for the golfer's ball when the player selects a golfer currently playing the hole
• Added a bulldozer for the building accessories
Fixes
• Tee now rotates properly when loading a hole
• Golfers will now sink slightly when walking on the water or on the pool
• Golfers will now have proper happiness boosts based on their performance related to their expectations, calculated at the start of the hole based on their attributes
• Balanced the weights on the golfer brain script to ensure they stop hitting trees like absolute madmen
• Water and decorations are now being properly taken into account for both the Risk and the Difficulty calculations.
• Tweaked the happiness bonus from good shots to make the golfers less happy at the end of a hole
• Added a check to ensure no duplicate types of requests and visits will exist either in the inbox or currently active (ie: No multiple presidents visiting at the same time, no multiple requests for a hotel)
• Confirm delete save game window no longer appears behind the menu
• Fixed issue where the navmesh graph wouldn't update properly, causing bad navigation
• Added a placeholder image for the save games to prevent issues with the game taking too long to generate a screenshot causing a null reference
• Game will now check for tutorial completion when opening the main menu from the in game menu after completing the tutorial
• Decoration bulldozer now properly removes planned trees
• Save menu now has an option to deleted a selected save
• UI is now properly disabled when taking a screenshot for the save file
• Paths will no longer be placeable on green and fairway tiles, and are no longer considered OB.
• Fixed issue where opening the messages panel while having the terrain tool open would cause the main toolbar to disappear forever
• Lob Wedge now has proper distance compared to Sand Wedge
• Adjusted the tone of the golfer's feedback to match their result on the hole, as opposed to their happiness. Reduced some of the salt on their comments.
• Fixed issue where the terrain height tool would not update the planned terrain tiles.
• Fixed issue with VIPs usually hating the course, as they had a low happiness to begin with it was negatively influencing their experience.
• Fixed an issue with a race condition that caused the ballStopped bool to be reset to false shortly after being set true, causing the golfer to wait forever
• Tutorial for the playing of golf now acts as expected, and all clubs are unlocked if the player achieves a hole in one
• Retiring from a hole no longer stops players from playing golf
• Fixed the system to make the AI stop trying to reach its path when it reaches the destination. Should prevent AI from dancing around each other.
• Escape now only opens the ingame menu
• Fixed issue where a message could go corrupt causing the messaging center to no longer open
• Fixed issue with financial data from previous save being loaded, and fixed issue with monthly data disappearing
• Hotel rating, and restaurant/pro shop types are now properly saved.
• Fixed crash issue when the terrain tried to access a chunk that did not exist (out of bounds).
• Fixed issue with loading saves not actually loading saves; it would choose the correct file but not perform the loading operation, resulting in always loading the existing resort. No data was lost.
• Fixed issue with the animation of the golfers not playing at the correct speed.
• Water was being cleared as if the hole was being cancelled. It is now properly placed.
• Golfers were treating distance travelled as always a positive, even if they were traveling away from the hole, causing them to sometimes go back to the fairway when very near the hole. This was fixed and the weights were further rebalanced.
• Fixed incompatibility issue between the avoidance controller and the character controller, which resulted in bad avoidance calculations. Golfers should now avoid each other properly.
• Cancelling construction no longer gives the player money.
• Feedback was using the old method of getting the course par, which returned 0. It now uses the correct method.
• The data wasn't being saved properly as the data structure kept being overwritten every time a new building type was added. This has been fixed.
• Tutorial resetting now works as expected.
• Fixed expectation calculations for golfers on the hole, which was leading to lower happiness
• Fixed issue with golfers putting their balls into oblivion when there is a slope
• Fixed clubs not being available after completing the hole tutorial with hole in one
• Fixed issue with dragging height inside the hole causing the dragging height to stop working
• Fixed issue with the character panel sometimes showing the wrong information
• Fixed issue with the building hooks return null on some cases
• Fixed a crash on VIPs that wouldn't be able to progress to the next hole causing them to get stuck waiting for the ball forever
• Fixes an issue with unhappiness of golfers never being enough for membership thanks to a modifier whenever they hit inside the play area
• Fixes an issue with queuing up for rounds that caused golfers to think all holes were busy
Thanks,
The Resort Boss: Golf
WEEK ONE UPDATE COMING SOON
Hello Golfers and Guests.
We would like to thank everyone who has shown their support for Resort Boss: Golf. We have been inundated with feedback and we would like to thank those who took the time out of their day to get in contact with us.
Your feedback has been invaluable in this first week and we hope our Week 1 Patch will improve the game experience for you all.
This update is currently going through testing and we hope to get it out to you towards the end of the week.
Here is a quick run down of what we have addressed. Full patch notes will be available when this update is released
- Autosave implemented
- Changes made to AI to make them a little smarter
- Changes to the user Interface following feedback from players
- Water and decorations now taken into account when creating holes
- Fixed 20+ issues reported by the community and found during testing
RESORT BOSS: GOLF OUT NOW!
Hello all,
I am incredibly excited to announce that Resort Boss: Golf is now available!
https://store.steampowered.com/app/869060 We've been eagerly awaiting the day that you can all get your hands on the game and let us know what you think, and that day is finally here!
If you haven't done so already, why not check out the game's launch trailer:
https://youtu.be/GWniroOjRo0
Make sure to join the discussion on the Steam forums, as well as our official Discord and social media channels!
1 Day to Go - Worldwide Launch Timings Announced - Countdown to Launch!
Hello all,
We cannot wait to launch Resort Boss: Golf in Early Access tomorrow! It's been a fantastic journey so far, and we can't wait to open the floodgates and embark upon the next chapter, with all of you involved!
At the top of this announcement is the launch timings infographic for our simultaneous worldwide launch.
UK: 5:30pm GMT 14 Feb
USA: 9:30am PST 14 Feb/12:30pm EST 14 Feb
Europe: 6:30pm CET 14 Feb
Japan: 2:30am JST 15 Feb
China: 1:30am CST 15 Feb
Russia: 8:30pm MSK 14 Feb
If your time zone is not included here, don't worry! Take a look at http://resortbossgolf.com/ and scroll down to the bottom of the page for a countdown to launch!
2 Days To Go for Resort Boss: Golf Early-Access Launch!
3 Days To Go for Resort Boss: Golf Early-Access Launch!
Launch Trailer Released | One Week Until Launch!
Hello all,
We're just one week away from the Early Access launch of Resort Boss: Golf! We cannot wait to launch the game on 14 Feb, and to celebrate the upcoming launch we've released a brand new trailer.
https://youtu.be/7SCVAt3G9FM
The new trailer gives you a peek at various types of exciting golf courses you can create - but this is just the beginning. We can't wait to see all of your wonderful creations.
Let us know what sort of golf resort you're going to create when the game launches next Thursday, 14 February!
Next week, we'll be announcing the exact time you'll be able to get your hands on the game!
Thanks,
The Resort Boss: Golf Team
World Premiere Uncut Gameplay Stream VOD
UPDATE: The stream is now over! Thank you to those who joined us, and to those of you who couldn't make it, please feel free to give the VOD a watch at any time: LINK
Hello all,
It's exciting times, with less than one month until the launch of Resort Boss: Golf. As part of our activity up until launch, we are streaming the game right now, on the game's Steam store page.
This is the first time that we have streamed uncut gameplay, so take a look!
To watch the stream, simply take a look at the store page via the link above and enjoy the stream, displayed at the top of the store page!
Thanks,
The Resort Boss: Golf Team
New Trailer | Golf Playing and Customer Ratings | World Exclusive Live Stream
Hello all,
We're just over 5 weeks away from the launch of Resort Boss: Golf! Join us for our first update of 2019, which arrives in the form of our second gameplay trailer!
The video dives into playing golf for yourself, testing your courses before opening them to the public, and speaks about how having courses that are just the right amount of challenging impacts customer ratings of your golf resort.
https://youtu.be/U64AOVPhiJY
As we get closer to launch we have plenty more updates planned, including a detailed look at the game's management and tycoon elements.
World Premiere Livestream
On Thursday 17 January at 2:30pm GMT/6:30am PST, we will be hosting an official live stream for Resort Boss: Golf for a couple of hours, demoing the opening hours of the game, and taking you up to achieving a 2-star resort.
This will be the world premiere of uncut Resort Boss: Golf gameplay, so make sure to tune in live by visiting the game's store page, where we will be streaming the game! The stream will appear on the store page at the time!
And, of course, if you are yet to do so, please do add Resort Boss: Golf to your Steam wishlist!