Bot Colony cover
Bot Colony screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Bot Colony

Patch to fix Speech-to-text instability

We've just found the source of occasional crashes and freezes occurring when Microsoft Cognitive Speech-to-text was used. We tested and couldn't reproduce the crashes, so it looks like the problem is fixed. For those of you who are interested, the problem was that the websocket of STT was not synchronized properly with the Scaleform thread.

Remember that speech-to-text is activated by hitting Enter (you can also click the mic icon if you prefer), speak, and then hit Enter again to send the text to our servers. Hopefully you'll have verified that the text says what you meant before hitting Enter again :) If it doesn't, correct it using the keyboard and hit Enter.

Enjoy Bot Colony, and please Recommend it if you like it!

Major Update: Checkpoints everywhere, Big Brother unleashed, robot personalities, improved speech-to-text



  • Checkpoints everywhere



    You now have checkpoints in both Intruder and Arrival. When Saving your progress pops up in the top left corner, you’ve hit a checkpoint. If you EXIT TO DESKTOP and later return to the game, select CONTINUE from the game menu and you’ll continue from the last checkpoint you achieved. Checkpoints add major replay value because you no longer have to replay 2 - 3 hours just to get to a point where you’d like to do something different. There are checkpoints every 3 objects in Intruder and 4 checkpoints in Arrival. Bot Colony poses special checkpoint challenges: everything you did and said is saved, if you had a PDA or a briefcase – you’ll have them after the checkpoint, the messages you received on your PDA will be there after you return, your gameplay history will survive the checkpoint. With checkpoints you’ll be able to explore alternatives, and dive deeper into the game without losing your progress.
    Known problem: Please DON’T use EXIT TO MAIN MENU – it has problems! Always EXIT TO DESKTOP.

  • More background story in Arrival



    You can now explore the story of what happened in the Airport before you landed, and AFTER you landed (did you notice the bald guy?). Remember that you can always ask “What day is today?” and “What time is it?” to get an idea about what happened when. You can now explore the background to the events that take place in Airport, and what led to the situation you find yourself in. Right now you can explore the story using time questions, so a robot who overheard conversations can tell you what it heard. Later, you’ll be able to explore by asking a robot what it observed a particular human character do or say (for now, you’d need to refer to characters precisely, like ‘what did the woman with the red hair and blue jeans say?’; we obviously need to make that less precise to access this feature).

  • Robot Personalities



    In their quest to ‘do as people do’ (read the book:) robots now have personalities. They’re so eager to please humans that they deviated from standard operating protocol (it’s up to you to find out when and how!). Find out more about Cindy, Tina, Mike, Mary and Joanna from their colleagues (co-bots).

  • Big Brother



    You can also ask a robot “When did you first see me?”, “What did I say then?”, or “How do you know?” (about the answer it just gave you), and you’ll realize that they observed YOU and they remember where you were and what you said when. You can also find out about the conversations they overheard passengers in the airport have, prior to your arrival. It’s Big Brother unleashed, a unique experience that makes you appreciate where our connected world might end up! Coming: Two new achievements for exploring the Arrival background story in a coming upgrade.

  • Robots remember.



    With the checkpoints, we put in a personalization feature: you can tell a robot whatever you like, and ask questions to test it remembers after a checkpoint (so after you exited the game). We didn’t make this really persistent (meaning - between games), but we will if you give us some feedback about what you’d like to see (we want to see some engagement from you first). For example, we could get Miki or Jimmy (or any favorite robot) to remind you to do things outside the game, keep track of your priorities, etc. This robot could become your assistant if you'll want it to. FYI, our robots are already very good at banking through voice, see www.northsideinc.com, We're now using the same NLU pipeline for Bot Colony and serious applications - that's why this upgrade took longer.

  • Microsoft Cognitive LUIS Speech-to-text



    We did massive work to improve the speech-to-text feature: remember, hit Enter, start speaking when the mic icon shows it’s listening, then hit Enter again to signal that you’ve checked the text in the textbox and it can be processed. If there’s a mistake, fix it with the keyboard. We’ve disabled speech-to-text when the robot is speaking, so the sound from the headphones doesn’t get into the input. However, if you hit Enter while a robot speaks, you’ll cut him off. We’ve eliminated most of the crashes occurring during speech-to-text (to make it 100% we’ll need to replace Scaleform libraries and we’re waiting for the source code). If it crashes, remember that checkpoints work, so you won’t lose much.

    Finally, if you like the game, please Recommend it on the Bot Colony store page. We’re still shy of 50 reviews that we need to be found more easily in the store. Thank you!

Major Update: Checkpoints everywhere, Big Brother unleashed, robot personalities, improved speech-to-text

This new update will be available December 2 at 2 PM EST, Ortwin [developer] will post under Discussions if available before



  • Checkpoints everywhere



    You now have checkpoints in both Intruder and Arrival. When Saving your progress pops up in the top left corner, you’ve hit a checkpoint. If you EXIT TO DESKTOP and later return to the game, select CONTINUE from the game menu and you’ll continue from the last checkpoint you achieved. Checkpoints add major replay value because you no longer have to replay 2 - 3 hours just to get to a point where you’d like to do something different. There are checkpoints every 3 objects in Intruder and 4 checkpoints in Arrival. Bot Colony poses special checkpoint challenges: everything you did and said is saved, if you had a PDA or a briefcase – you’ll have them after the checkpoint, the messages you received on your PDA will be there after you return, your gameplay history will survive the checkpoint. With checkpoints you’ll be able to explore alternatives, and dive deeper into the game without losing your progress.
    Known problem: Please DON’T use EXIT TO MAIN MENU – it has problems! Always EXIT TO DESKTOP.

  • More background story in Arrival



    You can now explore the story of what happened in the Airport before you landed, and AFTER you landed (did you notice the bald guy?). Remember that you can always ask “What day is today?” and “What time is it?” to get an idea about what happened when. You can now explore the background to the events that take place in Airport, and what led to the situation you find yourself in. Right now you can explore the story using time questions, so a robot who overheard conversations can tell you what it heard. Later, you’ll be able to explore by asking a robot what it observed a particular human character do or say (for now, you’d need to refer to characters precisely, like ‘what did the woman with the red hair and blue jeans say?’; we obviously need to make that less precise to access this feature).

  • Robot Personalities



    In their quest to ‘do as people do’ (read the book:) robots now have personalities. They’re so eager to please humans that they deviated from standard operating protocol (it’s up to you to find out when and how!). Find out more about Cindy, Tina, Mike, Mary and Joanna from their colleagues (co-bots).

  • Big Brother



    You can also ask a robot “When did you first see me?”, “What did I say then?”, or “How do you know?” (about the answer it just gave you), and you’ll realize that they observed YOU and they remember where you were and what you said when. You can also find out about the conversations they overheard passengers in the airport have, prior to your arrival. It’s Big Brother unleashed, a unique experience that makes you appreciate where our connected world might end up! Coming: Two new achievements for exploring the Arrival background story in a coming upgrade.

  • Robots remember.



    With the checkpoints, we put in a personalization feature: you can tell a robot whatever you like, and ask questions to test it remembers after a checkpoint (so after you exited the game). We didn’t make this really persistent (meaning - between games), but we will if you give us some feedback about what you’d like to see (we want to see some engagement from you first). For example, we could get Miki or Jimmy (or any favorite robot) to remind you to do things outside the game, keep track of your priorities, etc. This robot could become your assistant if you'll want it to. FYI, our robots are already very good at banking through voice, see www.northsideinc.com, We're now using the same NLU pipeline for Bot Colony and serious applications - that's why this upgrade took longer.

  • Microsoft Cognitive LUIS Speech-to-text



    We did massive work to improve the speech-to-text feature: remember, hit Enter, start speaking when the mic icon shows it’s listening, then hit Enter again to signal that you’ve checked the text in the textbox and it can be processed. If there’s a mistake, fix it with the keyboard. We’ve disabled speech-to-text when the robot is speaking, so the sound from the headphones doesn’t get into the input. However, if you hit Enter while a robot speaks, you’ll cut him off. We’ve eliminated most of the crashes occurring during speech-to-text (to make it 100% we’ll need to replace Scaleform libraries and we’re waiting for the source code). If it crashes, remember that checkpoints work, so you won’t lose much.

    Finally, if you like the game, please Recommend it on the Bot Colony store page. We’re still shy of 50 reviews that we need to be found more easily in the store. Thank you!

Scheduled downtime and news

North Side (our studio) is moving this weekend, and as we're hosting the game on our servers, we need to take them down for at least part of the weekend.

Some time next week I hope we'll be able to release an update containing checkpoints for Airport, together with more background story - you'll be able to ask the robots what they saw or heard prior to your arrival.

Riot is coming along, and we'll post some shots from Riot development soon. Have a great weekened everyone!

UPDATE SUNDAY OCTOBER 1st: Servers are now up again. Enjoy Bot Colony!

Patch: Robot commands now support clicking, here, this, there

Some players reported difficulties with commanding robots. Our goal is to make the interface intuitive, and get the robots to understand (legitimate) commands or queries that you say in your own words.
We’re happy to bring you new functionality going in this direction, best illustrated through this example:

- Go to the table.
-> Jimmy goes to the dining room table.

(You click on a chair)
- Pick up this chair.
-> Jimmy picks up the chair.

(You click on the carpet in the living room)
- Go here. ('Come here' also works)
-> Jimmy goes to the carpet.

(You click on the carpet in the living room)
- Put the chair here.
-> Jimmy puts the chair on the carpet.

- Pick up the vase.
-> Jimmy picks up the vase.

(You click on the side table.)
- Go to this table.
-> Jimmy goes to the side table.

- Put the vase there.
-> Jimmy puts the vase on the side table.

BUG FIXES




  • We fixed the bug of the game hanging on Waking Up the Robots.
  • There was a bug that New Game would not erase videos seen or objects placed for which you got an achievement, so if you got the achievement it was hard to replay from scratch. Fixed.
  • There were billing issues with the Microsoft Cognitive Speech Recognition (CRIS.AI) that resulted in service interruptions. We worked with Microsoft, who were very helpful, to address these issues.
    If at any time you have a doubt whether Cognitive speech recognition works (only available on Win10), try it at https://azure.microsoft.com/en-ca/services/cognitive-services/speech/ If it works there DIFFERENTLY from how it works in Bot Colony, it's because the service is down.
  • To help prevent the UI text box crash that could occur when using Cognitive Services, the user is now prevented from typing while the speech engine is still in the middle of recognizing and producing partial results.
  • Reminder: the quick reference guide on the Store page of Bot Colony http://cdn.edgecast.steamstatic.com/steam/apps/263040/manuals/Robot_Questions_and_Commands_Guide.pdf?t=1499898569 is the most up to date resource on robot commands, questions, etc in Bot Colony. This is also the first (PINNED) topic under Discussions.


If you purchased the game on Steam, please review and Recommend if you like it, we're still shy of 50 reviews we need to get more visibility in the store. Thank you!

Patch: Last 2 achievements

To build on the last announcement - now all the 18 achievements are functional, which means you can now get Investigation Training and Clue Removal Training.

IN THE SHORT TERM

  • The feedback we received says the training is too long. We'll bring you shorter, more experimentation-based training. You'll learn by doing rather than have Miki give you a guided tour - it's more exciting to get a goal and figure it out yourself. The current training will be still be available, but we'll make it on demand. You'll get the two achievements above if and when you do it.
  • We're thinking to let you chose the mission you'd like to start with in Intruder, or let you play both simultaneously (the software supports that). This way, you could then choose to do the training for the particular mission (Investigation or Clue Removal).
  • In Discussions, there's a new thread about Arrival, we're watching it carefully and will react. We'll bring you more content in Arrival, and more achievements.


It's encouraging for us, the devs, to see some community engagement and people who care about our game. Finally, if you purchased the game on Steam, please review and Recommend if you like it, we're still shy of 50 reviews we need to get more visibility in the store. Thank you!

Patch: Good News and Bad News

Bad news first: our new speech recognition worked beautifully – but because of a misconfiguration with Microsoft Cognitive Services, it only worked for a very short period! We got over some hurdles with the configuration and just published a patch which will allow you to benefit from the more advanced technology, much more reliably. We urge you to download this patch ASAP.

Remember, hit Enter, speak, then hit Enter again to send the text equivalent of your speech to our server. You’ll notice waves appearing over the mic icon when the game is listening. You can also click the mic icon, or click anywhere in the text box, to make the game listen.

And of course, you can still type :)

Now, the good news!

- Players couldn’t complete all the 18 achievements, because it turns out only 14 worked. In this patch, the We’re a Great Team and Clue Eraser Master achievements are now functional. The Investigation Training and Clue removal training will work soon too – we’re on it!
- No more free rides. Some of you got the Baggage Handler achievement just by asking Mike for the blue briefcase. Our new co-reference resolution code was just too smart. Now you’ll have to work for it :)

We’d like to solicit some of your ideas regarding training. How about making training just this: “Find out when the family ate together. Then discover the commands Jimmy knows, and get him to put two beers and some food on the kitchen table.” Essentially, you would learn by doing. The first thing will get you a video, the second – will get Jimmy moving and doing stuff (some YouTubers who covered Bot Colony recently didn’t realize the robot could be commanded :) We’d appreciate your feedback to this proposal!

In closing, if you purchased the game on Steam, please review and Recommend if you like it – we’re still shy of the 50 reviews we need to be noticed on the store. Those of you who tried it when speech recognition wasn’t activated, do take it for a spin. It’s a whole new experience!

MEGA UPDATE: New voice recognition, Achievements and more

With new speech recognition technology, Achievements, NLU improvements and more content in Arrival – this major upgrade is a real ‘game changer’. Even if you’ve played Bot Colony before – it's worth playing it again. You'll find it plays very differently - it’s a totally new, smoother, more immersive experience!


  • We’ve integrated the Microsoft Cognitive Services speech API. No more speech training! Click Enter, start speaking, and click Enter again when you finish speaking. Check the text as it takes shape in the text box – you’ll find that much less editing is required. This upgrade is only available for Windows 8 and Windows 10 ( because Windows 7 doesn’t support websockets which is required by the cloud-based speech recognition, sorry!). More background here http://steamcommunity.com/games/263040/announcements/detail/2171147026184566319 - there's also a Microsoft-approved press release on this Monday morning.
  • We’ve promised the next major release will have ACHIEVEMENTS. We're now delivering on this promise: 18 achievements, with more to come in the future.
  • The game understands references to objects much better. You can now click on an object before you issue a robot command to put it in context.
  • There’s more story to explore in the Arrival level.


http://botcolony.com/media.php was redesigned to chronicle the game’s evolution. If you enjoy the game, please review it on the Bot Colony store page.

PLEASE HELP! We need to get over 50 reviews to be more visible in searches. Please Recommend Bot Colony to help us bring you more cool features :)

New Microsoft voice recognition - a real game changer for Bot Colony

The Bot Colony update scheduled for June 19 will integrate Microsoft’s Cognitive Services Speech API, a new cloud-based speech recognition technology. Tests at North Side are showing this tech to have super high precision out of the gate, without training. We're keen to evaluate the impact of the new Microsoft technology on the game experience (it could be a real game changer :). During an evaluation period, the new voice recognition tech will be included at no additional cost, replacing the built-in free Microsoft speech-to-text or Dragon. However, we'll need to look closely at incremental sales versus expenses as we progress.

This lack of precision of the current voice recognition, its inability to deal with particular accents, impact of noisy environments, ambiguity of what words to assign to particular audio inputs - all posed a formidable problem for Bot Colony: many players bought the game expecting to talk to robots naturally and be understood. Though we're focused on NLU technology development and we're only an integrator of speech recognition, the quality of the overall experience heavily depends on how well speech recognition performs - as many players choose to speak rather than type. Concern about speech recognition negatively impacting the game got so high that in our February 21, 2017 update to Bot Colony players were encouraged to type instead of speaking. The new Microsoft tech will help Bot Colony offer the kind of immersive game experience we always wanted to offer to our players.

Checkpoints in Intruder - April 28 Upgrade

Since the game was relaunched on February 21, we worked hard to offer you a smoother game experience. The main feature in this version are checkpoints in Intruder. You no longer have to finish the investigation (2 hours) AND the object placement (1 -2 hours) in one session. Just EXIT and then CONTINUE at a later time/date to continue playing from the last checkpoint. We create a checkpoint

  • after every 4 Jimmy videos. BTW: Jimmy’s videos you uncoverd are listed like this (Thursday HH:MM, HH:MM, Friday HH:MM). Green HH:MM means you’ve seen all the videos in that morning, afternoon or evening, yellow HH:MM means there’s still videos to discover around that part of day.
  • after every 3 objects replaced.

A known problem we didn’t have time to address: if you’re in training and you restart from a checkpoint, training will restart from the beginning (Sorry!). For now, just Page Down to where you left off, or skip it if you finished it.


OTHER IMPROVEMENTS

  • Improved, shorter speech training ( got a earful about that :))
  • Fixed hang on return to main menu from gameplay
  • Fixed screen resolution configuration problem
  • Fixed ‘Cannot start Vision Application’ at startup
  • We now have automated server monitoring to improve uptime
  • A quick reference guide available from Store page links


We’ll have another maintenance version soon to add checkpoint to Arrival, and make referring to objects easier.

Following community feedback, the next major updates will be:

  • Achievements
  • improved Speech-to-text quality
  • better understanding in Arrival (it’s not yet at par with Intruder)
  • the Riot episode


If you enjoy the game and would like to help, please write a short review on the Bot Colony Store page and Recommend the game. This is really important to us! Your positive review will help spread the word about the game. Thank you!